MAME - Change Log (Page 1 of 9 : 0.184GIT - 0.155)

MAME - 0.184GIT
===============
- 04454: [Crash/Freeze] (saturn.cpp) seabass: Black Screen after patents screen (Angelo Salese)
- 06492: [Crash/Freeze] (model3.cpp) scud: Crash running scud with -bench 90, regression. (Phil Bennett)
- 06512: [Graphics] (seattle.cpp) hyprdriv: Occasionally, when the race starting, the 3D graphic objects start to glitch and disappear, game become unplayable (R. Belmont)


MAME - 0.183
============
- 06470: [DIP/Input] (qix.cpp) qix: Unable to map service buttons with ctrlr.cfg
- 06499: [Gameplay] (xain.cpp) xsleena and clones: Some enemies in the second stage has disappeared (cuavas)
- 05559: [DIP/Input] (nbmj9195.cpp) jituroku: Resolved DIP settings, on Mame most are Undefined
- 05577: [DIP/Input] (nbmj9195.cpp) mjanbari: DIP Settings resolved
- 06500: [Interface] DAT files: Unable to use multiple paths (crazyc)
- 06503: [DIP/Input] (galaxian.cpp) galaxianmo: Bonus Life dip switch information is incorrect
- 05599: [DIP/Input] (srmp2.cpp) rmgoldyh: DIP Settings
- 06477: [Cheat System] All systems: MAME should ignore problematic cheats (or at least exit gracefully) (cuavas)
- 06485: [Documentation] (peyper.cpp) ator: The year of publication is 1985. (AJR)


MAME - 0.182
============
- 06460: [Sound] (stlforce.cpp) stlforce: OKI6295 speed is too slow (system11)
- 06468: [DIP/Input] (gladiatr.cpp) gladiatr ogonsiro gcastle: Coinage DIP switches have no effect in sets using MCU simulation
- 06461: [DIP/Input] (pacman.cpp) eeekk: 2P Start Button map is missing (Tafoid)
- 05313: [DIP/Input] (namcos21.cpp) winrun, winrun91, winrungp,driveyes: Misplaced Controls (Angelo Salese)
- 06422: [Graphics] (rohga.cpp) wolffang: (Japanese Wolf Fang Only) Text at attract mode is cropped (David Haywood)
- 04907: [Flip Screen/Cocktail] (combatsc.cpp) combatsc, combatscj, combatsct, bootcamp: Score line is not flipped with screen (Angelo Salese)
- 05392: [Documentation] (royalmah.cpp) janputer: info about "New Double Bet Mahjong" (Angelo Salese)


MAME - 0.181
============
- 02855: [DIP/Input] (hanaawas.cpp) hanaawas: Credits dip switch does not work (Angelo Salese)
- 00101: [Misc.] (kaneko16.cpp) berlwallt, berlwallk: an error message "Copy Board" pops up. (Angelo Salese)
- 04922: [Flip Screen/Cocktail] (finalizr.cpp) All sets in finalizr.c: Ships and scores should both be on top when screen is Flipped (Robbbert)
- 06440: [Gameplay] (segag80r.cpp) Most/all sets in segag80r.cpp: game resets itself during play (smf)
- 04921: [Flip Screen/Cocktail] (fcrash.cpp) fcrash: Game sprites not flipped when Flip Screen is ON (Robbbert)
- 04796: [Flip Screen/Cocktail] (m58.cpp) 10yard and clones: Flip Screen/Cocktail Mode offset (Robbbert)
- 06452: [Flip Screen/Cocktail] (phoenix.cpp) phoenix: Cocktail Mode displays incorrectly (Robbbert)
- 06451: [DIP/Input] (ccastles.cpp) All sets in ccastles.cpp: Map Button 2 to start a 2-player game in upright mode. (Tafoid)
- 06450: [Color/Palette] (astinvad.cpp) spcking2: Incorrect colors at certain areas of the screen. (Robbbert)
- 06449: [Color/Palette] (8080bw.cpp) sicv, sicv1, invadpt2, invadpt2br, moonbase, moonbasea: In a 2-player game, colors don't change at certain areas of the screen for each player's turn. (Robbbert)


MAME - 0.180
============
- 06407: [Compiling] (cps2.cpp) BUILD: Compiling a tinybuild with cps2 driver included crashes (smf)
- 06436: [DIP/Input] (tecmo.cpp) gemini, geminib: Input issues (Tafoid)
- 06432: [Graphics] Creating a game specific INI disables HLSL filters (Jezze)
- 04933: [Flip Screen/Cocktail] (gaiden.cpp) gaiden and clones: Very slight offset down on flip screen (Osso)
- 06427: [Documentation] (atarisy1.cpp) peterpak: A dash too much in the game description.
- 03646: [Graphics] (segas16b.cpp) altbeastj, altbeast6 : Missing graphics in the crystal ball. (David Haywood)
- 06413: [Interface] CONSOLE: Does nothing but allow "EXIT" (crazyc)
- 05928: [Crash/Freeze] (zn.cpp) nbajamex: game crashes / nvram gets corrupted (Phil Bennett)
- 06418: [Flip Screen/Cocktail] (8080bw.cpp) Color sets in 8080bw: No picture for second player in cocktail mode. (Robbbert)
- 06417: [Crash/Freeze] MAME crashed with UI and HLSL (Jezze)
- 06411: [Flip Screen/Cocktail] (equites.cpp) splndrbt and clones, hvoltage: Cocktail mode video isn't working correctly (Osso)


MAME - 0.179
============
- 01205: [Sound] (cischeat.cpp) f1gpstr2: There is no music in attract mode. (Angelo Salese)
- 06409: [Gameplay] (nightgal.cpp) ngtbunny: Night Bunny stalls when winning a hand. (Angelo Salese)
- 03045: [Interface] Cannot create INI for individual game when the game and the driver share the same name (Robbbert)
- 06404: [Graphics] (namcona1.cpp) emeralda: Visible area too small (Angelo Salese)
- 06391: [Crash/Freeze] (bnstars.cpp) bnstars1: Emulator hang & crash (Osso)
- 06110: [Documentation] (nbmj8688.cpp) kaguya2f: wrong year is listed (system11)


MAME - 0.178
============
- 06374: [Crash/Freeze] (aristmk5.cpp) adonis: Changing System Configuration to anything but game_prg causes a crash
- 01890: [Flip Screen/Cocktail] (rohga.cpp) schmeisr: Flip screen DIP switch doesn't work. (Angelo Salese)
- 01170: [Sound] (taitosj.cpp) piratpet, junglek, jungleh: First time you load the game, no attract mode sound. (Angelo Salese)
- 06138: [Crash/Freeze] (zn.cpp) jdredd: Game doesn't start (smf)
- 00952: [Graphics] (tmnt.cpp) ssriders and clones: Characters judder when walking diagonally (possibly priority related). (Angelo Salese)
- 02446: [Known Issues/To-Do's] (lethal.cpp) lethalenj: Japanese version-specific known issues. (Angelo Salese)
- 06371: [Save/Restore] (8080bw.cpp) schasercv: Crashes on reload (-str 8) in a staggered -str 20 run (Osso)
- 00792: [DIP/Input] (segas24.cpp) dcclub: Shot power is uncontrollable. (Angelo Salese)
- 00435: [Gameplay] (hanaawas.cpp) hanaawas: Dealt cards are not random.
- 00343: [Misc.] (seta.cpp) pairlove: Service mode black out. (Angelo Salese)
- 00611: [DIP/Input] (taito_b.cpp) silentd: DIP switch problems. (Angelo Salese)
- 00963: [Gameplay] (rollrace.cpp) rollrace, fightrol: When you insert your initials, the scrolling bar of initials does not work properly. (Angelo Salese)
- 00490: [Sound] (homedata.cpp) hourouki: It is missing voices of "Reach", "Ron" etc. (Angelo Salese)
- 01044: [Sound] (metro.cpp) gakusai, gakusai2: All music played has the drum machine playing VERY loudly. (Angelo Salese)
- 02555: [DIP/Input] (jackal.cpp) jackal: Coin counters don't work correctly. (Angelo Salese)
- 06375: [Original Reference] (naomi.cpp) salmankt: Name is incorrect (MetalliC)
- 06368: [DIP/Input] (shangkid.cpp) shangkid, hiryuken: Buttons 1 and 2 are switched (Angelo Salese)
- 02349: [DIP/Input] (mexico86.cpp) kikikai: The coinage dip switch settings is not supported. (Angelo Salese)
- 00399: [Graphics] (combatsc.cpp) combatsc: In 0.119, there are two rows of garbage blocks at the top of the screen in the 2nd firing range stage. (Angelo Salese)
- 06364: [Crash/Freeze] (naomi.cpp) Assorted sets in naomi.c: Crash before OK (MetalliC)
- 06366: [Crash/Freeze] (maygay1b.cpp) All sets in maygay1b.hxx: Fatal Error when starting (Olivier Galibert)


MAME - 0.177
============
- 03488: [Sound] (namconb1.cpp) nebulray, gslgr94u, vshoot: Music speed is fast.
- 01455: [DIP/Input] (segas18.cpp) lghost, lghostu: Problem with crosshair
- 06356: [Graphics] (ajax.cpp) ajax and clones: Visible area is too small (Duke)
- 06269: [Debugger] DEBUGGER: Unable to use any valid cheats while using debug (Ryan Holtz)
- 00550: [Graphics] (atarisy2.cpp) apb: There is a graphics problem with your police car at the point you drive away from your starting square. (crazyc)
- 06352: [Crash/Freeze] (cps1.cpp) mbombrd, mbombrdj: Crash in demonstration mode (Osso)
- 06349: [Gameplay] brapboys: MAME crashed when exiting game (Olivier Galibert)
- 06185: [DIP/Input] LIGHTGUNS: Aimtrak Dual Lightguns no longer properly detect
- 06343: [DIP/Input] (taito_l.cpp) plottingu: Coinage dipswitches are labeled incorrectly. (Tafoid)
- 05584: [Gameplay] (konamigx.cpp) rungun2, slamdnk2: during run mame produces several messages about unknown protection command (Tafoid)
- 06335: [Interface] UI:: Input (general) selection menus do not display correctly or at all (cuavas)
- 06332: [Graphics] (galaga.cpp) digdug and clones: Graphics from Tilemap 0 are missing (Osso)


MAME - 0.176
============
- 05566: [DIP/Input] (hnayayoi.cpp) untoucha: DIP settings resolved.
- 05558: [DIP/Input] (homedata.cpp) lemnangl: DIP Settings resolved, on Mame most are unknown (system11)
- 05546: [DIP/Input] (fromance.cpp) mfunclub: Resolved most of DIP settings and I wanted to share. (system11)
- 06324: [Crash/Freeze] (funkball.cpp) funkball: Fatal Error at Start (Osso)
- 06323: [Debugger] (psikyosh.cpp) gunbird2, s1945iii: Crash when attempting to use -cheat (AJR)
- 06288: [Interface] UI:: Selecting "Category" after listing "Favorites" causes exception (cuavas)
- 06291: [Interface] (carpolo.cpp) carpolo: Unable to view recorded video made with -video bgfx/-window (Jezze)
- 06286: [Misc.] (segaorun.cpp) shangon: Captured AVI video from this game shows only sound, no image (Angelo Salese)
- 06263: [Interface] UI: Choosing any filter which has no data makes the UI unrecoverable (dankan1890)
- 06280: [Interface] PLUGINS: The plugin.ini file is created in the current folder when it should be created in the "ini" path. (crazyc)
- 06279: [Interface] PLUGINS: pluginspath does not resolve $HOME (crazyc)
- 06285: [Gameplay] (vendetta.cpp) esckids, esckidsj: Slowdowns in gameplay (Osso)
- 06284: [Interface] Watchdog dialog is not able to be captured (cuavas)
- 06246: [Graphics] (legionna.cpp) cupsocsb, cupsocsb2: Black screen (Angelo Salese)
- 06268: [Crash/Freeze] MAME can crash when switching languages (cuavas)
- 06266: [DIP/Input] (seta.cpp) metafox: Bonus_Life DIPSETTING values and labels are incorrect (Tafoid)
- 06262: [Crash/Freeze] All sets using SHARC drc: Crash when running DRC (Linux only?)


MAME - 0.175
============
- 05980: [Crash/Freeze] (midzeus.cpp) thegrid: MAME crashes with "FATALERROR: Extreme count" after the initial system test.
- 06253: [Save/Restore] (neodriv.hxx) mslug: broken save states (Fabio Priuli)
- 06244: [Speed] (namconb1.cpp) machbrkr, outfxies: Degraded performance speed (Osso)
- 06241: [Crash/Freeze] Most sets in neodriv.hxx: cheats enabled cause MAME to crash (cuavas)
- 06235: [Graphics] (pacman.cpp) pacman: X and Y flip bits are ignored when sprite is rendered at top of screen due to vertical wrapping (Robbbert)
- 06234: [DIP/Input] (nbmj9195.cpp) mscoutm, imekura, mjegolf: Incorrect inputs in some mahjong games (Tourniquet)
- 03321: [DIP/Input] (mario.cpp) mario: Dip switch titles for bonus life don't match gameplay
- 06225: [Crash/Freeze] (midtunit.cpp) mk, mk2: Game doesn't start - crash while loading (cuavas)
- 06196: [Interface] Window mode, can't set window size anymore (bradhugh)
- 06222: [Graphics] Artwork + HLSL + Vector Game = Cropped Screen and Wrong Screen Position (Jezze)
- 06195: [Crash/Freeze] -video BGFX is crashing after selecting 'Select New Machine' and launching another machine
- 06223: [Crash/Freeze] (ataxx.cpp) All sets in ataxx.cpp: Fatal error: Missing some required objects, unable to proceed (Tafoid)
- 06221: [Interface] PLUGINS: pluginspath option not fully recognized (crazyc)


MAME - 0.174
============
- 06151: [DIP/Input] MAME fails to accept input from XBCD-supported joysticks with DirectInput 8 (Quench)
- 06217: [Debugger] Windows debugger crashes on Win10 64-bit (Tourniquet)
- 03753: [Crash/Freeze] (psikyosh.cpp) daraku: [debug] Assert in debug build (Tourniquet)
- 06209: [Core] Window is always on top after ALT+ENTER from Full Screen in Direct3D (Jezze)
- 06218: [Sound] (holeland.cpp) holeland: Missing speech synthesis chip (system11)
- 06190: [Color/Palette] (iteagle.cpp) Most sets in iteagle.c: Palette changes when using machines with MIPS DRC (crazyc)
- 05932: [Interface] Joysticks Using PPJOY Driver Do not work anymore (Quench)
- 01617: [Graphics] (segag80v.cpp) elim2, zektor: Missing left graphics line from the boarder. (Olivier Galibert)
- 06169: [DIP/Input] (ninjaw.cpp) ninjawu: Credit count is wrong on coin slot 2 (Osso)
- 05871: [Crash/Freeze] (pacman.cpp) puckman: Double-free starting up puckman when using -mt (Robbbert)
- 05831: [Crash/Freeze] all: mame hangs when command bench is higher than 299 (Robbbert)
- 06206: [Crash/Freeze] (astrafr.cpp) Most sets in astrafr.c: Crash/Exception at Initialization (Robbbert)
- 04935: [Flip Screen/Cocktail] (jailbrek.cpp) jailbrek and clones: Offset right 1/2 Screen when Flip Screen is on (Osso)
- 04920: [Flip Screen/Cocktail] (esd16.cpp) multchmp, multchmpk: Flip Screen contents need proper mirroring (Osso)
- 04912: [Flip Screen/Cocktail] (dblewing.cpp) dblewing: Flip Screen offset down + "Split" sprites (Osso)
- 06188: [Documentation] (1942.cpp) 1942h: Year should be 1991 (Tafoid)


MAME - 0.173
============
- 06178: [Crash/Freeze] (toypop.cpp) liblrabl: Reset during second loop of attract mode. (Angelo Salese)
- 04965: [Interface] Games with no screen produce no "final.png" with -STR (Osso)
- 04919: [Flip Screen/Cocktail] (dynduke.cpp) All sets in dynduke.c: Most of background missing on Flip Screen (Osso)
- 06181: [Documentation] (vicdual.cpp) tranqgun: The correct description is "Tranquillizer Gun" (M.A.S.H.)
- 06170: [Compiling] OpenMP: OpenMP-enabled builds of MAME 0.172 fail to compile
- 05897: [Misc.] (hornet.cpp) gradius4: "MASK ROM CHECK" in service mode fails
- 06176: [Crash/Freeze] (ksys573.cpp) All sets in ksys573.c using CD: Unable to boot (crazyc)
- 06019: [Interface] Wrong default bios outputted with -listxml command. (dankan1890)
- 06174: [DIP/Input] (twincobr.cpp) fshark, skyshark, hishouza, tp84, tp84a, tp84b: Dipswitch info
- 01792: [DIP/Input] (subsino2.cpp) bishjan: Keyboard mode does not work (Luca Elia)


MAME - 0.172
============
- 06144: [Crash/Freeze] Running with -video d3d -numscreens 2 and above crashes MAME
- 06150: [Core] LUA error message when MAME folder is in a dir containing non-English characters
- 06168: [Crash/Freeze] (neodriv.hxx) kof10th: Unable to start/Fatal error
- 06159: [Crash/Freeze] (triforce.cpp) triforce: Crash/Exception before OK (Osso)
- 06152: [Interface] "Show mouse pointer" option stays off (dankan1890)
- 06147: [Sound] (model2.cpp) daytona: Some songs can not be played and cause audio to halt (R. Belmont)
- 06145: [DIP/Input] (astrocde.cpp) gorf and clones: Gorf Outputs missing Quark Laser (Joystick) Lamp Output (David Haywood)
- 06143: [Documentation] They are "Master Sets", NOT "Originals" (dankan1890)
- 02389: [DIP/Input] (nbmj8688.cpp) housemnq, housemn2, bijokkog, bijokkoy: Inputs slightly wrong for the LCD games. (cuavas)


MAME - 0.171
============
- 06131: [Interface] Can't unpause emulation when SHIFT key is mapped to Pause function
- 06137: [Crash/Freeze] (maygay1bsw.cpp) Many sets in maygay1bsw.cpp: Several games are crashing while "initializing.." (Osso)
- 06135: [Interface] ROM-less games cannot be started from internal UI
- 02327: [Graphics] (megasys1.cpp) chimerab: Priorty PROM is missing. (David Haywood)
- 06134: [Misc.] all games with LED outputs: ledutil no longer works (micko)


MAME - 0.170
============
- 05866: [Misc.] (taito_f3.cpp) pbobble3, pbobble3j, pbobble3u, pbobble4, pbobble4j, pbobble4u, rayforce, rayforcej: [debug] AddressSanitizer: heap-buffer-overflow
- 06097: [Crash/Freeze] (viper.cpp) Most sets in viper.c: Crashing at start (32-bit only) (Robbbert)
- 06127: [DIP/Input] (m92.cpp) thndblst: "Continuous Play" dip switch value incorrectly labeled
- 06126: [Crash/Freeze] (suna8.cpp) hardhea2b: Exception at start (Osso)
- 04900: [Flip Screen/Cocktail] (battlex.cpp) battlex: Missing Title and Text while flipped (Osso)
- 06117: [Multisession] (bfm_sc2.cpp) qntoond, quintoon: MAME crashed when switching games (Osso)
- 02640: [Gameplay] (megasys1.cpp) kazan, iganinju: Multiple issues (slow graphic rendering, missing graphics) (Angelo Salese)
- 06114: [DIP/Input] (cps1.cpp) sf2m10: Kick inputs are not working LK MK HK (Osso)
- 06090: [Crash/Freeze] (namcos10.cpp) mrdrilr2, mrdrlr2a: Crash during Init (Osso)


MAME - 0.169
============
- 01965: [Crash/Freeze] (namcos21.cpp) driveyes: [debug] Access Violation
- 03709: [Graphics] (rungun.cpp) rungun and clones: Rotation effect for the title logo is not shown because of a priority problem. (Angelo Salese)
- 04857: [Crash/Freeze] (playch10.cpp) pc_pinbt: Hangs after insert coin (Osso)
- 06111: [Documentation] Rolling Xtreme is still listed as being undumped in the MAME.lst.
- 06112: [Documentation] mentions of Seta.c and Seta2.c in the MAME.lst
- 06109: [Sound] (cave.cpp) metmqstr, guwange, esprade, donpachi: Lots of games in cave.cpp should not be stereo (system11)
- 06092: [Misc.] (neodriv.hxx) neogeo [diggerma]: game from softlist fails to load using file manager after launching neogeo (David Haywood)
- 00363: [Gameplay] (vsnes.cpp) balonfgt: When you try to play balonfgt using both screens, the 2 screens get out of sync almost immediately. (David Haywood)
- 03860: [DIP/Input] (vsnes.cpp) hogalley, vsfdf : Shots don't hit. (David Haywood)
- 05618: [Graphics] (dooyong.cpp) pollux: Title screen is static (David Haywood)
- 04222: [Color/Palette] (dooyong.cpp) pollux, polluxa, polluxa2: The 2 characters in the ending scene have wrong colors (David Haywood)
- 02844: [Graphics] (megasys1.cpp) soldam: Graphics corruption in high score listing (David Haywood)
- 00365: [Misc.] (megasys1.cpp) 64street: characters don't move in attract mode (David Haywood)
- 00366: [Misc.] (megasys1.cpp) chimerab: no movements in attract mode / instruction screen (David Haywood)
- 05963: [Graphics] (megasys1.cpp) tshingen, tshingna: Missing graphical mosaic/resolution effect (David Haywood)
- 06098: [Graphics] (segaybd.cpp) gloc: Priority issue after game start (David Haywood)
- 06067: [Graphics] (megasys1.cpp) 64street, 64streetj: 64th Street - missing background graphics interaction (Angelo Salese)
- 06093: [DIP/Input] (stv.cpp) ffreveng: should have 5 working buttons (David Haywood)


MAME - 0.168
============
- 02851: [Graphics] tetriskr: Corrupt game graphics after some time of gameplay (crazyc)
- 06048: [Core] e01, e01s: -listxml outputs you get different results for e01/e01s randomly (Osso)
- 06082: [Debugger] (plygonet.cpp) plygonet: dsp56k core crashes when focused (micko)
- 00825: [Speed] (wecleman.cpp) hotchase: The game is too slow. You can realize this by checking the in-game chronometer. (Angelo Salese)
- 06081: [Graphics] (mcatadv.cpp) nost, nostj, nostk: Gfx glitches in Nostradamus (David Haywood)
- 06083: [Core] cpu/z8000/z8000tbl.inc - wrong asmflags (Olivier Galibert)
- 05958: [Graphics] (cclimber.cpp) toprollr: Some sprites are invisible (Osso)
- 06075: [Graphics] (malzak.cpp) malzak, malzak2: Graphic issue (blank line) in title (Pernod)
- 06071: [Documentation] (shadfrce.cpp) shadfrcej: Shadow Force (Japan Version 3) might be misnamed. Version is actually in English, not Japanese. (David Haywood)
- 06070: [DIP/Input] (psikyosh.cpp) mjgtaste: Joystick mode does not fully work (David Haywood)


MAME - 0.167
============
- 02919: [Graphics] (segas16b.cpp) sdi: Broken background in 2nd stage. (David Haywood)
- 06055: [Crash/Freeze] (suna16.cpp) sunaq: The game crashes when you insert a credit. (David Haywood)
- 00100: [Sound] (galaxian.cpp) froggermc: After starting a game, the sound cuts off. (Osso)
- 05596: [Color/Palette] (thunderj.cpp) thunderj & clones: palette problem in the briefing (hap)


MAME - 0.166
============
- 05662: [Crash/Freeze] (konamigx.cpp) racinfrc, racinfrcu: [debug] Assertion
- 05428: [Graphics] (scramble.cpp) newsin7: sprites cut off/not displayed at top of play area (David Haywood)
- 05969: [Graphics] (galaxian.cpp) jumpbug and clones: Missing scrolling starfield (Osso)
- 06028: [Sound] (neodriv.hxx) neogeo.c: Wrong volume of SSG versus the FM & ADPCM sound generation parts (David Haywood)
- 06029: [Crash/Freeze] (cclimber.cpp) yamato: game is broken [2 bugs] (Osso)
- 00999: [Sound] (segaxbd.cpp) gprider: There are no demo sounds even when the dip switch is on. (David Haywood)
- 04701: [Graphics] (seta.cpp) blandia, blandiap: Graphic garbage (Mamesick)
- 00878: [Graphics] (suna8.cpp) rranger: A piece of the yellow box on the map screen after the game start is over the CREDIT text. (Luca Elia)
- 05971: [Graphics] (suna8.cpp) sranger and others clones: graphics issues (Luca Elia)
- 06024: [Crash/Freeze] (system1.cpp) hvymetal, choplift: Crashing with a message in IC TEST (David Haywood)


MAME - 0.165
============
- 03478: [Crash/Freeze] MAME in Fullscreen crashes on Windows 7 with Display set to 150% (Tourniquet)
- 05762: [Crash/Freeze] (itgambl2.cpp) All sets in itgambl2.c, namcos23.c: Crash directly after OK (hap)
- 05435: [Sound] (leland.cpp) offroad, offroadt, possibly others: Audio in offroad, offroadt sounds horrible (crazyc)
- 05377: [Sound] (leland.cpp) All sets in leland.c: DAC sounds differently between 32-bit and 64-bit (crazyc)
- 02892: [Misc.] (cps1.cpp) 3wondersh: Dialog box on launch (Robbbert)
- 03193: [Misc.] (cps1.cpp) 3wondersh: Three Wonders (hack?) unmapped ports (Robbbert)
- 05801: [Color/Palette] (cps1.cpp) 3wondersb: Status change from GAME_NOT_WORKING to GAME_IMPERFECT_GRAPHICS suggestion (Robbbert)
- 06006: [Crash/Freeze] (rocnrope.cpp) rocnrope, ropeman: Game resets when pressing start (Mamesick)
- 06014: [Documentation] (aerofgt.cpp) karatblzj: Wrong name for Japanese ROM set (hap)
- 05690: [Graphics] (eprom.cpp) eprom, eprom2: Graphics glitch occurs when destroying compuer equipment. (hap)
- 05217: [Sound] (exidy.cpp) spectar: Missing sounds (credit/Title Tune) (Osso)
- 06008: [Graphics] (bfm_sc4.cpp) bfm_sc4.c: FATAL ERROR: Too many live textures in src/emu/renderer.c:500 (hap)
- 06007: [Speed] (suna16.cpp) bssoccer: significant performance drop during intro (David Haywood)
- 06005: [Graphics] (taito_x.cpp) kyustrkr: Screen is shifted up (Mamesick)
- 03966: [Graphics] (macrossp.cpp) macrossp: Bad graphics. (Tourniquet)


MAME - 0.164
============
- 03064: [Misc.] (segas24.cpp) hotroda, hotrodj, sspirits, sgmast, bnzabros: Some S24 disk games have their bookkeeping/settings data not clear (David Haywood)
- 05991: [Graphics] (snk.cpp) chopper and clones: Visible area slightly too small (system11)
- 05988: [Graphics] (tmnt.cpp) lgtnfght and clones: Visible area is too small (system11)
- 05593: [Graphics] (thunderx.cpp) scontra scontraj: in mame screen is cut 8 pixels too much on the lower part of screen (system11)
- 05594: [Graphics] (tmnt.cpp) blswhstl, detatwin: Visible area is too small (system11)
- 05979: [Speed] (rainbow.cpp) jumping, jumpinga: Sound is slightly wrong in jumping due to incorrect clock dividers / clocks (system11)
- 05973: [Graphics] (crimfght.cpp) crimfght and clones: Display area/resolution is too small (system11)
- 01444: [Sound] (seta2.cpp) gundamex: The music is only emitted from the right channel. (system11)
- 01943: [Sound] (seta2.cpp) pzlbowl: Right heavy stereo balance. (system11)
- 05981: [Graphics] (aerofgt.cpp) turbofrc: Sprite priority bugs in some stages (Mamesick)
- 04405: [Graphics] (seta.cpp) tndrcade + others: Offset issues in seta drivers (Mamesick)
- 04877: [Graphics] (seta.cpp) usclssic: Graphics are shifted. (Mamesick)
- 00317: [Graphics] (seta.cpp) daioh: On the attract mode screen with the earth down, there is a glitchy line at the bottom and the explosion is glitched. (Mamesick)
- 05959: [Sound] (alpha68k.cpp) kyros, kyrosj: A few sound FX are missing (Mamesick)
- 05968: [Graphics] (hornet.cpp) gradius4, nbapbp: Most of colours are completly wrong (Ryan Holtz)
- 05318: [Crash/Freeze] (djmain.cpp) bm1stmix and other: Error on loading CHD / disk error (peterferrie)
- 04918: [Flip Screen/Cocktail] (dooyong.cpp) gulfstrm, lastday and clones: Screen slightly offset left when flipped (Osso)


MAME - 0.163
============
- 00183: [Sound] (m62.cpp) spelunkr, spelunk2: use analog drums in the music just like Kid-Niki. (couriersud)
- 02490: [Sound] (m62.cpp) kidniki, horizon: Missing the drums. There is an analog section in the sound board.
- 04217: [Sound] (seta.cpp) X1-010 Sound playback is wrong, garbage or wrong pitch in some instances..
- 05967: [Sound] (darkmist.cpp) darkmist: No sound FX and partial music (Osso)
- 02863: [Sound] (seta.cpp) jjsquawk: Go to Sound Test next BGM play Sound F It will freeze the game (watchdog missing) (Osso)
- 05283: [Sound] (suna8.cpp) sparkman, sparkmana: YM3812 has incorrect frequency (system11)
- 05954: [DIP/Input] (nmk16.cpp) airattck: Air Attack Dip-Switch info (system11)
- 00269: [Sound] (seta.cpp) gundhara, madshark: Music only comes out of the left speaker. Sound comes out of both. (system11)
- 01443: [Sound] (seta.cpp) msgundam: the sound effects are only emitted from the left channel. (system11)
- 05953: [Crash/Freeze] All n64.c and aleck64.c sets: Crash/Segmentation Fault when running DRC (Linux only) (Wilbert Pol)
- 05952: [Interface] Hashpath setting in .ini not used/recognized when loading software (Wilbert Pol)
- 05943: [Documentation] (pengo.cpp) penta: infomation about Penta
- 05834: [Sound] (galaxian.cpp) jumpbug, zigzag: Music and sound pitch is wrong. (Tafoid)


MAME - 0.162
============
- 05940: [Documentation] (harddriv.cpp) harddriv: Wrong release year for parent set of Hard Drivin'
- 05936: [Crash/Freeze] (sigmab98.cpp) sammymdl: Crash with exception (Robbbert)
- 05935: [Crash/Freeze] (iteagle.cpp) iteagle: Crash/Exception after failed IDE detection (Robbbert)
- 05910: [Crash/Freeze] (harddriv.cpp) racedriv: Reset causes segmentation fault (Alex Jackson)
- 05911: [Core] (harddriv.cpp) harddriv, racedriv, steeltal, strtdriv, racedrivpan: GSP TIME OUT ERROR (Osso)
- 04911: [Flip Screen/Cocktail] (darkseal.cpp) All games in darkseal.c: Flip Screen does not work at all (Osso)


MAME - 0.161
============
- 05663: [Crash/Freeze] (bfm_sc4.cpp) sc4coron, sc4crzkyg, sc4dnda, sc4czfrd: [debug] Assertion
- 05047: [Crash/Freeze] (itech32.cpp) pairsred: [debug] Crash after OK
- 05010: [Crash/Freeze] (namcos2.cpp) luckywld, luckywldj, metlhawk, metlhawkj: [debug] Crash after OK
- 05680: [Graphics] (sigmab98.cpp) itazuram: During Test mode, graphics corruptions (Luca Elia)
- 05903: [DIP/Input] (sf.cpp) sf sfj sfua: Street Fighter DIP Switch wrong value (Osso)
- 05909: [Core] empty input tag on validity test error
- 05922: [DIP/Input] (exidy.cpp) pepper2, pepper27: Incorrect DIP labels (Tafoid)
- 05916: [DIP/Input] (dkong.cpp) dkongjr: Incorrect DIP labels (Tafoid)
- 05679: [Crash/Freeze] (sigmab98.cpp) itazuram: After a time of demonstration, game will reset and trash NVRAM (Luca Elia)
- 03174: [Crash/Freeze] (cardline.cpp) cardline: Game doesn't start correctly (couriersud)
- 05895: [Documentation] hlsl_write is incorrectly documented as a boolean (Tafoid)


MAME - 0.160
============
- 05333: [Graphics] midres & clones: strange sprite behaviour (David Haywood)
- 05846: [Core] ALT+TAB during ROM loading screen causes assert with -debug. (peterferrie)
- 04138: [Crash/Freeze] (hornet.cpp) gradius4: "SHARC: PC Stack overflow !" doing MASKROM check (peterferrie)
- 05862: [Crash/Freeze] (queen.cpp) queen: [debug] Assertion (peterferrie)
- 05880: [Documentation] (sam.cpp) bbh_160 and clones: Year of production is '2010'. (Tafoid)
- 05879: [Documentation] (sam.cpp) bdk_294 and clones: Year of production is '2008'. (Tafoid)
- 05852: [Crash/Freeze] (mw8080bw.cpp) m4: Crashed after insert coin (Osso)


MAME - 0.159
============
- 05498: [Crash/Freeze] (mpu4vid.cpp) Many sets in mpu4vid.c: Gameplay stops at a "Serial Link Failure" screen (crazyc)
- 05838: [Misc.] (firetrk.cpp) Superbug: Color overlay missing (hap)
- 02004: [Crash/Freeze] (hornet.cpp) nbapbp: Hardware error (Fabio Priuli)
- 05841: [Misc.] (gunsmoke.cpp) gunsmoke, gunsmokej, gunsmokeu, gunsmokeua: Dates of every version
- 05837: [Compiling] mame-0.158 - make: *** [chdman] Error 1
- 05835: [Misc.] MAME version number reports as 0.0.0.0 in file information (Firewave)


MAME - 0.158
============
- 05829: [Gameplay] (punchout.cpp) spnchout,spnchouta,spnchoutj: Game resets randomly during gameplay. (hap)
- 04662: [Speed] (psikyosh.cpp) tgm2, tgm2p: Wrong framerate/refresh rate (Alex Jackson)
- 00995: [Gameplay] (segahang.cpp) sharrier: The lives counter doesn't work properly.
- 05832: [Graphics] (toaplan2.cpp) batrider, batriderj: A portion of the boss's ('Gob-Robo') face is missing (David Haywood)
- 01214: [Graphics] (dec0.cpp) bouldash, bouldashj: Fadeout/Fadein on screen is the wrong speed slightly off (Angelo Salese)
- 05507: [Misc.] (model2.cpp) zerogun, zerogunj, zerogunaj, zeroguna: AddressSanitizer: global-buffer-overflow (David Haywood)
- 05828: [Gameplay] (punchout.cpp) spnchout,spnchouta,spnchoutj: Game automatically resets at KO Time Best 3/Hit Average screen during attract mode. (hap)
- 05790: [Known Issues/To-Do's] (senjyo.cpp) All sets in senjyo.c: m_int_delay_kludge removal. (Angelo Salese)
- 05816: [Crash/Freeze] (bfm_sc2.cpp) Several bfm_sc2.c sets: [debug] Assertion (Osso)
- 05812: [Crash/Freeze] (maygay1bsw.cpp) m1bankrl, m1bankrl2p, m1bankrlp / m4nod - mpu4.c: FATALERROR: Missing some required objects, unable to proceed (Osso)
- 05811: [Crash/Freeze] (maygay1bsw.cpp) Many sets in maygay1bsw.c: Crash after OK (Osso)
- 05763: [Interface] SDL-based builds (Windows only): If a path does not exist, a file is not written.
- 02515: [Crash/Freeze] (zn.cpp) nbajamex: Hangs at black screen


MAME - 0.157
============
- 03201: [Speed] (hyprduel.cpp) hyprduel: Dramatically decreased performance
- 05808: [DIP/Input] (cps1.cpp) sf2amf: Wrong input 'references'.
- 05805: [Sound] (cps1.cpp) dinohunt: [possible] Unused YM2151 chip?
- 05804: [DIP/Input] (cps1.cpp) dinohunt: Wrong P3 controls mapping
- 03659: [Crash/Freeze] (atarisy2.cpp) All Sets in atarisy2.c: Crashes when loading autosave with "-str 2" (Osso)
- 01591: [Graphics] (atarisy2.cpp) paperboy, paperboyr1, paperboyr2: Flashing text in service mode (Alex Jackson)
- 00380: [Graphics] (atarisy2.cpp) 720: The sprites in 720 flicker/disappear sometimes in recent MAME versions. (Alex Jackson)
- 05789: [DIP/Input] (prehisle.cpp) Wrong vblank IP_ACTIVE_HIGH value. (Alex Jackson)
- 04648: [Flip Screen/Cocktail] (btime.cpp) All sets in btime.c: Misplaced graphics for player 2 in cocktail mode (Alex Jackson)
- 05486: [Misc.] (coolridr.cpp) coolridr: [debug] Memory Leak


MAME - 0.156
============
- 05780: [Graphics] (raiden2.cpp) raiden2 and clones: Screen parameters/refresh rate (Angelo Salese)
- 05646: [Crash/Freeze] (megatech.cpp) mt_soni2: Crash shortly after start (David Haywood)
- 05306: [Crash/Freeze] (asteroid.cpp) llander, llander1: Changing the Language on the Dip Switch screen freezes/crashes the game (mariuszw)
- 00135: [Misc.] (dynax.cpp) quiztvqq: When you start the game it says "BACKUP ERROR" on the version screen. (Osso)
- 05781: [Documentation] (cps2.cpp) hsf2, hsf2a, hsf2j: All sets except the Phoenix Edition incorrectly use Arabic numeral in the title instead of Roman numerals (Alex Jackson)
- 05395: [Color/Palette] (tmnt.cpp) cuebrick: Wrong colors in service mode "color check" (Alex Jackson)
- 04990: [Flip Screen/Cocktail] (tumbleb.cpp) fncywld, jumpkids, tumbleb, tumbleb2: Game sprites not flipped when Flip Screen is ON (Osso)
- 03590: [Color/Palette] (rockrage.cpp) rockrage, rockragea, rockragej: Incorrectly coloured enemy sprites (Alex Jackson)
- 05760: [Cheat System] (funworld.cpp) rcdino4: [debug] Assert during initialization
- 05776: [Crash/Freeze] (tx1.cpp) buggyboy, buggyboyjr: Crashes after launch. (Robbbert)
- 02523: [Graphics] (twin16.cpp) vulcan, gradius2, gradius2a, gradius2b: Sprite-background priority is wrong. (Alex Jackson)
- 04742: [Crash/Freeze] (neodriv.hxx) kog: "Attempted to map non-existent port 'JUMPER' for read in space program of device ':maincpu'" when running from softlist (David Haywood)
- 05769: [Gameplay] (taitogn.cpp) otenki: Fails to boot into the game. (smf)
- 05741: [DIP/Input] (centiped.cpp) centiped3: 2P start button missing (Tafoid)
- 05740: [DIP/Input] (vsnes.cpp) cstlevna: Dip switches 5 and 6 are unknown
- 05494: [Misc.] All sets in kinst.c and pyson.c: Memory Leak Warning


MAME - 0.155
============
- 05502: [Gameplay] (namcos23.cpp) 500gp: SUBCPU INITIALIZE TIME OUT
- 05661: [Crash/Freeze] (maygay1bsw.cpp) many sets in maygay1bsw.c: [debug] Assertion
- 02506: [Speed] All Sets in fuukifg2.c and fuukifg3.c: [possible] Noticable slowdown while performing full screen frame buffering (David Haywood)
- 05708: [Graphics] (blktiger.cpp) blktiger and clones: Still some sprite priority problems (Mamesick)
- 00386: [Graphics] (battlera.cpp) battlera, bldwolf, bldwolfj: Sprites in the same player where the black box with text that appears sometimes are printed in front of them. (David Haywood)
- 00385: [Graphics] (battlera.cpp) battlera: When you are fighting against the first final boss, you can see it even if it is under the water. (David Haywood)
- 01007: [Sound] (simpsons.cpp) simpsons: Some in-game samples such as "maggie" and "that's my sister mister" sound bad. (Alex Jackson)
- 05705: [DIP/Input] (segas18.cpp) ddcrew: Player 3 buttons not working (Osso)
- 05700: [Graphics] (terracre.cpp) amazon, amatelas: lag/desync between sprites and background (Alex Jackson)
- 03395: [Sound] (nmk16.cpp) macross2: Music emulation is not 100% perfect (a balance issue) (trap15)
- 02422: [Sound] (nmk16.cpp) mustang: Sound communication might be incorrectly implemented. (trap15)
- 02417: [Sound] (nmk16.cpp) NMK004 sound CPU is just (imperfectly) simulated for now. (trap15)
- 01117: [Graphics] (nmk16.cpp) macross2: After some versions, I noticed a different gfx overlap priority between hugest ships and weapon pickups in Macross2. (trap15)
- 05493: [Crash/Freeze] (itgambl2.cpp) All sets in itgambl2.c: Crash before OK (Olivier Galibert)
- 05697: [DIP/Input] (flyball.cpp) All sets in flyball.c: Controls for Batter and Pitcher are intertwined (hap)
- 05693: [Graphics] (ddragon3.cpp) wwfwfest: Wrestler Entrance does not show graphics (hap)
- 05689: [Misc.] (williams.cpp) All sets in williams.c: Utility panel buttons not working correctly compared to real game
- 05683: [Interface] SDL-based: -watchdog command not operable in SDLMAME (R. Belmont)
- 05681: [Crash/Freeze] SDL-based: Most Laserdisc CHD games either do not boot or have other issues (R. Belmont)
- 05688: [Crash/Freeze] (psikyo4.cpp) hgkairak, hotgm4ev, hotgmck, hotgmck3, hotgmcki: MAME crashes when enabling flip screen in psikyo4 games (Osso)
- 02124: [Graphics] (namconb1.cpp) nebulray, nebulrayj: Nebulas Ray is missing a rotation effect in the first level (Phil Bennett)
- 05686: [Documentation] (model2.cpp) vcopa: missing relationship (Tafoid)
- 05685: [Documentation] (alg.cpp) maddog22: maddog22 is missing relationship with other maddog2 sets (JWallace)
- 05676: [Sound] (eolith.cpp) candy: Loss of in-game sound (Wilbert Pol)
- 05675: [Color/Palette] (highvdeo.cpp) newmcard, record: Palette problems (David Haywood)
- 05666: [Misc.] (cswat.cpp) cswat: AddressSanitizer: heap-buffer-overflow with -aviwrite (hap)
- 05350: [Core] Systems using M6809 with M6809_HOLD_LINE: CWAI doesn't acknowledge interrupts while polling for them (hap)
- 05629: [Color/Palette] hangplt, hangpltu, thrilld: Voodoo 3D graphics have no palette (Phil Bennett)
- 05637: [Crash/Freeze] (vegas.cpp) gauntdl, gauntdl24: Emulation hangs after initialization (Phil Bennett)
- 05638: [Crash/Freeze] (seattle.cpp) vaportrx, vaportrxp: Emulation hangs during INIT (Phil Bennett)
- 05636: [Sound] (vegas.cpp) gauntleg, gauntdl, carnevil and clones: Missing streaming BGM/Sounds during gameplay (Phil Bennett)
- 05634: [Crash/Freeze] (tasman.cpp) All sets in tasman.c: [debug] Assertion in Debug (Alex Jackson)
- 05644: [Graphics] (homerun.cpp) ganjaja: Line glitches at top of screen (hap)
- 05631: [Crash/Freeze] mquake.c, upscope.c: Crash shortly after start (Osso)
- 05633: [Crash/Freeze] (pcxt.cpp) tetriskr: [debug] Crash in Debug at start (crazyc)