MAME - Change Log (Page 1 of 9 : 0.164 - 0.146u4)

MAME - 0.164
============
- 05968: [Graphics] (hornet.c) gradius4, nbapbp: Most of colours are completly wrong (MooglyGuy)
- 05318: [Crash/Freeze] (djmain.c) bm1stmix and other: Error on loading CHD / disk error (peterferrie)
- 04918: [Flip Screen/Cocktail] (dooyong.c) gulfstrm, lastday and clones: Screen slightly offset left when flipped (Osso)


MAME - 0.163
============
- 04217: [Sound] (seta.c) X1-010 Sound playback is wrong, garbage or wrong pitch in some instances..
- 05967: [Sound] (darkmist.c) darkmist: No sound FX and partial music (Osso)
- 02863: [Sound] (seta.c) jjsquawk: Go to Sound Test next BGM play Sound F It will freeze the game (watchdog missing) (Osso)
- 05283: [Sound] (suna8.c) sparkman, sparkmana: YM3812 has incorrect frequency (system11)
- 05954: [DIP/Input] (nmk16.c) airattck: Air Attack Dip-Switch info (system11)
- 00269: [Sound] (seta.c) gundhara, madshark: Music only comes out of the left speaker. Sound comes out of both. (system11)
- 01443: [Sound] (seta.c) msgundam: the sound effects are only emitted from the left channel. (system11)
- 05953: [Crash/Freeze] All n64.c and aleck64.c sets: Crash/Segmentation Fault when running DRC (Linux only) (Wilbert Pol)
- 05952: [Interface] Hashpath setting in .ini not used/recognized when loading software (Wilbert Pol)
- 05943: [Documentation] (pengo.c) penta: infomation about Penta
- 05614: [Gameplay] (zn.c) primrag2: Game no longer boots to attact mode (peterferrie)
- 05834: [Sound] (galaxian.c) jumpbug, zigzag: Music and sound pitch is wrong. (Tafoid)


MAME - 0.162
============
- 05940: [Documentation] (harddriv.c) harddriv: Wrong release year for parent set of Hard Drivin'
- 05936: [Crash/Freeze] (sigmab98.c) sammymdl: Crash with exception (Robbbert)
- 05935: [Crash/Freeze] (iteagle.c) iteagle: Crash/Exception after failed IDE detection (Robbbert)
- 05910: [Crash/Freeze] (harddriv.c) racedriv: Reset causes segmentation fault (Alex Jackson)
- 05911: [Core] (harddriv.c) harddriv, racedriv, steeltal, strtdriv, racedrivpan: GSP TIME OUT ERROR (Osso)
- 04911: [Flip Screen/Cocktail] (darkseal.c) All games in darkseal.c: Flip Screen does not work at all (Osso)


MAME - 0.161
============
- 05010: [Crash/Freeze] (namcos2.c) luckywld, luckywldj, metlhawk, metlhawkj: [debug] Crash after OK
- 05680: [Graphics] (sigmab98.c) itazuram: During Test mode, graphics corruptions (Luca Elia)
- 05903: [DIP/Input] (sf.c) sf sfj sfua: Street Fighter DIP Switch wrong value (Osso)
- 05909: [Core] empty input tag on validity test error
- 05922: [DIP/Input] (exidy.c) pepper2, pepper27: Incorrect DIP labels (Tafoid)
- 05916: [DIP/Input] (dkong.c) dkongjr: Incorrect DIP labels (Tafoid)
- 05679: [Crash/Freeze] (sigmab98.c) itazuram: After a time of demonstration, game will reset and trash NVRAM (Luca Elia)
- 03174: [Crash/Freeze] (cardline.c) cardline: Game doesn't start correctly (couriersud)
- 05895: [Documentation] hlsl_write is incorrectly documented as a boolean (Tafoid)


MAME - 0.160
============
- 05333: [Graphics] midres & clones: strange sprite behaviour (David Haywood)
- 05846: [Core] ALT+TAB during ROM loading screen causes assert with -debug. (peterferrie)
- 04138: [Crash/Freeze] (hornet.c) gradius4: "SHARC: PC Stack overflow !" doing MASKROM check (peterferrie)
- 05862: [Crash/Freeze] (queen.c) queen: [debug] Assertion (peterferrie)
- 05880: [Documentation] (sam.c) bbh_160 and clones: Year of production is '2010'. (Tafoid)
- 05879: [Documentation] (sam.c) bdk_294 and clones: Year of production is '2008'. (Tafoid)
- 05852: [Crash/Freeze] (mw8080bw.c) m4: Crashed after insert coin (Osso)


MAME - 0.159
============
- 05498: [Crash/Freeze] (mpu4vid.c) Many sets in mpu4vid.c: Gameplay stops at a "Serial Link Failure" screen (crazyc)
- 05838: [Misc.] (firetrk.c) Superbug: Color overlay missing (hap)
- 02004: [Crash/Freeze] (hornet.c) nbapbp: Hardware error (Fabio Priuli)
- 05841: [Misc.] (gunsmoke.c) gunsmoke, gunsmokej, gunsmokeu, gunsmokeua: Dates of every version
- 05837: [Compiling] mame-0.158 - make: *** [chdman] Error 1
- 05835: [Misc.] MAME version number reports as 0.0.0.0 in file information (Firewave)


MAME - 0.158
============
- 04662: [Speed] (psikyosh.c) tgm2, tgm2p: Wrong framerate/refresh rate (Alex Jackson)
- 00995: [Gameplay] (segahang.c) sharrier: The lives counter doesn't work properly.
- 05832: [Graphics] (toaplan2.c) batrider, batriderj: A portion of the boss's ('Gob-Robo') face is missing (David Haywood)
- 01214: [Graphics] (dec0.c) bouldash, bouldashj: Fadeout/Fadein on screen is the wrong speed slightly off (Angelo Salese)
- 05507: [Misc.] (model2.c) zerogun, zerogunj, zerogunaj, zeroguna: AddressSanitizer: global-buffer-overflow (David Haywood)
- 05828: [Gameplay] (punchout.c) spnchout,spnchouta,spnchoutj: Game automatically resets at KO Time Best 3/Hit Average screen during attract mode. (hap)
- 05790: [Known Issues/To-Do's] (senjyo.c) All sets in senjyo.c: m_int_delay_kludge removal. (Angelo Salese)
- 05816: [Crash/Freeze] (bfm_sc2.c) Several bfm_sc2.c sets: [debug] Assertion (Osso)
- 05812: [Crash/Freeze] (maygay1bsw.c) m1bankrl, m1bankrl2p, m1bankrlp / m4nod - mpu4.c: FATALERROR: Missing some required objects, unable to proceed (Osso)
- 05811: [Crash/Freeze] (maygay1bsw.c) Many sets in maygay1bsw.c: Crash after OK (Osso)
- 05763: [Interface] SDL-based builds (Windows only): If a path does not exist, a file is not written.
- 02515: [Crash/Freeze] (zn.c) nbajamex: Hangs at black screen


MAME - 0.157
============
- 05808: [DIP/Input] (cps1.c) sf2amf: Wrong input 'references'.
- 05805: [Sound] (cps1.c) dinohunt: [possible] Unused YM2151 chip?
- 05804: [DIP/Input] (cps1.c) dinohunt: Wrong P3 controls mapping
- 03659: [Crash/Freeze] (atarisy2.c) All Sets in atarisy2.c: Crashes when loading autosave with "-str 2" (Osso)
- 01591: [Graphics] (atarisy2.c) paperboy, paperboyr1, paperboyr2: Flashing text in service mode (Alex Jackson)
- 00380: [Graphics] (atarisy2.c) 720: The sprites in 720 flicker/disappear sometimes in recent MAME versions. (Alex Jackson)
- 05789: [DIP/Input] (prehisle.c) Wrong vblank IP_ACTIVE_HIGH value. (Alex Jackson)
- 04648: [Flip Screen/Cocktail] (btime.c) All sets in btime.c: Misplaced graphics for player 2 in cocktail mode (Alex Jackson)
- 05486: [Misc.] (coolridr.c) coolridr: [debug] Memory Leak


MAME - 0.156
============
- 05780: [Graphics] (raiden2.c) raiden2 and clones: Screen parameters/refresh rate (Angelo Salese)
- 05646: [Crash/Freeze] (megatech.c) mt_soni2: Crash shortly after start (David Haywood)
- 05306: [Crash/Freeze] (asteroid.c) llander, llander1: Changing the Language on the Dip Switch screen freezes/crashes the game (mariuszw)
- 00135: [Misc.] (dynax.c) quiztvqq: When you start the game it says "BACKUP ERROR" on the version screen. (Osso)
- 05781: [Documentation] (cps2.c) hsf2, hsf2a, hsf2j: All sets except the Phoenix Edition incorrectly use Arabic numeral in the title instead of Roman numerals (Alex Jackson)
- 05395: [Color/Palette] (tmnt.c) cuebrick: Wrong colors in service mode "color check" (Alex Jackson)
- 04990: [Flip Screen/Cocktail] (tumbleb.c) fncywld, jumpkids, tumbleb, tumbleb2: Game sprites not flipped when Flip Screen is ON (Osso)
- 03590: [Color/Palette] (rockrage.c) rockrage, rockragea, rockragej: Incorrectly coloured enemy sprites (Alex Jackson)
- 05760: [Cheat System] (funworld.c) rcdino4: [debug] Assert during initialization
- 05776: [Crash/Freeze] (tx1.c) buggyboy, buggyboyjr: Crashes after launch. (Robbbert)
- 02523: [Graphics] (twin16.c) vulcan, gradius2, gradius2a, gradius2b: Sprite-background priority is wrong. (Alex Jackson)
- 04742: [Crash/Freeze] (neodrvr.c) kog: "Attempted to map non-existent port 'JUMPER' for read in space program of device ':maincpu'" when running from softlist (David Haywood)
- 05769: [Gameplay] (taitogn.c) otenki: Fails to boot into the game. (smf)
- 05741: [DIP/Input] (centiped.c) centiped3: 2P start button missing (Tafoid)
- 05740: [DIP/Input] (vsnes.c) cstlevna: Dip switches 5 and 6 are unknown
- 05494: [Misc.] All sets in kinst.c and pyson.c: Memory Leak Warning


MAME - 0.155
============
- 05661: [Crash/Freeze] (maygay1bsw.c) many sets in maygay1bsw.c: [debug] Assertion
- 02506: [Speed] All Sets in fuukifg2.c and fuukifg3.c: [possible] Noticable slowdown while performing full screen frame buffering (David Haywood)
- 05708: [Graphics] (blktiger.c) blktiger and clones: Still some sprite priority problems (Mamesick)
- 00386: [Graphics] (battlera.c) battlera, bldwolf, bldwolfj: Sprites in the same player where the black box with text that appears sometimes are printed in front of them. (David Haywood)
- 00385: [Graphics] (battlera.c) battlera: When you are fighting against the first final boss, you can see it even if it is under the water. (David Haywood)
- 01007: [Sound] (simpsons.c) simpsons: Some in-game samples such as "maggie" and "that's my sister mister" sound bad. (Alex Jackson)
- 05705: [DIP/Input] (segas18.c) ddcrew: Player 3 buttons not working (Osso)
- 05700: [Graphics] (terracre.c) amazon, amatelas: lag/desync between sprites and background (Alex Jackson)
- 03395: [Sound] (nmk16.c) macross2: Music emulation is not 100% perfect (a balance issue) (trap15)
- 02422: [Sound] (nmk16.c) mustang: Sound communication might be incorrectly implemented. (trap15)
- 02417: [Sound] (nmk16.c) NMK004 sound CPU is just (imperfectly) simulated for now. (trap15)
- 01117: [Graphics] (nmk16.c) macross2: After some versions, I noticed a different gfx overlap priority between hugest ships and weapon pickups in Macross2. (trap15)
- 05493: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c: Crash before OK (Olivier Galibert)
- 05697: [DIP/Input] (flyball.c) All sets in flyball.c: Controls for Batter and Pitcher are intertwined (hap)
- 05693: [Graphics] (ddragon3.c) wwfwfest: Wrestler Entrance does not show graphics (hap)
- 05689: [Misc.] (williams.c) All sets in williams.c: Utility panel buttons not working correctly compared to real game
- 05683: [Interface] SDL-based: -watchdog command not operable in SDLMAME (R. Belmont)
- 05681: [Crash/Freeze] SDL-based: Most Laserdisc CHD games either do not boot or have other issues (R. Belmont)
- 05688: [Crash/Freeze] (psikyo4.c) hgkairak, hotgm4ev, hotgmck, hotgmck3, hotgmcki: MAME crashes when enabling flip screen in psikyo4 games (Osso)
- 02124: [Graphics] (namconb1.c) nebulray, nebulrayj: Nebulas Ray is missing a rotation effect in the first level (Phil Bennett)
- 05686: [Documentation] (model2.c) vcopa: missing relationship (Tafoid)
- 05685: [Documentation] (alg.c) maddog22: maddog22 is missing relationship with other maddog2 sets (JWallace)
- 05676: [Sound] (eolith.c) candy: Loss of in-game sound (Wilbert Pol)
- 05675: [Color/Palette] (highvdeo.c) newmcard, record: Palette problems (David Haywood)
- 05666: [Misc.] (cswat.c) cswat: AddressSanitizer: heap-buffer-overflow with -aviwrite (hap)
- 05350: [Core] Systems using M6809 with M6809_HOLD_LINE: CWAI doesn't acknowledge interrupts while polling for them (hap)
- 05629: [Color/Palette] hangplt, hangpltu, thrilld: Voodoo 3D graphics have no palette (Phil Bennett)
- 05637: [Crash/Freeze] (vegas.c) gauntdl, gauntdl24: Emulation hangs after initialization (Phil Bennett)
- 05638: [Crash/Freeze] (seattle.c) vaportrx, vaportrxp: Emulation hangs during INIT (Phil Bennett)
- 05636: [Sound] (vegas.c) gauntleg, gauntdl, carnevil and clones: Missing streaming BGM/Sounds during gameplay (Phil Bennett)
- 05634: [Crash/Freeze] (tasman.c) All sets in tasman.c: [debug] Assertion in Debug (Alex Jackson)
- 05644: [Graphics] (homerun.c) ganjaja: Line glitches at top of screen (hap)
- 05631: [Crash/Freeze] mquake.c, upscope.c: Crash shortly after start (Osso)
- 05633: [Crash/Freeze] (pcxt.c) tetriskr: [debug] Crash in Debug at start (crazyc)


MAME - 0.154
============
- 04205: [Sound] (megaplay.c) mp_sor2: Some SFX (punch whiff, jump and "GO" arrow) are broken.
- 05497: [Crash/Freeze] (mpu4sw.c) m4eaw__bz: [debug] Crash after OK
- 04381: [Crash/Freeze] (model2.c) skytargt: Game hangs (required task manager kill) (Angelo Salese)
- 05254: [Known Issues/To-Do's] (dwarfd.c) dwarfd: Change the dwarfd driver to use the i8275 implementation (crazyc)
- 05627: [Speed] (dec0.c) slyspy and clones: comparing to other games in this driver performance is low (Alex Jackson)
- 05562: [Sound] (lwings.c) lwings, trojan, sectionz, avengers and clones: The music tempo is fast. (hap)
- 01630: [Color/Palette] (tecmo16.c) fstarfrc, ginkun, riot: broken colors on sprites (David Haywood)
- 05616: [Save/Restore] All sets using 6809/6309 cpu: Unreliable (failing) save states (Alex Jackson)
- 05620: [Graphics] Crosshair: Selected graphic does not display properly
- 01109: [Graphics] (rpunch.c) svolleyk: [possible] Red arrow indicator doesn't appear. (David Haywood)
- 05585: [Sound] (lwings.c) avengers, avengers2, buraiken: Sometimes the sound repeat in every stage start (hap)
- 05589: [Graphics] (vulgus.c) vulgus vulgusj vulgusa: big enemies diseppear on right and partially appear on left side of screen (hap)
- 05609: [DIP/Input] (dec0.c) baddudes and drgninja: Continue Dip Switch is incorrect (Tafoid)
- 05239: [Misc.] (system16.c) dduxbl: AddressSanitizer: heap-buffer-overflow (Alex Jackson)
- 04348: [Graphics] (rpunch.c) svolley, svolleyk, svolleyu: Arrow and confettis missing / Probable missing layer (David Haywood)
- 05503: [Crash/Freeze] (system16.c) dduxbl: [debug] Screen corrupt and/or crashes (Alex Jackson)
- 05244: [Misc.] (nsmpoker.c) nsmpoker: AddressSanitizer: heap-buffer-overflow (Alex Jackson)
- 05504: [Crash/Freeze] (nsmpoker.c) nsmpoker: [debug] Hangs after OK (Alex Jackson)
- 05537: [Multisession] (namcos1.c) All namcos1.c sets: switching games from namcos1 driver in mame internal menu cause program to crash (Alex Jackson)
- 04097: [Speed] (namcos1.c) All sets in namcos1.c: Performance regression (Alex Jackson)
- 05602: [Save/Restore] (nitedrvr.c) nitedrvr: Random characters appear in the middle of the screen using -autosave (hap)
- 03164: [Graphics] (taito_l.c) fhawk, fhawkj: Rare sprites'bug (David Haywood)
- 05598: [Gameplay] (mole.c) mole: At the beginning of second round, game becomes unplayable (hap)
- 05581: [Sound] (cps3.c) sfiii, sfiii2 and clones: Ken's short grunt voice plays twice (hap)
- 05264: [Sound] (taito_l.c) champwr: Music cues missing (do not play) (Mamesick)
- 01546: [Gameplay] (taito_l.c) champwr: The gameplay is too fast. (Mamesick)
- 04571: [Graphics] (dwarfd.c) All sets in dwarfd.c: Graphics regression/corruption (crazyc)
- 05487: [DIP/Input] (fromanc2.c) fromancr: Can't save any Service menu (F2) settings. (hap)
- 05442: [Graphics] (astinvad.c) kamikaze, astinvad: Incorrect flashing on screen (hap)
- 03599: [Graphics] (taito_f3.c) gseeker and clones: missing background graphics on the right side (Alex Jackson)
- 00371: [Graphics] (alpha68k.c) gangwarsu: There's a problem in the 3rd stage, just before the boss. (David Haywood)
- 05555: [Crash/Freeze] (upscope.c) upscope: Game jumps into Service Mode (Duke)
- 05515: [Crash/Freeze] All PCE-based sets: Crash with -aviwrite or -mngwrite (Firewave)
- 05506: [Crash/Freeze] (shanghai.c) All shanghai.c sets: [debug] Assertion (Firewave)
- 05242: [Misc.] (mystwarr.c) mystwarr, mtlchamp and clones: AddressSanitizer: heap-buffer-overflow (Alex Jackson)
- 05569: [Compiling] Makefile misinterprets host name in BIGENDIAN autodetection (R. Belmont)
- 05543: [DIP/Input] (goodejan.c) goodejan, totmejan: I found out most of DIP-SW settings. On mame most of settings are unknown. (Tafoid)
- 05542: [DIP/Input] (surpratk.c) suratk, suratka: Last dip switch currently called 'Unused' (after 'Service Mode' ON/OFF) should be renamed to 'Bonus Quiz' (Tafoid)
- 00493: [Graphics] (kaneko16.c) berlwall: When finishing a level, the timer bonus doesn't show correctly. It says "Timer x 10 = ". (Luca Elia)
- 03447: [Graphics] (vegas.c) gauntdl, gauntdl24, gauntleg, gauntleg12: Texture with alpha channel is not drawn properly. (Phil Bennett)
- 05548: [DIP/Input] (system1.c) wbml, wbmlb, wbmlbg, wbmlbge, wbmljb, wbmljo, wbmlvc: DIP Setting FREE PLAY option is missing. Unknown DIP is should be Unused.
- 05522: [Misc.] chdman: *CD* FLAC compresion doesn't work for GDI images (R. Belmont)
- 05523: [Crash/Freeze] (coinmstr.c) supnudg2: Crash at Initialization (Tafoid)
- 05524: [Color/Palette] Assorted sets - adjusting brightness or other levels in sliders causes color changes (Alex Jackson)
- 05491: [Gameplay] (bfm_sc4.c) All sets in bfm_sc4.c: Failure to pass INITIALIZING in-game. (R. Belmont)
- 05521: [Crash/Freeze] Attemping to load 0-sized roms or samples causes crash (Olivier Galibert)
- 05492: [Crash/Freeze] (globalvr.c) All sets in globalvr.c: Crash before OK (Fabio Priuli)
- 05501: [Crash/Freeze] (namcos12.c) golgo13, g13knd: After initial screen on boot, nothing but black screen (hap)
- 05500: [Crash/Freeze] (galaga.c) galaga, digdug, polepos: Game freezes just before finishing POST (hap)
- 05499: [Crash/Freeze] (namcona1.c) All sets in namcona1.c: Assert after OK (Alex Jackson)
- 05496: [Crash/Freeze] (maygay1bsw.c) m1ttcash: [debug] Crash after OK


MAME - 0.153
============
- 05490: [Sound] (lemmings.c) lemmings: Sound/Music missing in-game (David Haywood)
- 05479: [Interface] (xybots.c) xybots: Unable to map twist left / twist right controls (hap)
- 05210: [Crash/Freeze] (qix.c) kram3: Black Screen/Hangs Emulator on startujp (Wilbert Pol)
- 04992: [Flip Screen/Cocktail] (toaplan1.c) All sets in toaplan1.c: Most/all background and text not visible during Flip Screen (hap)
- 05414: [Interface] (mcr.c) dotron: Unable to map dial increment/decrement controls (Osso)
- 05266: [Crash/Freeze] (tempest.c) tempest: Game resets at odd times during red levels (couriersud)
- 04722: [Crash/Freeze] cliffhgr, cobram3, cubeqst, firefox, mach3, usvsthem: All Laserdisc games show error when exiting game (Aaron Giles)
- 05025: [Misc.] (neodrvr.c) neogeo.c: Neo Diagnostics show Z80 issue (hap)
- 05065: [Misc.] (dblcrown.c) dblcrown: Wrong loaded PLD (Roberto Fresca)
- 00810: [Graphics] (wiz.c) wiz: Mid Boss (blue dragon) has missalligned sprites tiles. (hap)
- 00811: [Graphics] (wiz.c) stinger: Graphic problem in cocktail mode, the big satellite sprite has a small line glitch. (hap)
- 00809: [Sound] (wiz.c) wiz: Sound is dreadful after a death and stage restart. (hap)
- 05472: [DIP/Input] (cps1.c) willow , willowo: Incorrect default dip swiches settings in Willow USA ver. (Tafoid)
- 05471: [DIP/Input] (cps1.c) ghoulsu: Default dip switches values are wrong in Ghouls'n Ghosts USA ver. (Tafoid)
- 05470: [DIP/Input] (cps1.c) strider: Default dip switches values are wrong in Strider USA ver. (Tafoid)
- 03975: [Sound] (nycaptor.c) cyclshtg, bronx: Some sounds are not emulated (Osso)
- 05276: [Graphics] (witch.c) witch, pbchmp95: Graphics corruption (Osso)
- 04993: [Flip Screen/Cocktail] (toaplan2.c) Many sets in toaplan2.c: Sprites and text offset UP offscreen while Flip Screen ON (Alex Jackson)
- 05468: [DIP/Input] (segahang.c) sharrier: Min/Max settings for analog input are incorrect
- 05466: [Crash/Freeze] (cdi.c) All sets in cdi.c: All sets in cdi.c: Quizard games do not boot after initial startup screen (Osso)
- 05467: [Graphics] (cave.c) agallet: Graphic glitch in attract mode (Alex Jackson)
- 04308: [Interface] .INP playback fails (Out of Sync) when paused during recording. (Alex Jackson)
- 05245: [Crash/Freeze] (opwolf.c) all opwolf.c sets: Hang on exit with -autosave (Alex Jackson)
- 05465: [Graphics] (galivan.c) all games in galivan.c: sprite lag, background and sprites unaligned (Alex Jackson)
- 04679: [Gameplay] (gei.c) jokpokera, jokpokerb, jokpokerc: Coin In Does Not Work (Osso)
- 04174: [Gameplay] (asteroid.c) asteroidb: Game is not booting correctly
- 05440: [Interface] all games with tilemaps and a colortable: F4 graphics viewer fails to show tilemaps in games that use a colortable (Alex Jackson)
- 05459: [Documentation] (model3.c) lemans24: Error in the title. Missing space between "Le" and "Mans".
- 04934: [Flip Screen/Cocktail] (hexion.c) hexion: Severe right and up screen offset with overscroll on Flip Screen (Alex Jackson)
- 03346: [Color/Palette] (lucky74.c) lucky74, lucky74a: The colors in the initialization screen are stronger in the 32bit build (Osso)
- 03726: [Sound] (popeye.c) popeye: Discrete sound filter for AY-3-8910 voice A not emulated (Alex Jackson)
- 03438: [Crash/Freeze] (maygayv1.c) screenpl + clones: Unable to start game (Osso)
- 05430: [Crash/Freeze] (tugboat.c) noahsark: The game demo mode freezes after the monkey got onto the ship. No freezes on the game play though. (Osso)
- 04906: [Flip Screen/Cocktail] (chinagat.c) All sets in chinagat.c: Sprite offset right while screen is flipped (Osso)
- 04914: [Flip Screen/Cocktail] (ddragon.c) ddragon, ddragon2 and clones: Offset right graphics with flip screen ON (Osso)
- 04982: [Flip Screen/Cocktail] (xain.c) All sets in xain.c: Sprites right offset with Flip Screen ON (Osso)
- 04984: [Flip Screen/Cocktail] (wwfwfest.c) All sets in wwfwfest.c: Sprites right offset with Flip Screen ON (Osso)
- 04983: [Flip Screen/Cocktail] (wwfsstar.c) All sets in wwfsstar.c: Sprites right offset with Flip Screen ON (Osso)
- 04986: [Flip Screen/Cocktail] (vball.c) All sets in vball.c: Sprites right offset with Flip Screen ON (Osso)
- 04916: [Flip Screen/Cocktail] (ddragon3.c) All sets in ddragon3.c: Down/right offset on Flip Screen (Osso)
- 05256: [Speed] (jaguar.c) area51mx, a51mxr3k, maxforce, maxf_102, maxf_ng, vcircle: Very slow gameplay/missing Video (smf)
- 04797: [Flip Screen/Cocktail] (dec0.c) All sets in dec0.c: Flip Screen/Cocktail Mode offset (Osso)
- 04724: [Flip Screen/Cocktail] (dec8.c) oscar, oscaru, oscarj1, oscarj2, cobracom, cobracomj: Screen flipping is no more working (Osso)
- 05429: [Save/Restore] (neogeo.inc) all sets in neogeo.inc: Loading a savestate crashes MAME (Alex Jackson)
- 04898: [Flip Screen/Cocktail] (argus.c) butasan and clone: Flip Screen shows "split" sprites (Osso)
- 05407: [Documentation] (gei.c) quiz, quizvid: might be Elettronolo original & "Video Quiz" bootleg note (Stiletto)
- 05427: [Documentation] MAME.lst issues
- 03329: [Misc.] (phoenix.c) falcon, fenix: initialisation "garbage" differs between 32bit and 64bit (Osso)
- 03344: [Color/Palette] (twins.c) twins: The color of the initialization screen differs between 32bit and 64bit builds (Osso)
- 05420: [Compiling] (pong.c) pong, pongf: Impossible to compile with an old GCC version. (couriersud)
- 02879: [Sound] (hyperspt.c) roadf, roadf2: Road Fighter has no VLM5030 speech (M.A.S.H.)
- 05401: [Graphics] (firetrk.c) montecar: colors invert when you crash (hap)
- 04645: [Gameplay] (firetrk.c) montecar: Incorrect gameplay elements (hap)
- 05312: [Crash/Freeze] (namcona1.c) All games in namcona1.c: Emulator crashes when hard resetting or switching games (Osso)
- 03976: [Save/Restore] (ms32.c) gametngk: Unplayable game after loading savestate (or -autosave) (Osso)
- 04005: [Save/Restore] (ms32.c) All sets in ms32.c: Black screen after loading savestate (or -autosave) (Osso)
- 05406: [Documentation] (cubo.c) CD Express list in comments in source missing game (Stiletto)
- 04102: [Save/Restore] (f1gp.c) f1gp, f1gpb: Background graphics corruption on state (Osso)
- 05404: [Core] all: Screenshots from 64-bit builds have off-by-1 color errors (Alex Jackson)
- 04157: [Graphics] (seattle.c) calspeed: Incorrect alpha in Mt. Shasta stage on 64-bit build (Alex Jackson)
- 05405: [Known Issues/To-Do's] (8080bw.c) attackfc: Missing overlay? (hap)
- 05403: [Documentation] (centiped.c) caterplr, magworm: Manufacturers not listed
- 05329: [Speed] (cubo.c) mgnumber, mgprem11: game runs too fast
- 05001: [Crash/Freeze] (bfm_sc4.c) Many sets in bfm_sc4.c: [debug] "assert: src/emu/attotime.h:146: frequency > 0" after OK
- 04988: [Flip Screen/Cocktail] (toypop.c) liblrabl, toypop: Sprites offset up with Flip Screen is ON (Alex Jackson)


MAME - 0.152
============
- 05375: [Documentation] (sderby.c) sderby: 1 set name and 1 full name need changed
- 04155: [Cheat System] (neodrvr.c) CHEAT.C: tobcd/frombcd errors with invalid number of parameters
- 05292: [Crash/Freeze] (atarisy2.c) All sets in atarisy2.c: [debug] Assert at Initialization
- 03711: [Sound] (rungun.c) rungun: Choppy music in the intro demo. (Phil Bennett)
- 02098: [Sound] (mystwarr.c) mystwarr, mystwarru: Attract mode speech is cut short (Phil Bennett)
- 03497: [Misc.] (konamigx.c) tbyahhoo: ROM check errors the service mode. (Phil Bennett)
- 00037: [DIP/Input] (changela.c) changela: Joystick control doesn't work. (Osso)
- 04424: [Graphics] (seta.c) thunderlbl: [debug] Severe graphic issues (Osso)
- 05357: [Crash/Freeze] (taitogn.c) nightrai: fails to boot into the game (smf)
- 05236: [Graphics] multiple monitor support doesn't work with d3d
- 05391: [Misc.] (cave.c) ppsatan: manufacturer info for ppsatan
- 05383: [Graphics] (twin16.c) hpuncher: Screen is split and graphics are offset (Alex Jackson)
- 00785: [Sound] (omegrace.c) omegrace: Corrupted music after completing first several levels. (hap)
- 05214: [Color/Palette] vector games: Vector games with color overlay show in b&w on Windows D3D render when HLSL is disabled. (hap)
- 05384: [DIP/Input] (lethal.c) lethaleneab, lethaleneae: Language DIP Switch not changing the language (Tafoid)
- 05355: [DIP/Input] (cps1.c) sf2m3 ; sf2m8: Kick inputs are not working LK MK HK (Osso)
- 05373: [Crash/Freeze] (capbowl.c) capbowl3, capbowl4: Black screen after starting game (Phil Bennett)
- 05366: [Core] (harddriv.c) harddriv and clones, racedriv and clones: RTC Day and Month error and fails to start
- 05365: [Documentation] (namcos21.c) driveyes: The correct description is "Driver's Eyes (Japan)"
- 05364: [Compiling] Error when compiling with NO_USE_QTDEBUG
- 05356: [Color/Palette] (midvunit.c) offroadc: Off Road Challenge and clones have wrong color in some textures (Phil Bennett)
- 05207: [Graphics] All vector games: In the vector games, graphics remains imprinted even when exit the game. (hap)
- 04947: [Graphics] (midvunit.c) offroadc: Missing selection indicator within service mode. (Phil Bennett)


MAME - 0.151
============
- 05320: [DIP/Input] (deco_mlc.c) ddream95, hoops95, hoops96: Missing inputs for Player 3 and Player 4 (Osso)
- 00520: [Crash/Freeze] (megaplay.c) mp_twc: When you start the game you see only a black screen.
- 02876: [Graphics] (peplus.c) pepp0158, pepp0250, pepp0516: Missing paytable data (when paytables are enabled).
- 04731: [Core] (mystwarr.c) viostorm and clones: Warning: k053252 read 0e, contact MAMEdev (Angelo Salese)
- 05351: [Crash/Freeze] (berzerk.c) frenzy: Your guy and other sprites freeze random during game play. (hap)
- 05343: [DIP/Input] (hornet.c) gradius4: Game always starts with 1 Credit inserted (hap)
- 05346: [Core] (ksys573.c) darkhleg, powyakex, konam80s and clones: Games say "Now Loading" and hardware fails (smf)
- 05321: [Graphics] (darius.c) darius.c,ninjaw.c,tx1.c: triple screen always gapped only in fullscreen (hap)
- 05324: [Graphics] (cubeqst.c) cubeqst, mach3, usvsthem and clones: There's a blank screen in certain places in the video (hap)
- 05332: [Graphics] Multiple Systems: Backdrop displayed in front of screen in multiple drivers (hap)
- 05309: [Graphics] Many systems that use multiple screens: Only one screen shown when using multi-screen games with an overlay effect enabled in Game Properties. (hap)
- 05322: [Graphics] (m92.c) majtitl2, majtitl2j, skingame, skingame2: Screen offsets when entering player 3 and player 4 (Angelo Salese)
- 05341: [Sound] (taito_f3.c) qtheater: No sound and very slow (Angelo Salese)
- 05340: [Crash/Freeze] (konamigq.c) cryptklr: can't get past the RAM/ROM Check. (smf)
- 00489: [Graphics] (holeland.c) holeland: a problem with monsters in the intro. (Angelo Salese)
- 05142: [Crash/Freeze] (subsino.c) mtrainnv: Exception shortly after start (Angelo Salese)
- 00423: [Core] (deco_mlc.c) hoops96: If you press the F2 key, the game crashes. (It resets as of 0.123u3) (Angelo Salese)
- 05240: [Crash/Freeze] (deco_mlc.c) ddream95, hoops95, hoops96, stadhr96, stadhr96j: [debug] Assertion failed: vpos >= 0, file src\emu\screen.c, line 711 (Angelo Salese)
- 05335: [Core] (dbz.c) All sets in dbz.c: Warning: k053252 read 0e, contact MAMEdev pops up on screen (Angelo Salese)
- 05216: [Crash/Freeze] (taitogn.c) zooo: Complete a line of animals and the game will reset (smf)
- 04484: [Misc.] (konamigx.c) rushhero: tms57002: sfmr - Contact Mamedev (Phil Bennett)
- 05327: [DIP/Input] (scramble.c) mars: Player 2's fire button doesn't stop firing (Osso)
- 05328: [Gameplay] (ksys573.c) gtrfrk2m: flash ROM device error (smf)
- 05326: [Crash/Freeze] (subsino2.c) xplan: Game hangs up on boot (crazyc)
- 05300: [Core] HLSL w/Vector Games: Black screen with -HLSL (hap)
- 05323: [DIP/Input] (rallyx.c) rallyx, rallyxa, rallyxm, rallyxmr: "INVALID" text in dip switch (Robbbert)
- 05257: [Crash/Freeze] (namcos12.c) tenkomor, tenkomorja: Crashes on "collect X medals" minigame (smf)
- 05317: [Crash/Freeze] (taitogn.c) spuzbobl, spuzboblj, usagi: boot up to a system error message (smf)
- 05316: [Sound] (dec8.c) meikyuh, meikyuha: no sound in demo and in gameplay (Phil Bennett)
- 05294: [Crash/Freeze] (sidepckt.c) sidepckt, sidepcktj: [debug] Assert after OK (hap)
- 05302: [Misc.] (ddragon3.c) ddragon3 and clones: Incorrect vertical refresh rate (hap)
- 05311: [Graphics] (unico.c) zeropnt2: Background layer lacks on Zero Point 2. (David Haywood)
- 05293: [Crash/Freeze] (megadrvb.c) srmdb: [debug] Assert after OK (Firewave)
- 03450: [Core] Confusing warning with NO_DUMP disks (Firewave)
- 05305: [Crash/Freeze] (rastersp.c) rotr: Crashes on initial blue boot screen (hap)
- 05301: [Graphics] (xmen.c) xmen6p, xmen6pu: All sprites are severely corrupted or invisible. (hap)
- 05303: [Gameplay] (harddriv.c) All sets in harddriv.c: Major corruption with all games (Phil Bennett)


MAME - 0.150
============
- 04427: [Graphics] (stfight.c) empcity: Graphics Error (Phil Bennett)
- 00784: [Color/Palette] (offtwall.c) offtwall: In "service" mode, the menu has lost its color. This makes it so you cannot see what selection is highlighted (Aaron Giles)
- 05209: [Original Reference] (snk.c) ikaria ikarinc: Correct license (hap)
- 05246: [Misc.] (parodius.c) all parodius.c sets: AddressSanitizer: heap-use-after-free (Firewave)
- 01146: [Sound] (leland.c) viper: [possible] Rotor sample cuts out for 2 seconds during Helicopter takeoff at the begining of a level. (crazyc)
- 02814: [Graphics] (nmk16.c) mustang and clones: Wrong graphic layer depth for enemy planes
- 05263: [Crash/Freeze] (namcos12.c) sws99: The game Super World Staduim '99 freezes
- 03480: [Gameplay] (rohga.c) rohga, rohga1, rohga2, rohgah, rohgau : Game continues but no player is present under certain conditions.
- 00035: [Crash/Freeze] (rohga.c) rohga: The game freezes at the mission 5 boss. (David Haywood)
- 00420: [Gameplay] (deco32.c) fghthist: Final bosses protection issues (Clown and Karnov)
- 00980: [Sound] (taito_b.c) tetrist: The sound has a strange intermittent noise in background. Also, the music tempo is wrong.
- 05284: [Sound] (exprraid.c) exprraid and clones: YM3526 has incorrect frequency (Phil Bennett)
- 02106: [Speed] (ddragon.c) ddragon2, ddragon2u: [possible] The game slows down in the first level, after the helicopter appears (Phil Bennett)
- 03908: [Graphics] (ddragon.c) ddragon2, ddragon2u: [possible] Missing graphics when starting 2-Player (Phil Bennett)
- 00416: [Crash/Freeze] (ddragon.c) ddragonw1: When finishing the game its reset and so go to check rom screen again and freezes! (Phil Bennett)
- 05287: [DIP/Input] (namcos2.c) sgunner2, sgunner2j: Player 2 Start missing (Tafoid)
- 05241: [Misc.] (moo.c) All moo.c sets: AddressSanitizer: heap-use-after-free (Firewave)
- 05281: [Color/Palette] (8080bw.c) rollingc: Wrong colors (hap)
- 05162: [Core] Toggling HLSL off then on with ctrl-alt-F5 will drop its use of aperture.png (MooglyGuy)
- 05218: [Graphics] crash when hlsl_read is set to 1 (MooglyGuy)
- 05235: [Core] You can't alt-tab and back with HLSL enabled and in 148 you could (MooglyGuy)
- 05056: [Crash/Freeze] (badlands.c) badlandsb, badlandsb2: Access Violation after OK (Osso)
- 05268: [Color/Palette] (mappy.c) todruaga: Sprites use wrong colors (Osso)
- 00032: [Graphics] (taito_f3.c) tcobra2: There are stray flashing pixels on the bottom left of the helicopter. (David Haywood)
- 00942: [Sound] (topspeed.c) topspeed: Engine sounds only play when driving in tunnels or under bridges, and turbo sounds never play. (Phil Bennett)
- 05089: [Crash/Freeze] (aristmk5.c) goldprmd, magicmsk: Crash after OK (Firewave)


MAME - 0.149u1
==============
- 00780: [Graphics] (nmk16.c) airattck, raphero: All nmk16 games have priority issues
- 03179: [Speed] (deco32.c) tattass, tattassa: Speed during fight is too slow.
- 04104: [Save/Restore] (flkatck.c) mx5000, flkatck: Certain sound effects (k007232) do not resume being played upon reload (Osso)
- 05231: [Graphics] (namcos11.c) tekken2aa, tekken2ab, tekken2ub: There’s a problem with the graphics (hap)
- 05228: [DIP/Input] (leland.c) cerberus: Player 1's buttons control Player 2's actions; Player 2's buttons do nothing (Fabio Priuli)
- 03863: [Gameplay] (bking.c) All sets in bking.c: Gameplay doesn't mirror what graphics indicate (hap)
- 05226: [Crash/Freeze] (mogura.c) mogura: Crashed after playing sound (hap)
- 04841: [Crash/Freeze] (mpu4.c) m4exotic, m4jflash, m4madmnc, m4mmm, m4przrfm, m4rhfev, m4spinbt, m4xch, m4xs, m4xtrm: [debug] Crash after OK (Robbbert)
- 05219: [Misc.] (tetrisp2.c) tetrisp2: Priority RAM test fails. (hap)
- 04466: [Graphics] (tx1.c) buggyboy, buggyboyjr, tx1, tx1a: Graphics totally missed, audio start and suddenly stop (Olivier Galibert)


MAME - 0.149
============
- 05204: [Save/Restore] Sets using YM2610: Anything using YM2610 and allowing save will crash upon reloading a saved state
- 02423: [Sound] (nmk16.c) raphero: Incorrect OKI samples banking.
- 04711: [Sound] (zn.c) cbaj: YMZ280B 16-bit PCM contact MAMEDEV (hap)
- 04420: [Crash/Freeze] (crystal.c) crysbios, donghaer, officeye, topbladv: [debug] Crash after OK (Robbbert)
- 04839: [Crash/Freeze] (pluto5.c) hb_dacz: Crash after OK (Robbbert)
- 04836: [Crash/Freeze] (mpu5.c) Many sets in mpu5.c: Crash after OK (Robbbert)
- 05205: [Crash/Freeze] (bwidow.c) bwidow: After last life the game crashes (MooglyGuy)
- 05013: [Crash/Freeze] (vegas.c) sf2049: Integer Divide By Zero (Firewave)
- 05201: [Crash/Freeze] mhavoc, starwars and clones: Various vector games will crash/freeze in MAME (MooglyGuy)
- 05199: [Documentation] (ddenlovr.c) ultrchmph: The correct description is "Cheng Ba Shi Jie - Chao Shi Kong Guan Jun" and the region is Taiwan instead Hong Kong. (Fujix)
- 05198: [Sound] (galdrvr.c) explorer: No sound and effect (hap)
- 05197: [Graphics] (armedf.c) cclimbr2: Missing blinking white dot (hap)


MAME - 0.148u5
==============
- 03642: [DIP/Input] (cps1.c) 1941: Difficulty dipswitch has wrong values in tab menu
- 00012: [DIP/Input] (dooyong.c) lastday: [possible] Coin input in the test mode.
- 01797: [DIP/Input] (tank8.c) tank8: Game time DIP settings incorrect
- 02117: [DIP/Input] (dooyong.c) superx: [possible] Service mode DIP switch has no effect.
- 03388: [DIP/Input] (atarisy1.c) roadrunn and clones: Input (Button) labels not logical
- 04196: [DIP/Input] (leland.c) offroadt2p: [possible] Inputs for 3 players when it's a 2-player only game
- 05119: [DIP/Input] (kaneko16.c) bloodwar oedfight: DIP switch for attract sound is inverted
- 05120: [DIP/Input] (namcos1.c) bakutotu: misplaced DIPs
- 05194: [Graphics] (tx1.c) buggyboy, tx1: Screen 1 and 2 freezes (Phil Bennett)
- 04851: [Crash/Freeze] (pcxt.c) filetto: Can't boot (crazyc)
- 05190: [Crash/Freeze] (gomoku.c) gomoku: Crashed after ROM/RAM test (hap)
- 05189: [Sound] (attckufo.c) attckufo: No sound (hap)


MAME - 0.148u4
==============
- 05121: [Crash/Freeze] (namcos12.c) golgo13 g13knd: MAME crash after game exit
- 00795: [Graphics] (zn.c) sncwgltd: When you insert a credit, texts and logos disappear from the title screen. (smf)
- 02514: [Speed] (zodiack.c) All Sets in zodiack.c: Z80 and AY8910 speeds are unverified (hap)


MAME - 0.148u3
==============
- 05139: [Color/Palette] (ssv.c) ryorioh: Wrong Colours (Angelo Salese)
- 05173: [Interface] burnin option not functioning
- 03873: [Misc.] All sets in megaplay.c and megatech.c: Individual games incorrectly writing an NVRAM file.


MAME - 0.148u2
==============
- 05161: [DIP/Input] (jpmimpct.c) snlad: Exception after exit
- 05133: [Documentation] (stv.c) suikoenb: Suikoenbu - wrong game name
- 04744: [Color/Palette] (ssv.c) janjans2: Palette + graphic corruption (Angelo Salese)
- 04501: [Gameplay] (stv.c) groovef: Game starts with 2 credits (Angelo Salese)
- 05122: [Graphics] (psikyosh.c) daraku: corrupted font (David Haywood)
- 05165: [Graphics] (moo.c) buckyaab and buckyuab: Graphics are missing (hap)
- 05155: [Misc.] (wwfsstar.c) wwfsstar: Japanese text displayed in euro version (David Haywood)
- 03086: [Graphics] (saturn.c) prikura: Glitches in attract mode and ending (Angelo Salese)
- 02657: [Graphics] (saturn.c) puyosun: Part of graphics disappear (Angelo Salese)
- 03871: [DIP/Input] (saturn.c) suikoenb: Game boots with credits being entered (Angelo Salese)
- 05145: [Color/Palette] (vicdual.c) hocrash: The game has no blue color. When you go in the tab and select game configuration and switch to color it remains black/white (hap)
- 05144: [Interface] Slider controls pop-up only allows volume change, missing HLSL controls when active
- 05143: [Crash/Freeze] (hshavoc.c) hshavoc: Crash with downcast error (Fabio Priuli)
- 04837: [Crash/Freeze] (aleck64.c) mtetrisc, starsldr: [debug] Crash after OK (Firewave)


MAME - 0.148u1
==============
- 05137: [Gameplay] (nbmj8991.c) galkaika, galkoku, mcontest, tokimbsj, tokyogal, uchuuai: No sound, lock up in attract mode or gameplay (Phil Bennett)
- 04028: [Crash/Freeze] (pinkiri8.c) ronjan: Crash after OK (Firewave)
- 04844: [Crash/Freeze] (jaguar.c) fishfren: black screen after EEPROM initialize
- 05134: [Graphics] (m92.c) ppan: No sprites present in the game (Phil Bennett)
- 04487: [Graphics] all games with PlayStation GPU: shifted lines in textured quads (smf)
- 05104: [Crash/Freeze] (qix.c) slither, slithera: [debug] Error: bad downcast<> or device<> (Phil Bennett)


MAME - 0.148
============
- 04937: [Flip Screen/Cocktail] (karnov.c) All sets in karnov.c: Only background flipped correctly on Flip Screen (David Haywood)
- 04555: [Save/Restore] (20pacgal.c) All sets in 20pacgal.c: Use of autosave/save causes missing graphics and sprites (R. Belmont)
- 02662: [Sound] (8080bw.c) schaser: The "missile" sound is incorrect. (Robbbert)
- 05084: [Save/Restore] (fromanc2.c) fromanc2, fromancr: Freeze after reload (Phil Bennett)
- 05097: [Crash/Freeze] (fcrash.c) sf2mdt, sf2mdta: [debug] Crash after OK
- 04904: [Flip Screen/Cocktail] (bublbobl.c) tokio and clones: Flip Screen offset down (Robbbert)
 - 04903: [Flip Screen/Cocktail] (bublbobl.c) bublbobl and clones: Flip Screen offset right (Robbbert)
- 04940: [Flip Screen/Cocktail] (m72.c) airduel, imgfight: Background pushed 1/2 off right side when Flipped (Robbbert)
- 04938: [Flip Screen/Cocktail] (m52.c) mpatrol: Screen right offset and sprites with Flip Screen on (Robbbert)
- 05050: [Crash/Freeze] (mystwarr.c) gaiapols, mmaulers: Crashes to prompt after a few seconds. (R. Belmont)
- 05090: [Sound] (btime.c) sdtennis: No Sound (Phil Bennett)
- 05094: [Sound] (lasso.c) lasso, chameleo, wwjgtin: No sound (Phil Bennett)
- 01217: [Graphics] (decocass.c) csuperas: Playfield keeps shifting. (David Haywood)
- 01218: [Color/Palette] (decocass.c) csuperas: When I started a second game, the game colours went completely different to the 1st game. (David Haywood)
- 00422: [Graphics] (decocass.c) cfghtice: When you approach to goalkeeper, the play field suddenly flipped. (David Haywood)
- 05091: [Color/Palette] (mcr3.c) crater: Wrong colors (M.A.S.H.)
- 05087: [Crash/Freeze] (dambustr.c) dambustr: Game crashed if you hit something (hap)
- 05086: [DIP/Input] (vicdual.c) depthch: Input and sound doesn't work (hap)
- 05077: [Graphics] (missile.c) All playable sets in missile.c: Graphics corrupt in Missile Command (Phil Bennett)


MAME - 0.147u4
==============
- 03718: [Crash/Freeze] (segas18.c) shdancer: Freeze on stage 2-4 (Phil Bennett)
- 03461: [DIP/Input] (starfire.c) starfire, starfirea, starfir2: Scratchpad Ram test not available in emulation (hap)
- 00340: [Flip Screen/Cocktail] (rotaryf.c) rotaryf: Screen is not flipped for the player 2 in cocktail mode. (Robbbert)
- 02710: [Flip Screen/Cocktail] (astinvad.c) spaceint, spaceintj: Corrupt screen in cocktail mode (Robbbert)
- 05063: [Sound] (segas16a.c) shinobi, aliensyn2, quartet: Missing speech in sega16a games (Phil Bennett)
- 05062: [Sound] (segag80r.c) monsterb: Buzzing sound during opening and gameplay. (Phil Bennett)


MAME - 0.147u3
==============
- 04472: [Crash/Freeze] (nbmj8891.c) mmaiko: Halt at "TEST NOTE IN..." screen (Angelo Salese)
- 03427: [Graphics] (galaxold.c) porter: Missing GFX banking. (Robbbert)
- 05057: [Crash/Freeze] (harddriv.c) racedriv1: mame crash after starting game (hap)
- 04478: [Crash/Freeze] (nbmj8891.c) nbmj8688.c, nbmj8891.c, nbmj8900.c (hyhoo, hyhoo2, gionbana, mjsikaku, ohpaipee, club90s etc.): The game breaks by soft resetting. Stuck at the initialization screen. (Angelo Salese)
- 05054: [Crash/Freeze] (namcos12.c) tekken3, tektagt and clones : Black screen (smf)
- 05053: [Compiling] subtarget=TINY missing dependancies


MAME - 0.147u2
==============
- 02132: [DIP/Input] (snesb.c) ffight2b: Two DIP/Input issues
- 04048: [Graphics] (segas18.c) shdancer, shdancer1: [possible] Background corruption during Train scene (Level 2-2) (Aaron Giles)
- 05046: [Crash/Freeze] (megatech.c) megatech, All sms-based sets in megatech.c: [debug] Crash after OK (sronco)
- 05042: [Documentation] (ataxx.c) ataxxj: Missing documentation that is on the title screen.
- 04948: [Gameplay] (pgm.c) kov and clones: resets to title screen stage 6 (winter stage)
- 00007: [DIP/Input] (8080bw.c) invrvnge: The cocktail DIP has no effect. (hap)
- 05036: [Gameplay] (ninjakd2.c) omegafs: Failure to finish post + reset (hap)
- 05028: [Gameplay] (system1.c) shtngmste: The gun crosshair vs gun hit position offset is wrong (hap)


MAME - 0.147u1
==============
- 00985: [Speed] (shangha3.c) blocken: The demo play screen freezes for a while. (Angelo Salese)
- 05020: [Documentation] (royalmah.c) janputer: This game is a hack/copy of "Janputer", named "New Double Bet Mahjong".
- 05009: [Crash/Freeze] (pong.c) pong, pongf: Crash on exit (Firewave)
- 01064: [Original Reference] (astrocde.c) spacezap: The original game likely used a black and white monitor with an overlay. (hap)
- 04717: [Documentation] (vicdual.c) nsub: Coinage dipswitch settings (hap)
- 05015: [Graphics] (segaxbd.c) Most sets in segaxbd.c: Sprites glitching or disappearing (hap)
- 03831: [Gameplay] (vicdual.c) carnivalh, carnivalha: Gameplay is unusually fast. (hap)
- 05022: [Color/Palette] (segaybd.c) gloc, strkfgtr, rchase, pdrift: Incorrect colors on some text, HUD, outer view of aircraft. (hap)
- 05017: [Sound] (poo.c) unclepoo: Sounds incomplete/slow or misplayed (hap)
- 03464: [Debugger] (seattle.c) All sets in seattle.c: MAME crash when try to read the voodoo region (Firewave)
- 04719: [Documentation] (vicdual.c) invho2: Dipswitch settings from manual
- 04718: [Documentation] (vicdual.c) invds: Dipswitch settings from manual
- 03751: [Crash/Freeze] (gunpey.c) gunpey: [debug] Assert in debug build (Phil Bennett)
- 05012: [Documentation] Typos in internal MAME list
- 05007: [Crash/Freeze] All sets in midtunit.c, midwunit.c, midxunit.c: Corrupted graphics, quickly crashes when starting (Firewave)
- 05008: [Core] CHDMAN: Error creating CHD file (new.chd): file not writeable (smf)


MAME - 0.147
============
- 04021: [Graphics] (saturn.c) vfkids: Graphic glitches
- 04997: [Crash/Freeze] (namcos23.c) crszoneb (crszonev3a): [debug] Crash before OK (Tafoid)
- 04634: [Misc.] (csplayh5.c) All sets in csplayh5.c: [debug] Memory leak shown upon exit in Debug (micko)
- 04323: [Crash/Freeze] (ddenlovr.c) mjflove, rongrongg, rongrongj: [debug] Crash after exit (Phil Bennett)
- 05000: [Crash/Freeze] (gcpinbal.c) gcpinbal: [debug] Crash before OK (Robbbert)
- 04998: [Crash/Freeze] All/Most sets in superchs.c, gunbustr.c, groundfx.c, galastrm.c, taitojc.c, undrfire.c, taito_f3.c, macrossp.c: [debug] assert: src/emu/attotime.h:146: frequency > 0 (Phil Bennett)
- 04999: [Crash/Freeze] (pong.c) All sets in pong.c: [debug] Crash after OK (couriersud)
- 04060: [Crash/Freeze] (taitogn.c) All sets in taitogn.c: NVRAM written incorrectly - games never start. (hap)
- 04831: [Crash/Freeze] (galaga.c) All sets in galaga.c: [debug] Crash immedately after OK (debug) (sronco)
- 04994: [Crash/Freeze] (segas16b.c) tetrbx, shinfz, isgam : Black screen (Aaron Giles)
- 04978: [Sound] (scregg.c) dommy: Sound effects seem to be incomplete/missing (hap)
- 03398: [Graphics] (nss.c) nss_rob3: Unable to see enemies (Angelo Salese)


MAME - 0.146u5
==============
- 04975: [DIP/Input] (dcon.c) sdgndmps: [possible] 3rd unknown dip switch is demo sound (hap)
- 04959: [Documentation] (hikaru.c) braveff: Brave Fire Fighter is not a BIOS. Isn't it?
- 03696: [Crash/Freeze] (tetrisp2.c) nndmseal: [debug] Assertion (after ok) in Debug build (Luca Elia)
- 04972: [Documentation] (vega.c) vega: Olympia is misspelled
- 04962: [Crash/Freeze] (taito_l.c) plottinga: Crash during init before OK (David Haywood)
- 04961: [Gameplay] (darkhors.c) darkhors: Game no longer allows for boot up (David Haywood)
- 04960: [Crash/Freeze] (cdi.c) All sets in cdi.c: Quizard games do not boot after initial startup screen (David Haywood)


MAME - 0.146u4
==============
- 04957: [DIP/Input] (fantland.c) galaxygn: life dipswitch is broken. there's only 1 life (David Haywood)
- 04953: [Misc.] pnchmna, hypbbc2p, jingystm, jojobar1: disks need to be set to baddump
- 04404: [Misc.] (tnzs.c) tnzs: Significant negative performance spike after intro sequence (David Haywood)
- 04485: [Misc.] (wardner.c) All sets in wardner.c: Slowdown due to memory mapping changes (David Haywood)
- 04714: [Documentation] (micro3d.c) botss, botssa: Clone set is newest revision