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2010-03-10 06:57:11 UTC

MAME - Change Log

MAME - 0.136u4
==============
- 03268: [Save/Restore] All sets in galaga.c: Problem with Savestates (couriersud)
- 03698: [Compiling] NOWERROR=1 casues -fno-strict-aliasing to be dropped (couriersud)
- 03749: [Crash/Freeze] All sets in micro3d.c : [debug] Assert in debug build (couriersud)
- 03746: [Core] [debug] Overloaded C++ operator new/operator delete is too restrictive (couriersud)
- 03748: [Documentation] ncv1, ncv2 and clones: Namco 'Classics' Collection description incorrect (Tafoid)
- 03634: [Graphics] quantum: Draws wrong lines (MathisRosenhauer)
- 03739: [Crash/Freeze] backgamn: Access Violation after OK (Fabio Priuli)
- 03249: [Misc.] motoxgo, timecrs2b: H8/3xx: Unknown opcode (PC=2) 100 (R. Belmont)
- 03740: [Crash/Freeze] atomicp, snapper: Duplicate save state entry (Tafoid)
- 03699: [Crash/Freeze] masterw: Game freezes (Fabio Priuli)
- 03697: [Misc.] bigrun: Missing gfx and terrible music (Mamesick)
- 02960: [Graphics] speglsht: Regression in Super Eagle Shot, looping broken attract mode (Mamesick)
- 03034: [DIP/Input] scross, scrossu: Control Issues (M.A.S.H.)
- 03731: [DIP/Input] ixion: Unable to rotate cannon clockwise (M.A.S.H.)
- 03727: [Misc.] spiders: Source typo in discrete sound system (M.A.S.H.)

MAME - 0.136u3
==============
- 03724: [Speed] mrdo: Incorrect XTALs cause for problems with refresh rate and game speed. (Tafoid)
- 03706: [Sound] lastday, gulfstrm: Audio Regression (M.A.S.H.)
- 03704: [Sound] evilston: Missing sound (M.A.S.H.)
- 00993: [Crash/Freeze] sharrier: [debug] Crashes when a specific sample is being played during gameplay. (Phil Bennett)
- 03692: [Crash/Freeze] kurikint: Service Switch error (M.A.S.H.)

MAME - 0.136u2
==============
- 03571: [Crash/Freeze] All sets in ms32.c: [debug] Assertion with Debug Build
- 03581: [Crash/Freeze] shangonrb, shangonro: [debug] Access Violation
- 03666: [Crash/Freeze] darkhors: [debug] Access Violation before OK (Debug build)
- 03665: [Crash/Freeze] carrera: [debug] Access Violation before OK (Debug build)
- 03667: [Interface] All default/per-game .cfg files are not saved correctly (Aaron Giles)
- 03671: [Sound] fcrash: Bad sound ingame (Mamesick)
- 03663: [Graphics] tgm2, tgm2p: The warning boot screen has a black background which should be blue.
- 03664: [Compiling] ldplayer build fails with missing OPTION_ROMPATH
- 03640: [Sound] dorunrun: SN76489 music off key. (Lord Nightmare)

MAME - 0.136u1
==============
- 00286: [Crash/Freeze] czeroize: Broken the game after finished loading casette tape on 0.114u4 or later. (couriersud)
- 03613: [DIP/Input] Controller input not functional in 64bit version.
- 00660: [DIP/Input] zoar: The cabinet UPRIGHT dipswitch is not working. (stephh)
- 03233: [Multisession] All sets in crystal.c: Multisession Crash
- 00111: [Crash/Freeze] gunbird2: crashes during the 4th level boss fight (North Pole) when using Vampiro.
- 03649: [Crash/Freeze] gekisha: Unknown DIP 4-2 toggles Auto Tsumo after Reach. If it is enabled and declare Reach, MAME crashes. (Angelo Salese)
- 02154: [DIP/Input] ckongg: Coinage settings are wrong.
- 02157: [DIP/Input] ckongg: Coinage settings shown on screen don't correspond to actual settings (stephh)
- 03653: [Graphics] crzrally, crzrallya, crzrallyg: Default high scores are incorrect (Pierpaolo Prazzoli)
- 03573: [Crash/Freeze] suprmrio, suprmrioa: game hangs at a black screen (Fabio Priuli)
- 03651: [Graphics] matmania: Graphical corruption (M.A.S.H.)
- 03620: [Speed] quasar: Massive slowdown
- 03623: [Speed] laserbat, catnmous: Massive slowdown
- 03621: [Interface] Hitting F6 without -cheat trigger causes crash (smf)
- 03626: [Graphics] raiders, spacefrt: Background star field is missing (Fabio Priuli)
- 03637: [Core] dino, punisher, wof and clones: NVRAM saves correctly, but doesn't reload any changes made (Fabio Priuli)
- 03415: [Compiling] unidasm fails to link when ldplayer is the specified target (Aaron Giles)
- 03485: [Graphics] mikie, mikiej, mikiehs: Possible priority issue on game completion (robiza)
- 00266: [Graphics] daraku: Graphic Issues at region warning and during super move.
- 00892: [Misc.] s1945iii: At the very last boss, MAME popup a message.
- 03632: [Crash/Freeze] kinst, kinst2: Game hangs at black screen with 32-bit build (Aaron Giles)
- 03630: [Core] Any EEPROM with an 8-bit data bus is not being saved correctly (Aaron Giles)
- 03622: [Graphics] solomon, solomonj: Graphics Bugs (Pierpaolo Prazzoli)

MAME - 0.136
============
- 03603: [DIP/Input] karnov, karnovj: incorrect difficulty dipswitch (Tafoid)
- 03604: [DIP/Input] oscar, oscaru, oscarj1, oscarj2: Incorrect difficulty dipswitch (Tafoid)
- 03142: [DIP/Input] All drivers using PORT_CHANGED callbacks: Input port callback functions are not triggered correctly during INP playback.
- 03493: [Gameplay] spacedxo: The game reboots itself after title screen (Fabio Priuli)
- 03608: [Multisession] scontra, scontraj: Tile/graphic corruption on multiple launches of Super Contra (Fabio Priuli)
- 03611: [Crash/Freeze] 1943, 1943j, 1943kai: Crash when starting 1943 in Service Mode (Fabio Priuli)
- 03598: [Original Reference] plotting, flipull: YM2203 speed adjustment (Tafoid)
- 03593: [Graphics] captaven & clones: Intro text scrolls from wrong direction (Pierpaolo Prazzoli)
- 03596: [Crash/Freeze] All sets in konamigv.c, mitchell.c: Attempt to register save state entry after state registration is closed (Aaron Giles)
- 03597: [Original Reference] outrun, outrunra, outruno, outrundx, outrunb: Incorrect vsync speed on Outrun (Tafoid)
- 03466: [Interface] Enhancements to -watchdog command (Aaron Giles)

MAME - 0.135u4
==============
- 03610: [Crash/Freeze] All sets in itech8.c: Pressing F3 to reset hardlocks MAME
- 03583: [Core] Windows Debug: Stack crawl is not generated anymore (Firewave)
- 03588: [Sound] mystston, myststono: Music is faster than original PCB (Kold666)
- 03589: [Graphics] mystston, myststono: VSYNC does not match original PCB (Kold666)
- 03592: [Original Reference] outrun, outrunra, outruno, outrundx, outrunb: Master clock is incorrect (Tafoid)
- 00400: [Graphics] combatscb: Graphic issues on the "players" screen as scrolling problems on 1st stage. (Fabio Priuli)
- 03575: [Crash/Freeze] block2: [debug] Memory Leak in Debug (Fabio Priuli)
- 03569: [Crash/Freeze] escounts: Access Violation after OK (Phil Bennett)
- 03444: [Debugger] Registered ram blocks registered with save state cannot be viewed with debugger (Aaron Giles)
- 03567: [Crash/Freeze] trvquest: Access Violation after OK (Fabio Priuli)
- 03574: [Crash/Freeze] All sets in drivers using s2636 video chip: [debug] assert: src/emu/video/s2636.c:320: offset < 8 (Fabio Priuli)
- 03570: [Crash/Freeze] kf2k3pcb: Access Violation after OK (Fabio Priuli)

MAME - 0.135u3
==============
- 00749: [Sound] mk3: Sound doesn't resume correctly after an autosave.
- 03565: [Color/Palette] astrof, astrof2, astrof3: blue background is supposed to be black (David Haywood)
- 03557: [Sound] All sets in namcos12.c: Music is slower than original (Phil Bennett)
- 03561: [Crash/Freeze] robokid, robokidj, robokidj2: Segmentation Fault after OK (Fabio Priuli)
- 03562: [Crash/Freeze] fcombat: Segmentation Fault after OK (Fabio Priuli)
- 03560: [Crash/Freeze] missb2, saiyugoub1, saiyugoub2: Driver Data Struct Issues (Fabio Priuli)
- 03559: [Crash/Freeze] All sets in viper.c, subsino.c and coolridr.c: Segmentation Fault before OK (Fabio Priuli)
- 03558: [Crash/Freeze] Access Violation caused by driver struct, video/spriteram changes. (Fabio Priuli)

MAME - 0.135u2
==============
- 03553: [Crash/Freeze] extdwnhl: Game does not start (Phil Bennett)
- 03544: [DIP/Input] mgdh, sdmg2: The joystick function missed in mgdh and sdmg2 (Luca Elia)
- 03547: [Graphics] mgdh,sdmg2: Donden graphics in mgdh and sdmg2 are inaccurate (Luca Elia)
- 03546: [Documentation] nkishusp: Black screen after the game start. (Luca Elia)
- 03540: [Sound] glpracr3, hvnsgate, raystorm: Missing sound. (Phil Bennett)
- 03545: [Graphics] tekken3, tektagt: Tekken games do not proceed into attract mode after initial screen (Phil Bennett)
- 03542: [Sound] Sets/Drivers using YM2610: Missing sounds (Phil Bennett)

MAME - 0.135u1
==============
- 03535: [Documentation] 3stooges: P1-P2-P3 button does not match documentation (input (this game)) (David Haywood)
- 02734: [Crash/Freeze] videocba, videodad, blckjack: Crash immediately after OK (Firewave)
- 00941: [Sound] tp84: The startup 'tune' no longer sounds like the original game after the fixes to the SN76496 sound core. (Lord Nightmare)
- 03494: [Gameplay] batridc, batrid, batridk, batridu: 'Guest Player', 'Special Course', 'Player Select' dipswitch settings reversed (Fabio Priuli)
- 02155: [DIP/Input] mole: Incorrect buttons mapping. (M.A.S.H.)
- 03498: [Graphics] sengekis, sengekisj: Missing graphic layer in Stages 3 and 5 (David Haywood)
- 03509: [Graphics] galpans2, galpans3, panicstr: Input test screen shows zoomed in text (David Haywood)
- 03362: [Crash/Freeze] chainrec: [debug] Integer Divide By Zero with "-nosound -video none -debug"

MAME - 0.135
============
- 03502: [Crash/Freeze] outfxies, outfxiesj: Random timed crash during gameplay.
- 03503: [Graphics] batrid, truxton2, bkraidu, shippumd and clones: Missing sprites layer in various TOAPLAN2 games (Phil Bennett)
- 03378: [DIP/Input] kamakazi3: Unable to use normal coin slots (coin lockout)
- 03496: [Sound] mouja: Sound Effects/Voice missing (Mamesick)
- 03423: [Crash/Freeze] acpsx, atpsx, atluspsx, cpzn1, cpzn2, psarc95, taitofx1, tps, vspsx : Access Violation (Fabio Priuli)
- 03425: [Crash/Freeze] taitogn: Access Violation before typing OK. (Fabio Priuli)
- 03424: [Crash/Freeze] chihiro, triforce: Access Violation before typing OK (Fabio Priuli)
- 03490: [Crash/Freeze] quasar, quasara: Segmentation Fault after OK (Fabio Priuli)
- 03491: [Crash/Freeze] dynobop, sstrike, slikshot, slikshot17, slikshot16 : Access Violation after OK (Phil Bennett)
- 03487: [Crash/Freeze] All Drivers using z180 cpu: Access Violation (Phil Bennett)

MAME - 0.134u4
==============
- 03475: [Crash/Freeze] exprraid: Game freezes after insert coins while playing (Angelo Salese)

MAME - 0.134u3
==============
- 03441: [Crash/Freeze] multigm2 and multigm3: Games start but only show a grey screen.
- 03470: [Crash/Freeze] backfirea: Game mode setting error on startup (Fabio Priuli)
- 03465: [Crash/Freeze] batrid, bgaregga, bkraidu and clones: Reset after rom check (R. Belmont)
- 03463: [DIP/Input] kingball, kingballj: Wrong coinage DIP options. (Tafoid)

MAME - 0.134u2
==============
- 03374: [DIP/Input] Crash with Xbox 360 Wireless Controller for Windows resulting in corrupted cfg files
- 03403: [DIP/Input] rollfr_2: Can't init Roll Fruit game.
- 03458: [Sound] bzone and clones: Broken engine sound (couriersud)

MAME - 0.134u1
==============
- 02565: [Sound] All Sets in zaccaria.c: TMS5200 hookup is currently kludged to work. (couriersud)
- 03443: [Sound] brapboys, brapboysj: Music samples looping incorrectly / ending too soon (hap)
- 03439: [Sound] chinagat and clones: OKI6295 sound pitch is too high.
- 03435: [Compiling] gcc warning for src/emu/sound/ymf271.c with OPTIMIZE=3 on openSUSE 11.1 x86 (hap)

MAME - 0.134
============
- 03433: [Misc.] Jolly Card, Royal Card, Lucky Lady, Royal Vegas sets (and others)...: All games that need NVRAM initialized aren't working anymore. (Roberto Fresca)
- 03434: [Sound] dingo: Sound is messed up (couriersud)
- 03432: [Sound] circusc and clones: Partially missing sounds. (couriersud)
- 03430: [Crash/Freeze] Drivers having empty INPUT definitions: Access Violation
- 03291: [Crash/Freeze] wboy and clones: [debug] Access Violation

MAME - 0.133u5
==============
- 03240: [Crash/Freeze] topracera: Error Message: devcb_resolve_read8: unable to find input port 'IN0L' (couriersud)
- 03426: [Sound] wtennis: Missing ball sound (M.A.S.H.)
- 03422: [Graphics] porter: Missing in-game graphics (M.A.S.H.)
- 03421: [Crash/Freeze] samuraia, sngkace: Access Violation (hap)
- 03420: [Crash/Freeze] espial, espialu, netwars: Access Violation (hap)
- 03416: [Crash/Freeze] bradley: Exits with DISCRETE_ADJUSTMENT_TAG - NODE_88 has invalid tag. (couriersud)
- 03418: [Crash/Freeze] dday, ddayc: Access Violation after coin insertion (M.A.S.H.)
- 03025: [Sound] bzone, bzone2, bzonec: inaccurate sound effects (couriersud)
- 03413: [Compiling] 64-bit compiler warnigs (Aaron Giles)
- 03391: [Misc.] popn2 & bmclubmx: CHD version is V3 for the two new added sets (hap)
- 03073: [Sound] scorpion, scorpiona, scorpionb: Sound Missing (couriersud)
- 03075: [Sound] explorer: Sound Missing (couriersud)

MAME - 0.133u4
==============
- 02767: [Sound] mk3, mk3r20, mk3r10, mk3p40 : Music does not play during the first attract mode.
- 03284: [Graphics] norautp: Screen layout different to original (Roberto Fresca)
- 03405: [Misc.] trckydoc trckydoca: Default hiscore wrong (Pierpaolo Prazzoli)
- 03412: [Gameplay] goindol and clones: Unable to control and graphics corrupted (Tafoid)
- 03404: [Crash/Freeze] Some drivers using mc6845.c: Access Violation (hap)
- 01043: [DIP/Input] m79amb: There's considerable difficulty in aiming in the game. (hap)
- 01754: [Graphics] tm7k, tm, tm3k, tm4k, tm5k: Background Color/Palette Incorrect (Luca Elia)
- 02191: [Sound] wseries, basebal2, dblplay, strkzone: Speech quality regression (couriersud)
- 02608: [Color/Palette] machomou: Colors are wrong. (hap)

MAME - 0.133u3
==============
- 03109: [Sound] mooncrst and clones: Explosion of own ship sounds wrong. (couriersud)
- 03389: [DIP/Input] amspdwy: Both cars steer with Player 1 controls
- 03120: [Color/Palette] nss_lwep: Wrong colors during gameplay (Angelo Salese)
- 02701: [Core] z80.c: SCF CCF X and Y flags (hap)
- 03312: [Crash/Freeze] ertictac: Game freezes (R. Belmont)
- 02959: [Crash/Freeze] kinstb: Killer Instinct (SNES Bootleg) no longer starts up, freezes at blank screen. (R. Belmont)
- 03275: [Sound] gradius4: Gradius IV Fukkatsu sound has the wrong pitch (R. Belmont)
- 03387: [DIP/Input] galmedes: Demo Sound Dip Inverted (Tafoid)

MAME - 0.133u2
==============
- 02553: [Sound] vulcan, gradius2, gradius2a, gradius2b: The sound is defective. (hap)
- 03376: [Crash/Freeze] All Sets with Rev 1 Sound Board in gottlieb.c: Access Violation (hap)
- 03381: [Crash/Freeze] pc_moglf, pc_mtoid: Crashes with access violation a short time after boot. (hap)
- 02267: [Graphics] devilw, darkadv, majuu: Some rogue sprites (hap)
- 00191: [Graphics] miaj: some text of the boot-up screen is not correctly displayed (hap)
- 03370: [Sound] gng and clones: Music slows down while shooting
- 03373: [Misc.] looping: Unmapped I/O read/writes result in large error log and major performance drop (robiza)
- 03175: [Crash/Freeze] cham24: Game doesn't start correctly
- 03354: [DIP/Input] cobram3: Infinite lives dip switch triggers service mode
- 03352: [DIP/Input] cobram3: No demo (attract) sound

MAME - 0.133u1
==============
- 02377: [Graphics] fourtrax: There are some graphics glitches (POSIRQ-related?). (hap)
- 02645: [Gameplay] sbrkout: Super Breakout paddle not reaching left hand side (hap)
- 03317: [Graphics] starblad: No Large polygons displayed (hap)
- 02378: [Graphics] fourtrax: Sprite banking (for rear view mirror) isn't working. (hap)
- 01119: [Color/Palette] finehour: [possible] Some bigger enemies seems to have bad colors. (hap)
- 03242: [Graphics] fantzone, fantzone1: Background scroll is completely broken. (hap)
- 03314: [Documentation] mrdrillr, mrdrilr2: Title should be "Mr. Driller" (dot), not "Mr Driller" (Fabio Priuli)
- 03349: [Sound] mpatrol, mpatrolw: Wimpy explosion sound (couriersud)
- 03366: [Compiling] Default mametiny build no longer compiles (Fabio Priuli)
- 02715: [Crash/Freeze] sokyugrt, shienryu: sokyugrt freezes after the loading and patent screens. shienryu allows coins but that's it. (Angelo Salese)
- 03359: [Graphics] sonson: unsupported negative sprite positions (Angelo Salese)
- 03358: [Misc.] sonson: Unimplemented coincounter (Angelo Salese)
- 03348: [Graphics] jjsquawkb: Background Graphics Incorrectly mapped (robiza)
- 03320: [Sound] cliffhgr: dip switch setting reversed for demo sound play (Tafoid)
- 03316: [Sound] burglarx: The main music is distorted
- 03313: [Misc.] cliffhgr, cliffhgra: Missing parent/clone relationship (smf)

MAME - 0.133
============
- 02913: [Crash/Freeze] von2: pci_device_get_reg error (R. Belmont)
- 02912: [Crash/Freeze] scud, scuda: LSI53C810 error (R. Belmont)
- 03066: [Crash/Freeze] All Sets in taitogn.c: Taito G-NET games freeze when you exit the test menu
- 03191: [Crash/Freeze] armchmp2: Allowing Demo to run triggersTest Mode (hap)
- 02916: [Crash/Freeze] srmvs: [debug] Assertion (Aaron Giles)
- 03300: [Crash/Freeze] tmmjprd, tmpdoki: [debug] Crash after OK (Aaron Giles)
- 03310: [Misc.] cobram3, cobra: Parent/clone relationship missing (Aaron Giles)
- 03311: [Misc.] p911uc, p911j: chd a00c02 is used in both clones but they use different hashes (Angelo Salese)

MAME - 0.132u5
==============
- 03250: [DIP/Input] empcity and clones: Credits are registering twice
- 03309: [Crash/Freeze] All Sets in ojankohs.c: When game issues a sound/voice, the game crashes (Tafoid)
- 03308: [Crash/Freeze] overdriv: Game Resets at "Ram Check" (Tafoid)
- 03235: [Graphics] timecris and clones: Severe graphics corruption
- 03299: [Core] tehkanwcc: double and wrong rom definition
- 03305: [Graphics] blockout, blockoutj, blockout2: The text in yellow on the "blockmaster" screen is corrupted (Fabio Priuli)
- 00772: [Gameplay] burnforc: The powerup item is always "L" in mame. (hap)
- 02197: [Gameplay] rthun2, rthun2j, finehour: Black screen, game does not start (Phil Bennett)
- 03298: [Compiling] Warning at devintrf.c:128 compiling with MSVC (Aaron Giles)

MAME - 0.132u4
==============
- 03277: [DIP/Input] batrid & clones: If you select freeplay, hit score, music & sound dips are inverted vs MAME tab (Fabio Priuli)
- 03292: [Crash/Freeze] battles, gallag, gatsbee: [debug] assert: src/mame/machine/namco06.c:240: state->device[2] != NULL || config->chip2 == NULL (Fabio Priuli)
- 03019: [Core] Sets with added Shifters: Running with the Shifter changes orientation in vertical games

MAME - 0.132u3
==============
- 03294: [Crash/Freeze] hitpoker: [debug] pool_object_add (via src/emu/cpu/mc68hc11/mc68hc11.c:384): Attempted to add a NULL object of size 0
- 03288: [Sound] raiga, stratof: Sound is messed up (Mamesick)
- 03185: [Interface] All games using Lightguns: [debug] Bitmap memory Leak (Firewave)
- 03287: [DIP/Input] gatsbee: Some inputs are not mapped
- 02797: [Core] hangplt: Hang Pilot no longer boots since the new PPC DRC went in (Phil Bennett)

MAME - 0.132u2
==============
- 02911: [Crash/Freeze] bass, getbass,vs215, srally2, srally2x, swtrilgy, swtrilgya: Hang
- 01942: [Crash/Freeze] All konamim2.c sets: hang
- 02908: [Crash/Freeze] All Sets in viper.c: Hang
- 02418: [Graphics] hachamf: BG graphics are completely wrong except at the title screen & the level 7.
- 02974: [Crash/Freeze] dmdtouch: Freeze/Hang of process (Angelo Salese)
- 03278: [Gameplay] steelwkr: Inserting a coin at certain moments during attract mode results in a broken game.
- 03276: [Sound] bangball, balcube, batlbubl, daitoa: Missing sound (Fabio Priuli)
- 03267: [Crash/Freeze] arabian, arabiana: Game Hangs In demo or play (Tafoid)

MAME - 0.132u1
==============
- 03262: [DIP/Input] Drivers using TMS9928: Using any type of frameskip causes crash (Fabio Priuli)
- 03247: [DIP/Input] battles: Unable to locate input port 'IN0' (stephh)
- 03263: [Crash/Freeze] polyplay: PolyPlay crashes/exits with some acces violation (Fabio Priuli)
- 03255: [Compiling] Compile errors with GCC 4.4 (SDLMAME specific)
- 03254: [Color/Palette] tubep, tubepb: Gameplay area not visible (Phil Bennett)
- 03251: [Sound] kingofb, ringking3, ringkingw: No sound output (Tafoid)
- 03237: [Crash/Freeze] bagman, sbagman and clones: Error Message: Duplicate save state registration entry (Tafoid)
- 03245: [DIP/Input] nitrobal, gunball: Screen Flipped by default/Input not allowed (Tafoid)

MAME - 0.132
============
- 03013: [Misc.] [debug] "Error: free a non-existant block" on TMS57002 source generation (Atari Ace)
- 03241: [DIP/Input] aladbl: Unable to "Press Start" (Fabio Priuli)
- 03238: [Crash/Freeze] gtmr and clones: Access Violation (Tafoid)

MAME - 0.131u4
==============
- 02730: [Crash/Freeze] fiveside: Doesn't past rom check (Angelo Salese)
- 03226: [Crash/Freeze] dadandrn, mmaulers: Game sits at black screen. (Tafoid)
- 03222: [Sound] ctribe + clones: Music is missing
- 03221: [Crash/Freeze] demonwld + clones: Game fails to start (Tafoid)
- 03217: [Misc.] All sets in twinkle.c: Beatmania IIDX chds were added in chdformat < 4 (smf)
- 03218: [Crash/Freeze] anteatgb: Game sits at POST screen (Tafoid)

MAME - 0.131u3
==============
- 02777: [Sound] suchipi: Buggy sound in game (Angelo Salese)
- 03178: [DIP/Input] dragngun: Unable to move Crosshair (Fabio Priuli)
- 03101: [Sound] jantotsu: Game gives incorrect calls (Angelo Salese)
- 03196: [DIP/Input] daisyari: Game resets itself after full strip of girl (Tafoid)
- 02329: [Graphics] iganinju, plusalph and others: Very bad sprite lag. (Angelo Salese)
- 03190: [Documentation] 86lions: 'Wrong' colours seem fixed when you swap R/B values (Angelo Salese)
- 03149: [Crash/Freeze] All sets in cps3.c: Access Violation (Aaron Giles)
- 03187: [Documentation] scin: Game title is different as shown in picture (Fabio Priuli)
- 03176: [Graphics] cheekyms: Graphic Regression (Pierpaolo Prazzoli)
- 03182: [Sound] Many sets in system1.c: Missing Sound (Aaron Giles)

MAME - 0.131u2
==============
- 03173: [Sound] Many sets using atarijsa.c: Audio samples are incorrectly pitched (Phil Bennett)
- 03171: [Crash/Freeze] pang, spang, pompingw, pkladies: Ram error during the boot checking of the games. (Pierpaolo Prazzoli)
- 03170: [Sound] mtrap and clones: Sound effects cycle constantly while playing (Fabio Priuli)
- 03169: [Crash/Freeze] All sets in hvyunit.c: Access Violation (Angelo Salese)
- 03168: [Sound] All sets in halleys.c: Audio is missing completely (Fabio Priuli)
- 03167: [Color/Palette] fromancr, fromanc4: Second screen has incorrect palette/colors (Fabio Priuli)
- 03166: [Graphics] tattass, tattassa: Missing Graphics (Fabio Priuli)
- 03153: [Crash/Freeze] penbros: Access Violation (Mamesick)
- 03163: [Graphics] sailormn, sailormno: Playfield Graphics regression (Mamesick)
- 03150: [Crash/Freeze] metmqstr, nmaster: Access Violation (Mamesick)
- 03162: [Sound] baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasya: Game has no sound at all (Angelo Salese)
- 03147: [Misc.] shtngmst: wrong sha1 values for shooting master ic74 (Nicola Salmoria)
- 03160: [Crash/Freeze] tubepb: Access Violation (Fabio Priuli)
- 03152: [Crash/Freeze] All Sets in nss.c: Access Violation (Fabio Priuli)
- 03151: [Crash/Freeze] jajamaru, mightybj, topgun, vsgshoe: Access Violation (Fabio Priuli)
- 03154: [Crash/Freeze] All sets in pooyan.c: Access Violation (Fabio Priuli)
- 03157: [Crash/Freeze] All Sets in policetr.c: Access Violation (Fabio Priuli)
- 03159: [Crash/Freeze] superchs: Access Violation (Fabio Priuli)
- 03148: [Crash/Freeze] All sets in konamigx.c: Access Violation (Fabio Priuli)
- 03146: [Compiling] cpu\vtlb.c 64 bit warning: 64bit vs compile warnings (smf)

MAME - 0.131u1
==============
- 02817: [Sound] mt_mwalk: Sometimes samples are not played at all
- 02925: [Misc.] mp_soni2: z80 error messages
- 03144: [DIP/Input] piratpet: Button 2 skips level (Fabio Priuli)
- 03126: [Gameplay] sbishi: When Player 2 plays alone, strange things happen. (David Haywood)
- 03143: [Graphics] screwloo: screwy graphics area on one screen (Pierpaolo Prazzoli)
- 03129: [DIP/Input] xmen: Directional controls re-arranged (Fabio Priuli)
- 00487: [Misc.] groundfx: It has wrong default NVRAM settings, especially about the lap number (1) and the coin/credit settings (1/2). (Angelo Salese)
- 03104: [Graphics] captaven and clones: No enemies appear in the second phase. (Pierpaolo Prazzoli)

MAME - 0.131
============
- 02948: [Sound] asurabld, asurabus: No sound is played
- 03110: [Crash/Freeze] megat4st: Fails to boot with a "Key Question Set Error"
- 02399: [Known Issues/To-Do's] qmhayaku : Sound CPU is running at 4MHz in real machine.
- 03113: [Gameplay] 88games: The score is not displayed correctly (Aaron Giles)
- 03115: [Graphics] nss_smw: Tilemap issue when displaying game map (Angelo Salese)
- 00767: [DIP/Input] bshark, bsharkj: Analog stick input is broken since 0.112u4. (Derrick Renaud)
- 03070: [DIP/Input] harddriv, racedriv, steeltal and clones: Games map some P1 inputs to P2 controls (Fabio Priuli)
- 03105: [Documentation] quizmeku: Year is listed as 1994, but title screen shows 1992. (Fabio Priuli)

MAME - 0.130u4
==============
- 03111: [DIP/Input] "Autocenter" active on Analog Inputs. (Derrick Renaud)
- 03106: [Sound] mouja: Sound Effects/Voice missing (Angelo Salese)
- 03065: [Crash/Freeze] All sets in namcos12.c: [debug] MAME asserts during load time (Aaron Giles)
- 03069: [Crash/Freeze] All sets in midzeus.c: [debug] MAME asserts during load time (Aaron Giles)

MAME - 0.130u3
==============
- 03082: [Graphics] starblad: No polygons displayed.
- 00982: [Gameplay] wbml: End credits are missing.
- 03098: [Color/Palette] all sets in mcatadv.c: Palette regression
- 01030: [Side-by-side] starjack: "Star Jacker" side-by-side test. (Aaron Giles)
- 00983: [Graphics] pitfall2: Once you lose your last life, any object not in the background shows up on the high score and continue screens. (Aaron Giles)
- 00984: [Graphics] 4dwarrio: The game resolution changes in the 2nd players turn in the cocktail mode. (Aaron Giles)
- 00257: [Graphics] wbmlb, wbmljb: When the player sprite reaches the right side of the playfield, some garbage gfx appear on the left side. (Aaron Giles)
- 00303: [Graphics] regulus: In cocktail mode when it is player 2's turn graphics from the top of the screen flash at the bottom of the scree (Aaron Giles)
- 00256: [Graphics] seganinj: Sprites leaving on the left side on the screen aren't clipped properly. (Aaron Giles)
- 03087: [Graphics] daireika: Graphic artifacts on attract mode. (Angelo Salese)
- 03093: [Graphics] mazinger: the boss of 4th level is black (robiza)
- 03092: [Sound] spuzbobl: Some sound samples are being played indefinitely (David Haywood)
- 01163: [DIP/Input] popbounc: MAME doesn't support paddle input. (Fabio Priuli)
- 02187: [Documentation] All games of "Technos": Fix for manufacturer. (Fabio Priuli)
- 02558: [Graphics] Graphic priority is not fully understood. (Angelo Salese)
 - 02557: [Graphics] All games in jalmah.c: There are square gaps during gameplay. (Angelo Salese)
- 00598: [DIP/Input] popbounc: Regardless of whether the "paddle" or "joystick" option is activated in the dipswitch, the controls are broken. (Fabio Priuli)
- 00947: [Graphics] batsugun: At the level 4 boss there's a sprite problem. (robiza)
- 02562: [Interface] Ability to choose arbitrarily named crosshair pictures (Derrick Renaud)

MAME - 0.130u2
==============
- 02999: [DIP/Input] taotaidoa: need more 3 buttons (Fabio Priuli)
- 03063: [Misc.] psyvaria, psyvarrv, usagi, nightrai, xiistag: Some G-Net cards were dumped without restoring them to defaults first (Guru)
- 02382: [Graphics] peke1012: Bad ROM dump causes graphics glitches
- 02977: [Crash/Freeze] rdft2j2: Access Violation (David Haywood)
- 03071: [Sound] tndrcade tndrcadej: music problem (Phil Bennett)
- 02172: [DIP/Input] some driving games: MAME allocates Player 2 - 4 inputs for deficient Player 1 inputs. (Fabio Priuli)
- 03068: [DIP/Input] leprechn: Lives are incorrect in Dip Settings (Tafoid)
- 03024: [DIP/Input] jrpacmbl: All inputs perform wrong function in-game (Fabio Priuli)
- 02972: [Documentation] shuttlei: Year is listed as 197?, confirmed as 1979. (Fabio Priuli)
- 02978: [Documentation] suprgolf: Year is listed as 19??, confirmed as 1989. (Fabio Priuli)
- 02970: [Documentation] sfbonus, sfbonusd1, sfbonuso, sfbonuso2, sfbonusv1: The year is 2003 according to the attract mode. (Fabio Priuli)
- 02968: [Documentation] parrot3: The year is 2003 according to the attract mode. (Fabio Priuli)
- 02969: [Documentation] parrot3b1: The year is 2004 according to the attract mode. (Fabio Priuli)
- 03029: [DIP/Input] jitsupro, kazan, p47, rodland, stdragon and clones: "Demo sounds" dip-switch inverted (Fabio Priuli)
- 03042: [Documentation] mjclub: Dip-Switch settings for mjclub (Fabio Priuli)
- 03031: [DIP/Input] seganinj and clones: Player 1 button 3 not present (Fabio Priuli)
- 03048: [Sound] equites and clone: strange noise ingame (Phil Bennett)
- 03035: [Save/Restore] frogg, froggermc: Autosave does not work correctly (couriersud)

MAME - 0.130u1
==============
- 00298: [Sound] atlantis, scramble: The volume of the pulse noise too high and you can not hear the shoot sound. (couriersud)
- 03017: [Crash/Freeze] bmfinal: crash after cutting edge logo (Phil Bennett)
- 02875: [Sound] Any Game that uses AY-3-8910: Envelope Fix causes notes tones to be played back incorrectly (couriersud)
- 03026: [Graphics] retofinv, retofinv1, retofinv2: The remaining lives are not shown. (Pierpaolo Prazzoli)
- 02981: [Cheat System] CHEAT.C: MAX_ARGUMENTS doesn't seem to work. (Pugsy)
- 00827: [Graphics] wc90b1, wc90b2: On the Credit display screen, the PCB shows the upper part of the stadium. (robiza)
- 00230: [Graphics] troangel: I just checked mame emulation against my pcb. (robiza)
- 03018: [Sound] f1gpstr2: Sounds not playing (Phil Bennett)

MAME - 0.130
============
- 00828: [Graphics] wc90b: Scrolling is jerky and slow. (robiza)
- 00421: [Graphics] fghthist, fghthista, fghthistj, fghthistu: Some priority problems in Ryoko's stage. Namely, the old man, the cat and the kid. (Pierpaolo Prazzoli)
- 02854: [Graphics] hypreact: Buggy text in scoring screen (Pierpaolo Prazzoli)
- 00826: [Graphics] wc90b, wc90: Some players are cut at left and bottom of the screen. (robiza)
- 00268: [Graphics] captaven: In attract mode, the small pictures of the heroes appear before they should. (Pierpaolo Prazzoli)
- 03006: [Graphics] blocken: Color / Missing gfx (Phil Bennett)
- 02057: [Graphics] buckrog, buckrogn, zoom909, subroc3d: Graphics Corruption on Title Screen + in game (using -AFS) (Aaron Giles)
- 03001: [Interface] "Working clones" display problem (Aaron Giles)
- 02976: [Crash/Freeze] optiger: Freeze/Hang of process

MAME - 0.129u6
==============
- 01626: [Documentation] Add state support for all driving games with gearshifts to display using artwork system (Aaron Giles)
- 01059: [Sound] brubber: Low pass filtering on engine and explosion sounds is not emulated in MAME. (couriersud)
- 02478: [Graphics] finalapr, finalapro, finalaprb, speedrcr: Some graphics are not displayed. (Phil Bennett)
 - 00760: [Graphics] finalapr: The background is broken. (Phil Bennett)
- 00015: [Sound] Noticeable static in OKI 6295 audio. (Aaron Giles)
- 02909: [Original Reference] boothill: Specification of discrete filters for shot and hit sounds doesn't agree with schematic. (Derrick Renaud)
- 02963: [Documentation] All games in aristmk5.c: Added region info to all games
- 02698: [DIP/Input] royalmah.c: BET games: Bet button does not work by default. (Angelo Salese)
- 02180: [Core] Corrupt archives are read without problems (couriersud)
- 02694: [DIP/Input] demoderb, demoderm: Duplicated input definitions for P1 and P2 buttons. (couriersud)
- 02983: [Crash/Freeze] racedriv and clones: Race Drivin' and clones loop after "downloading DSP" screen (Phil Bennett)
- 02998: [Crash/Freeze] pkunwar, ninjakun, raiders5: These games don't make it through their rom checks. (Phil Bennett)
- 02368: [DIP/Input] fourtrax: Controls are glitched (Phil Bennett)
- 02996: [Crash/Freeze] hotchase: [debug] Access Violation (Phil Bennett)
- 02894: [Graphics] cprosocc: Ingame graphics corruption. (Phil Bennett)
- 02711: [DIP/Input] spacegun: EE-ROM error after gun calibration. (Phil Bennett)
- 02877: [Sound] deadang, leadang, ghunter: Music drowns out sound effects (Phil Bennett)
- 02995: [Crash/Freeze] liberate, dualaslt: Black screen shows after disclaimer (Phil Bennett)
- 02994: [Crash/Freeze] labyrunr, labyrunk, tricktrp: Booting is never completed (Phil Bennett)
- 02991: [Graphics] polyplay: Broken graphics when playing (Phil Bennett)
- 02526: [Graphics] mahmajn2: Missing 'special' linescroll mode. (Olivier Galibert)
- 02979: [Graphics] All sets in m10.c: Dialog box on all sets in m10.c (couriersud)
- 02988: [Crash/Freeze] blswhstl, detatwin: ROM RAM EEPROM Check fails at startup (Phil Bennett)
- 02980: [Documentation] wsbbgd: Year is listed as 200?, flyer confirms as 2001
- 02986: [Documentation] ggxx: Year listed as 200?, confirmed as 2002
- 02985: [Documentation] ggxxrl: Year is listed as 200?, confirmed as 2003.
- 02973: [Crash/Freeze] lhb2: Access Violation (Phil Bennett)
- 02964: [Sound] dingo: No Audio (Phil Bennett)
- 02965: [Crash/Freeze] gradius, gwarrior, rf2, twinbee: Bootup process is never completed/No Sound (Phil Bennett)

MAME - 0.129u5
==============
- 02927: [Crash/Freeze] Many Sets using segas16/18.c: Crash/Freeze while starting (Atari Ace)
- 02923: [Misc.] sonicbom: [debug] Writes extensively to the console (Aaron Giles)
- 02930: [Compiling] cpu.mak typo and fix
- 02825: [Crash/Freeze] crossbow: Crash on "Crossing Bridge" stage (Aaron Giles)
- 02949: [Documentation] chocomk: Year is 2002 and the manufacturer is Ecole Software.
- 02950: [Documentation] bestri: Year of release is 1998.
- 02958: [Documentation] magictg, magictga: The year is 1997 according to flyer
- 02951: [Documentation] vgoalsoc, vgoalsca: The year is 1994.
- 02952: [Documentation] nss_sten: Year is shown on title screen as 1991.
- 02955: [Documentation] parentj: Year is 1989 according to the title screen.
- 02939: [Documentation] gp98: Year and manufacturer are 1998, Romtec Co. LTD according to the title screen.
- 02938: [Documentation] m21: Black Jack (Mirco) is actually Called 21 and the year is 1976.
- 02956: [Documentation] bigkong: Year is 1981 according to the title screen.
- 02962: [Sound] All Sets in thepit.c: No Audio (Aaron Giles)
- 02954: [Crash/Freeze] sfiii: SFIII crashes when it hits the Capcom logo on load. (David Haywood)
- 02944: [Crash/Freeze] mustangb, tdragonb: Access Violation (Phil Bennett)
- 02946: [Crash/Freeze] pachifev: [debug] Assertion (Angelo Salese)
- 02947: [Crash/Freeze] turbosub7, turbosub6: [debug] Assertion (Phil Bennett)
- 02943: [Crash/Freeze] majxtal7, mjelct3, mjelct3a, mjelctrb, mjelctrn, neruton : Unable to locate input port 'DSW2' (Fabio Priuli)
- 02935: [Crash/Freeze] All Sets in zn.c: Various Freeze/Hang/Reset Issues (smf)
- 02920: [Crash/Freeze] tetrsark: devcb_resolve_read8 error (Fabio Priuli)
- 02940: [Crash/Freeze] horshoes, plotting and clones: Game Hangs upon startup (Fabio Priuli)
- 02937: [Sound] silkroad: Sound not playing. (Angelo Salese)
- 02212: [Save/Restore] bzone: vector drawing corruption when using a save state (couriersud)
- 02931: [Sound] Many sets using YM2151 Sound Core: Distorted or otherwise incorrect sound (Phil Bennett)
- 02921: [Crash/Freeze] bkraidj, bkraidu, bkraiduj: [debug] Assertion (Phil Bennett)
- 02924: [Crash/Freeze] frogs: [debug] Assertion (Phil Bennett)
- 02929: [Sound] All sets using k007232.c Sound Core: Garbled Music (Phil Bennett)
- 02928: [Sound] prehisle, gensitou: Many sound FX are missing (Phil Bennett)
- 02922: [Crash/Freeze] Most sets in cave.c: Game Freeze during demontration/Intro (Phil Bennett)

MAME - 0.129u4
==============
- 02872: [Multisession] smgp, outrun: Multisession crash going from smgp to outrun (Atari Ace)
- 02893: [Crash/Freeze] Most sets in galdrvr.c: Crashes with devcb dialog. (Aaron Giles)
- 02890: [Crash/Freeze] pitboss, pitbossa: Pit Boss and clone crashes with devcb dialog (Roberto Fresca)
- 02918: [Graphics] psychosj psychos: Title screen graphic glitch (Nicola Salmoria)
- 02907: [Gameplay] spnchout, spnchoutj: Time count on insert coin screen runs out very quickly - Play buttons not working (Nicola Salmoria)
- 02917: [Misc.] himesiki: Array index out of bound (Phil Bennett)
- 02895: [Color/Palette] macrossp: Wrong colors in "area clear" screen (Angelo Salese)
- 02860: [Crash/Freeze] mach3, usvsthem: Error at the start
- 00808: [Graphics] xsleena: There appears to be a small line of graphics missing on a couple of characters.
- 02801: [Misc.] cafetime: Clock shows AM instead of PM (couriersud)
- 01785: [Misc.] mjmyornt and more: AM/PM is ignored when the clock time is retrieved from RTC (couriersud)
- 02896: [Misc.] Drivers using MSM6242.h: MSM6242 ignores AM/PM bit (couriersud)
- 02897: [Sound] soldivid: Audio regression (David Haywood)

MAME - 0.129u3
==============
- 02884: [Original Reference] kopunch: CPU is specified as a 4 MHz 8080 when it should be a 4 MHz Z80. (dox)
- 02697: [DIP/Input] hkagerou: Inputs apparently incorrectly mapped or not mapped (Fabio Priuli)
- 01017: [Sound] nslasher: The music stops at some points in the game when fighting bosses and some points in level 2. (Mamesick)
- 02269: [Known Issues/To-Do's] buckrog and clones: Guessed VCO voltage and the title centering issue. (couriersud)
- 02862: [Graphics] Many sets in taitosj.c: During the scroling the lower part of the screen becomes black (Aaron Giles)
- 02880: [Original Reference] stactics: Scratchpad RAM is too large (currently 2 KB, should be 256 bytes with mirroring).
- 02843: [Original Reference] schaser, schasercv, polaris: Only half the color RAM is emulated.
- 02888: [Graphics] All sets in megaplay.c: Large black box obscuring game (Aaron Giles)
- 02827: [Compiling] 64-bit build fails
- 02804: [Documentation] dkongf: In game information: year should be 2004, not 1981. (Fabio Priuli)
- 02803: [DIP/Input] dkongf: "5 Coins/1 Credit" coinage dipswitch is freeplay. (Fabio Priuli)
- 02719: [DIP/Input] arkbloc2, arkgcbl, paddle2: you can't go to the left (Fabio Priuli)
- 02574: [DIP/Input] yumefuda: Game controls are not fully implemented (Fabio Priuli)
- 02873: [Graphics] Many sets in system1.c: Missing text layer (David Haywood)
- 02866: [Misc.] bublbobl and clones: Bubble Bobble vertical sync value seems slightly off (Phil Bennett)
- 02792: [DIP/Input] Missing HARDDIP settings in 'STANDARD_DIPS' for DIP's 4,5 and 6 ("COMM Setting")

MAME - 0.129u2
==============
- 02848: [Crash/Freeze] all konamim2.c sets: [debug] Assertion
- 02810: [DIP/Input] hanaroku,hanaawas: Input keys are inconsistent with other hanafuda games
- 02800: [Speed] gstream: gstream is running at half speed (at 100% framerate) (Mamesick)
- 02852: [Known Issues/To-Do's] cloak and clones: Message "SLAVE COM BAD" flashes before game startup (Phil Bennett)
- 02847: [Crash/Freeze] all cloak.c and midzeus.c sets: [debug] Access Violation (Phil Bennett)
- 02842: [Graphics] logger: gfx issue (Aaron Giles)

MAME - 0.129u1
==============
- 02805: [Graphics] turbosub, turbosub6: Dropped lines in video output rendering (Phil Bennett)
- 02232: [Compiling] ARCHOPT -msse4.1 combined with -O3 produces broken binary
- 02787: [Original Reference] nratechu: DIP switch settings from manual.
- 02815: [Crash/Freeze] zaryavos: Game never reaches title screen. (Angelo Salese)
- 02731: [Sound] various: List of games that have OKI6295 volume messages appear. (Phil Bennett)
- 00976: [Crash/Freeze] vaportrx: Crashes during the results section immediately after the race. (Aaron Giles)
- 02823: [Misc.] astorm, shdancer and clones: Error Messages (Aaron Giles)
- 02824: [Save/Restore] deadlock when using -state with -mngwrite/-aviwrite (Aaron Giles)
- 02820: [Graphics] sf2ue: Scrambled graphics in Street Fighter II set: sf2ue (Phil Bennett)
- 02371: [Misc.] All Sets in namcos12.c: day, date, and year from the RTC appear to be ignored. (R. Belmont)
- 02802: [Gameplay] parodius, parodiusj: ram rom check fails (R. Belmont)

MAME - 0.129
============

holy moly

- 02779: [Crash/Freeze] sfiii2j: Access Violation with -debug (Aaron Giles)
- 02644: [Gameplay] tdragon, tdragon1, hachamf: Coin counter doesn't decrease (Angelo Salese)
- 02799: [DIP/Input] mace: No player 2, button 4 available for mapping (Phil Bennett)
- 02676: [Color/Palette] All Laserdisc Games: Wrong colors using Direct3D on ATI cards. (Aaron Giles)
- 02104: [Crash/Freeze] metlhawk, metlhawkj: Crash while decoding with '-debug' trigger (Aaron Giles)
- 02575: [Misc.] taitogn: Not marked as bios in -listxml (Aaron Giles)
- 02141: [Crash/Freeze] sunaq: At the Title, Game is Crash (Aaron Giles)
- 01961: [Crash/Freeze] jdreddp: [debug] Access Violation when loading savestate with -autosave and -debug (Aaron Giles)
- 02012: [Crash/Freeze] fatalerror with "symlist" while running game (Aaron Giles)
- 02760: [Crash/Freeze] Games using MC6845: Crash with an error on startup before OK. (Phil Bennett)
- 02714: [Sound] 3stooges: Speech works for a while, then starts going in and out of horrible noise and static (Aaron Giles)
- 02793: [DIP/Input] funkyjet: Unable to locate input port 'P1'. (Phil Bennett)
- 02776: [Crash/Freeze] mwalk, mwalkj, mwalku: Crash when starting game (Aaron Giles)
- 02790: [Core] Mame will crash on single monitor system if set to numscreens 2 in the *.ini. (Aaron Giles)
- 02791: [Crash/Freeze] cafetime: Access Violation with -debug (Phil Bennett)
- 02788: [Misc.] jjack, dorunrun and clones: Immense emulation speed drop (smf)
- 02742: [Crash/Freeze] xsleena and clones: Game freezes (Mamesick)
- 02768: [Documentation] mk3, mk3r20, mk3r10, mk3p40, umk3, umk3r10, umk3r11 : Roms incorrectly named as umk3 instead of mk3 + two versions of U2 SOUND ROM. (Aaron Giles)
- 02773: [Crash/Freeze] all gamecstl.c sets: [debug] Assertion (Aaron Giles)
- 02781: [Documentation] mt_mwalk: Change title to "Michael Jackson's Moonwalker (Mega-Tech)" (Aaron Giles)
- 02780: [Crash/Freeze] nss_smw: Integer Overflow with -debug (Aaron Giles)
- 02782: [Crash/Freeze] swa: [debug] Access Violation with -debug (Aaron Giles)
- 02783: [Crash/Freeze] SMS-Based megatech.c sets: [debug] Access Violation with -debug (Aaron Giles)
- 02785: [Crash/Freeze] a51site4: Interger Overflow with -debug (Aaron Giles)
- 01092: [Crash/Freeze] debugger crashes when exiting during "run to cursor" (robiza)
- 02738: [Documentation] zoar: The rom marked as bad dump is not bad. (Aaron Giles)
- 02758: [Compiling] linking ldplayer fails (Aaron Giles)
- 02764: [Crash/Freeze] liberateb: [debug] Access Violation (Atari Ace)
- 02765: [Crash/Freeze] all naomi.c sets: Assertion (Aaron Giles)
- 02771: [Crash/Freeze] all ddragon3.c, shadfrce.c and wwfsstar.c sets: [debug] Assertion (Mamesick)
- 02770: [Crash/Freeze] aceattac: Interger Overflow (Aaron Giles)
- 01437: [Sound] hardhead: MAME has the clock frequency of the YM3812 wrong. (Phil Bennett)
- 02772: [Crash/Freeze] hanayara: [debug] Access Violation (Phil Bennett)
- 02186: [Misc.] vliner, vlinero: Typo of manufacturer. (Phil Bennett)
- 02747: [Compiling] Compile error on openSUSE 11.1 / gcc 4.3.2 with OPTIMIZE=3 (Aaron Giles)
- 02763: [Crash/Freeze] some leland.c sets: Access Violation (Phil Bennett)
- 02766: [Crash/Freeze] topgunnr: Hangs (Phil Bennett)
- 02761: [Crash/Freeze] cntrygrl: [debug] Access Violation (Phil Bennett)
- 02762: [Crash/Freeze] galkaika, galkoku, hyouban, mcontest, tokimbsj, tokyogal, uchuua: Access Violation (Phil Bennett)

MAME - 0.128u7
==============
- 02756: [Crash/Freeze] hyprduel, hyprdelj: Colors on the title screen wrong, games crash mame with ACCESS VIOLATION (Mamesick)
- 02745: [Crash/Freeze] all sets using autosave: Games using autosave segfault on startup (Aaron Giles)
- 02750: [Sound] All Sets in equites.c: no background music (Aaron Giles)
- 02757: [Documentation] sengoku3: manufacturer should be "Noise Factory / SNK" (Phil Bennett)
- 02753: [Crash/Freeze] gradius4: hardware error -1 (Aaron Giles)
- 02755: [Crash/Freeze] All Sets in metro.c: Crash with access violation. (Aaron Giles)

MAME - 0.128u6
==============
- 02678: [Crash/Freeze] pf2012: Fatal Error after OK
- 02728: [Crash/Freeze] galpani3: 'Illegal Instruction' after ROM Check (R. Belmont)
- 02739: [Sound] skysoldr: In-game music (three level BGMs and boss theme) plays one octave higher. (Phil Bennett)
- 02718: [Crash/Freeze] zigzag, zigzag2: Don't boot correctly. The screen just flashes over and over. (Aaron Giles)
- 02740: [Debugger] resizing the debug window, the text is only in the old area (Aaron Giles)
- 02721: [Crash/Freeze] All Sets in arcadia.c: Games not booting, they just keep resetting to a white screen. (Aaron Giles)
- 02661: [Gameplay] f1gpstr2: Game freezes upon reaching track (Mamesick)
- 02708: [Crash/Freeze] wildplt: Gameplay freezes at start (Mamesick)
- 02724: [DIP/Input] elgrande, jjpoker, ssipkr24: Unable to locate input port 'SW2'. (Roberto Fresca)
- 02677: [Graphics] eprom, eprom2: missing graphical brightness effect, verified on real machine w/video (Nicola Salmoria)

MAME - 0.128u5
==============
- 02638: [Compiling] various cpu cores don't compile anymore (Aaron Giles)
- 02709: [Documentation] nstocker2: nstockr2 not defined as clone of nstocker?
- 02713: [Crash/Freeze] demndrgn, profpac: demndrgn gives a black screen only. profpac doesn't accept coins. (Aaron Giles)
- 01442: [Sound] wwfsstar: The OKI6295 playback frequency is too high. (Phil Bennett)
- 00894: [Crash/Freeze] elecyoyo: Inserted coins and pressing start sometimes leads back to the test menu. (Mamesick)
- 02658: [Interface] Supplement game status reports with yellow screen
- 02689: [Multisession] jumpbug: Jumpbug won't start second time around (Atari Ace)
- 02673: [Crash/Freeze] All Sets with HuC6280 as Audio Device (PCE-Based titles): Fatal Error after OK (Aaron Giles)
- 02680: [Misc.] carnevil: -verifyrom fails to consider if a CHD is a BAD_DUMP (Aaron Giles)
- 02705: [Crash/Freeze] connect4: connect4 crashes if nvram file is present (Aaron Giles)
- 02702: [Sound] tturf: no audio (Aaron Giles)
- 02691: [Sound] Some drivers with z80/ay8910 Audio: Audio tempo has changed (Aaron Giles)
- 02669: [Sound] pandoras: music tempo is too fast (Aaron Giles)
- 02683: [Crash/Freeze] Pressing F5 while running debugger causes access violation (Aaron Giles)
- 02687: [Core] emuopts.c: CORE INPUT AUTOMATIC ENABLE OPTIONS (Aaron Giles)
- 02688: [DIP/Input] DIP switch settings are not being stored in INP files. (Aaron Giles)
- 02693: [Crash/Freeze] dacholer, kickboy: Freeze on the title or credit.
- 02653: [Sound] all games on artmagic.c: OKI clipping in artmagic games (Nicola Salmoria)
- 02690: [Graphics] jantouki: The upper screen is totally garbled. (Mamesick)
- 02672: [Crash/Freeze] Most Sets using MCS48/51.C (intel 80xx family): Fatal Error when using -cheat trigger (Aaron Giles)
- 02674: [Core] viostormu: viostrmu uses identical main region rom name for differently hashed files (David Haywood)
- 02670: [Core] Many sets using SH2: The SH2 timers aren't firing at the correct speed / time, causing various issues (Aaron Giles)

MAME - 0.128u4
==============
- 01998: [Crash/Freeze] crkdown: Player explodes as soon as game starts.
- 02020: [Compiling] tms9900 core is missing *_get_info functions (Aaron Giles)
- 02639: [Gameplay] Most sets using 68ec020 CPU: Graphics Regression / Game Resets
- 02196: [DIP/Input] scross: Five Player 2 buttons are mapped twice
- 02668: [DIP/Input] vendetta + clones: NVRAM being corrupted (robiza)
- 02656: [Crash/Freeze] elevator: Elevator Action freezes after coin insert with "8" (David Haywood)
- 02660: [Crash/Freeze] All sets in decocass.c: Games freeze when the count reach 15, 14 or 13. (couriersud)
- 02654: [Crash/Freeze] timecris, timecrisa: Unable to start game due to improper initialization (robiza)
- 02667: [Sound] bbmanwj: No sound since 0.123u2. (robiza)
- 02655: [Misc.] Some games using MC6845: A message reading "Mode Control 88 is not supported!!!" is displayed (couriersud)
- 02092: [Graphics] spinlbrk and clones: Priorities issues (robiza)
- 02641: [Graphics] strider and clones: Problem with graphics layer (Nicola Salmoria)
- 02637: [Compiling] Compiling error in 0.128u3

MAME - 0.128u3
==============
- 00520: [Crash/Freeze] mp_twc: When you start the game you see only a black screen.
- 02618: [Sound] samuraia and clones: No SFX sound (Pierpaolo Prazzoli)
- 02633: [Crash/Freeze] Many sets using the MC6845: Crash/hanging in many games.
- 02634: [Crash/Freeze] All Sets in qix.c: Blank screen/Freeze at start or in-game
- 02626: [DIP/Input] crimfght2, crimfghtj: Cannot start a game (Fabio Priuli)
- 02544: [Core] Dip Condition / Port Include limitation (Aaron Giles)
 - 02542: [DIP/Input] ghoulsu: Doesn't remove the original port when replacing it with a conditional port (Aaron Giles)
- 02607: [Crash/Freeze] frogs: Taking a screenshot in Frogs (Gremlin) exits the game with an error. (Aaron Giles)

MAME - 0.128u2
==============
- 02605: [Color/Palette] funnymou, suprmous: Wrong colors in Funny Mouse and clone. (David Haywood)
- 02560: [Graphics] daireika, kakumei2, urashima: Problems with the tx layer vertical scrolling during the attract mode, likely to be a paging issue. (Angelo Salese)
- 00893: [Sound] All games in playch10.c, punchout.c, vsnes.c: It seems that some sound channels are missing.
- 02042: [Color/Palette] jjparad2: Wrong background color (Mamesick)
- 01679: [Crash/Freeze] kuniokunb, kuniokun, renegade: Game freezes after Title Screen. (Mamesick)
- 00224: [Sound] macross2: After stage 1, the sound keeps going out and coming back. (Mamesick)
- 02587: [Gameplay] lohtb2: lohtb2 protection emulation is imperfect (couriersud)
- 02456: [Core] wrong sector size at CD_TRACK_MODE2 conversion routine (R. Belmont)
- 02011: [Sound] superchs: ES5505 clockspeed too low (Phil Bennett)
- 02199: [DIP/Input] banbam, pettanp: The 4th 'Unused' dipswitch is the 'Freeze' switch. (Angelo Salese)

MAME - 0.128u1
==============
- 01722: [Crash/Freeze] sokonuke: Game hangs after you choose stage. (Aaron Giles)
- 00468: [DIP/Input] gogomile, gogomilej: Inserting coins or pressing start has no effect at the continue screen. (Phil Bennett)
- 00436: [Sound] kyukaidk: Some of sound effects are wrong. Umpire's voice is most notable. Also, music is not correct. (Phil Bennett)
- 01702: [Gameplay] cloak and clones: Can´t pick up items (Phil Bennett)
- 02140: [Save/Restore] cubeqst: cube quest crashes mame when saving state (Phil Bennett)
- 02577: [DIP/Input] crush and clones: Broken Dips (Fabio Priuli)
- 00359: [Sound] blocken: Some of the enemy voices are totally wrong (Phil Bennett)

MAME - 0.128
============
- 02432: [Graphics] denjinmk: Bad Sprite rom - half size, causes missing sprite graphics. (Aaron Giles)
- 02554: [Graphics] jackal: Sprite lag confirmed. (Aaron Giles)
- 02539: [Crash/Freeze] phrcraze, phrcrazes: [debug] Access Violation (couriersud)
- 02531: [Sound] mshuttle, mshuttlej, mshuttlej2: Moon shuttle speech wrong (Kold666)

MAME - 0.127u8
==============
- 01820: [Crash/Freeze] mjzoomin: Game stops at PCB test (Angelo Salese)
- 02538: [Misc.] many dkong.c sets, mario, marioj, marioo: [debug] Error: free a non-existant block (Aaron Giles)
- 02522: [Graphics] cubeqst: Cubequest showing its laserdisc footage under black regular graphics in demo. (Aaron Giles)
- 01867: [DIP/Input] plygonet: Duplicated Inputs
- 01716: [DIP/Input] backfire, backfirea: Coin 1+2, Service1 and Service Mode mapped twice. (couriersud)
- 00106: [DIP/Input] le2: Impossible to reload. (R. Belmont)
- 01708: [DIP/Input] stargrds: stargrds duplicate inputs (couriersud)
- 02532: [DIP/Input] lunarba1: Unable to locate input port 'DSW2' (Aaron Giles)
- 02533: [Crash/Freeze] nbapbp: CPU audio: PULSE_LINE used with level-detected IRQ 1 (Aaron Giles)
- 02530: [Crash/Freeze] Various: [debug] Assertion in cpuint.c (couriersud)
- 01821: [Crash/Freeze] lohtb2: Game stops at PCB test (couriersud)
- 02529: [DIP/Input] catch22: Credits do not register in game. (couriersud)
- 02528: [Core] xexex and clones: Game checks halt with "VERSION ERROR"
- 01447: [DIP/Input] propcycl: Analog input roll over problem. (R. Belmont)
- 02211: [Sound] soldivid: missing music (R. Belmont)
- 00978: [Graphics] columns2: There is some garbage on the place where you drop the 2 small squares at the bottom, after the Game Over image drops down. (David Haywood)
- 02521: [Color/Palette] ichir and clones, tantr and clones: Some colors are missing and other graphics errors (David Haywood)
- 02511: [Crash/Freeze] dkong: Donkey Kong crashes after quiting. (Aaron Giles)
- 02512: [Misc.] dkong: Artwork and gameplay area are getting squished/distorted. (Aaron Giles)

MAME - 0.127u7
==============
- 02498: [Graphics] lightbr: Trouble of title screen (couriersud)
- 02535: [Graphics] kaiserkn: Graphic Errors
- 00038: [Graphics] gground: Sprites on the character select screen. (Aaron Giles)
- 02480: [Crash/Freeze] Various: [debug] CPU x: PULSE_LINE used with level-detected IRQ y (Aaron Giles)
- 02482: [Graphics] bubblemj: Demonstration screen trouble (couriersud)
- 02483: [Graphics] gunlock, rayforcej: Title screen trouble (couriersud)
- 02221: [Sound] blzntrnd: Sound is almost completely broken (Aaron Giles)
- 02467: [Crash/Freeze] qsww: Game Crashes (Olivier Galibert)
- 02479: [Misc.] Various: [debug] Memory leak (Aaron Giles)
- 02266: [Multisession] tceptor: Thunder Ceptor crashes out when run as the second game. (Aaron Giles)
- 02439: [Multisession] tx1: TX1 quits out on second launch. (Aaron Giles)
- 02488: [Multisession] All sets with using 2+ monitors: Crash to desktop on second play. (Aaron Giles)
- 02321: [Crash/Freeze] mpu4utst, mpu4tst2, mpu4met0: Screenless systems crash due to problems in some display core functions (Aaron Giles)
- 02476: [Misc.] some neodrvr.c sets: [debug] Memory leak
- 02324: [Gameplay] dokyusei, dokyusp, gakusai, gakusai2: Game doesn't start (Aaron Giles)
- 02292: [Crash/Freeze] dcclubfd, gground, ggroundj, roughrac, sgmastc, sgmastj : Game doesn't start (Olivier Galibert)
- 02489: [Color/Palette] All Sets in namcos22.c: Garbled colours and graphics (Aaron Giles)
- 02470: [Crash/Freeze] Various: Access Violation (Aaron Giles)
- 02475: [Crash/Freeze] kf10thep: Access Violation
- 02502: [Crash/Freeze] fax, hardhat, mtrap, pepper2, teetert, venture and clones: Accessing a certain portion of memory in the debugger causes crash. (Aaron Giles)
- 00998: [Crash/Freeze] dcclubfd: Hangs during playing with an access violation error. (Olivier Galibert)
- 02460: [DIP/Input] qrouka: Coin 1+2 no longer work. (David Haywood)
- 00081: [Crash/Freeze] dcclub: Game crash and freeze. (Olivier Galibert)
- 00989: [Graphics] qgh: If you do a metamorphose, the screen turns black without displaying words/pictures. (David Haywood)
- 02458: [Color/Palette] enforce: Road layer colors are wrong. (couriersud)
- 02469: [Graphics] geebee and clones: Appears to be missing its middle swinging gate (couriersud)
- 02477: [DIP/Input] most merit.c sets: Unable to locate input port 'IN3' (Fabio Priuli)
- 02468: [Compiling] 64 bit build fails (Aaron Giles)

MAME - 0.127u6
==============
- 02442: [Core] -aviwrite produces faulty files (Aaron Giles)
- 02323: [DIP/Input] geebeeb: Unable to coin - Always coin lockout (stephh)
- 01090: [Crash/Freeze] invadpt2, sicv: Watchdog reset. (couriersud)
- 02440: [Crash/Freeze] abcop, gprider1, rachero: abcop just shows a black flickering screen, rachero gives an error and crashes on exit (couriersud)
- 02441: [Crash/Freeze] rdft22kc: rdft22kc just shows a black screen and fails to boot (couriersud)
- 02194: [Misc.] All Sets in othunder.c: Black screen, game does not start (couriersud)
- 02410: [Misc.] -aviwrite: files over 2 gigs sometimes get cut off (Aaron Giles)
- 02024: [Color/Palette] pbobble3, pbobble4, ringrage and clones: Color Regression (Nicola Salmoria)

MAME - 0.127u5
==============
- 02260: [Crash/Freeze] nebulray: Blacks out after initial test screen
- 02381: [DIP/Input] peke1012: Lightpen not mapped in option (Fabio Priuli)
- 02322: [Core] All Drivers using 8080 CPU: 8080 Core problem with score/credit counts and other variables
- 02254: [DIP/Input] All Sets in namcond1.c: Unable to coin/start game properly (Fabio Priuli)
- 02156: [Color/Palette] naughtyb: Wrong RESNET calculation of the green component. (couriersud)
- 02280: [Misc.] any set with multiple CPUs: Disassembler freezes when doing a Run on any CPU other than CPU 0 (Aaron Giles)
- 02257: [Gameplay] ptblank: Problem with Test Mode
- 02256: [Gameplay] machbrkr: Problem with Test Mode
- 02259: [Misc.] tinklpit: Debug messages displayed on exit (Phil Bennett)
- 02258: [Crash/Freeze] srmp6: Game displays black screen, plays two NiLe samples every three seconds over and over again (Fabio Priuli)

MAME - 0.127u4
==============
- 02249: [Crash/Freeze] All Sets in zn.c: Game Hangs (Aaron Giles)
- 01811: [Sound] outfxies, outfxiesj: Repeating background sound effect
- 00045: [DIP/Input] vshoot: P1 Start and P2 Start don't work.
- 02239: [Sound] stunrun: No OKI6295 sound. (Aaron Giles)
- 01121: [Graphics] arkatour: There is a black block in the title screen.
- 02252: [Crash/Freeze] All sets in nbmj8688.c: Games doesn't start.
- 02247: [Sound] All Set in travrusa.c: Missing all sound. (Aaron Giles)
- 02233: [Speed] chboxing, chwrestl, dokidoki: Game Speed/Timing issue
- 02210: [Misc.] fieldday, undoukai: Game doesn't start. Source typo in 0.126u2.
- 02240: [Crash/Freeze] All Sets in namcos12.c: Game Freeze (Aaron Giles)
- 02241: [Sound] kncljoe, kncljoea: Missing AY-3-8910A sound effects. (Aaron Giles)
- 02248: [Sound] All sets in m58.c: No sound in game (Aaron Giles)
- 01897: [Original Reference] birdtry: DIP switch settings from manual.
- 02242: [Gameplay] ikarijp, ikarijpb: Test screen now required to be cycled to enter game. (Nicola Salmoria)

MAME - 0.127u3
==============
- 00824: [Graphics] welltris: On the right bottom part of the screen, the graphic of Alexey Pajitonov is missing. (Phil Bennett)
- 02245: [Cheat System] sailormn, sailormno: Will not play correctly With cheat file
- 02200: [Cheat System] galaga: Locks up (Aaron Giles)
- 02188: [Cheat System] Many sets in neodrvr.c: Freeze on start up with a Work RAM Error. (Aaron Giles)
- 00614: [DIP/Input] sspeedr: The pedal controls don't work at all, in game or in the test.
- 02198: [DIP/Input] stocker: Coinage Dip Switch has incorrect configuration
- 02206: [Sound] cubeqst: Cubequest now missing narrator and music during attract mode. (Aaron Giles)
- 02166: [Cheat System] garou and clones: Work RAM Error (Aaron Giles)
- 02189: [Cheat System] gradius4: C'ant pass Setup (Aaron Giles)
- 02214: [Cheat System] rchase: Player's lorry doesn't move at all. (Aaron Giles)
- 02177: [Cheat System] All lethal.c sets: T 4 EEPROM error(BAD) (Aaron Giles)
- 02207: [Crash/Freeze] marioj, marioo: Access Violation (Aaron Giles)
- 02204: [Crash/Freeze] masao: Memory bank error (Aaron Giles)
- 02202: [Crash/Freeze] Many Sets in segas16a.c: Access Violation (Aaron Giles)
- 02222: [Crash/Freeze] monsterb, monsterb2: Monster Bash crashes on launch. (Aaron Giles)
- 02205: [Graphics] jackal, jackalj, topgunbl, topgunr: Enemy tank colors are wrong (Nicola Salmoria)
- 02201: [Compiling] 64 bit compiling error (Aaron Giles)
- 01689: [Graphics] riskchal, gussun: Missing raster effect (Pierpaolo Prazzoli)

MAME - 0.127u2
==============
- 01000: [Graphics] shadfrcej: On top of the screen, flashing "arrow" appears and sticks there to the end.
- 00596: [DIP/Input] pocketrc: The car turns only to the right and there is no way to calibrate controls. (smf)
- 02075: [DIP/Input] mooncrgx: Cabinet DIP setting is duplicated.
- 02137: [DIP/Input] rockduck: DIP setting for LIVES is incorrect
- 02179: [DIP/Input] lethalenj: lethalej crosshairs backwards
- 02035: [DIP/Input] gwarb: Guerrilla War bootleg doesn't need a rotary joy (robiza)
- 02174: [Sound] dkongjr and clones + mario and clones + pestplce: Music speed regression (Aaron Giles)
 - 02173: [Crash/Freeze] radarscp, radarscp1: Hang or Reset before game start. (Aaron Giles)

MAME - 0.127u1
==============
- 02220: [Gameplay] invaddlx: invaddlx reset with 'tilt' on the screen at boot
- 01681: [Graphics] plegendsj, plegends, pwrinst2j, pwrinst2: Background graphic bug
- 00228: [Graphics] sgladiat: Emulation is missing some enemy sprites that are present on the pcb. (Nicola Salmoria)
- 02147: [Interface] Annoying behaviour of highlighted entries in minimal UI (Aaron Giles)
- 02159: [Crash/Freeze] cubeqst: Cubequest crashes on ATI hardware w/ prescale > 1 (Aaron Giles)
- 00650: [DIP/Input] stv.c games: P1 and P2 Button 4 are duplicated.
- 02143: [Graphics] ozmawars, ozmawars2, solfight, spaceph: Streaks and dashes appear on screen after playing awhile
- 02142: [Sound] centipdb, magworm, millpac: No Sound (couriersud)
- 02150: [DIP/Input] spacegun: Missing crosshairs (Nicola Salmoria)
- 02144: [DIP/Input] ozmawars, ozmawars2, solfight, spaceph: DIP settings for coinage are incorrect
- 02126: [Core] corrupt CHDs are reported as missing (Aaron Giles)
- 02133: [Misc.] drgnwrldv11h: The title of Zhong Guo Long?(Hong Kong,V011H) is Dong Fang Zhi Zhu(Hong Kong, V011H) (Aaron Giles)
- 02139: [Misc.] In audio/system16.c, there is a reference to REGION_SOUND1 (Aaron Giles)
- 02138: [Cheat System] flamegun: Debugger/Cheat System upper case cpu tag of MAIN doesn't work (Aaron Giles)
- 02110: [Side-by-side] All sets in cps3.c: video from a DV cam proves the refresh rate of CPS3 in MAME is wrong (Aaron Giles)
- 02127: [Documentation] xymg: The game name should be Xing Yun Man Guan and "Pin Yin:"should be omitted (Aaron Giles)
- 02136: [Interface] cubeqst: from minimal UI cubeqst requires the optional CHD (Aaron Giles)
- 00869: [Graphics] ikari: The title screen and high score screen do not have a black background, as MAME displays. (Nicola Salmoria)
- 02135: [DIP/Input] rtypej: DIP Switch "Demo Sounds" is wrong
- 00429: [Gameplay] fastlane: the random function of this doesn't work well and always gives a "no bonus"... (andrewga)

MAME - 0.127
============
- 01992: [Crash/Freeze] timecrisa, timecris: SubCPU start wait fails test (robiza)
- 02105: [Graphics] qbert and clones: Misplaced graphics. (Aaron Giles)
- 02119: [Sound] cischeat, bigrun: no sound (Aaron Giles)
- 02121: [DIP/Input] reactor: input controls and startup tone (Aaron Giles)
- 02116: [Graphics] all sets in cps2.c : corrupted graphics (robiza)
- 02114: [Color/Palette] all sets in eolith.c: colors shifted to blue
- 02115: [DIP/Input] berlwall, berlwallt: Player 1 inputs not working

MAME - 0.126u5
==============
- 02095: [Misc.] chqflag, chqflagj, -listxml: [debug] memory leaks (Aaron Giles)
- 02113: [Misc.] xymg: xymg title mispelled (Aaron Giles)
- 01802: [Multisession] cybrcomm, raveracw, raveracj, raveracja, ridgerac, ridgeracb, ridgeracj, acedrvrw, victlapw: No sound in games after reloading via the MAME UI
- 00233: [Graphics] ikari: The current implementation of the shadow in Ikari Warriors and Victory Road is wrong. (Nicola Salmoria)
- 02059: [Crash/Freeze] panicstr: Game hangs after choosing Stage. (R. Belmont)
- 02071: [Crash/Freeze] coolridr: Access Violation (R. Belmont)
- 02027: [Crash/Freeze] lhba: lhba does not work (Luca Elia)
- 02101: [Crash/Freeze] wboy, wboysys2: Access Violation (Nicola Salmoria)
- 00492: [Crash/Freeze] vbowl: In every case, after the 3rd launched ball, the game resets. (Luca Elia)
- 00491: [Crash/Freeze] drgnwrldv30: When you continue by inserting credit and play, the game crashes. (Luca Elia)
- 02021: [Graphics] cottonbm: Sprite layer offset toward upper-left (R. Belmont)
- 02022: [Crash/Freeze] cottonbm: Fatal Error Crash (R. Belmont)

MAME - 0.126u4
==============
- 02044: [Side-by-side] All sets in cps1.c: video from a DV cam proves the refresh rate of CPS1 in MAME is wrong (Nicola Salmoria)
- 02064: [Crash/Freeze] plygonet: the game crashes due to a wrong irq tag
- 00227: [Sound] nibbler: When you die, on the pcb there is a big and long loud explosion until the snake disappear completely. (Derrick Renaud)
- 01958: [Crash/Freeze] skns: Segfaults on load (Pierpaolo Prazzoli)
- 01817: [Crash/Freeze] intrepid2: Game stops at PCB test (Pierpaolo Prazzoli)
- 02090: [Crash/Freeze] thedeep: Game didn't start (black screen). (Pierpaolo Prazzoli)
- 02067: [Crash/Freeze] mustangb, tdragonb: Access Violation (Aaron Giles)
- 02069: [Crash/Freeze] astrofl: Access Violation (Aaron Giles)
- 02068: [Crash/Freeze] All sets in mhavoc.c: Access Violation (Aaron Giles)
- 02070: [Crash/Freeze] atlantol: Access Violation (Aaron Giles)
- 02066: [Graphics] All sets in mhavoc.c: all graphics is missing (Aaron Giles)
- 02033: [Crash/Freeze] soccerss and clones: the romtest report two bad roms (robiza)
- 02049: [Graphics] invaders: Built in red color overlay goes too low and shows on top line of invaders heads in Vista only.
- 02079: [DIP/Input] radr, radru: Dipswitch info (robiza)
- 02056: [DIP/Input] pbobble, qzshowby, spacedx, spacedxj: Unable to enter coins
- 02060: [Graphics] spinlbrk, spinlbrku, spinlbrkj: Priorities wrong in second level (robiza)

MAME - 0.126u3
==============
- 01954: [Gameplay] mspacman: Tunnel Slowdowns Perpetuated When They Shouldn't Be
- 02026: [Crash/Freeze] Many sets in supnova.c: Exit/Freeze/Crash in suprnova.c games. (R. Belmont)
- 02023: [Crash/Freeze] irobot: hang (Aaron Giles)
- 02043: [Crash/Freeze] All games in cps2.c: All Parent Sets for CPS2 Games Abort
- 02046: [DIP/Input] cachat, tubeit: screen upsidedown
- 00456: [Graphics] combatscb: Missing Most Graphics
- 02050: [DIP/Input] skyfox, exerizrb: Issue with credits input
- 02045: [DIP/Input] wofhfh: Player 3 inputs aren't working (stephh)

MAME - 0.126u2
==============
- 01848: [Crash/Freeze] speedrcr: i960 CPU crash
- 01565: [DIP/Input] alleymas: Player 1 - Button 1 and 2 are duplicated.
- 01895: [Crash/Freeze] daytona: Daytona crashes and hangs at beginning of demo.
- 01472: [DIP/Input] flower: Starting a game doesn't always register. (David Haywood)
- 01672: [Sound] leprechn, leprechp, pitatetr, potogold: Games lacks sound (Aaron Giles)
- 01448: [DIP/Input] twotiger: If you have your controller centered, it is in fact tilted slightly to the right. (Aaron Giles)
- 00595: [DIP/Input] playch10.c games: Button 1 and 2 are reversed with respect to all other standard mapping.
- 02007: [Crash/Freeze] avengrgs: SH2 Recompiler Bug: Avenrgs crash (R. Belmont)
- 01892: [Sound] calspeed: Refreshspeed causes horrible screetching in some games [Calspeed used for example]. (Aaron Giles)
- 02029: [DIP/Input] aurail and clones: Coinage Dip Switches ignored
- 01902: [Crash/Freeze] galpani3: crash at start
- 01718: [DIP/Input] bishi: Coin 1 and Service 1 mapped twice.
- 01572: [DIP/Input] hypreact: Kan, Pon, Chi, Reach, Ron are mapped twice.
- 01568: [DIP/Input] gstrik2: Service mode is mapped twice.
- 02019: [Interface] vfkids: Logging for the SH-2 has been left on. (R. Belmont)
- 01113: [Speed] btlkroad: This game runs like slow-motion during gameplay, with 60/60 on fps. (Nicola Salmoria)
- 00479: [DIP/Input] livegal: P1 Start start a P2 game (and some inputs are misread in Test Mode)

MAME - 0.126u1
==============
- 00134: [DIP/Input] sb2003: No input reaction in the continue screen.
- 01883: [Interface] cabal: Wrong dip left highlighted when changing a dip that causes a conditional change above it (Nicola Salmoria)
- 02017: [Documentation] macea: Description of 'macea' missing closing parentheses.
- 00871: [Graphics] pow: At 3/4 of the 1st level, there is a large pillar, which pops up too late. (Nicola Salmoria)
- 02006: [DIP/Input] rtriv: All four buttons for player 1 are mapped twice
- 02009: [Graphics] frogger and clones: background doesn't rotate in cocktail mode (couriersud)
- 01547: [Sound] cabalbl: Cabal (bootleg) soundfx wrong (Nicola Salmoria)
- 00244: [Graphics] aliens: In two player mode, there are some problems with the player sprites. (Nicola Salmoria)
- 01910: [DIP/Input] changela: Gear Shift defaults to Reverse
- 00900: [Color/Palette] kaiserkn, kaiserknj, gblchmp, dankuga: When thrown by Azteca's medium punch throw the palette of the thrown character gets all messed up. (Nicola Salmoria)
- 00895: [Color/Palette] arabianm and clones: During level 6, there is a rain effect, but the water is coloured green. (Nicola Salmoria)
- 01917: [Color/Palette] gunlock, rayforce, rayforcej: The color of Battleships is wrong in the 1st stage. (Nicola Salmoria)
- 01058: [Documentation] exctsccrb: Exciting soccer bootleg should be placed in champbas.c. (Nicola Salmoria)
- 00079: [Graphics] faceoff: When you go for a penalty shot the screen is upside down. (Nicola Salmoria)
- 01887: [DIP/Input] pushman, pushmana, pushmans: Flip screen DIP switch doesn't work. (Nicola Salmoria)
- 01891: [DIP/Input] matchit, shisen, sichuan2, sichuan2a: Flip screen DIP switch doesn't work. (Nicola Salmoria)
- 01574: [DIP/Input] dankuga, gblcmhp, kaiserknj, kaiserkn: Player 1 and Player 2 Button 4 mapped twice. (Nicola Salmoria)
- 01925: [Color/Palette] gunlock, rayforce, rayforcej: The explosive color of the demo is different. (Nicola Salmoria)
- 01973: [Crash/Freeze] champbasj: Game resets itself in the middle of test process (Nicola Salmoria)
- 01987: [Documentation] sfz3ugd: sfz3ugd is marked as BIOS while it's not

MAME - 0.126
============
- 01964: [Crash/Freeze] gtg2j: