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<channel>
<docs>http://mametesters.org/</docs>
<description>MAME Testers - ISSUES</description>
<link>http://mametesters.org/</link>
<title>MAME Testers - ISSUES</title>
<image>
<title>MAME Testers - ISSUES</title>
<url>http://mametesters.org/images/mantis_logo_button.gif</url>
<link>http://mametesters.org/</link>
<description>MAME Testers - ISSUES</description>
</image>
<category>All</category>
<ttl>10</ttl>
<sy:updatePeriod>hourly</sy:updatePeriod>
<sy:updateFrequency>1</sy:updateFrequency>
<sy:updateBase>2013-05-18T20:47:01+00:00</sy:updateBase>
<item>
<title>05196: (Amstrad 80286 bios dumped) FOR IMMEDIATE DELETION</title>
<link>http://mametesters.org/view.php?id=5196</link>
<description>I've found 3 Amstrad MC0074B Motherboards with a 80286 cpu.&lt;br /&gt;
&lt;br /&gt;
There are 4 M27256 EPROMs.</description>
<guid>http://mametesters.org/view.php?id=5196</guid>
<author>skiltz &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5196#bugnotes</comments>
</item>
<item>
<title>05195: Dumped games listed in MAMElst as undumped</title>
<link>http://mametesters.org/view.php?id=5195</link>
<description>&quot;Crazy Monkey&quot; set 5 is listed as dumped and undumped. &lt;br /&gt;
Around line 685, &quot;Geebeeg&quot; is listed as dumped.&lt;br /&gt;
Around line 4008, &quot;Gee Bee Gremlin&quot; is listed as undumped.&lt;br /&gt;
Around line 6460, &quot;Smokey Joe&quot; is listed as missing, but it is just a dipswitch change for &quot;Fire Truck&quot;. &lt;br /&gt;
Around line 3429, &quot;Bust A Move 2&quot; is listed as dumped, and around line 3565, It and &quot;Bust A Move 1&quot; are listed as undumped.&lt;br /&gt;
Around line 4808, &quot;Bloxeed USA&quot; is listed as dumped, and around line 4370, it is listed as undumped.&lt;br /&gt;
&quot;Gee Bee&quot;, &quot;Bloxeed&quot;, and the &quot;Bust A Move&quot; sets are all listed as undumped on platforms they are not on.</description>
<guid>http://mametesters.org/view.php?id=5195</guid>
<author>D Go Go Fan &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5195#bugnotes</comments>
</item>
<item>
<title>05194: (buggyboy, tx1) Screen 1 and 2 freezes</title>
<link>http://mametesters.org/view.php?id=5194</link>
<description>If you switch with tab menu &quot;Video options&quot; from &quot;Triple Side-by-Side&quot; screen to Screen 1 (middle) or 2, the screen freezes.&lt;br /&gt;
Only Screen 0 is working.&lt;br /&gt;
This bug is since MAME 0.144 with the render.c change in r14400:&lt;br /&gt;
&lt;br /&gt;
Revision: 14400&lt;br /&gt;
Author: nathanwo&lt;br /&gt;
Date: Samstag, 5. November 2011 15:11:01&lt;br /&gt;
Message:&lt;br /&gt;
Fixing bug that caused render_manager::is_live() to always return true for screen 0&lt;br /&gt;
&lt;br /&gt;
-		if (target-&gt;view_screens(target-&gt;view()).contains(screen))&lt;br /&gt;
+		if (!target-&gt;hidden() &amp;&amp; target-&gt;view_screens(target-&gt;view()).contains(screen))&lt;br /&gt;
----&lt;br /&gt;
Modified : /trunk/src/emu/render.c</description>
<guid>http://mametesters.org/view.php?id=5194</guid>
<author>M.A.S.H. &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5194#bugnotes</comments>
</item>
<item>
<title>05193: (tg16 [cadash]) Graphics flicker and bounce</title>
<link>http://mametesters.org/view.php?id=5193</link>
<description>During gameplay the screen continually bounces making the game very difficult to play from a visual standpoint.</description>
<guid>http://mametesters.org/view.php?id=5193</guid>
<author>sbeasley2808 &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5193#bugnotes</comments>
</item>
<item>
<title>05192: (tg16 [airzonk]) Graphics freeze when transversing to far up the screen</title>
<link>http://mametesters.org/view.php?id=5192</link>
<description>When controlling Zonk if you allow him to travel too far up the screen all graphics freeze. Background music continues to play though. Game is unplayable unless you stay below the bottom half of the screen.</description>
<guid>http://mametesters.org/view.php?id=5192</guid>
<author>sbeasley2808 &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5192#bugnotes</comments>
</item>
<item>
<title>05191: (megadriv [evander]) EEPROM values not written for saved game</title>
<link>http://mametesters.org/view.php?id=5191</link>
<description>Games that normal save progress to EEPROM do not save any file to nvram. A file called &quot;mdslot_rom_eeprom_i2cmem&quot; is saved but does not seem to contain any data for continuing on with EEPROM games.&lt;br /&gt;
&lt;br /&gt;
This bug also effects saving for Sports Talk Baseball and Wonder Boy in Monster World and possibly others.</description>
<guid>http://mametesters.org/view.php?id=5191</guid>
<author>sbeasley2808 &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5191#bugnotes</comments>
</item>
<item>
<title>05190: (gomoku) Crashed after ROM/RAM test</title>
<link>http://mametesters.org/view.php?id=5190</link>
<description>Gomoku crashed after ROM/RAM test.</description>
<guid>http://mametesters.org/view.php?id=5190</guid>
<author>M.A.S.H. &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5190#bugnotes</comments>
</item>
<item>
<title>05189: (attckufo) No sound</title>
<link>http://mametesters.org/view.php?id=5189</link>
<description>Missing sound in Attack Ufo since MAME 0.147:&lt;br /&gt;
 WIP (Attack Ufo): &lt;br /&gt;
- 0.147: Refactored MOS6560 interface to use devcb. Refactored VIC to a modern device (sound\mos6560.c). Refactored to use an RGB32 bitmap [Curt Coder]. Removed not needed includes [Miodrag Milanovic]. Replaced 'MOS 6560 / 6561 VIC' sound with MOS656X (1022727 Hz).</description>
<guid>http://mametesters.org/view.php?id=5189</guid>
<author>M.A.S.H. &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5189#bugnotes</comments>
</item>
<item>
<title>05188: (cottonbm) Game has a major performance loss</title>
<link>http://mametesters.org/view.php?id=5188</link>
<description>When you start the game it runs maybe at 50% but when you actually play the game it runs full speed. After a level it jumps back to about 50% speed then when the next level starts again it jumps back to full speed.</description>
<guid>http://mametesters.org/view.php?id=5188</guid>
<author>joe35car &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5188#bugnotes</comments>
</item>
<item>
<title>05187: Games with wrong / missing year in MAME list.</title>
<link>http://mametesters.org/view.php?id=5187</link>
<description>Around 386 to 390 ( Turpins to Froggrs) = no info listed.  497 ( Royalqn) = missing (c) 1984 Royal Denshi Japan.  511 Barline = listed 1986?  should be 1988 as listed in MAME.  704 (Jackler) (c) 1982 (Jungler bootleg), text written funny and out of line.  1462 (Ultrainv) = Taito / Konami.  9804 (Touryuu) = 200? should be 2005 as in MAME.  3887 all 3 (Shufshot) sets = missing date of 1997.  4177 (Opaopa) = missing (c) 1987.  4198 (Spcpostn) = remove &quot; on Nasco&quot;.  4322 (Toryumon) = 1995, should be (c) 1994 (Was not released until 1995.).  7769 - 7775 (Tapatune - Embargo) = no info - 1994, 97, 97, 97, 1977.  Around 10,400 (Magictg, Magictga) = 1997, (Bntyhunt) = 2002 (Also missing year in MAME driver.), (GGConnie) = (c) 1996 Eighting (Not Capcom), (3x3puzzl, 3x3puzzla) = 1998, (Ichiban) = 1991? (Also missing year in MAME driver).  10,522 (NYJoker) = no info listed.  (Albatross, and TTChamp) also have no info listed.  Meadows (Warp Speed) = 1979?.  Amcoe years, (Sea World) = 2005, (Money Machine) = 2005.  The rest are not listed in the list or the MAME driver: (Fruit Bonus DX), (Fruit Bonus 3G), (Get Rich), and (Spooky Night 2nd Edition) = 2010?, (Spooky Night) = 2008?.  Newer entry (Kono Tako) = listed as 2003 ??, exact date is 2003 / 11 / 19.</description>
<guid>http://mametesters.org/view.php?id=5187</guid>
<author>D Go Go Fan &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5187#bugnotes</comments>
</item>
<item>
<title>05185: (TESTERS IS TESTED) MAME Testers problem report.</title>
<link>http://mametesters.org/view.php?id=5185</link>
<description>Please report problem or error message here.</description>
<guid>http://mametesters.org/view.php?id=5185</guid>
<author>Fujix &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5185#bugnotes</comments>
</item>
<item>
<title>05183: (supmodel) Service mode has corrupted text</title>
<link>http://mametesters.org/view.php?id=5183</link>
<description>Go to service mode ans see that the graphics are corrupted. Many sets in galpanic.c affected&lt;br /&gt;
Fantasia in expro02.c also affected</description>
<guid>http://mametesters.org/view.php?id=5183</guid>
<author>moa &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5183#bugnotes</comments>
</item>
<item>
<title>05178: (galpanic &amp; clones) In service mode, you cannot play any sound</title>
<link>http://mametesters.org/view.php?id=5178</link>
<description>entering the service mode, you can see at the bottom the sound code. you can change it using direction but no button seem assigned to play the code sound&lt;br /&gt;
Also affect sets in galpanic.c</description>
<guid>http://mametesters.org/view.php?id=5178</guid>
<author>moa &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5178#bugnotes</comments>
</item>
<item>
<title>05177: (All studio2 variants) Studio 2 Memory Map does not support cartridges &gt;1k</title>
<link>http://mametesters.org/view.php?id=5177</link>
<description>Note: self compiled from AUR - Arch Linux&lt;br /&gt;
&lt;br /&gt;
The RCA Studio 2 Memory Map is fluid. ROM cartridges do not fit into a slot on a memory map like they do on most other machines - they connect themselves into block of memory and disconnect whatever hardware is in the system using a bus line. (CDP1831 ROMs self map and do not have external address decoding hardware).&lt;br /&gt;
&lt;br /&gt;
It is a convention that game ROMs are placed at $400-$7FF and it is also required that there be ROM at $400 because the BIOS does a jump to $400 in the internal Chip8 languages. These game ROMs disable the BIOS image that is already present at $400-$7FF.&lt;br /&gt;
&lt;br /&gt;
Games with images that are greater than 1k e.g. do not fit in this space map themselves to other areas of the memory map - this can be anywhere except the first 1k of Memory.&lt;br /&gt;
&lt;br /&gt;
This (incidentally) is why the ST2 format I created is not just simply a binary dump.&lt;br /&gt;
&lt;br /&gt;
This bug has appeared because S2 Homebrews &gt;1k have started to appear. Not all S2 ROM images have been dumped and it is possible that there may be larger images on some cartridges.</description>
<guid>http://mametesters.org/view.php?id=5177</guid>
<author>autismuk &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5177#bugnotes</comments>
</item>
<item>
<title>05173: burnin option not functioning</title>
<link>http://mametesters.org/view.php?id=5173</link>
<description>The -burnin option does not produce a burnin image.</description>
<guid>http://mametesters.org/view.php?id=5173</guid>
<author>sandheaver &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5173#bugnotes</comments>
</item>
<item>
<title>05172: (32x and clones) [debug] Assertion `curlabel-&gt;m_codeptr == __null' failed.</title>
<link>http://mametesters.org/view.php?id=5172</link>
<description>&lt;pre&gt;
clmess64d: src/emu/cpu/drcbeut.c:546: void drc_label_list::set_codeptr(uml::code_label, drccodeptr): Assertion `curlabel-&gt;m_codeptr == __null' failed.
&lt;/pre&gt;</description>
<guid>http://mametesters.org/view.php?id=5172</guid>
<author>Firewave &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5172#bugnotes</comments>
</item>
<item>
<title>05171: (bucky and clones) Wrong bonus life</title>
<link>http://mametesters.org/view.php?id=5171</link>
<description>In the first stage when you get bonus life your vital energy decreasing instead of increasing.</description>
<guid>http://mametesters.org/view.php?id=5171</guid>
<author>Scagazza &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5171#bugnotes</comments>
</item>
<item>
<title>05170: (any coco emulation) Request for correct implementation of coco multicart</title>
<link>http://mametesters.org/view.php?id=5170</link>
<description>A hardware coco multi-pak unit (aka multicart) has 4 slots that replace the single coco slot. There is a switch that selects which slot has active I/O at $FF40-$FF5F and ROM. The value sent to $FF7F overrides the switch.&lt;br /&gt;
&lt;br /&gt;
Currently for all MESS versions, when 'multi' is selected, 5 cartslots show up in the internal ui (scroll lock/tab), they are not numbered, and the extra 4 don't seem active. There is nothing equivalent to the multi-pak switch in the current emulation.</description>
<guid>http://mametesters.org/view.php?id=5170</guid>
<author>Robert Gault &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5170#bugnotes</comments>
</item>
<item>
<title>05169: (Any coco emulation) The user selected slot device is ignored in recent svn sets. starting about svn 21000 latest test 21596</title>
<link>http://mametesters.org/view.php?id=5169</link>
<description>When any .rom image is mounted in CoCo Cartridge Slot, the data in the .ini file or the selection made via scrolllock/tab Slot Devices is ignored. What is used is the value in src/mess/machine/cococart.c as shown below.&lt;br /&gt;
&lt;pre&gt;
//-------------------------------------------------
//  get_default_card_software
//-------------------------------------------------

const char * cococart_slot_device::get_default_card_software(const machine_config &amp;devlist, emu_options &amp;options)
{
	return software_get_default_slot(devlist, options, this, &quot;pak&quot;);
}&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
As a result, if an alternate disk ROM image is mounted, emulation drops back to Extended Basic and all disk commands are invalid. It also means all other alternative settings are ignored; fdc, fdcv11, cp400_fdc, rs232, orc90, banked_16K, and multi.</description>
<guid>http://mametesters.org/view.php?id=5169</guid>
<author>Robert Gault &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5169#bugnotes</comments>
</item>
<item>
<title>05168: (Any coco emulation) The user selected slot device is ignored in recent svn sets. starting about svn 21000 latest test 21596</title>
<link>http://mametesters.org/view.php?id=5168</link>
<description>When any .rom image is mounted in CoCo Cartridge Slot, the data in the .ini file or the selection made via scrolllock/tab Slot Devices is ignored. What is used is the value in src/mess/machine/cococart.c as shown below.&lt;br /&gt;
//-------------------------------------------------&lt;br /&gt;
//  get_default_card_software&lt;br /&gt;
//-------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
const char * cococart_slot_device::get_default_card_software(const machine_config &amp;devlist, emu_options &amp;options)&lt;br /&gt;
{&lt;br /&gt;
	return software_get_default_slot(devlist, options, this, &quot;pak&quot;);&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
As a result, if an alternate disk ROM image is mounted, emulation drops back to Extended Basic and all disk commands are invalid. It also means all other alternative settings are ignored; fdc, fdcv11, cp400_fdc, rs232, orc90, banked_16K, and multi.</description>
<guid>http://mametesters.org/view.php?id=5168</guid>
<author>Robert Gault &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5168#bugnotes</comments>
</item>
<item>
<title>05167: (sbm) Tag must be changed from working to working with problems.</title>
<link>http://mametesters.org/view.php?id=5167</link>
<description>When you load the game the warning appear:&lt;br /&gt;
There are known problems with this game.&lt;br /&gt;
Certain elements of this game cannot be emulated as it requires actual physical interaction or consists of mechanical devices. It is not possible to fully play this game.</description>
<guid>http://mametesters.org/view.php?id=5167</guid>
<author>ryuhabayusa &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5167#bugnotes</comments>
</item>
<item>
<title>05165: (buckyaab and buckyuab) Graphics are missing</title>
<link>http://mametesters.org/view.php?id=5165</link>
<description>As the title say, the graphics are missing on: test page, speech text on the intro screen, copyright on the game start/insert coin, names on select character (can be more?).&lt;br /&gt;
&lt;br /&gt;
Thanks!</description>
<guid>http://mametesters.org/view.php?id=5165</guid>
<author>ryuhabayusa &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5165#bugnotes</comments>
</item>
<item>
<title>05164: (bucky and clones) Sprite issues - game marked working instead of working with problems.</title>
<link>http://mametesters.org/view.php?id=5164</link>
<description>Dissolve effect of the intro title screen is not working correctly (sprites priority problem?).&lt;br /&gt;
The explosions from the intro when the crew fly the nave have vertical lines which don't appear like that in the original.&lt;br /&gt;
Problems with the shadows in some part of the game.&lt;br /&gt;
I think you know about this problems (?) but you put the game in the working category which is not. &lt;br /&gt;
The game must have the flag &quot;THE VIDEO EMULATION IS NOT 100% ACCURATE&quot;.&lt;br /&gt;
Thanks!</description>
<guid>http://mametesters.org/view.php?id=5164</guid>
<author>ryuhabayusa &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5164#bugnotes</comments>
</item>
<item>
<title>05163: cannot load entry from compatible software when interface is specified</title>
<link>http://mametesters.org/view.php?id=5163</link>
<description>Fails:&lt;br /&gt;
&lt;pre&gt;
gameboy -cart hazzard
&lt;/pre&gt;&lt;br /&gt;
&lt;br /&gt;
Works:&lt;br /&gt;
&lt;pre&gt;
gameboy hazzard
&lt;/pre&gt;</description>
<guid>http://mametesters.org/view.php?id=5163</guid>
<author>Firewave &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5163#bugnotes</comments>
</item>
<item>
<title>05162: Toggling HLSL off then on with ctrl-alt-F5 will drop its use of aperture.png</title>
<link>http://mametesters.org/view.php?id=5162</link>
<description>If you launch w/ HLSL off and then want to toggle it on w/ ctrl-alt-F5 you will not see the aperture.png and shadowmask alpha is not respected.  It looks like regular scanlines.  Same if you launch w/ HLSL on, toggle it off, then toggle it back on, you just get scanlines on return, no shadowmask.</description>
<guid>http://mametesters.org/view.php?id=5162</guid>
<author>john_iv &lt;blah@example.com&gt;</author>
<comments>http://mametesters.org/view.php?id=5162#bugnotes</comments>
</item>
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