MAME - Change Log

MAME - 0.126
============
- 01952: [Cheat System] sfex2p: Cheat crash.
- 01968: [Cheat System] -CHEAT trigger causes MAME crash when starting or exiting with some sets.
- 01969: [Cheat System] some problem with cheat system

MAME - 0.125u9
==============
- 01942: [Misc.] All konamim2.c sets: hang
- 01962: [DIP/Input] tailg: "Fatal error: Input ports cannot be read at init time!" with -debug (aaron)
- 01948: [Misc.] All alg.c and cliffhgr.c sets: Access Violation when taking a snapshot (aaron)
- 01940: [Misc.] All cps3.c sets: Access Violation (aaron)
- 01946: [DIP/Input] Various: Fatal error: Input ports cannot be read at init time! (part 2) (aaron)
- 01957: [Core] Access Violation on hardreset with -debug (aaron)
- 01955: [DIP/Input] gauntleg: Unable to locate input port 'IN1' / gauntleg cannot start
- 00654: [DIP/Input] usclssic: Can't start 2P game. Seems like 2P Start key has no effect. (stephh)
- 01945: [Misc.] All asteriod.c sets: Assertions (couriersud)
 - 01939: [Misc.] All sega80v.c sets: Assertions (couriersud)
 - 01947: [DIP/Input] All omegrace.c sets: Assertions (couriersud)
- 01941: [Misc.] pleiads, pleiadbl, pleiadce: Fatal error: activecpu_get_info_int() called with no active cpu! (src/emu/cpuintrf.c:1160) (couriersud)
- 01944: [DIP/Input] hachamf: Unable to locate input port 'DSW' (robiza)
- 01936: [DIP/Input] All namcos21.c sets: Unable to locate input port 'AN7' (robiza)
- 01938: [Gameplay] vaportrx: Game freeze (aaron)
- 01937: [Interface] All Sets: Fatal Exception on In-Game Menu (couriersud)

MAME - 0.125u8
==============
- 01677: [Misc.] midnrun, windheat: Access violation (aaron)
- 01935: [Core] All output commands (-listxml, -cc, -listfull, ETC) crash with error (couriersud)

MAME - 0.125u7
==============
- 01931: [Gameplay] sqix: [possible] sprites slowdown (couriersud)
- 01631: [Core] sqixbl, perestro, perestrf: game resets after starting game (couriersud)
- 01874: [Core] windheat: Game freeze (aaron)
- 01905: [Misc.] Many Sets: Fatal Error crash - Fatal error: Input ports cannot be read at init time! (src/emu/inptport.c:1278) (aaron)
- 01928: [DIP/Input] chplft, chplftb, chplftbl: Choplifter player 2 video is upside down (couriersud)
- 01712: [DIP/Input] exerizrb, skyfox: Coin 1 mapped twice. (couriersud)
- 01886: [Graphics] gradius4: 3D gfx problem. (aaron)
- 01927: [Misc.] Effects overlay showing in snapshots (aaron)
- 01901: [Graphics] kinst13, kinst14, kinstp: Attract mode graphics regression (aaron)
- 01916: [Misc.] srmvs: Assertion (aaron)
- 01900: [DIP/Input] All sets in kinst.c: Mass coin input disables dipswitch access, and thus further coin input during a fight. (aaron)
- 01709: [DIP/Input] startrek, tacscan, zektor: Duplicate P1 + P2 Starts Mapped (couriersud)
- 01715: [DIP/Input] ballbomb: Player 1 Left+Right and Button 1 mapped twice. (couriersud)
- 01714: [DIP/Input] ssfindo: Player 2 Start mapped twice. (couriersud)
- 01818: [DIP/Input] All sets in rastan.c: 2nd (unused) Service Mode DIP assigned. (stephh)
- 01912: [DIP/Input] Various: Unable to construct input ports! (part 2) (aaron)
- 01889: [DIP/Input] realbrk, realbrkk, realbrkj: Flip screen DIP switch doesn't work. (couriersud)
- 01869: [DIP/Input] alienar, alienaru, splat: Duplicated Inputs (couriersud)
- 01575: [DIP/Input] joust, joustr, joustwr: Player 1 and Player 2 Start buttons are mapped twice. (couriersud)
- 01866: [DIP/Input] gstream: Duplicated Inputs (couriersud)
- 01903: [Graphics] mooncrst and most clones: 3rd+4th Wave have enemies that are corrupted. (couriersud)
- 01908: [Misc.] Various: Access Violation when saving a snapshot (aaron)
- 01911: [DIP/Input] nomnlndg: Unable to locate input port 'DSW'
- 01906: [Misc.] All sets in atartig1.c: Fatal Exception crash (aaron)
- 01904: [DIP/Input] teetert: Player movement has slowed from previous MAME (aaron)

MAME - 0.125u6
==============
- 00181: [Sound] ddragon3: OKI volume is too low in MAME.
- 00417: [Sound] ddragon3: the title voice should start when the background tune hits its highest note.
- 01441: [Sound] ctribe, ddragon3: The OKI6295 playback frequency is too high.
- 01888: [DIP/Input] raidena, raidenk, raident: Flip screen DIP switch doesn't work. (couriersud)

MAME - 0.125u5
==============
- 01863: [Multisession] mwalk and clones: Crash on multisession.
- 00971: [Color/Palette] spdcoin: In a reverse of the artwork bug, the blue background has been replaced with a black one. (couriersud)
- 00251: [Sound] spdcoin: Sound isn't perfect. There are many static pops to be heard, and volume is very low. (couriersud)
- 01884: [Core] mtetrisc, vivdolls, starsldr (maybe all): (MAC OS) crashes with "Illegal instruction" message (aaron)
- 01827: [Interface] All sets in galaga.c: DIP switch information is not being readded properly when .CFG is read. (couriersud)
- 01865: [Graphics] nbapbp: The graphic is completely wrong (aaron)
- 01864: [Interface] -listxml still crashes (aaron)
- 01885: [Misc.] astdelux, astdelu1, astdelu2: Fatal Error: Unable to locate input port 'DSW'
- 01190: [Color/Palette] punchout, spnchout: The colors of the title logo and letters on the top and bottom should be different than each other. (nicolasa)
- 01693: [Sound] jackal, jackalj, topgunbl, topgunr: After you get in the jeep the music stops. (nicolasa)
- 01880: [Color/Palette] All sets in mrdo.c: Color Regression (nicolasa)
- 01870: [Graphics] skylance, skylancr: cocktail mode, player 2's shots are offset from player's position (nicolasa)
- 01871: [Documentation] officeye: Misspelled title

MAME - 0.125u4
==============
- 01837: [DIP/Input] dynashot: Input Port Errors (aaron)
- 01729: [Graphics] shadfrce, shadfrcj: Strange flashing/dissepearing of characters
- 01829: [Core] bermudat, gwar, ikari, victroad + clones: MAME freezes at "initializing" screen (aaron)
- 01845: [Cheat System] all games: cheats are broken
- 01846: [Cheat System] -CHEAT trigger causes MAME crash with PSX-type CPU drivers
- 01843: [DIP/Input] Many Sets: Input Port Errors (aaron)
- 01855: [Misc.] thayers, thayers: Fatal Error crash (aaron)
- 01859: [Misc.] looping, loopinga, skybump: Fatal Error crash (aaron)
- 01860: [Cheat System] revx: -CHEAT trigger causes MAME crash
- 00779: [Graphics] gunnail: After you kill a boss, always a number of vertical lines will appear. (nicolasa)
- 00778: [Graphics] gunnail: The background in stage 5 is wrong. (nicolasa)
- 00788: [DIP/Input] Problem about Joy Axis Input for Pedal. (couriersud)
- 01853: [Gameplay] shadfrce, shadfrcj: Game doesn't start (Haze)
- 01847: [DIP/Input] Various: Unable to construct input ports! (nicolasa)
- 01840: [Interface] MAME 0.125u3 error in xml output
- 01699: [Sound] asteroid, asteroi1, asteroib, asterock, meteor, meteorts: Abnormal discrete sounds (couriersud)
- 01844: [Core] compiling 125u3 with VS2008 64bit fails (aaron)
- 00277: [Cheat System] groundfx.c, gunbustr.c, superchs.c, taito_f3.c, undrfire.c, psikyosh.c: Cheat search causes fatal error.
- 01728: [Core] shadfrce, shadfrcj: Game hangs after you enter forest level.

MAME - 0.125u3
==============
- 01777: [Graphics] gunmast, pururun: Background elements flash before changes.
- 01553: [Graphics] pururun: Assorted graphic issues
- 01476: [Graphics] mystwarr. mystwaru: Flickering graphics in Mystic Warriors
- 01812: [Multisession] blitz: Seattle games error out on second launch in MameUI or from Mame's built in [tab] launcher. (john_iv)
- 01481: [Graphics] wwfwfest, wwfwfsta, wwfwfstb, wwfwfstj: Flickering graphics in-game
- 00484: [Misc.] gijoe: Crashes when you enter the elevator after killing the second boss. (Haze)
- 01039: [Interface] trog: Memory area limit of the cheat engine.
- 01690: [Graphics] goldstar, goldstbl: Damaged and partially missing graphic.
- 01153: [Speed] clshroad: The game is slow, the frame rate suffers, and even the calorie bar flickers. (nicolasa)
- 00267: [Graphics] clshroad: Occasionally a cycler who's graphics are garbled will come along, (nicolasa)
- 01692: [Graphics] athena: Corrupt sprites in game. (robiza)
- 01834: [Graphics] fitegolf, countryc: Graphics corruption (robiza)
- 01780: [Graphics] pingpong: Level select arrow's not displayed (nicolasa)
- 01822: [Interface] OSD causes crash when try to show the Screen Refresh Rate menu. (aaron)
- 01830: [DIP/Input] All sets in m58.c: Conditional coinage dip not visible/working for coin mode 1 (aaron)
- 01836: [DIP/Input] qcrayon2: Conditional input not visible/working for dip game control joystick (aaron)
- 01833: [Graphics] spikes91: missing text layer (Haze)
- 01832: [DIP/Input] finalgdr: Cannot insert coins (all coin slots are disabled) (Haze)
- 00240: [Gameplay] galaga88: Most of the time the shooting accuracy shown on the screen when the game is over is not computed correctly. (nicolasa)
- 01741: [Graphics] ldrun4: Sprites are misplaced two pixels to the right. (nicolasa)
- 01816: [DIP/Input] onetwo, onetwoe: credit problem and maybe sound problem (Haze)
- 00245: [DIP/Input] tomahawk: There are no separate keys for player 2 in cocktail mode. (nicolasa)
- 01735: [Graphics] sf2m4, sf2m5, sf2m6, sf2m7, sf2yyc, sf2koryu: games with bootleg kludge doesn't work (nicolasa)
- 00070: [Misc.] nettoqc: In-game message. (couriersud)
- 01756: [Sound] 800fath, knockout, marine, triplep: No sound in game. (couriersud)
- 01825: [Interface] Toggling Tab menu works as F2 key in games with their service mode DIPs on the top of the menu. (aaron)
- 00407: [Misc.] qtono2: At the game over scene, MAME reports "layer c000 contact MAMEDEV". (nicolasa)
- 00237: [Sound] jumping: I have a Jumping bootleg and the music has the same tempo of the original rainbow islands. (nicolasa)
- 01824: [DIP/Input] wrally: Various problem
- 00208: [Sound] monymony: I am measuring clocks on my Money Money pcb but I have a problem with the tms5200 clock. (nicolasa)
- 01776: [Misc.] pzloop2, pzloop2j: In-game message "write to CPS-A register 24 contact MAMEDEV" at startup. (nicolasa)
- 01755: [Misc.] mmatrix, mmatrixj: CPS-B read port 10 (nicolasa)
- 01823: [Graphics] digdug, xevious, galaga + all clones: cocktail mode, player 2 has all sprites offset by an inch or two (couriersud)
- 01826: [Graphics] All sets in mappy.c: All cocktail modes are displayed incorrectly for 2nd player (couriersud)
- 01819: [Misc.] "Coinlock disabled coin x" message displayed upon startup (couriersud)
 - 01828: [DIP/Input] Most sets in taito_f3.c driver: Coin slots locks information does not disappear (couriersud)
- 01719: [DIP/Input] bking, bking2, bking3: Player 1 and 2 Start mapped twice. (couriersud)

MAME - 0.125u2
==============
- 01804: [Core] carnevil, sfrush: Seattle games crash on startup (aaron)
- 01794: [DIP/Input] tm5k: Coin inputs incorrectly mapped
- 01815: [Save/Restore] All Sets: Saved machine states do not properly adjust to changes in -samplerate (aaron)
- 01671: [Interface] every set with PORT_MODIFY used for DIPs (e.g. arknoidj): the modified dipswitches are always listed at the bottom of the list (aaron)
- 01814: [Sound] YM2608 games (tail2nos, sformula, wc90, mechatt): Only basic music, no more samples (couriersud)
- 01497: [Graphics] numanath, numanatj: Graphics corruption on title screen.
- 01805: [Core] sfrush: sfrush crashes on startup. (aaron)

MAME - 0.125u1
==============
- 01791: [DIP/Input] asterock: Unable to credit up or play the game.
- 01783: [Graphics] emeralda, emeraldj, emerldja: Title ROZ layer state affects in-game background.
- 01795: [Misc.] tm, tm3k, tm4k, tm5k, tm7k: Day on clock doesn't work
- 01717: [DIP/Input] arcadecl, sparkz: Service Key mapped twice. (stephh)
- 01713: [DIP/Input] spaceg: All joystick/buttons mapped twice. Button 1 is mapped 3 times! (stephh)
- 01790: [DIP/Input] zerowng2: Last "Unused" dipswitch is for territory. (Roberto Fresca)
- 01738: [Misc.] neruton: Typo in title (Roberto Fresca)
- 01787: [DIP/Input] columnsu: 1st unknown dip switch indentified (Roberto Fresca)

MAME - 0.125
============
- 01743: [Sound] anteater: Music is really loud and clips (aaron)
- 01770: [Misc.] hanayara, mjangels, mjcomv1, mjreach, quiztvqq, tenkai, tenkaibb, tenkaicb, yarunara: msm6242 device assert
- 01778: [Sound] all sets in m62.c driver: low ay8910 volume (aaron)
- 01771: [Misc.] arescue, f1en: space_map_range errors (aaron)
- 01772: [Misc.] daireika: space_map_range assertion (aaron)
- 01773: [Misc.] steelta1, steeltag, steeltal, steeltap: space_map_range error (aaron)
- 01774: [Misc.] racedcb4, racedcg4, racedrc1, racedrc2, racedrc4, racedrcb, racedrcg, racedrvc: space_map_range error (aaron)
- 01775: [Misc.] newtangl, troangel: Crash with Access Violation (robiza)
- 01769: [Sound] All games using YM2610: SSG volume more than 1.0 causes no audio output. (couriersud)

MAME - 0.124u5
==============
- 01559: [Sound] All sets in meritm.c: Sounds are played 2x normal pitch
- 01752: [Core] Warnings making standard .124u4 in GCC 4.3.0 (mingw) (aaron)
- 00149: [Misc.] No error report for invalid BIOS setting. (aaron)
- 01628: [Sound] bgaregga, bgareghk, bgaregnv, bgaregcn, bgaregt2: Sound broken (robiza)
- 01757: [Graphics] fieldday, undoukai: Graphics Corruption. (robiza)
- 00249: [Graphics] vangrd2: [possible] In cocktail mode, or when the flip screen dip is set, the score display is not flipped. (robiza)
- 00506: [Graphics] marvins: Screen flipping isn't correctly supported (robiza)
- 01744: [Graphics] gradius3, grdius3a, grdius3e: missing title text in intro (robiza)
- 01747: [Graphics] dietgo, dietgoe, dietgou, dietgoj: A ToDo note no more needed into the driver. (robiza)
- 01430: [Graphics] riskchal: Sprite-tile priority problem (robiza)
- 01750: [Graphics] troangel, newtangl: Corrupt sprite graphics in game (robiza)

MAME - 0.124u4
==============
- 01696: [Sound] alpine, alpinea: low ski soundfx
- 00426: [Core] tenkaibb, mjreach: don't bootup correctly.
- 01711: [Cheat System] connect4, mpu4met0, mpu4tst2, mpu4utst, bctvidbs: Using -CHEAT trigger causes a crash
- 01588: [Core] timecrsa, timecris: MAME simply quits after pressing F3 in both sets, game cannot be runned
- 01733: [Core] diehard: Game fails to start (aaron)
- 01710: [DIP/Input] spacetrk, sptrekct: Cannot insert coins in both sets (aaron)
- 01721: [DIP/Input] sspaceat, sspacat2, sspacat3, sspacatc : Problems with inserting coins. (aaron)
- 01740: [DIP/Input] carnival, headon, heiankyo, pulsar, samurai, tranqgun : Is not possible to insert any coin. (aaron)
- 01724: [Core] garou, garouo: Can't start the game (aaron)
- 01732: [Core] kof99, kof99a, kof99e: Game doesn't start (aaron)
- 01742: [Interface] punchout, armwrest + many vsnes.c and playch10.c games: Refreshspeed causes fatal exception in punchout (aaron)
- 01670: [Graphics] kungfum, kungfud, spartanx, kungfub, kungfub2: Main character sprite not hidden at end of level. (nicolasa)
- 01686: [Graphics] ldrun3, ldrun3jp: visible area problem (nicolasa)
- 00248: [Graphics] repulse: Once the player has been shot, a misplaced tile appears on the screen. (robiza)
 - 01145: [Graphics] sonofphx, 99lstwar, 99lstwrk, repulse: When you die in the first level, there's a red graphics glitch at the lower left. (robiza)
- 00498: [Graphics] sonofphx, 99lstwar, 99lstwra, 99lstwrk, repulse: When the end-level mothership appears in the stage 4, it shows through the trees and scrolls showing through. (robiza)

MAME - 0.124u3
==============
- 01691: [Misc.] Various Sets: when exiting a game, seems to be any game I get an eip error (aaron)
- 01697: [Graphics] sfa3, sfa3b, sfa3u, sfa3ur1: About the blue background in startup screen. (nicolasa)
- 00206: [Graphics] ninjakd2: PCB info for Nicolas state. (nicolasa)
- 01695: [DIP/Input] ptblank, gunbulet: Crosshair doesn't move (smf)
- 01694: [Graphics] punisher, punishrj, punishru: missing graphic (nicolasa)

MAME - 0.124u2
==============
- 01091: [Misc.] 11beat: Unknown opcode error when service mode is enabled.
- 01655: [Sound] All sets in neodrvr.c: NeoGeo sound mainly emitted from the left channel
- 00773: [Speed] namcos2.c games: Slow down when certain lighting effects are triggered.
- 01621: [Misc.] Poor performance when -mt is used in conjunction with -waitvsync, -triplebuffer, or -syncrefresh
- 01662: [Misc.] all sets in ksys573.c: Game doesn't start with an hardware error.
- 01571: [DIP/Input] stadhero: Player 1 and Player2 Start are mapped twice. (stephh)
- 01673: [Graphics] sfjp: Game backgrounds replaced with other images
- 01567: [DIP/Input] megazona, megazonb, megazonc, megazone, megaznik: P2 button 1 key mapped twice and P2 button 2 missing (stephh)
- 01668: [DIP/Input] condor, griffon, vautour2: Games' controls are broken
- 00458: [Misc.] NEC CPU debug bug (robiza)
- 00029: [Sound] contcirc: Audio emits from one speaker on start up. (nicolasa)
- 01609: [DIP/Input] Various - tested srmp4 (ssv.c), ttmahjng (route16.c), vsmahjng (vsnes.c), tokkae (konamigx.c), sf2 (cps1.c): INP playback loses sync quickly (aaron)
- 01680: [Graphics] area88, unsquad: [possible] DOT TEST in service mode shows garbage chars (nicolasa)
- 00761: [Speed] finalapr: Heavy performance hit. (couriersud)
- 00352: [DIP/Input] spaceskr: The cabinet DIP setting is inverted, when you set it upright mode, control is separated for P1 and P2, the scre (nicolasa)
- 01659: [Core] stereo balancing is wrong (aaron)
- 01622: [Core] -refreshspeed has no effect (aaron)
- 01663: [DIP/Input] Hat switches not working (couriersud)
- 00250: [Graphics] 3wonders: Various graphic glitches. (nicolasa)
- 00405: [Graphics] cawing: Text in the attract mode is garbled. (nicolasa)
- 01021: [Side-by-side] dorunru2: Side-by-side test. (nicolasa)
- 00404: [Graphics] 3wonders: a glitch when u insert your record name when game is over. (nicolasa)
- 01552: [Graphics] 3wonders, 3wonderu: Another little graphic glitch on attract mode (nicolasa)

MAME - 0.124u1
==============
- 00008: [Sound] wtennis: Some SFXs are glitchy since 0.102.
- 01598: [Graphics] 4in1, gmgalax, pacmanbl: Sprites are cut off on the top row (aaron)
- 01661: [Graphics] rougien: sprite disappear (robiza)
- 01652: [Gameplay] rougien: No collisions. (robiza)
- 01115: [Graphics] batman2: A little bit of red and yellow garbled graphics appear in the lower left corner of the screen. (aaron)
- 01650: [Gameplay] ridgerac: Unstable Freezes that ends with Crash and needs totally reboot under XP (aaron)
- 01023: [Side-by-side] mooncrst: Side-by-side test. (aaron)
- 01605: [Graphics] gteikokb, gteikob2: Wrong screen offset (aaron)
- 01599: [Graphics] omega: Screen is vertically offset. (aaron)
- 01602: [Misc.] luctoday: Messed up graphics. (Screen Offset) (aaron)
- 01600: [Graphics] pacmanbl, batman2: The background is shifted to the right and cut off on the right side. (aaron)
- 01473: [Graphics] orbitron: Orbitron graphics not correctly displayed (aaron)
- 01454: [Graphics] mshuttle, mshuttlj, mshutlj2: The display of the screen is shifted. (aaron)
- 00300: [Graphics] zigzag, zigzag2: in cocktail mode player 2 screen is shift over to the right. (aaron)
- 01563: [DIP/Input] gmgalax: Duplicated Inputs (aaron)
- 01519: [Color/Palette] msh: After beating the game, the screen turns different colors for the endings and everything (nicolasa)
- 01542: [Color/Palette] 3wonders, 3wonderu, wonder3: Wrong colour of background in game selection and start screens (nicolasa)
- 00403: [Graphics] 3wonders: Points are displayed between lives of first player and the word INSERT COIN: (nicolasa)
- 00410: [Color/Palette] xmcota: After a couple passes through the demo mode, the background on the qsound screen will go to a shade of green. (nicolasa)
- 01468: [Graphics] ldrun2: Priority problem at titlescreen (nicolasa)
- 01469: [Graphics] ldrun2: Compared to the PCB does MAME show less graphic at the bottom of the screen. (nicolasa)
- 01613: [Graphics] swcourt, swcourtj: Strange sprites cutting on the edge of screen (Reip)
- 01629: [Color/Palette] raiga, stratof: broken colors on sprites (aaron)
- 01630: [Color/Palette] fstarfrc, ginkun, riot: broken colors on sprites (aaron)
- 01627: [Misc.] spbactn, spbactnj: Crashes with Access Violation (aaron)
- 01623: [DIP/Input] ssprint and clones: Coins don't seem to match machine order.

MAME - 0.124a
=============
- 01610: [Sound] Most games in psikyosh.c: Music corrupted or does not play. (aaron)
- 01614: [Sound] Various Drivers containing YM2203: Most drivers using YM2203 Sound are missing sound/music. (aaron)
- 01611: [Sound] mazinger: mazinger music broken (aaron)
- 01612: [Sound] rthunder, rthundro: Missing PCM sound effects (aaron)
- 01606: [Sound] YM2610 FM sound regression: YM2610 is broken (Little or no sound in Neogeo games) (aaron)
- 01615: [Sound] Various Drivers containing AY-3-891x : AY-3-891x Series - Audio partially/fully missing (aaron)

MAME - 0.124
============
- 01578: [Misc.] windheat: MAME hang up after stering initialize
- 01570: [DIP/Input] lghost, lghostu: Player 2 Directions mapped as digital and lightgun. (stephh)
- 01560: [DIP/Input] turpin: Cannot coin up in either slot.
- 00059: [Graphics] commsega, locomotn, tactcian: They exhibit a problem with screen area. (nicolasa)
- 01558: [Color/Palette] diehard + All games in stv.c: Graphics regression
- 01586: [Multisession] bluehawk: Graphics corruption (Reip)
- 01433: [Graphics] marvins: If you play player 2, the maze remains unchanged. (Reip)
- 01601: [Misc.] orbit: Game doesn't start. Watchdog/reset problem? (aaron)
- 01584: [Misc.] exerion, exerionb, exeriont: Assertion (aaron)
- 01525: [Misc.] wilytowr, atomboy: watchdog resets
- 01524: [Misc.] btoads: Assertion (zsoltvasvari)
- 01557: [Misc.] dealem: Assertion (zsoltvasvari)
- 00406: [Graphics] qadj: When playing as the ninja, there is one broekn frame in his animation loop when walking. (nicolasa)

MAME - 0.123u6
==============
- 01520: [DIP/Input] wilytowr, atomboy: dipswitch info
- 01236: [DIP/Input] psurge: Power Surge isn't coining up. (zsoltvasvari)
- 01521: [Gameplay] ar_sdwr: Game hangs on title screen
- 01477: [Gameplay] metamrph, metamrpj, metamrpu: Game doesn't start (zsoltvasvari)
- 01452: [Misc.] boobhack: Crashes (zsoltvasvari)
- 01474: [Sound] ninjakd2, ninjak2a, ninjak2b, rdaction: Ninja-Kid II sound problem (nicolasa)
- 01461: [Misc.] mazinger: reset caused by the watchedog message
- 01440: [Speed] mazingar, agallet: Terrible slow down in some scenes.
- 01087: [Misc.] spbactn, spbactnj: Crash in debug build. Corrupted graphics in normal build. (zsoltvasvari)
- 00223: [Graphics] splndrbt: On the first level when you pass the asteroid belt the star road should be light blue instead of black like mam (nicolasa)
- 00220: [Graphics] splndrbt: Concerning the gfx, on the pcb the background is not linear as shown in mame. (nicolasa)
- 00217: [Graphics] splndrbt: On boot the pcb displays a clean light blu screen while in mame there is a black road. (nicolasa)
- 01537: [Misc.] mpu4utst, mpu4tst2, mpu4met0, connect4: Hang with endless loop
- 01531: [Misc.] polygon-based drivers: winwork.c memory leak
- 00150: [Misc.] alpinr2b, alpinesa : Assertion with -debug (R. Belmont)
- 01462: [Save/Restore] atarimo_render-based drivers: Crash when loading an autosave save state (aaron)
- 01538: [Core] -verifysamples: Inconsistent handling of missing sample sets
- 01491: [Interface] switchres causes Exception at EIP=009413BF: ACCESS VIOLATION
- 01529: [Misc.] AICA memory leak
- 01511: [Save/Restore] batman: Fails to load autosave state
- 01536: [Misc.] uballoon: Access Violation with -debug
- 01535: [Misc.] usclssic: Access Violation with -debug
- 01465: [Misc.] topgunnr: Crashes
- 01534: [Misc.] ajax, ajaxj, typhoon: Access Violation with -debug
- 01019: [Sound] Various Drivers: List of drivers with sound clipping
- 01499: [Multisession] Various Drivers: Launching games from in-game [TAB] menu 2-3 times in a row throws access violation.
- 01453: [Misc.] troangel, newtangl: Crashes
- 01463: [Misc.] connect4, mpu4met0, mpu4tst2, mpu4utst, bctvidbs: Assertion
 - 01475: [Misc.] Screenless systems are broken because of a vblank callback
- 01486: [Gameplay] meritm.c: access violation for all games
- 01530: [Misc.] Various Drivers: bitmap memory leaks (zsoltvasvari)
- 01508: [Misc.] most vector-based drivers: Assertions
- 01527: [Misc.] all meritm.c drivers: Assertion
- 01528: [Misc.] pzlestar, sexyboom: Assertion
- 01522: [Misc.] all ddragon.c drivers: Assertion
- 01523: [Misc.] nkdodge, nkdodgeb, spdodgeb: Assertion
- 01526: [Misc.] futflash, laserbas, laserbsa: Assertion
- 01507: [Misc.] all naomi.c drivers: Assertion
- 01503: [Misc.] sidearjp, sidearmr, sidearms: Assertion
- 01509: [Misc.] backfire, backfira: Assertion
- 01501: [Misc.] all m107.c drivers: assertion
- 01504: [Misc.] all leland.c drivers: Assertion
- 01506: [Misc.] all ataxx.c drivers: Assertion
- 01500: [Misc.] all astrocde.c drivers: assertion
- 01514: [Misc.] all cyberbal.c drivers: Assertion
- 01515: [Misc.] all atarig42.c drivers: Assertion
- 01516: [Misc.] all atarigx2.c drivers: Assertion
- 01517: [Misc.] all atarigt.c drivers: Assertion
- 01505: [Misc.] all vicdual.c drivers: Assertion
- 01512: [Misc.] beathead: Assertion
- 01496: [Misc.] all segae.c drivers: Crashing with Access Violation
- 01498: [Gameplay] otwalls: Hangs before the game starts.

MAME - 0.123u5
==============
- 01480: [Graphics] gyruss, gyrussce, venus: graphic garbage for one frame (robiza)
- 01216: [Sound] kncljoe: No music.
- 00314: [Misc.] terabrst: Crashes if both screens are displayed. (couriersud)
- 01446: [Misc.] dblaxle, groundfx, gunbustr: Crash or corrupt graphics in TC0480SCP based games.
- 00195: [Graphics] gseeker: Graphic glitches without nvram. (couriersud)
- 01471: [DIP/Input] capbowl: Capcom Bowling sets analogue inputs [mouse/trackball] not functioning well.
- 01478: [DIP/Input] bullet: DIP switch info
- 00593: [DIP/Input] patimono: DIP switch info.
- 01482: [Gameplay] exprraid, exprrada, wexpress, wexpresb, wexpresc: Game doesn't start
- 00898: [Graphics] gseeker: Graphic problem without .nv file. (couriersud)
- 01467: [Gameplay] galaga, galagao, galagamk, gallag: Watchdog Reset causing game to hang. (zsoltvasvari)
- 01436: [Misc.] esb: Insert a coin, start a game and it will reset by itself after few seconds. (aaron)
- 01429: [Misc.] ddragon3, ddrago3j: They locks up immediately on Technos logo.

MAME - 0.123u4
==============
- 00375: [Sound] arkanoid, arkatour: Music & Sounds in the sound test of the Service Mode plays at twice the speed/tempo of in the game.
- 00296: [Color/Palette] montecar: The background color should be black.
- 00817: [DIP/Input] pinboa, pinbos: DIP switch for Lives.

MAME - 0.123u3
==============
- 01490: [Gameplay] pitnrun, pitnruna: Game declares 'bad hw' on startup.
- 00757: [Misc.] mpu4met0, mpu4tst2, mpu4utst: Unit test / meter clear etc. crash out on launch.
- 01435: [Interface] Wrong resolution info for multi screen games.
- 01434: [Misc.] connect4: Crash.

MAME - 0.123u2
==============
- 00018: [DIP/Input] lethalj: The crosshairs don't line up properly with your shots.
- 01233: [DIP/Input] progear: Button 3 is a rapid fire button.

MAME - 0.123u1
==============
- 01470: [Interface] -record and -playback functions are not working in MAME 0.123 (and MAMEUI 0.123)
- 01562: [Core] mf_achas, mf_bdash: Astro Chase and Boulder Dash crash
- 01479: [Gameplay] martmast: Chain combo system broken
- 01234: [Interface] When attempting to play back recording, getting a fatal error.
- 01235: [Graphics] pooyan: The triple digit points awarded from hitting enemies now have garbage behind them - possibly other digits?
- 00820: [DIP/Input] plegends, plegendj, pwrinst2, pwrins2j: Missing P1 button 4.
- 00766: [Misc.] ftimpact, ftimpcta, gdarius, gdariusb, gdarius2, mgcldate, raystorj, raystorm, sncwgltd, sfchamp, sfchampj: When started, automagically jump into Test Menu.
- 00009: [DIP/Input] goldbug: Duplicated coin 2 input and cocktail mode support.
- 00533: [DIP/Input] mjifb: Unknown DIP switches info.
- 00532: [DIP/Input] mjdialq2: DIP swtich info.
- 00482: [DIP/Input] mcnpshnt: DIP switch info.
- 00474: [DIP/Input] jantouki: Fixes for DIP switches.

MAME - 0.123
============
- 00067: [Misc.] sfiii: Two hard resets to crash.
- 00197: [Sound] All games in m62.c: There is no audio from any game in that driver.
- 00198: [Sound] 10yard: There is no audio from any game in that driver.
- 00812: [Interface] Chunk length in debugger
- 00770: [Misc.] landmakr, elvactr, dariusg (games with watchdog?): Some games in taito_f3.c driver don't work without .nv file.
- 00769: [Multisession] qix, zookeep, elecyoyo, kram, complexx, slither, sdungeron: Multisession problem.

MAME - 0.122u8
==============
- 00182: [Color/Palette] m62.c games: It seems the fix for spelunker 2 screws up all the other M62 games?
- 00731: [DIP/Input] cmv801: DIP switch info.
- 00756: [Misc.] gfire2: Resets during gameplay and often on the character select screen.
- 00145: [Graphics] strahl: All sprites are missing completely in 122u6, making the game unplayable.
- 00190: [DIP/Input] zerohour: The bonus life dip is not working.
- 00656: [DIP/Input] wboy3: In this clone, you get 2 lives less than indicated in the dipsw menu.
- 00306: [DIP/Input] stadhero: 2nd unknown dip is demo sounds on/off.

MAME - 0.122u7
==============
- 00555: [DIP/Input] blktiger: These games can't receive coins during play, only in continue screen. (couriersud)
- 00916: [Sound] toki: Missing/wrong sounds for various events. (robiza)
- 00633: [Gameplay] tylz: Crashes on startup.
- 00706: [Graphics] mpatrol: Graphics shifted to the right.
- 00702: [Graphics] mnight: The end of level screen: time bonus counter is overlapping letters.
- 00542: [Graphics] asterix: When flipping the display some things get offset way to the left, like, half the screen.
- 00829: [Interface] -switchres not working.
- 00935: [Interface] New UI problem: Certain Drivers cause the UI to freeze when reloading game.
- 00132: [Misc.] tylz: Crashes on startup:
- 00904: [Color/Palette] champwr: In the VS. screen of round 3, the character on the left has bad colors.
- 00282: [Cheat System] In the cheat edit menu, setting activation key can't accept the input from Joystick button.
- 00344: [DIP/Input] penbros: P1 and P2 button 3 in inputs but not in the input test.
- 00336: [DIP/Input] realbrk: 2 player start not mapped.
- 00330: [DIP/Input] ninjakd2: Screen is not flipped for the player 2 in cocktail mode.
- 00308: [Misc.] stadhero: starting the game in the ram test 10-j and 13-c have err.
- 00307: [DIP/Input] stadhero: With the flip screen dip on then reset and watch the demo and the sprite layre is not flipped.
- 00243: [Sound] dkong, dkonjr, radarscp: have issue with sound either not playing entirely or severely distorted/broken.

MAME - 0.122u6
==============
- 00764: [Speed] Many sets in namcos11.c and namcos12.c: Game speed issue. (aaron)
- 00023: [Misc.] pangpoms: Game name description.
- 00622: [Graphics] In cocktail, player 2's screen has score offset.
- 00047: [DIP/Input] alleymas: No control for Joystick. (aaron)
- 00178: [Gameplay] alleymas: No screen for birth date and initials entry.
- 00463: [DIP/Input] gstrik2: This is a 2 player game but in the input menu player 3 and 4 start buttons are mapped.
- 00694: [DIP/Input] narc: Language Dip doesn't do anything
- 00531: [DIP/Input] mhhonban: Dip switch 1-4 controls how many credits per coin: off for 1, on for 2.
- 00683: [Gameplay] megaplay.c: All megaplay.c drivers crash with "-bios 1".
- 00664: [Documentation] ltcasino: I believe there was no Little Casino 2, but only Little Casino.
- 00735: [Misc.] nss_smw: The program ROM (IC1) should be half its size (4Mbit).
- 00733: [DIP/Input] mhhonban: Dip switch 1-4 controls how many credits per coin: off for 1, on for 2.
- 00674: [Misc.] mario: Debug .wav written while playing
- 00536: [DIP/Input] narc: Changing the language dip switch doesn't do anything.
- 00569: [Gameplay] crbaloon: A moving thorns after 2nd stage disappear after your balloon collided with them.
- 00576: [Gameplay] wcvol95: The gameplay is very slow.
- 00543: [Graphics] astinvad: The game is not supposed to flash when the little "boogers" hit the ground. Actually it's not supposed to flash
- 00339: [DIP/Input] rollerg: coin 3 should be changed to service.
- 00332: [Graphics] pleiads: Background for player 2 is not displayed in cocktail mode. Works fine in capitol.
- 00312: [DIP/Input] tokisens: demo sounds on/off dip swapped around.
- 00288: [Sound] nomnlnd: Missing DAC sound (melody) since MAME 0.68.
- 00209: [Documentation] About the todo list in bionicc.c
- 00177: [Sound] victory: When you are in the emulation and you reset the game, the POST reports an audio error.
- 00159: [Misc.] dbreed72: Carsh on startup:
- 00141: [Misc.] quasar: Crash on startup.

MAME - 0.122u5
==============
- 00632: [Documentation] qbert: "Hello, I'm turned on" isn't playing when powering up.
- 00839: [Graphics] astorm3, eswatu, fantzone, shdancer, shinobi: Using Tilemap viewer causes graphic corruption.
- 00692: [Color/Palette] umk3: Palette corruption issues
- 00691: [Color/Palette] umk3: Palette corruption after unlocking hidden characters.
- 00647: [Gameplay] kinst2: Can't save valume adjustment.
- 00665: [Graphics] loht, hharry, bchopper, cosmccop: Score and other status infos are missing.
- 00912: [Misc.] curbrick, cuebrckj: Romset names might need to be switched.
- 00910: [Sound] tmnt: "Fire!" voice does not play when starting a game only for the first time.
- 00908: [Misc.] cuebrckj: Video roms give bad checksums.
- 00901: [Graphics] junglek: Game Over screen flipped for 2nd player in a 2 player game.
- 00851: [Gameplay] diehard: Crashes with an access violation in 0.119u3 after you 'coin' up
- 00832: [Save/Restore] midwunit.c, midxunit.c, midwunit.c: When you run any of the driver with -autosave they crash on exit
- 00175: [Sound] cvs.c games: Only the (garbled) DAC sounds play in all games in the cvs.c driver.
- 00648: [Sound] kinst, kinst2: No 'ding' sound showing sound board test when booting
- 00573: [Sound] wallst: Bad speech output after insert coin.
- 00575: [Gameplay] deadang: When I complete level 1 the game will Freeze.
- 00290: [Sound] spacefrt: DAC sound is missing since MAME 0.58. Checkout the nice DAC sound in MAME 0.55.
- 00096: [Speed] lasso: The timer moves insanely fast in certain situation.
- 00095: [Sound] lasso: When you beat a level, the victory music cuts short.
-