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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01191 Sound Minor Have not tried Feb 12, 2008, 10:11 Jan 4, 2013, 22:52
Tester -Misc Reporters- View Status Public Platform
Assigned To Resolution Open OS
Status [?] Confirmed Driver
Version 0.36b6 Fixed in Version Build
Fixed in Git Commit Github Pull Request #
Summary 01191: pleiads: [possible] The sounds that the enemy ships make in Pleiads are now WAY too low.
Description The sounds that the enemy ships make in Pleiads are now WAY too low. Listen at the sounds on the first wave in MAME v35 Final; these are accurate. In MAME v36b6, they almost sound one octive too low.
Steps To Reproduce
Additional Information Posted by Dutch
Github Commit
Flags Possible
Regression Version
Affected Sets / Systems pleiads
Attached Files
mp3 file icon 08-pleiades.mp3 (595,592 bytes) Mar 30, 2008, 00:58
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Notes
2
User avatar
No.00469
Tafoid
Administrator
Mar 30, 2008, 00:02
edited on: May 31, 2012, 05:37
Compared to a recording (attached) of pleiades back made back in the day (source - www.coinopvideogames.com) - MAME's current implementation not at all proper. Should probably be flagged "GAME_IMPERFECT_SOUND" until proper support is done.

Added video of actual machine in action.

User avatar
No.09214
Fortuna
Tester
Jan 4, 2013, 22:52
add other video, from centuri license clone:



Missing stuffs:

-Ship shoots
-The explosion is most louded
-Missing music
-SFX are better (different sound hardware)

The clone "Capitol" has a 60% same sounds (missing the same sounds/music)