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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01581 DIP/Input Trivial N/A Mar 22, 2008, 17:24 Sep 13, 2008, 20:06
Tester Hebus View Status Public Platform
Assigned To Resolution Fixed OS
Status [?] Resolved Driver
Version 0.123u6 Fixed in Version 0.125u2 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 01581: eprom, eprom2: Duplicate input (p1, p2 start button)
Description I thought first of a gug...
During gameplay, i pressed p1 start : the button is active and jump is affected.
After some searching, eprom seemed to have the same button for p1 start and jump (also a p2 start and jump button) and so, only 3 buttons per players.

- shot/start
- Jump
- Crouch

I found some cabinets and control panels pics to confirm there were no p1 and p2 start button
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems eprom, eprom2
Attached Files
png file icon eprom.png (107,283 bytes) Mar 22, 2008, 17:24
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There are no relationship linked to this issue.
Notes
4
User avatar
No.00327
Tafoid
Administrator
Mar 22, 2008, 17:41
edited on: Mar 22, 2008, 17:42
The driver has both start and button 2 (same with player 2) are mapped to the same line. The control panel is emulated correctly, because you can start the game with button 2. The traditional Start 1 + 2 are in there, I'd guess, to keep with the standard method of starting a game. Unless the devs say different, I don't think the extra mapping to a physical Start 1 + 2 button qualify as a 'bug' in this instance.
User avatar
No.00328
Hebus
Tester
Mar 22, 2008, 17:52
Well...
guts, klaxp1, klaxp2 using eprom.c too have also same diferences...
User avatar
No.00331
Luigi30
Tester
Mar 22, 2008, 20:49
lottofun, however, has a shared start/button 1 that is assigned to Start 1 if we're trying to keep it consistent between drivers.
User avatar
No.02443
Tafoid
Administrator
Sep 13, 2008, 20:06
edited on: Sep 13, 2008, 20:10
This has been corrected in source. There is no duplicate start/button mapping allowed anymore given the new input system instituted on 0.125u2. A button which has multiple uses should have only one mapping now. If the actual mapping does not agree with you, simply remap the button in the input menu.

Reference: http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=161094

Developer reference in notes of 01868