Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
01819 Interface Minor Always May 22, 2008, 18:21 May 23, 2008, 20:32
Tester Iaspis View Status Public Platform MAME (Self-compiled)
Assigned To couriersud Resolution Fixed OS Windows XP/Vista 32-bit
Status [?] Resolved Driver
Version 0.125u2 Fixed in Version 0.125u3 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 01819: "Coinlock disabled coin x" message displayed upon startup
Description "Coinlock disabled coin x" message is displayed upon startup, where x is 2,3 or 4 depending on the game/driver. Some drivers affected by that behaviour I noticed are cave.c, cps1.c, cps2.c, toaplan2.c and taito_f3.c but there're probably more.
Steps To Reproduce Just run any of the games affected to see the message
Additional Information
Github Commit
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Regression Version
Affected Sets / Systems
Attached Files
 
Relationships
parent of 01828Resolvedcouriersud Most sets in taito_f3.c driver: Coin slots locks information does not disappear 
Notes
7
User avatar
No.01053
Tafoid
Administrator
May 22, 2008, 18:30
As far as I am aware, this coin lock pop-up added recently only shows when the board itself signals it. This is why you cannot enter credits before a certain time of booting has elapsed. It would be interesting to see if the same can be done with regards of the coin slot being unlocked.

In any case, I don't think this is a bug - it's just we are noticing the behavior now that there is a pop-up showing us what was already happening.

More comments?
User avatar
No.01055
aaron
Developer
May 22, 2008, 18:39
It shouldn't be displaying as often as it is. It should only show up when a coin input is signalled and the lockout is enabled.
User avatar
No.01061
Haze
Senior Tester
May 23, 2008, 16:32
and probably only in a debug build IMHO.
User avatar
No.01062
Tafoid
Administrator
May 23, 2008, 16:46
I totally agree - debug build of signaling when lockout is enabled and disabled would be useful.
User avatar
No.01065
couriersud
Developer
May 23, 2008, 18:56
The current behaviour is intentional. We had a number of bug reports about missing coin input recognition in test mode although test mode activated the coin lock. I consequently disagree to make this debug build specific.

I suspect the rewrite to be responsible for the popup at game start and will look into that later.
User avatar
No.01066
Tafoid
Administrator
May 23, 2008, 19:02
edited on: May 23, 2008, 19:04
Also, all those "coins not registering in service mode" sprang from largely one source who a while back used to make loads of posts on MAME Testers forum one bug at a time.. they were consolidated at that time to save time for everyone. That 'all-in-one' methodology did not work well on this set up here at MANTIS so I split them recently from 01079 into separate, per driver entries.

The pop-up addition was very useful is confirming almost all of the bugs reported were actually not bugs due to the lockout. I did the same splitting of some Duplicated Inputs and a bunch of Galaxian bugs that were combined at the time for ease of dealing with.
User avatar
No.01070
couriersud
Developer
May 23, 2008, 20:32
Yes, having them separate helps a lot!