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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02302 Known Issues/To-Do's Minor Have not tried Feb 5, 1997, 00:00 Jun 27, 2016, 20:09
Tester -MAME Source- View Status Public Platform
Assigned To Resolution Open OS
Status [?] Confirmed Driver cps2.cpp
Version N/A Fixed in Version Build
Summary 02302: mmancp2u, megaman2, mpang, pzloop2, dimahoo, progear: Known issues of inputs.
Description 1) 'mmancp2u'
  - BUTTON3 doesn't physically exist on the machine and has no effect ingame.

2) 'megaman2'
  - BUTTON3 doesn't physically exist on the machine and has no effect ingame.

3) 'mpang'
  - BUTTON2 doesn't physically exist on the machine and can't be seen in the "test mode". However, if you map it where it should be, it has the same effect as BUTTON1.

4) 'pzloop2'
  - Whatever your settings are, the paddle can't be tested in the "test mode" !
    I can't tell at the moment if it's an emulation or an ingame bug :(

5) 'dimahoo'
  - BUTTON3 doesn't physically exist on the machine. However, it acts like a rapid fire (keep button pressed).

6) 'progear'
  - BUTTON3 acts like a rapid fire (keep button pressed). It has to be enabled in the game settings as it is OFF by default.
Steps To Reproduce
Additional Information
Flags Noted in Source
Regression Version
Affected Sets / Systems mmancp2u, megaman2, mpang, pzloop2, dimahoo, progear
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1
User avatar
No.12824
FMecha - aka ArtLine
Tester
Jun 27, 2016, 20:09
One second... isn't BUTTON3 on mmancp2u (Power Battle) and megaman2 (Power Fighters) (and by extension, megaman - the CPS1 version of Power Battle) used to change weapon? That button is used after defeating a Robot Master and getting their weapon (in megaman2, you also must pick up the blue sphere in time to use special weapon).