Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02996 Crash/Freeze Critical (emulator) Always Mar 2, 2009, 17:21 Mar 3, 2009, 14:28
Tester Firewave View Status Public Platform MAME (Self-compiled)
Assigned To Phil Bennett Resolution Fixed OS Windows XP/Vista 64-bit
Status [?] Resolved Driver
Version 0.129u5 Fixed in Version 0.129u6 Build Debug
Fixed in Git Commit Github Pull Request #
Summary 02996: hotchase: [debug] Access Violation
Description You have to wait until the initialization screens are done.

Program received signal SIGSEGV, Segmentation fault.
0x009c88ae in copyline_palette16 (dst=0x1df24610, src=0x175e4906, width=320,
    palette=0xafb1ff8, xborderpix=1) at src/osd/windows/drawd3d.c:1897
1897                    *dst++ = 0xff000000 | palette[*src++];
(gdb) bt full
#0  0x009c88ae in copyline_palette16 (dst=0x1df24610, src=0x175e4906,
    width=320, palette=0xafb1ff8, xborderpix=1)
    at src/osd/windows/drawd3d.c:1897
        x = 67
#1  0x009c8564 in texture_set_data (d3d=0xb641f44, texture=0x1d9e1fa4,
    texsource=0x1ccf1fc8, flags=8208) at src/osd/windows/drawd3d.c:2309
        srcy = 125
        dst = (void *) 0x1df24500
        rect = {Pitch = 1408, pBits = 0x1def9000}
        result = 0
        miny = -1
        maxy = 225
        dsty = 125
#2  0x009ca2fe in texture_update (d3d=0xb641f44, prim=0x1ccf1f98)
    at src/osd/windows/drawd3d.c:2522
        texture = (texture_info *) 0x1d9e1fa4
#3  0x009c4e0b in drawd3d_window_draw (window=0xb501e8c, dc=0x72010fca,
    update=0) at src/osd/windows/drawd3d.c:620
        d3d = (d3d_info *) 0xb641f44
        prim = (const render_primitive *) 0x1ccf1f98
        result = 2291724
#4  0x009ba236 in draw_video_contents (window=0xb501e8c, dc=0x72010fca,
    update=0) at src/osd/windows/window.c:1407
No locals.
#5  0x009b9e45 in winwindow_video_window_proc@16 (wnd=0x290a9e, message=1026,
    wparam=0, lparam=189931408) at src/osd/windows/window.c:1334
        hdc = (HDC) 0x72010fca
        ptr = 189800076
        window = (win_window_info *) 0xb501e8c
#6  0x7d9472d8 in USER32!DefDlgProcW () from C:\WINDOWS\syswow64\user32.dll
No symbol table info available.
#7  0x00290a9e in ?? ()
No symbol table info available.
#8  0x00000402 in ?? ()
No symbol table info available.
#9  0x00000000 in ?? ()
No symbol table info available.
Steps To Reproduce
Additional Information
Github Commit
Flags Debug build specific
Regression Version > 0.127u1
Affected Sets / Systems hotchase
Attached Files
 
Relationships
There are no relationship linked to this issue.
Notes
3
User avatar
No.03877
Tafoid
Administrator
Mar 2, 2009, 19:26
Doesn't crash for me in normal or debug build of u4. I have noticed unusual audio issues which I'll try to find a regression version on.
User avatar
No.03878
Firewave
Senior Tester
Mar 2, 2009, 20:21
Sorry, for some reason I entered a wrong set. It's hotchase - NOT hotsmash. So Tafoids comment is actually referring to that.
User avatar
No.03879
Tafoid
Administrator
Mar 2, 2009, 20:41
edited on: Mar 2, 2009, 21:11
With hotchase, I can confirm the issue in debug build only. Regression testing found the breaking somewhere in the 0.127u cycle. (0.128 crashes and 0.127 works).