Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
00315 DIP/Input Major Have not tried Jan 28, 2008, 05:50 Dec 4, 2022, 14:11
Tester -Misc Reporters- View Status Public Platform
Assigned To windyfairy Resolution Fixed OS
Status [?] Resolved Driver
Version 0.120u2 Fixed in Version 0.251 Build
Fixed in Git Commit Github Pull Request #
Summary 00315: terabrst: Gun control is broken..
Description Gun control is broken in 0.120u2.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version
Affected Sets / Systems terabrst
Attached Files
png file icon 0000.png (2,306 bytes) Mar 31, 2008, 00:14
Relationships
parent of 00314Resolvedcouriersud  terabrst: Crashes if both screens are displayed. 
Notes
7
User avatar
No.00486
Tafoid
Administrator
Mar 31, 2008, 00:13
edited on: Mar 31, 2008, 00:34
Updated issue [eliminated the dual screen crash which has it's own resolution - 00314]. The current Gun not working issue is still valid.
User avatar
No.08368
NekoEd
Senior Tester
Mar 16, 2012, 03:36
There's a regression on this as of at least 0.145u4, the game does not boot. It displays "10", "11", blank then "CH" on the 7seg then locks up. Test mode is also broken, it performs the rug test, "Device Check" then freezes up.

This is marked GNW, why is there a bug on it?
User avatar
No.15442
MetalGod
Senior Tester
Sep 10, 2018, 17:20
edited on: Sep 10, 2018, 18:15
Guns are working since 0.199, despite they should be analogic controls. Anyway, I don't think this ticket should be opened considering this game has NOT WORKING status.
User avatar
No.15453
Hydreigon
Tester
Sep 12, 2018, 23:32
edited on: Sep 23, 2018, 17:55
It was an early regression. Can no longer reproduce the error message either. This game uses a CCD Camera sensor system. How can I explain? There is a black and white camera either placed near the monitor (Crisis Zone, Vampire Night and Time Crisis 3 which has its CCD in the gun tower. Confirmed using a TC3 DX camera manual) or inside the gun unit (Operation Thunder Hurricane and Teraburst). The camera detects an led light. Movement from either the light or camera will read its value. Either way, analog controls are mapped via the CCD (actually manufactured by Sony) which isn't emulated.
User avatar
No.20904
windyfairy
Tester
Dec 4, 2022, 05:14
edited on: Dec 4, 2022, 05:20
This may be marked as resolved if someone wants to give it a test and confirm the issue is solved. RB added the basics for the gun inputs 14 years ago in https://github.com/mamedev/mame/commit/51a409d9820acc4e9d7a76ecc27c666f77384e77 and I added the code to actually return gun input responses here: https://github.com/mamedev/mame/commit/8d1dde55d7b4287e762a15356e2f2a5799244c5a

I was able to play up to where the boss hangs in the air in level 2 using the gun I/O (unset the "disable machine init" dipswitch before testing) without any gun I/O errors. This implemented the analog controls so you must use the analog control keybinds (I tested with the mouse) when the dipswitch is unset instead of the arrow keys like before the commit.
User avatar
No.20905
Hydreigon
Tester
Dec 4, 2022, 05:22
edited on: Dec 4, 2022, 05:26
A side effect of the hacked gun controls is during POST, the gun I/F roms mark as bad. The stage 2 boss bug I may open as a different bug report and show a video reference to how that section plays out (hope it's not due to konppc.ccp being spaghetti code that needs a major fix).

Amusingly at the time this bug was reported back in 2008, the game was mistakenly marked as working.
User avatar
No.20906
windyfairy
Tester
Dec 4, 2022, 06:40
Didn't notice I broke the gun I/O boot test. I sent a PR to fix it. It was a dumb mistake.