Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|03860||DIP/Input||Major||Always||May 25, 2010, 11:40||Dec 15, 2015, 00:24|
|Assigned To||Haze||Resolution||Fixed||OS||Windows Vista/7 (32-bit)|
|Version||0.138||Fixed in Version||0.169||Build||Normal|
|Summary||03860: hogalley, vsfdf : Shots don't hit.|
If you shoot the gun, the screen flashes but it doesn't hit anywhere.
In hogalley, you can't select the number of players.
In vsfdf, you can't shoot enemies.
|Steps To Reproduce|
|Affected Sets / Systems||hogalley, vsfdf|
hogalley0012.png (1,690 bytes) May 25, 2010, 11:40
|There are no relationsihp linked to this issue.|
May 25, 2010, 12:27
Do you mean that the game doesn't proceed wherever you shoot the screen?
For me, the game is working although, shots are not detected where the aim cursor is.
May 25, 2010, 12:46
edited on: May 25, 2010, 12:52
vsfdf has the same problem.
Updated the report and confirmed.
May 25, 2010, 12:50
|Looks like the lightgun usage is busted. Confirmed.|
May 26, 2010, 03:40
duckhunt and vsgshoe (which use the standard NES palette) still work; it's only the games that combine a lightgun with a nonstandard palette that regressed.
The problem is in WRITE8_HANDLER( gun_in0_w ), which uses a hardcoded list of which colors are "bright" (i.e. bright enough to trigger the light sensor in the lightgun). The hardcoded list of bright colors is only correct for the standard palette.
Oct 18, 2015, 13:55
|Any chance this issue will be revisited? It's been 5 years since it was reported.|
Oct 18, 2015, 23:11
|While your concern is valid, please do not comment on old bugs to complain about them. Only post when you have relevant information or the circumstances, execution or details of the bug have changed.|