Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|04061||Sound||Minor||Always||Sep 24, 2010, 07:20||Sep 17, 2015, 18:28|
|Tester||M.A.S.H.||View Status||Public||Platform||MAME (Self-compiled)|
|Version||0.139u3||Fixed in Version||Build||Normal|
|Summary||04061: quasar: Missing sound effects|
The boot/start sound and the alien shoot sound is missing in Quasar since MAME 0.127u1.
Source: drivers\quasar.c was changed and i think it has something todo with
a missing soundlatch clear (see snapshot).
|Steps To Reproduce||
Start MAME 0.127 with Quasar and you can hear the start sound.
Then compare it with MAME 0.127u1.
|Affected Sets / Systems||quasar|
MAME0127-0127u1-Quasar-Driver.png (29,160 bytes) Sep 24, 2010, 07:20
|There are no relationsihp linked to this issue.|
Sep 15, 2015, 10:39
|Is the shoot sound still missing? It seems to be there for me, if there isn't an explosion sound already playing.|
Sep 15, 2015, 23:50
The shoot sounds from the aliens are missing and not the player shoot sound.
My report was not correct. I fixed it!
Sep 16, 2015, 11:09
Ah I misunderstood the report, thanks for clarifying!
Adding "soundlatch_byte_w(space, 0, 0);" in quasar_sh_command_r does restore the missing sound of the enemy shots, but Aaron must have removed it for a reason.
Sep 17, 2015, 04:48
|Footage from US Billiards (Zaccaria) set:|
Sep 17, 2015, 18:28
edited on: Sep 17, 2015, 18:36
IIRC there's a comment in the driver by Aaron where it says that he's following probably wrong schematics.... So maybe that soundlatch write should be there and was wrongly removed.
EDIT: here it is:
// not necessarily like this, but it seems to work better than direct mapping // (although schematics has it as direct - but then the schematics are wrong elsewhere to!)
Also this note at the top of the driver:
- Sound (missing invader effect - still not sure all noise in correct places)