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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
04275 Graphics Minor Always Mar 10, 2011, 20:49 Mar 11, 2011, 09:52
Tester AWJ View Status Public Platform SDLMAME
Assigned To Resolution Open OS Linux
Status [?] Confirmed Driver
Version 0.141u3 Fixed in Version Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 04275: bomblord: [possible] Priority problem in attract mode
Description In attract mode, the second tilemap, containing the text "GAME OVER" and the number of credits for each player, is hidden behind the first tilemap containing the playfield. However, the "GAME OVER" text still has priority over the sprites, effectively causing the sprites to disappear behind invisible letters as they move around during the demo (e.g. the blue bomberman in the screenshot).

This bug doesn't exist in the parent set bbmanw. It may be an original bug in the bootleg software/hardware (this bootleg has somewhat different video hardware from the original Irem board) that the bootleggers overlooked.
Steps To Reproduce
Additional Information
Github Commit
Flags Possible
Regression Version
Affected Sets / Systems bomblord
Attached Files
png file icon bomblord-demo.png (10,581 bytes) Mar 10, 2011, 20:49 Uploaded by AWJ
AWJ
png file icon bbmanw-demo.png (12,007 bytes) Mar 10, 2011, 20:49 Uploaded by AWJ
Parent set bbmanw for comparison
AWJ
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