Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|00433||Graphics||Minor||Have not tried||Jan 29, 2008, 14:08||Nov 24, 2016, 19:33|
|Version||0.37b2||Fixed in Version||Build|
|Summary||00433: xevious: Explosion animation of Giddo Spario (enemy flyer like ribbons) is different from the real one.|
Explosion animation graphics of Giddo Spario (the enemy flyer like ribbons) are different from the real one.
Garbled sequence is correct.
|Steps To Reproduce|
|Affected Sets / Systems||xevious|
MAME.gif (5,758 bytes) Nov 23, 2016, 14:09 Uploaded by Fujix
How it should look like.gif (4,428 bytes) Nov 23, 2016, 14:10 Uploaded by Fujix
|There are no relationsihp linked to this issue.|
Nov 23, 2016, 14:14
edited on: Nov 23, 2016, 14:16
Here's an original PCB video. You can check this at 3:00, 4:28 and more.
Nov 23, 2016, 14:49
edited on: Nov 24, 2016, 02:29
This page makes a detailed analysis on this issue: http://togetter.com/li/886447
This guy says:
When this animation is processed, the system displays 4-color characters from #4 to #7, every pattern is shown for 2 frames.
Nov 24, 2016, 19:33
sounds like it would be fixed by making the region where that rom is loaded larger and using a FF fill on it so that a blank solid tile gets pulled.
makes me wonder if there could be a hardware fix for this tho, to discard that line, or that line was meant to be disconnected and some pcbs have it connected...