Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
05383 Graphics Major Always Nov 29, 2013, 15:57 Dec 5, 2013, 11:11
Tester scoobydude51 View Status Public Platform MAME (Official Binary)
Assigned To AWJ Resolution Fixed OS Windows Vista/7/8 (64-bit)
Status [?] Resolved Driver
Version 0.151 Fixed in Version 0.152 Build Normal
Fixed in Git Commit Github Pull Request #
Summary 05383: hpuncher: Screen is split and graphics are offset
Description During odd demonstration cycles, the graphics go astray and are offset. If you credit before the scrolling initial demonstration text ends - the game plays fine.
Steps To Reproduce
Additional Information the parent romset: fround and clone: froundl are working fine.
Github Commit
Flags
Regression Version 0.151
Affected Sets / Systems hpuncher
Attached Files
png file icon 0000.png (4,627 bytes) Nov 29, 2013, 15:57 Uploaded by scoobydude51
scoobydude51
png file icon 0001.png (31,829 bytes) Dec 2, 2013, 16:44 Uploaded by AWJ
vulcan title screen, note blank line at bottom
AWJ
Relationships
There are no relationship linked to this issue.
Notes
5
User avatar
No.10029
Osso
Moderator
Nov 29, 2013, 16:07
Can´t reproduce it with the official 0.151 build or with current SVN.
User avatar
No.10030
Tafoid
Administrator
Nov 29, 2013, 17:40
Fround (parent set) seems ok, the hpuncher set for some reason does not like the recently changed twin16.c video settings - every other pass of the demonstration seems to look ok. If you start the game during the good loop, the game looks fine.

Regression is r25467.
User avatar
No.10040
AWJ
Developer
Dec 2, 2013, 06:11
The same commit also caused the title screen and power select screen in vulcan/gradius2 to offset.

fround wasn't affected because it's a different MACHINE_CONFIG with a different screen definition (it's quite different hardware from the other "twin16" games).
User avatar
No.10043
NekoEd
Senior Tester
Dec 2, 2013, 18:36
AWJ, you should file a separate bug for that, unless you've already fixed it. You can add a relation to this bug in the new one.
User avatar
No.10062
AWJ
Developer
Dec 5, 2013, 11:11
Shiny new MCFG_SCREEN_RAW_PARAMS and crusty old flip_screen_set() don't get along too well.