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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
05645 Gameplay Minor Have not tried Jul 27, 2014, 14:11 Jul 30, 2014, 15:40
Tester M.A.S.H. View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS Windows XP
Status [?] Acknowledged Driver
Version 0.154 Fixed in Version Build Normal
Fixed in Git Commit Github Pull Request #
Summary 05645: sstrike: Missing crosshair
Description The crosshair is missing in Super Strike Bowling since MAME 0.111u4.

In MAME 0.95u2 Aaron Giles added a crosshair to Super Strike Bowling (itech8.c) making it
somewhat playable. In MAME 0.111u4 the mechanism changed for rendering the crosshairs
and the draw_crosshair for Super Strike Bowling was cut out in machine\slikshot.c.
The same for Sea Wolf II (astrocde.c), the draw_crosshair was cut out in vidhrdw\astrocde.c.
But the crosshairs for Sea Wolf II were be readded in MAME 0.115u1.
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version 0.111u4
Affected Sets / Systems sstrike
Attached Files
png file icon sstrike-MAME_0.111u3.png (10,634 bytes) Jul 27, 2014, 14:11 Uploaded by M.A.S.H.
M.A.S.H.
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Notes
1
User avatar
No.10871
Tafoid
Administrator
Jul 28, 2014, 09:42
The game itself had a fake implementation of the physical ball. I'm not sure if the simulation code for this game is still active or usable.
It is also labeled as mechanical - pending some better implementation.