Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06037||Graphics||Minor||N/A||Oct 9, 2015, 22:32||Oct 12, 2015, 17:28|
|Assigned To||Resolution||Bugs That Aren't Bugs||OS|
|Version||0.166||Fixed in Version||Build|
|Summary||06037: angelkds and clones: Bugged scrolling|
|Description||In angelkds, the top part of the screen should not move when the main player goes very fast. A similar but conditionally different issue happens if you move the rope holders down. This is apparently intended as there is a seperate screen reserved for the main angel kid.|
|Steps To Reproduce|
|Flags||Verified with Original, Noted in Source|
|Affected Sets / Systems||angelkds and clones|
Screenshot_2015-10-09_14-23-48.png (457,513 bytes) Oct 9, 2015, 22:32 Uploaded by kazblox
2.png (110,682 bytes) Oct 9, 2015, 22:38 Uploaded by kazblox
|There are no relationsihp linked to this issue.|
Oct 10, 2015, 01:26
Do we have any proof that it should behave the way you are suggesting and the current way is not correct? A far as I am aware, the screen has always scrolled at just about that half way point vertically in the instance that the trajectory of the girl being propelled and/or the movement of the angel kids would move one or the other off screen. The same stuff is done with video pinball games (example NES Pinbot) where they might offer a full table so they only keep the flippers and the area surrounding them on screen and scroll the rest of the playfield.
Perhaps I am misunderstanding your report?
Oct 10, 2015, 04:49
edited on: Oct 10, 2015, 04:52
From the notes in angelkds.c, line 189
update, it is correct, the screen is meant to split in two when
the kid goes what would be offscreen, just looked kinda odd
Apparently this is a BTANB I guess.
Tafoid: you can go ahead and declassify this bug now.