Viewing Issue Advanced Details Jump to Notes ] mcatadv.cpp
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06081 Graphics Minor Always Nov 16, 2015, 22:55 Nov 23, 2015, 22:15
Tester Tourniquet View Status Public Platform MAME (Self-compiled)
Assigned To Haze Resolution Fixed OS Other
Status [?] Resolved   Driver mcatadv.cpp
Version 0.167 Fixed in Version 0.168 Build Debug
Summary 06081: nost, nostj, nostk: Gfx glitches in Nostradamus
Description Comparing a play-through of MAME versus a couple of videos from NicoVideo from a PCB, the following differences are noted:

Stage1-5 - http://www.nicovideo.jp/watch/sm25880097
Stage6-Credits - http://www.nicovideo.jp/watch/sm25880430

* Stage 6 boss - when he appears he should flash, and then appear from a point outwards. In MAME it currently flashes and then appears in his entirety. Some kind of missing masking/transparency effect. See 1:19 in the second vid.
* Stage 7 - giant shadow on right looks like it should flicker like smaller sprites? MAME is constant. Perhaps missing enable bit.
* Stage 9 - arms missing off of final boss (priority issue).
* Fade during credits to Nostradamus portrait at 15:24 in second vid should fade completely to white, and then to the portrait
Mame briefly shows some rubbish it shouldn't. Perhaps a missing enable bit again.

Also, it looks like there is genuine sprite-lag/desync versus the backgrounds - noticable in the earlier stages with fixed ground enemies. MAME is perfectly in sync...
 
Steps To Reproduce
Additional Information
Flags Verified with Original, Noted in Source
Regression Version
Affected Sets / Systems nost, nostj, nostk
Attached Files
 


-  Notes
User avatar
No.12200
Haze
(Senior Tester)
Nov 23, 2015, 11:09
* Stage 6 boss - when he appears he should flash, and then appear from a point outwards. In MAME it currently flashes and then appears in his entirety. Some kind of missing masking/transparency effect. See 1:19 in the second vid.
* Stage 9 - arms missing off of final boss (priority issue).
* Fade during credits to Nostradamus portrait at 15:24 in second vid should fade completely to white, and then to the portrait

the above have been fixed

* Stage 7 - giant shadow on right looks like it should flicker like smaller sprites? MAME is constant. Perhaps missing enable bit.

probably hasn't (haven't checked, but i haven't played with any enable bits)
User avatar
No.12201
Haze
(Senior Tester)
Nov 23, 2015, 17:39
the large shadow is a tilemap, not a sprite, so yeah, need to find the tilemap enable.
User avatar
No.12202
Haze
(Senior Tester)
Nov 23, 2015, 17:55
should all be fixed
User avatar
No.12203
Tourniquet
(Developer)
Nov 23, 2015, 22:02
Confirmed fixes. The final issue about the fade before the portrait persists, but that's relatively minor.
User avatar
No.12204
Haze
(Senior Tester)
Nov 23, 2015, 22:15
I've changed the bg pen to 0x3f0 which seems to improve things there and in the intro