Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06096||Sound||Minor||Always||Dec 8, 2015, 02:47||Dec 8, 2015, 21:39|
|Tester||kazblox||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows Vista/7/8 (64-bit)|
|Version||0.168||Fixed in Version||Build||64-bit|
|Summary||06096: centiped and clones: incorrect firing sound|
The firing sound has a different waveform than what it is on actual PCB footage. See more in Attachments and Additional Information.
PCB reference footage: (30 seconds in)
|Steps To Reproduce||
1. Start Centipede in MAME
2. Simply press the fire button
*if anyone can provide an inline PCB recording that would be great.
pcbmic.wav - Real PCB recording via mic
pre_0146.wav - Taken from MAME 0.144, before the POKEY rewrite.
wrong.wav - Taken from MAME 0.168.
|Affected Sets / Systems||centiped and clones|
pcbmic.wav (61,882 bytes) Dec 8, 2015, 21:37 Uploaded by kazblox
wrong.wav (59,986 bytes) Dec 8, 2015, 21:37 Uploaded by kazblox
pre_0146.wav (53,002 bytes) Dec 8, 2015, 21:39 Uploaded by kazblox
|There are no relationsihp linked to this issue.|
Dec 8, 2015, 05:20
I have the date of changing happening just before 0.146 went to press when the new Pokey device was being made and new filters and other such things were being added. Specifically, I have a few binaries during that period (may 17-may 20 2012) and the sound completely regressed first, then was fixed, then it appeared to change as it is shown today when the new device driver was switched over from the legacy implementation on May 19, 2012. I would assume the issue is completely with the new implementation as the legacy implementation was killed off shortly thereafter.