Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06105||Gameplay||Minor||Always||Dec 24, 2015, 08:44||Sep 16, 2016, 13:02|
|Tester||einstein95||View Status||Public||Platform||MESS (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows Vista/7/8 (64-bit)|
|Version||0.168||Fixed in Version||Build||64-bit|
|Summary||06105: x1 [supermar]: Cassette fast-forward is too fast|
|Description||Loading Mario Bros. Special will attempt to fast-forward the tape. The game will reach the end of the tape and then fail to load.|
|Steps To Reproduce||Launch MAME with supermar in the casette slot. During the load, the system will fast-forward. It will reach the end of the tape and then fail to load.|
|Affected Sets / Systems||x1 [supermar]|
|There are no relationsihp linked to this issue.|
Dec 25, 2015, 01:15
|Question is - did it ever work correctly?|
Sep 16, 2016, 13:02
edited on: Sep 16, 2016, 13:04
Nope, the disk version smbsp do.
What this specific tape needs is "APSS fast-forward" support, which is basically "scan forward the tape input until you find silence for 4 seconds", as an analog mechanism to find a track.
Kludging it to around 4:00 (which is where silent can be first heard for 4 seconds) makes the tape version to boot although a tad too slow, could be due of the kludge or not.
Anyway, I guess this one needs mods to cassette device or a subclass of it, because APSS is a Sharp standard. And deassigning since I'm not that confident with the silent part & with the TAP format itself.