Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06232||Misc.||Minor||N/A||Jun 8, 2016, 04:03||Jun 13, 2016, 08:02|
|Tester||Nightvoice||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows Vista/7/8 (64-bit)|
|Version||0.174||Fixed in Version||Build||Normal|
|Summary||06232: bshark: MISSING: Lamp Output|
The driver is missing an output for the lights that flash on the cabinet when the player is hit (needed for creation of animated artwork). As the schematic does not reference any lamp flasher output but does show a 24V motor driver for the "cabinet shaker" motor, it has been suggested that the lights are triggered in parallel with/by the shaker motor. A walkthrough video where this is discussed is at
It would also be really cool if it could be made to play a sample of the cabinet shaking noise in conjunction with this.
|Steps To Reproduce|
|Affected Sets / Systems||bshark|
|There are no relationsihp linked to this issue.|
Jun 13, 2016, 08:02
Could you try adding
output().set_lamp_value(0, (m_cpua_ctrl & 0x04) ? 1 : 0);
at the end of cpua_ctrl_w and see if it works? I know next to nothing of the layout / artwork system, so I can't really help.