Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06433||Crash/Freeze||Critical (emulation)||Always||Nov 19, 2016, 13:26||Nov 25, 2016, 01:27|
|Tester||EoceneMiacid||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Resolution||Open||OS||Windows Vista/7/8 (32-bit)|
|Version||0.179||Fixed in Version||Build||64-bit|
|Summary||06433: mrheli: Game freezes in the first stage|
Right before the first stage starts to scroll downward, the game freezes. Tried several times, happened every time.
Interestingly, the parent set (bchopper) works fine.
|Steps To Reproduce||Play the first stage for about two minutes|
|Affected Sets / Systems||mrheli|
|There are no relationsihp linked to this issue.|
Nov 20, 2016, 23:09
edited on: Nov 20, 2016, 23:10
almost certainly unhappy with the MCU hookup (they're highly sensitive to timing at the very least)
Nov 25, 2016, 00:49
|The MCU image was added in 0.160 and that is when the emulation hanging began.|
Nov 25, 2016, 01:27
yeah, the MCUs are meant to cause a bunch of values to be in RAM, the games check these are various points and misbehave if they're not correct.
I imagine a timing error is causing them to be written at the incorrect time and erased, or something like that (or the dump is bad and it writes the wrong value)