Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06660||Graphics||Minor||Always||Aug 14, 2017, 21:12||Aug 15, 2017, 15:08|
|Tester||Kale||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows Vista/7/8 (64-bit)|
|Version||0.188||Fixed in Version||Build||64-bit|
|Summary||06660: genesis, megadriv, megadrij [sonic2]: Priority bug for split screen mode|
The separator line in Sonic 2 split screen mode is supposed to have higher priority than anything else, and masks any sprite/tilemap graphics.
Current emulation instead shows off some spurious gfxs like the tree and Sonic, check attached screenshot.
|Steps To Reproduce||
* Select 2 players vs mode;
* Select any course but special stage;
* Jump with player 1, check gfxs with player 2 display.
|Affected Sets / Systems||genesis, megadriv, megadrij [sonic2]|
0042.png (19,227 bytes) Aug 14, 2017, 21:12 Uploaded by Kale
0042_correct.png (29,442 bytes) Aug 14, 2017, 21:15 Uploaded by Kale
Correct behaviour, handled thru graphic program
Aug 15, 2017, 11:00
Yes, the megadrive sprite priority is not perfect yet, as I reported before at 06180, confirmed by Haze.
Castle of illusion and Streets of rage are some games with bad sprite priority, as far as I know.