Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06740||Sound||Major||Random||Oct 29, 2017, 18:25||Oct 30, 2017, 10:24|
|Tester||Kale||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows Vista/7/8 (64-bit)|
|Version||0.191||Fixed in Version||Build||64-bit|
|Summary||06740: slyspy, bouldash: Sound randomly speeds up and eventually dies|
In both these games sound have issues on certain conditions (same sound HW)
In Sly Spy, between stage 7 and 8 transitions sound starts to oddly speed up, and might eventually lock up completely with a stuck tone.
In Boulder Dash this can occur between stages 2-3 and 2-4
|Steps To Reproduce||Play Sly Spy up to stage 8 or Boulder Dash up to 2-4|
Regression version around 0.106 and 0.121, where HuC6280 sound CPU has been downclocked from 3 to 2 MHz.
Also provided inps:
For Sly Spy WolfMAME 0.190 is used on secretagj set.
For Boulder Dash WolfMAME 0.191 is used on bouldashj set, I've continued on 2-4 just to make the bug to occur.
|Affected Sets / Systems||slyspy, bouldash|
bouldashj_soundbug_wolf0191.zip (125,681 bytes) Oct 29, 2017, 18:25 Uploaded by Kale
secretagj_soundbug_wolf190.zip (438,606 bytes) Oct 29, 2017, 18:29 Uploaded by Kale
Oct 29, 2017, 23:44
Reminds me of Crude Buster where certain sound effects caused the sound to speed up and then go back slow 00389.
Might be related somehow?
Oct 30, 2017, 10:24
Good catch, both shares same CPUs and an IRQ tied to a Yamaha sound chip.
There must be something in the CPU execution that makes it to behave strangely ...