Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06757||Gameplay||Minor||Always||12 days ago||10 days ago|
|Tester||Nightvoice||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||No change required||OS||Windows Vista/7/8 (64-bit)|
|Version||0.191||Fixed in Version||Build||64-bit|
|Summary||06757: seawolf: Score maximum?|
|Description||Once you score more than 9,900 points, the score resets to 0. Therefore, the high score never reflects anything above 9,900. Per the game history databases, the high score is 11,300 points by Alan Radue, verified on an original game cabinet. Based on this, are we to assume that the MAME driver has a bug?|
|Steps To Reproduce||Score more than 9,900 points.|
|Affected Sets / Systems||seawolf|
|There are no relationsihp linked to this issue.|
12 days ago
I'd like to see a photo of said high score.
I checked with debug, and the high score is saved at byte 0x2006 in BCD. It can show 9900 maximum, and poking higher shows weird graphics.
So, proof of this 11,300 is needed.
12 days ago
People can still count score after a rollover - most early games had score caps.
I honestly cannot imagine this being an emulation issue. Space Invaders, for example, another 8080 title, also has 4 digit scoring (rollover after 9999).
11 days ago
|right, people manually count the score after rollover on many, many games, this won't be a MAME bug|