Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06762||Sound||Minor||Always||Nov 16, 2017, 08:39||29 days ago|
|Tester||Augusto||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows 10 (64-bit)|
|Version||0.191||Fixed in Version||Build||64-bit|
|Summary||06762: chelnov: sound music slowdown when big sprites are on screen and the player has a weapon with multiple shot|
If big sprites is on screen and the player has a weapon with multiple shot at once the music is slowdown.
Hit multiple shoots in a boss and the music will slowdown.
MAME previous versions before 12-2016 not slowdown the music when bosses are hits with multiples shoots.
The same issue is in current MAME version with Midnight Resistance (several sprites or few big sprites on screen) and Secret Agent (some areas) both slowdown the music being both games from Data East.
|Steps To Reproduce|
|Affected Sets / Systems||chelnov|
|There are no relationsihp linked to this issue.|
29 days ago
|It has been reported multiple times that Midnight Resistance is plagued with slowdowns on real HW as well, so please stop moaning about it.|