Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06853||Graphics||Minor||Always||28 days ago||22 days ago|
|Tester||ICEknight||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows 10 (64-bit)|
|Version||0.193||Fixed in Version||Build||64-bit|
|Summary||06853: gnw_dm53, gnw_jr55, gnw_mw56: Dual screen Game & Watch graphics distorted in OpenGL when prescaled|
The vector graphics loaded from SVG files look distorted in OpenGL mode when "prescale" is set to 2 or 3.
The attached examples show how "Mickey & Donald" looks when the prescale setting is set to 0 and 3, respectively. The distortion is specially noticeable in thin lines.
|Steps To Reproduce||Set video to "opengl", set prescale to "2" or "3", start any dual screen Game & Watch.|
|Additional Information||Looks fine in d3d mode.|
|Affected Sets / Systems||gnw_dm53, gnw_jr55, gnw_mw56|
opengl prescale 3.png (672,190 bytes) 28 days ago Uploaded by ICEknight
Left: prescale=0 | Right: prescale=3
|There are no relationsihp linked to this issue.|
27 days ago
It doesn't look like a bug to me, but I'm a little surprised that (after some testing) it indeed only happens on the dual-screen games.
I don't think using -prescale on these SVG 'screens' is a good idea. What MAME's doing here, is it's upscaling(without filtering) an already high resolution anti-aliased image, then downscaling it again to your screen size using opengl's whatever filtering algorithm. It's not going to come out the same.
24 days ago
Since the LCD graphics are already huge, perhaps the SVG contents could be pre-downscaled (when loaded) as many times as the entered prescale value, so that they'll end up looking just like they do when prescale=0? At least until/if a cleaner solution is found.
Prescaling is a must for getting perfectly edged and smooth scrolling pixels that don't change sizes in certain emulated resolutions (the Streets of Rage intro comes to mind) and this distortion is quite noticeable when switching to one of these games, so I would say it may qualify as a bug.