Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06902 Gameplay Major Always 10 days ago 10 days ago
Tester Gryzor1363 View Status Public Platform MAME (Unofficial Binary)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Confirmed Driver nes.cpp
Version 0.195 Fixed in Version Build 64-bit
Summary MESS-specific 06902: nes [timelord and clones]: Time Lord is unplayable upon level 1 start (all regions)
Description Once past the title screens and the text intro sequence detailing the upcoming mission, beyond the fact that graphics, sprites and status bar are completely corrupt, full of garbage and random glitching as the character moves, it is almost impossible to play, because of the below :

-Character sprite is completely corrupt and seems to "slide" on the ground while moving, cannot perform basic actions such as punching or jumping, some very limited mouvement is possible, yet curtailed along an imaginary "isometric rectangle" spanning a part of the starting area.
-Enemies do not spawn at all, thus nothing interacts with the character, which can subsequently remain there endlessly in the blocked area, and so wherever you manage to position it. None of this is compliant with the original behavior of the game at this point, disqualifying in my humble view a purely video issue.
Steps To Reproduce Simply get past the title and mission briefing and attempt playthrough. You will always get the same results described above.
Additional Information Bugs observed and reproduced with MAMEUI64 0.195.
Regression Version
Affected Sets / Systems nes [timelord and clones]
Attached Files
png file icon 0005.png (2,006,066 bytes) 10 days ago Uploaded by Gryzor1363
Playable area with glitchy sprite & status
There are no relationsihp linked to this issue.
User avatar
10 days ago
If you will be making snapshots, use MAME's internal snapshot creator (F12).
User avatar
10 days ago
Tried current MAME git, after the intro messages I got a black screen with music playing, and loss of controls.

>mame nes timelord
User avatar
10 days ago
That is because "timelord" is Euro (PAL) and the NES machine is NTSC.
- mame nes timelordu
- mame nespal timelord

The softlists for many of the consoles are Euro-centric and don't match up with the parent/clone setup of the machines in MAME. Not a problem with arcades consoles/computers always had to have software synced to display for its region. That said, I am slowly working on converting the softlist issue.
User avatar
10 days ago
Further testing...

>mame nes timelordu

better gfx, a corrupted player can be seen, the scores get corrupted when the player moves. Can't seem to jump.

>mame nespal timelord

player is invisible, scores are corrupted, can't seem to do anything much.

The end result, from what I can see, is the game is not working.
User avatar
10 days ago
edited on: 10 days ago
Hello Tafoid,

thanks for your quick feedback. I confirm I used MAME for my screenshot taken in-game, although not sure whether I simply pushed F12 or added some function keys, which is think is required to snap with HLSL effects applied and provide proof of dysfunction "as is".