|Viewing Issue Advanced Details||tmnt.cpp|
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|00952||Graphics||Minor||Have not tried||Feb 7, 2008, 11:34||Sep 17, 2016, 00:30|
|Tester||-Misc Reporters-||View Status||Public||Platform|
|Version||0.36b4||Fixed in Version||0.178||Build|
|Summary||00952: ssriders and clones: Characters judder when walking diagonally (possibly priority related).|
Characters judder when walking diagonally (possibly priority related).
Update: The juddering isn't as severe in .72u1.
Tafoid: It only seems to happen when you are walking while the screen is scrolling. If the screen is fixed, I don't notice anything but smooth movement.
|Steps To Reproduce|
|Additional Information||Posted by Hazard / NeoGouki|
|Affected Sets / Systems||ssriders and clones|
| ssridersuac (state C).zip (292,301 bytes) Jun 5, 2015, 16:17 by Pasky|
Save state of problem area. Simply hold right with player 3's controls to display the issue.
| Sunset_PCB.zip (2,294,358 bytes) Jun 5, 2015, 16:18 by Pasky|
Short video clip showing what actually occurs on a Sunset riders ver UAC PCB
Mar 29, 2008, 23:45
Flag is set for the game for "GAME_IMPERFECT_GRAPHICS". Should it be? Other than this one issue, I played through a whole game to the ending and I didn't notice anything else even resembling oddness. Any comments?
Mar 6, 2011, 08:42
edited on: Mar 6, 2011, 08:46
According to NeoAlec's video, this does not happen on real hardware. The juddering is more noticeable when the character is moving downward, diagonally. In MAME, when moving downward diagonally, it seems to assume the character is moving off a series of steps or something like that, causing him to "drop" several times?
Mar 8, 2011, 14:32
It's probably a protection issue.
The protection simulation for SSRiders is rather complex, and there are a couple of unknowns, as well as other known cases where it fails.
It would be interesting to actually identify the chip and see if it's some kind of common MCU that can be dumped, or some custom programmed gate logic.
Jun 5, 2015, 16:16
edited on: Jun 5, 2015, 16:19
This issue still occurs in 0.161. I have a version 4 Player UAC PCB and can confirm the diagonal movement is still not working correctly. It can also occur when walking off a flat platform you'll do the drop animation and then be put back on the platform and eventually you'll fall down.
Added a savestate for ssridersuac (MAME 64-Bit Windows v0.161) that shows the issue. Simply hold right as player 3 (bob) and you'll negotiate the slope and jitter down it. In addition I added a short video clip of the actual pcb showing how it is normally supposed to work.