filters
Tester Assigned To Category Severity Resolution Driver (bugs)
any any any any any any
Status Hide Status Version Fixed in Version Build Platform
any none any any any any
Show Show Sticky Issues Changed(hrs) Use Date Filters Relationships OS
100 Yes 12 No any any
Flags Regression Version Affected Sets / Systems
any any any
Sort by Last Update Descending Project any
Viewing Issues
1 - 100 / 6134
IDVersionDriverCategory [?]Severity [?]Status [?]UpdatedSummaryTester
 0113410.117neodriv.hxxGraphicsMinorResolvedFeb 27, 2008mslug2: On the 4th level boss, some corruption on the tiles close to the top of the screen on the big cannon.-Misc Reporters-
 01390N/Aseta.cppGameplayMinorResolvedFeb 25, 2008twineagl: There is no collision detection for the 1p and 2p helicopters in attract mode.Smitdogg
 0128410.36b12ddragon.cppSoundMinorResolvedFeb 25, 2008ddragon: The snare and bass drums in the music disappear when the little hand appears on the screen to tell you to move along.-Misc Reporters-
 0125730.103btoads.cppGraphicsMinorResolvedFeb 25, 2008btoads: There was some priority bug on level 2 bossStefan Lindberg
 0103430.80u1shangha3.cppSide-by-sideMinorConfirmedFeb 25, 2008heberpop: Side-by-side test.-Misc Reporters-
 0095930.106u10punchout.cppSoundMinorConfirmedFeb 25, 2008spnchout: Incorrect sound on Dragon Chan's kick.-Misc Reporters-
 0072710.109u3neodriv.hxxGraphicsMinorResolvedFeb 25, 2008ncommand: Flicking screen at the top.-Misc Reporters-
 0093020.119u2SoundMinorResolvedFeb 25, 2008YM2610 FM sound regression: YM2610 regression by new tools.-Misc Reporters-
 0001810.113u1lethalj.cppDIP/InputMinorResolvedFeb 25, 2008lethalj: The crosshairs don't line up properly with your shots.Twisty
 0039410.78u6clshroad.cppSoundMinorResolvedFeb 24, 2008firebatl: After game over, if you do not qualify for the high score table, the final note of the game over tune will stickBSR
 014241N/Awwfwfest.cppGraphicsMinorResolvedFeb 24, 2008wwfwfesta: When fighting outside of the ring, the ropes lack the correct texture.-Misc Reporters-
 01425N/Axain.cppMisc.MinorResolvedFeb 24, 2008xain: On the first stage, there is a large gap with rock and metal platforms floating.-Misc Reporters-
 01426N/Azaxxon.cppSpeedMinorResolvedFeb 24, 2008szaxxon: The game goes way too fast, making it impossible to play.-Misc Reporters-
 01427N/Azaxxon.cppMisc.TypoResolvedFeb 24, 2008zaxxon: After you enter your initials, the screen proudly displays: INITIALS ENTERD-Misc Reporters-
 014231N/Awwfsstar.cppGraphicsMinorResolvedFeb 24, 2008wwfsstar: When fighting outside the ring, the scrolling is jerky.-Misc Reporters-
 014221N/Awilliams.cppMisc.MinorResolvedFeb 24, 2008sinistar: Rows of zeroes appear on the title screen.-Misc Reporters-
 014210.36rc1wecleman.cppGraphicsMinorResolvedFeb 24, 2008hotchase: There are some problems with placement and clipping of objects.-Misc Reporters-
 01419N/Awarpwarp.cppGraphicsMinorResolvedFeb 24, 2008warpwarp, warpwarpr2, warpwarpr: A white block appears on the left bottom of the title screen.-Misc Reporters-
 0141810.120u3vicdual.cppMisc.MajorResolvedFeb 22, 2008All games in vicdual.c and blockade.c: If you insert another credit while the game is in progress, your current game immediately ends.Tafoid
 01417N/Avendetta.cppGameplayMinorResolvedFeb 22, 2008vendetta: Player sometimes can't hit a guy lying on the ground and sometimes he hits the guy when standing aside from him.-Misc Reporters-
 01416N/Atwincobr.cppGameplayMinorResolvedFeb 22, 2008twincobr: At end of the level, the helicopter sometimes doesn't land on the pad.-Misc Reporters-
 014140.122u7toki.cppOriginal ReferenceMinorResolvedFeb 22, 2008toki: Two original issues about credits.Kold666
 014130.116u4toaplan2.cppSoundCritical (emulation)ResolvedFeb 22, 2008bgaregga: In the sound test if you hear sound A "FF", the sound cpu crashes and you can't hear anything any more.Kold666
 014120.116u2tnzs.cppCrash/FreezeCritical (emulation)ClosedFeb 22, 2008Most sets in tnzs.c: There are a number of sets in this driver that either reset/freeze or loop under certain conditions.Tafoid
 0141120.62tmnt.cppColor/PaletteMinorResolvedFeb 22, 2008tmnt: In the sewer level, enemies' color changes.-Misc Reporters-
 014101N/Atmnt.cppGraphicsMinorResolvedFeb 22, 2008tmnt: During scene 3, there are some priority problems when the cars drive by.-Misc Reporters-
 01409N/Atmnt.cppSoundMinorResolvedFeb 22, 2008tmnt2: Some samples seem cut off.-Misc Reporters-
 014080.62thunderx.cppGameplayMinorResolvedFeb 22, 2008scontra: Problem at the 2nd level boss.Smitdogg
 01407N/Ataitosj.cppColor/PaletteMinorResolvedFeb 22, 2008junglek: The character's hair color changes from stage to stage.-Misc Reporters-
 01406N/Ataito_z.cppGraphicsMajorResolvedFeb 22, 2008contcirc: The game is unplayable due to incredible shaking.-Misc Reporters-
 014050.118u3taito_h.cppMisc.MajorResolvedFeb 22, 2008dleague: About 90 seconds of inactivity will, regardless of where in the game is it, cause the "GAME OVER" to appear.stephh
 012330.123u1cps2.cppDIP/InputMinorResolvedFeb 22, 2008progear: Button 3 is a rapid fire button.AWJ
 01404N/Ataito_f2.cppSoundMinorResolvedFeb 21, 2008yuyugogo: The voice for the first credit insert gets clipped.-Misc Reporters-
 0140310.56taito_f2.cppGraphicsMinorResolvedFeb 21, 2008pulirula: There is a line glitch beneath you in level 4.-Misc Reporters-
 0140210.56taito_f2.cppGraphicsMinorResolvedFeb 21, 2008pulirula: On a later level, the shadow is behind the waves but not behind the water below.-Misc Reporters-
 0140020.57taito_f2.cppGraphicsMinorResolvedFeb 21, 2008growl: In-game message doesn't disappear.Bugfinder
 013990.115u2system1.cppSoundMinorResolvedFeb 21, 2008upndown: When you insert the first coin there is no sound.Kold666
 0139710.102u1ssfindo.cppGraphicsMinorResolvedFeb 21, 2008ppcar: The letters are cut off at the bottom on the title screen.Twisty
 01396N/Aspacefb.cppGraphicsMinorResolvedFeb 21, 2008spacefb, spacefbg, spacefbb, spacebrd, spacedem: No transparency on sprites.-Misc Reporters-
 01395N/Asnowbros.cppSpeedMinorResolvedFeb 21, 2008snowbros: There are terrible slowdowns in Snow Bros. ONLY in the final boss stage.-Misc Reporters-
 013941N/Asnk68.cppGraphicsMinorResolvedFeb 21, 2008pow: Sometimes a small black vertical line appears on the right part of the screen.-Misc Reporters-
 01393N/Asnk.cppDIP/InputMinorResolvedFeb 21, 2008bermudat: When you set the "Bonus Lives" dip switch to '60k 120k', different value is displayed in the service mode.-Misc Reporters-
 013921N/Asimpsons.cppGraphicsMinorResolvedFeb 21, 2008simpsons: Lines appear in the balloons on and off on the first bonus stage.-Misc Reporters-
 01391N/Ashangkid.cppGraphicsMinorResolvedFeb 21, 2008shangkid: After the first demo runs, the sprites that make up the SHANGHAI KID logo aren't erased.-Misc Reporters-
 0138820.62seta.cppGraphicsMinorResolvedFeb 21, 2008blandia: On some levels when the battle points are tallied, some of the words are missing letters.Darkk
 01386N/Asegas18.cppDIP/InputMinorResolvedFeb 21, 2008desertbr: The coin slot #1 (5 key) doesn't actually add credits, although it *does* play a credit added sound ingame when pressed.-Misc Reporters-
 01385N/Asegaorun.cppGameplayMinorResolvedFeb 21, 2008shangon: The time on hi-score table is wrong if you end the expert course in more than 10 minutes ...-Misc Reporters-
 01384N/Asegae.cppGraphicsMinorResolvedFeb 21, 2008ridleofp: The insects travel under the bricks.-Misc Reporters-
 01383N/Aroyalmah.cppCrash/FreezeCritical (emulation)ResolvedFeb 21, 2008royalmah: If you press the RIGHT arrow, the game resets itself, and goes back to the initial test.-Misc Reporters-
 01382N/Arollrace.cppGameplayMinorResolvedFeb 21, 2008rollace, fightrol: When you hit an enemy skater while going at full speed, the game says that's worth 2000 points, but you only get 1000 points.-Misc Reporters-
 01381N/Arallyx.cppGameplayMinorResolvedFeb 21, 2008rallyx: Trick in the challenging stage.-Misc Reporters-
 01380N/Arallyx.cppGameplayMinorResolvedFeb 21, 2008rallyx: Right at the beginning of the game if you go immediately down thereby crashing into the competitor's car, you won't die.-Misc Reporters-
 01387N/Aseta.cppGraphicsMinorResolvedFeb 21, 2008blandia: There's a priority problem between layer with pillars and status text/energy bars in Jurane level.Nomax
 01379N/Arainbow.cppGameplayMinorResolvedFeb 21, 2008rainbowe: Power up items and diamonds.-Misc Reporters-
 01378N/Arainbow.cppGameplayMinorResolvedFeb 21, 2008rainbow (rbisland): C-chip and secret room issue.-Misc Reporters-
 013760.117u2qix.cppSpeedMinorResolvedFeb 21, 2008zookeep: Is 75Hz Vsync correct?-Misc Reporters-
 0137410.37b16playmark.cppGraphicsMinorResolvedFeb 21, 2008wbeachvl: In Japan stage, 3 volleyball fans are wearing invisible shorts.-Misc Reporters-
 01373N/Apushman.cppMisc.MinorResolvedFeb 21, 2008pushman: Appears to have 2 player support but player 2's game seems inaccessible.-Misc Reporters-
 01367N/Apacman.cppColor/PaletteMinorResolvedFeb 21, 2008mspacman: Sometimes the colours on the first level appear incorrect until you either die or finish the level.-Misc Reporters-
 01368N/Apacman.cppSpeedMinorResolvedFeb 21, 2008mspacman: Your character in the game moves too slow; in the arcade you go much faster.-Misc Reporters-
 01369N/Apacman.cppGameplayMinorResolvedFeb 21, 2008mspacman, superpac: In the intro, when the ghosts appear from right to left, there's a little hiccup.-Misc Reporters-
 01370N/Apacman.cppGameplayMinorResolvedFeb 21, 2008pacplus: Sometimes one of the ghosts doesn't turn blue when you eat an energizer.-Misc Reporters-
 01371N/Aphoenix.cppMisc.MinorResolvedFeb 21, 2008phoenixa, phoenixc, phoenixt, phoenix3: Score suddenly increases by 200,000 points for no apparent reason.-Misc Reporters-
 01366N/Apacman.cppGameplayMinorResolvedFeb 21, 2008mspacpls: The prizes go through the walls.-Misc Reporters-
 01365N/Apacland.cppGraphicsMinorResolvedFeb 20, 2008pacland, paclandj, paclando, paclando2, paclandm: The background layers on trip 19 appear to be out of order.-Misc Reporters-
 01363N/Aninjaw.cppDIP/InputMinorResolvedFeb 20, 2008ninjaw: This is a freeze input *deliberately* hooked up, it is not a bug. Possibly it would make sense to map as a DIP but that is a MAM-Misc Reporters-
 013622N/Aneodrvr.cppGraphicsMinorResolvedFeb 20, 2008whp: Some glitches with the finish screen, minor grafics glitches in lower right corner.-Misc Reporters-
 01361N/Aneodriv.hxxGameplayMinorResolvedFeb 20, 2008sengoku: When you play as the dog, there are certain enemies you cannot hurt with your basic claw attack at all.-Misc Reporters-
 01360N/Aneodriv.hxxDIP/InputMinorClosedFeb 20, 2008ragnagrd, stakwin2: When you set the Territory DIP to USA, Player 2 cannot play/inputs do nothing.-Misc Reporters-
 013590.58neodriv.hxxSoundMinorResolvedFeb 20, 2008nitd: Start the game and insert a coin. The music will begin. When the timer gets to Note: 00022, it stops.-Misc Reporters-
 01358N/Aneodriv.hxxGraphicsMinorResolvedFeb 20, 2008ncommand: Glitches/flickering at top of screen expecially during intro near the game logo.Mamesick
 0135720.120u2neodriv.hxxGraphicsMinorResolvedFeb 20, 2008shocktr2: Glitches/flickering in the intro at top of screen (snap) and during game.Mamesick
 0135610.120u4neodriv.hxxGraphicsMinorResolvedFeb 20, 2008mslug2: In first level on high side of the screen graphics glitches are present.Layne
 0135510.116u1neodriv.hxxGraphicsMinorResolvedFeb 20, 2008matrim: Defeat Lynn with Shintaro, and the quote exchange after the fight will be missing a part of the word bubble.-Misc Reporters-
 01354N/Aneodriv.hxxGraphicsMinorResolvedFeb 20, 2008kof98, breakrev, neocup98, realbout2: If you insert a coin on the "Some winners don't use drugs" screen, will use the neogeo bios s1 tileset, not the game ones.-Misc Reporters-
 01353N/Aneodriv.hxxGameplayMinorResolvedFeb 20, 2008kof2000: If you have Mai on your team, and stand still with her, your opponent will stand still too.-Misc Reporters-
 012340.123u1InterfaceMajorResolvedFeb 20, 2008When attempting to play back recording, getting a fatal error.-Misc Reporters-
 0123510.123u1pooyan.cppGraphicsMinorResolvedFeb 20, 2008pooyan: The triple digit points awarded from hitting enemies now have garbage behind them - possibly other digits?Twisty
 01352N/Aneodriv.hxxMisc.MinorResolvedFeb 20, 2008fatfury3: Gritch of the ending with the English BIOS.Karasu
 0135120.64namcona1.cppGraphicsMinorResolvedFeb 20, 2008exvania: At the end of a gameplay, a box in the upper-left of the screen appears.Luja
 013500.104u3namcos86.cppGraphicsMinorResolvedFeb 20, 2008rthunder: Graphic glich of the door.-Misc Reporters-
 01349N/Anamcos86.cppGameplayMinorClosedFeb 20, 2008rthunder: In the arcade you could crouch and then switch directions while crouching without standing back up.-Misc Reporters-
 01347N/Anamcos2.cppMisc.MinorResolvedFeb 20, 2008dirtfoxj: Your place in the race never changes from 1/1.-Misc Reporters-
 013460.117u3namcos12.cppSoundMinorResolvedFeb 20, 2008tektagt: When you defeat Wang, he uses his hurt sound rather than his normal KO yell.Heihachi_73
 01344N/Amw8080bw.cppDIP/InputMajorResolvedFeb 20, 2008clowns: Blank screen by changing the coinage dip.gregf
 01343N/ASoundMinorResolvedFeb 20, 2008MSM5205 sound emulation: The screams in some games uses this chip and the sound is extremely distorted.-Misc Reporters-
 01342N/Amrdo.cppMisc.MinorResolvedFeb 20, 2008mrdu: Diamonds give an absurd number of credits and appears very seldom compared to the parent.-Misc Reporters-
 01341N/Amomoko.cppGameplayMinorResolvedFeb 20, 2008momoko: You go DOWN on an "invisible" escalator!-Misc Reporters-
 013390.116u2midyunit.cppGameplayMinorResolvedFeb 19, 2008smashtv: There is often an invisible wall preventing you from reaching the edges of the screen.-Misc Reporters-
 013381N/Amidwunit.cppGraphicsMinorResolvedFeb 19, 2008mk3, umk3: Some backgrounds have problems when the screen fades.-Misc Reporters-
 013371N/Amidwunit.cppGraphicsMinorResolvedFeb 19, 2008umk3: On Kitana's profile screen, she has a black line under her eye.-Misc Reporters-
 013361N/Amidwunit.cppGraphicsMinorResolvedFeb 19, 2008umk3: On Reptile's profile screen, he looks like he has a "hole" in his hand.-Misc Reporters-
 013352N/Amidwunit.cppGraphicsMinorResolvedFeb 19, 2008umk3: In the cave level, there's a few tiles missing in the background.-Misc Reporters-
 01333N/Amidwunit.cppGraphicsMinorResolvedFeb 19, 2008mk3, umk3: If Kabal is sweeped and that sweep is the last attack, he lies down in the wrong frame.-Misc Reporters-
 01332N/Amidwunit.cppCrash/FreezeCritical (emulation)ResolvedFeb 19, 2008mk3: When in the test menu, if you enter the hardware info section you will not be able to exit.-Misc Reporters-
 01331N/Amidtunit.cppSoundMinorResolvedFeb 19, 2008mk2: when you insert a coin during the attract mode the sound doesn't play.-Misc Reporters-
 013301N/Amidtunit.cppGraphicsMinorResolvedFeb 19, 2008mk2: In the battle plan screen, the bottom 1/16th of the furthest background layer is missing-Misc Reporters-
 01329N/Amidtunit.cppSoundMinorResolvedFeb 19, 2008mk2: If you let attract mode run through 3 complete times. there will be no sound on the 4th and after.-Misc Reporters-
 013281N/Amcr.cppGraphicsMinorResolvedFeb 19, 2008tron: During the tank stage, a square sprite appears on the far right on the top.-Misc Reporters-
 01326N/Asnk.cppDIP/InputMinorResolved (stephh)Feb 19, 2008madcrash: The extra lives don't fit the "Bonus Life" Dip Switch when you set the "Occurence" Dip Switch to "1st, 2nd then every 2nd".-Misc Reporters-