MAME - Change Log (Page 1 of 11 : 0.235GIT - 0.206)

MAME - 0.235GIT
- 08042: [Graphics] (namcofl.cpp) finalapr, finalapr1, finalaprj: Flagman doesn't do his job (e4963f1) (Angelo Salese)
MAME - 0.234
6 days ago
- 08030: [Gameplay] (sslam.cpp) sslam and clones: When starting a game, there appears to be memory corruption (3e29156) (crazyc)
- 08033: [Sound] (lordgun.cpp) aliencha, alienchac: No BGMs during gameplay (3d450c4) (Aaron Giles)
- 08034: [Sound] (snk.cpp) fsoccer: No voice samples except for "Kick Off" (6bb6d3d) (Aaron Giles)
- 05978: [Graphics] (namcofl.cpp) finalapr: AI cars are never reflected in the rear mirrors. (b04adc1) (Ryan Holtz)
- 06904: [Graphics] (namcofl.cpp) finalapr, finalapro, finalaprj: Corrupted Graphics (b04adc1) (Ryan Holtz)
- 05358: [Graphics] (namcofl.cpp) finalapr and clones: Objects in the side of the track are not shown (b04adc1) (Ryan Holtz)
- 06381: [Gameplay] (zr107.cpp) windheat, windheatj, windheatu, windheata: The AI cars are always Toyota Truenos in standard mode (3f30f6e)
- 07174: [Gameplay] (cobra.cpp) bujutsu: the game doesn't get to the title screen anymore (af270a5)
- 06944: [Graphics] (namcos2.cpp) burnforc: Part of the water line stays in place (30e547b) (David Haywood)
- 06666: [Graphics] (namconb1.cpp) nebulray: Raster effects issue (30e547b) (David Haywood)
- 05261: [Graphics] (namcos2.cpp) burnforc: Missing waterline (30e547b) (David Haywood)
- 07490: [Crash/Freeze] (zr107.cpp) windheat and clones: Game hangs during race (sticky 3d graphics). (3f30f6e)
- 07801: [Gameplay] (model2.cpp) motoraid, motoraiddx: Track collision issues (67a24b1) (Ryan Holtz)
- 02356: [Graphics] (batman.cpp) batman: [possible] Glitch on some of the ending screens (94064e4) (David Haywood)
- 08027: [Documentation] (neogeo.cpp) mslug4: Missing Noise Factory as additional manufacturer (c05e33b) (Angelo Salese)
- 08023: [Documentation] (cosmic.cpp) nomnlnd: Incorrect game title (c05e33b) (jkburks)
- 07432: [Timing] (gticlub.cpp) gticlub, jetwave and clones: The player vehicle skips/jitters during the end sequence.
- 08018: [Save/Restore] All games/systems using OPM/N FM synth.: FM-synthesised melody stucks on single note. (e49f9a5) (Aaron Giles)
- 05617: [Graphics] (zr107.cpp) midnrun, jetwave, waveshrk, windheat and clones: Display 'blanks out' at even intervals. (zxthehedgehog)
MAME - 0.233
Jul 1, 2021
- 08016: [DIP/Input] (playmark.cpp) bigtwinb: Controls Axis Swapped X and Y (8c12c61) (Tafoid)
- 08015: [DIP/Input] (chanbara.cpp) chanbara: The left and right joystick inputs are reversed (a4a2b6e) (Steve Coomber)
- 08006: [Sound] (neogeo.cpp) mslug: Background music has missing parts (102f311) (Aaron Giles)
- 07996: [Sound] (neogeo.cpp) nitd and bootleg, arcade and aes modes: Sound isn't correct when players character (gravedigger) lands on platform or floor after a jump action (86d1ef2) (Aaron Giles)
- 07998: [DIP/Input] (vegas.cpp) sf2049se: Pressing Y on XBOX One controller or Logitech G920 also presses Keypad digit #4 (6addf73) (hap)
- 08007: [DIP/Input] (mitchell.cpp) spangbl: Test Screen can't be accessed (5a8f562) (Osso)
- 06604: [Graphics] (hornet.cpp) gradius4: Flip Screen (V) dipswitch doesn't completely flip text layer (78500ef)
- 08008: [Gameplay] (starwars.cpp) esb: Game tends to soft reset during gameplay (be5fc95) (Olivier Galibert)
- 06605: [Gameplay] (hornet.cpp) gradius4: Crash during Test Mode Rom Check with -video d3d (83e21e9)
- 07968: [Core] (hornet.cpp) All machines in hornet.cpp: Sound devices fail self test (e8d9d51)
- 07256: [Graphics] (hornet.cpp) nbapbp: 2d graphics glitches (da36cac)
- 00125: [Graphics] (hornet.cpp) gradius4: 24KHz and 15KHz display issue. (da36cac)
- 08003: [DIP/Input] (segas16a.cpp) quartet and clones: The default fire and jump buttons are mapped differently between quartet and quartet 2 (9cc3719) (Steve Coomber)
- 07000: [Gameplay] (taitosj.cpp) tinstar: Tinstar - Tripping over invisible barrel? (7d65e37) (Olivier Galibert)
- 05385: [Gameplay] (seta.cpp) downtown: After entering a high score, the high scores are reset to zero (80cfd04) (Angelo Salese)
- 07992: [Graphics] (junofrst.cpp) junofrst: No screen colour change during key actions (66d04a6) (Olivier Galibert)
- 03067: [Graphics] (gameplan.cpp) leprechn, leprechp, potogold: Graphics corruption during Rainbow Screen (565e938) (Olivier Galibert)
- 07893: [Crash/Freeze] (atetris.cpp) atetrisb2, atetrisb3: Game stucks at black screen (16e300e) (AJR)
- 07997: [Sound] (namcos2.cpp) assault, assaultj: Tank engine sound stops after less than 1 second after game starts (80f1aec) (hap)
- 07993: [Documentation] (seta.cpp) drgnunit: Manufacturer should really be Athena / Seta U.S.A. Inc. (35ae1e8) (Angelo Salese)
- 07989: [Interface] (ksys573.cpp) pcnfrku: Wrong title (3b4d7ce) (AriaOTP)
MAME - 0.232
May 27, 2021
- 05692: [Crash/Freeze] (gticlub.cpp) slrasslt: Stage 3 crashes the emulator.
- 07982: [DIP/Input] (dacholer.cpp) itaten: Incorrect default difficulty setting (97b65aa) (jkburks)
- 07772: [Sound] (namcos2.cpp) luckywld, luckywldj: Lucky and Wild aren't talkitive + some missing sound effects. (041c296) (Angelo Salese)
- 07956: [Sound] (neogeo.cpp) mslug, mslugx, garou: lower volume on parts of music (e825cb3) (Aaron Giles)
- 00774: [Sound] (namcos2.cpp) sgunner2, sgunner2j: Machine gun samples do not seem to play ingame, (041c296) (Angelo Salese)
- 02778: [Sound] (namcos2.cpp) suzuka8h, suzuk8h2, finallap, finalap2, finalap3, fourtrax + clones: buzz/humming sound in background (041c296) (Angelo Salese)
- 07978: [Interface] UI: File Manager crashes MAME in spectacular ways (eb5fc0c) (AJR)
- 07969: [Gameplay] (galaxian.cpp) offensiv: Loses sound after stage 1 and is not possible to complete because of bar at stage 5 (cdb476e) (Tafoid)
- 00147: [Graphics] (taito_f3.cpp) arabianm: Just before round 1 starts, there's a vertical line in the black screen that disappears when you enter the game (d4c5b61) (dink)
- 07960: [Sound] (timelimt.cpp) timelimt: Sound broken after game over (b9ad425) (AJR)
MAME - 0.231
Apr 28, 2021
- 05556: [Interface] mame -verifyroms lists nonexistent roms / clones as bad
- 00355: [Sound] (megasys1.cpp) soldam, soldamj: During attract mode, when changing screens, the last music note keeps on ringing. (5a63d0e) (AJR)
- 07881: [Sound] (ksys573.cpp) dstage: CDDA playback is later than should (2caa566) (windyfairy)
- 01086: [Sound] (travrusa.cpp) shtrider: [possible] Sound and graphic desync at the start of the game. (c115cf1) (David Haywood)
- 03911: [Sound] (stfight.cpp) stfight, empcity: Music pitch is too low (e5ae9d5) (sasuke)
- 07930: [Sound] (segas16b.cpp) shinobi2: Missing Instrument and bad helicopter sound. (782d827) (Aaron Giles)
- 07950: [Sound] (neogeo.cpp) twinspri: Incorrect sound on game mode / character select screens (e1bd766) (Aaron Giles)
- 07948: [Documentation] (dogfgt.cpp) dogfgtj: Game title name is wrong (0005d95) (sasuke)
- 05725: [Gameplay] (contra.cpp) contra and clones: Rolling mines behavior is inaccurate. (c1bf2b9) (furrtek)
- 07941: [DIP/Input] (omegrace.cpp) omegrace: Omega Race p2 inputs (coctail) scrambled (f733062) (dink)
- 07934: [Known Issues/To-Do's] (galivan.cpp) ninjemak : Color proms for Ninja Emaki do not need a redump in driver. (vidpro1)
- 07927: [Sound] (jackal.cpp) jackal and clones: Music stops playing in game (fdf4fd9) (Osso)
- 07929: [Sound] (kikikai.cpp) kikikai: The name entry tune is broken. (52f0acb) (Aaron Giles)
- 07773: [Sound] (tiamc1.cpp) kot: sound is corrupted (17c64fa) (hap)
- 07924: [Sound] (namcos86.cpp) rthunder : Music plays incorrectly during Rolling Thunder cutscenes (52f0acb) (Aaron Giles)
- 07926: [Sound] (gauntlet.cpp) gaunt2 and clones: Pops and cracks heard during title music (52f0acb) (Aaron Giles)
- 03161: [Color/Palette] (namconb1.cpp) gslgr94u, gslgr94j: Some colors aren't correct on the pre-game screens. (0d897d0) (dink)
- 07607: [Sound] (segas32.cpp) scross, scrossa, scrossu: No engine sound (289efaf) (dink)
- 07917: [Misc.] (cps2.cpp) pzloop2jd: Manufacturer is wrong (idimom)
MAME - 0.230
Mar 31, 2021
- 07824: [Interface] UI: Incorrect message when enabling/disabling UI on systems with emulated keyboard (4cf96da) (cuavas)
- 06809: [Crash/Freeze] (twinkle.cpp) bmiidx6, bmiidx8, bmiidxc2: Beatmaina iidx games crashing in Expert mode (windyfairy)
- 07887: [Crash/Freeze] (divebomb.cpp) divebomb: [debug] Assert shortly after launch (ae6a974) (Osso)
- 05580: [DIP/Input] (royalmah.cpp) cafetime: DIPSW settings resolved (kamilz)
- 07916: [Crash/Freeze] (playch10.cpp) pc_pinbt: Exception attempting use of single screen bios (Osso)
- 07909: [Sound] (tecmo16.cpp) ginkun: Level Select, Minigame Select and Credits musics doesn't play (d4c1813) (David Haywood)
- 06789: [Graphics] (namconb1.cpp) vshoot: black screen after winning first match (1e0c736) (Olivier Galibert)
- 07898: [Interface] (gaelco3d.cpp) speedup: Speed up is missing a shifter ICON (516b085) (Osso)
- 07831: [Sound] (gaelco3d.cpp) surfplnt, surfplnt40, speedup: Sound has repeating distortion/crackling (Osso)
- 06740: [Sound] (dec0.cpp) slyspy, bouldash: Sound randomly speeds up and eventually dies (95869d5) (Aaron Giles)
- 07389: [Sound] (williams.cpp) inferno: Wrong DAC sound (9097e89) (Osso)
- 07849: [DIP/Input] (taitosj.cpp) sfposeid: Function of some Unknown DIPs in DSW1 (4bd7c96) (jkburks)
- 07856: [Core] (ksys573.cpp) ddr2mla, ddrbocd, any 573 Analog DDR game exccluding JP Dancing Stage series: Songs run at halved framerate(?) ingame (e6caf6f) (windyfairy)
- 05785: [DIP/Input] (cabal.cpp) cabal and clones (except cabalbl): Coins don't work when Demo Sound dipswitch is off (f0443b5) (AJR)
- 05875: [Misc.] (magictg.cpp) magictg: AddressSanitizer: heap-buffer-overflow (0633a88) (Robbbert)
- 07161: [Sound] (dec0.cpp) baddudes: Missing sound in stage 3 boss transformation (95869d5) (Aaron Giles)
- 06930: [Sound] (dec0.cpp) robocop, robocopu, robocopw: The sound effect of the van's backdoor cuts off suddenly (95869d5) (Aaron Giles)
MAME - 0.229
Feb 24, 2021
- 06935: [Misc.] BFGX Shadow Mask not appearing in slider controls when more than one artpath present in mame.ini. (f806cfd) (AJR)
- 07795: [Debugger] Qt debugger: Disassembly view glitch on bottom line (86666f3) (cuavas)
- 07860: [Compiling] N/A: Compiler error on Raspberry Pi (9c10767) (belegdol)
- 06668: [Graphics] (mhavoc.cpp) mhavoc, mhavoc2, mhavocp, mhavocrv: Some graphics disappear or are not drawn at all (96e0293) (Robbbert)
- 07874: [Save/Restore] (gottlieb.cpp) cobram3, cobram3a: The games only show a black screen when a NVRAM is present (Osso)
- 06650: [Graphics] (m58.cpp) 10yard: Misplaced graphics (Osso)
- 07866: [Crash/Freeze] (atarig1.cpp) pitfight3: Game crashes randomly in later matches (Olivier Galibert)
- 07863: [Interface] (ksys573.cpp) pcnfrk4mk: Wrong title name (AriaOTP)
MAME - 0.228
Jan 26, 2021
- 07845: [Graphics] (metro.cpp) bangball, msgogo, puzzli, probably others: Wrong offsets cause bad graphics on screen margins (a3274c2) (jkm900)
- 07834: [Gameplay] (gauntlet.cpp) gauntlet, gaunt2 and clones: Protection issues when finishing a level (Olivier Galibert)
- 07713: [Sound] (ksys573.cpp) ddrs2kj: Silence during Dancemania promo screens
- 05379: [DIP/Input] (xybots.cpp) xybots: Coin inputs are backwards. (Osso)
- 07838: [Graphics] (btoads.cpp) btoads: Garbled graphics (David Haywood)
- 07830: [Plugins] Lua Cheat Plugin: Cheats show errors attempting to activate (crazyc)
- 07837: [Gameplay] (namcos21_c67.cpp) starblad, starbladj: Coin counter does not work (185437b) (AJR)
- 07842: [DIP/Input] (namcos2.cpp) luckywld, sgunner2: Credit buttons doesn't work (AJR)
- 07846: [Gameplay] (itech32.cpp) wcbowl: Game resets itself during gameplay (Osso)
- 07841: [Sound] (taito_f3.cpp) kaiserkn and clones: Loss of sound (AJR)
- 07843: [Interface] (undrfire.cpp) cbombers: Gear Shifter HUD doesn't work but in-game works. (Tafoid)
- 07836: [DIP/Input] (wrally.cpp) wrally : analog controls don't work (Osso)
- 07833: [Color/Palette] (tickee.cpp) ghoshunt, mouseatk, tickee, tutstomb: Random chance of launching with missing colors (AJR)
MAME - 0.227
Dec 31, 2020
- 01550: [Sound] (cabal.cpp) cabal, cabala, cabalus, cabalus2: Cabal uses msm5205 chips instead of the custom adpcm (jkm900)
- 01807: [Graphics] (undrfire.cpp) cbombers: missing graphics in attract mode (jkm900)
- 07746: [Compiling] macOS 11: Compiling on the Apple DTK fails (micko)
- 04905: [Flip Screen/Cocktail] (champbwl.cpp) champbwl: Flip Screen offset left (Osso)
- 07119: [Gameplay] (rampart.cpp) rampart, maybe rampartj and rampart2p: Late-game (level 4) internal game board different from that on screen, ultimately causes hangup (Olivier Galibert)
- 07820: [DIP/Input] (model1.cpp) wingwar360: Throttle (Pedal 1) doesn't work at all. (Osso)
- 07812: [DIP/Input] (quizpun2.cpp) quizpun2: Test mode doesn't work (AJR)
- 07817: [Crash/Freeze] (stfight.cpp) empcityfr: Game locked at start (Osso)
- 07815: [Sound] (balsente.cpp) sentetst: Sente Diagnostic Cartridge: Fails Sound Board Test. (AJR)
- 07813: [DIP/Input] (ksys573.cpp) gchgchmp: Player 2 Inputs Up and Right are swapped (danylopez123)
- 07808: [Sound] (bwidow.cpp) spacduel, spacduel0, spacduel1: Sounds missing (MAME not invoking second pokey?) (Tafoid)
- 07803: [Sound] (m63.cpp) fghtbskt: AY-3-8910 sound is missing (Osso)
- 07792: [Graphics] (segas16a.cpp) quartet, quarteta, quartet2, quartet2a: The moving floors that appear after the 15th stage are not displayed. (David Haywood)
- 07799: [Gameplay] (seattle.cpp) blitz99: Attract mode constantly skips (tedgreen)
- 07796: [Misc.] (megasys1.cpp) stdragon: high scores higher than 1.000.000 points are not displayed correctly at the high scores table (crazyc)
- 07778: [Crash/Freeze] (vicdual.cpp) carnivalh, carnivalha: Game crashes after clearing first round. (David Haywood)
- 07790: [Graphics] (namcos22.cpp) propcycl: Misaligned zoom effect in score entry screen (hap)
- 07786: [Documentation] (metro.cpp) karatourj: title suggestion for karatourj (J.J.Boy)
- 07784: [Gameplay] (vulgus.cpp) vulgus and clones: gameplay too slow shot the cannon (only UI port) (Robbbert)
- 07757: [Documentation] (vegas.cpp) nbashowt: Incorrect release year (PepsiBoy428)
- 07783: [DIP/Input] (meadows.cpp) bowl3d: Function of DIPs labelled as Unused, some unassigned functions (terencew)
- 07782: [Documentation] (stv.cpp) ffreveng, ffrevng10: This game present 2 titles for 2 different market (Fortuna)
- 07785: [Documentation] (neogeo.cpp) marukodq: title suggestion for marukodq (J.J.Boy)
- 07435: [Save/Restore] Vector: Vector Many games do not return stably from save state (cuavas)
- 05701: [Documentation] (model2.cpp) daytona and clones: Hacked versions are not marked bootleg, and some games have "(Japan)" in them despite the region is changeable. (FMecha - aka ArtLine)
MAME - 0.226
Oct 28, 2020
- 07136: [Sound] (exidy.cpp) mtrap and clones: Digital Audio Priority problem (Lord Nightmare)
- 02082: [Graphics] (megaplay.cpp) Many sets in megaplay.c: "coin interface" from megaplay remains on-screen and credits never decrease
- 01157: [Sound] (exidy.cpp) mtrap: [possible] Hissing noise playing in the background during the boot-up test and throughout the game. (Lord Nightmare)
- 03181: [Graphics] (enigma2.cpp) enigma2: Colors are possibly incorrect
- 07769: [Sound] (gradius3.cpp) gradius3js: gradius3js sound glitch (Osso)
- 06675: [Interface] UI: Selection of BIOS from a device results in an exception. (cuavas)
- 07765: [Sound] (seattle.cpp) sfrush, sfrushrk and clones: Distorted sound when loading from save state (Aaron Giles)
- 02508: [Color/Palette] (bagman.cpp) bagmans: Incorrect colors on Stern/Seeburg logo
- 07764: [Gameplay] (galaga.cpp) galaga and clones: Strange players behaviour in attract mode. (hap)
- 07410: [Interface] verifyroms: romset may report as bad if checksums are same as parent (cuavas)
MAME - 0.225
Sep 30, 2020
- 07468: [Crash/Freeze] (taitogn.cpp) Most machines in taitogn.cpp: [debug] Assert: basesample >= input_stream.m_output_base_sampindex
- 06462: [Sound] (gottlieb.cpp) qbert, qbertj, myqbert, qberta, qbertqub: Sound incorrect in all Qbert sets (Olivier Galibert)
- 07756: [Interface] UI: ROM sets incorrectly reported as not found. (cuavas)
- 07375: [Interface] clickable artwork: Rotating view does not rotate clickable part (cuavas)
- 07749: [Sound] (cyberbal.cpp) cyberbal, cyberbalt: Sampled audio does not play. (AJR)
- 07745: [Graphics] MAME Gameplay position is offset when Windows taskbar is moved to top of screen (cuavas)
- 07733: [Interface] (galaga.cpp) galaga (others?): Console output no longer shows for LEDs (AJR)
MAME - 0.224
Aug 26, 2020
- 07140: [Interface] Save State Menu saves too quickly if activated by Joystick buttons (f5fb44a) (cuavas)
- 07717: [Graphics] (renegade.cpp) renegade, kunio: glitch in both side of screen
- 07724: [Save/Restore] (seattle.cpp) sfrush, sfrushrk and clones:: No sound when loading from save state (Osso)
- 07730: [Graphics] (nmk16.cpp) hachamf and clones: Character's Colors at the Title screen are Wrong (jkm900)
- 03228: [Misc.] (midxunit.cpp) revx: Custom chip fails in POST (AJR)
- 07103: [Documentation] (segag80v.cpp) tacscan: Tac-Scan Sega Universal Sound Board Emulation (Aaron Giles)
- 07729: [DIP/Input] (meadows.cpp) bowl3d: Unable to credit (AJR)
- 07552: [Sound] (midwunit.cpp) wwfmania, wwfmaniab, wwfmaniac, wwfmaniap: Sound stops working during attract mode (MetalliC)
- 03090: [Sound] (tankbatt.cpp) tankbatt: Tank Battalion sound issues (Ryan Holtz)
MAME - 0.223
Aug 6, 2020
- 07693: [DIP/Input] (dooyong.cpp) sadari: missing 3rd button (hap)
- 02603: [Sound] (cinemat.cpp) tailg: One sample plays incorrectly (Aaron Giles)
- 03307: [Sound] (cinemat.cpp) ripoff: Issues with sound samples (Aaron Giles)
- 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation (Aaron Giles)
- 07708: [DIP/Input] (segas18.cpp) wwallyj, lghost, and clones: controls do not work (Osso)
- 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)
- 07687: [Compiling] Unable to compile MAME 0.222 for ARM processor (Rasbian Buster) - armarchdata_p.h: No such file or directory (belegdol)
- 07690: [Crash/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start (AJR)
- 07691: [Crash/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration (AJR)
- 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics garbled (hap)
- 06033: [Gameplay] (sothello.cpp) sothello: Unable to play properly (hap)
- 07340: [DIP/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Missing digital joystick inputs, working status incorrect (tedgreen)
- 07689: [Sound] (s8a.cpp) scrzy_l1: Loss of sound (Robbbert)
- 06896: [Gameplay] (gottlieb.cpp) krull: Mysterious deaths in Krull cave scene (dink)
MAME - 0.222
Jun 26, 2020
- 07536: [Graphics] Prescale option does not work properly on D3D renderer (Ryan Holtz)
- 07656: [Known Issues/To-Do's] (atarisy1.cpp) Atari System1 bad ROM dumps: Atari System1 bad ROM dumps (TTL and LSI) (hap)
- 07667: [Crash/Freeze] (pengo.cpp) schick: [debug] Assert upon start (David Haywood)
- 07673: [Sound] All: Recorded mng and wav files are out of sync. (hap)
- 00783: [Misc.] (nycaptor.cpp) nycaptor: When you get a high score, the initials screen only pops up for a sec and disappears before you can enter anything. (GoldS_TCRF)
- 01731: [Graphics] (atarifb.cpp) atarifb, atarifb1, atarifb4, abaseb, abaseb2: LED errors in driver (hap)
- 00480: [Graphics] (galaga.cpp) bosco and clones: About the graphic of title screen. (hap)
- 07678: [DIP/Input] (btime.cpp) btime3: Description of Bonus Life DIP in MAME is incorrect. (Tafoid)
- 07675: [DIP/Input] (gaelco2.cpp) wrally2, wrally2a: analog controls don't work (Osso)
- 07676: [Sound] (gaelco2.cpp) wrally2, wrally2a: audio channels are flipped (Osso)
- 07671: [DIP/Input] (atarisy1.cpp) roadblst and clones: No autocenter on steering wheel (Tafoid)
- 07640: [Graphics] (armedf.cpp) armedf and clones: Resolution is narrower than PCB (sasuke)
- 07668: [Crash/Freeze] (seattle.cpp) sfrush, sfrushrk and clones: [debug] Assert upon start (AJR)
- 07664: [Crash/Freeze] (skylncr.cpp) All machines in skylncr.cpp: [debug] Assert upon start (AJR)
- 07620: [Gameplay] (tubep.cpp) tubep, tubepb: "GAME OVER" display is skipped (hap)
- 05766: [Documentation] (armedf.cpp) armedf, armedff: Armed Formation(armedf) need rename to "Armed F" (J.J.Boy)
- 00434: [Graphics] (gaplus.cpp) gaplus: In the reverse scrolling stage after the challenging stage, the background should scroll more quickly. (sasuke)
- 07663: [Graphics] (gaplus.cpp) gaplus and clones: Display range of background stars is different from PCB. (sasuke)
- 07269: [Graphics] (seta2.cpp) penbros and clones: Wierd scrolling screen (David Haywood)
- 06456: [Graphics] (seta2.cpp) mj4simai: Missing transition graphical zoom/spin effect (David Haywood)
- 07369: [Graphics] (namconb1.cpp) machbrkr: Glitched animations (jkm900)
- 07653: [Documentation] (galaxian.cpp) galaxiani: Incorrect manufacturer and game title (jkburks)
- 07648: [DIP/Input] (dkong.cpp) dkong3: Description of DIPs in MAME does not match arcade manual (xelnia)
- 07652: [Documentation] (m10.cpp) andromed: Incorrect release year, company & game title (jkburks)
- 07651: [Documentation] (warpwarp.cpp) sos: Incorrect release year, company & game title (jkburks)
- 06898: [Documentation] (8080bw.cpp) spclaser and clones: Parent / clone relationship needs fixing (GoldS_TCRF)
- 07198: [Documentation] (slapfght.cpp) tigerh, tigerhb1, tigerhb2, tigerhb3, tigerj: In the description of the games listed there is no hyphen between the words "Tiger" and "Heli". (AntoPISA)
- 07591: [DIP/Input] (pacman.cpp) crush, maketrax: Games constantly add to the coin counter in the background (dukdukgoos)
- 07629: [Documentation] (ladybug.cpp) snapjack: Incorrect release year (jkburks)
- 07634: [DIP/Input] (subsino2.cpp) mtrain: Dip switch wording reversed for "Double Up" (joepublic)
- 07635: [DIP/Input] (subsino2.cpp) mtrain: Incomplete input information for Stop2/Big and Stop3/Small keys (joepublic)
MAME - 0.221
May 19, 2020
- 06635: [Speed] (renegade.cpp) renegade and clones: [possible] Possible speed issues (Angelo Salese)
- 07616: [Sound] (segas32.cpp) radr, radrj, radru: Wrong sounds. (zozo)
- 07617: [Graphics] (rungun.cpp) rungun: Graphic/Sprite offsets
- 07615: [Documentation] (cninja.cpp) mutantf, mutantf2, mutantf3, mutantf4, deathbrd: Incorrect release year (jkburks)
- 07560: [Crash/Freeze] (cave.cpp) hotdogst: memdump command causes MAME crash (Olivier Galibert)
MAME - 0.220
Apr 6, 2020
- 07229: [DIP/Input] (taito_z.cpp) enforceja: Analog controls are not mapped (Angelo Salese)
- 02343: [Crash/Freeze] (segac2.cpp) ribbit: Game freezes on later levels (MetalliC)
- 06913: [DIP/Input] (esripsys.cpp) turbosub: Inverted input (M.A.S.H.)
- 07518: [Sound] (spiders.cpp) spiders: Web Sound and Spiders moving sound fix submission (vidpro1)
- 05331: [DIP/Input] (nemesis.cpp) konamigt, rf2: Steering controls stuck either all the way to the left or right after race countdown (mmarino4)
- 07592: [Plugins] (neogeo.cpp) viewpoin: hiscore: hiscore.dat parse error (crazyc)
- 07581: [Gameplay] (segahang.cpp) sharrier, sharrier1: Constantly increasing game difficulty due to time delayed protection
- 07038: [Sound] (segahang.cpp) sharrier: High score entry music does not stop when end of entry (cmonkey)
- 00954: [Graphics] (tecmo16.cpp) fstarfrc: In the intro, when the screen scolls very fast, some garbage will float by a few times. (Tahg)
- 03708: [Graphics] (deco32.cpp) nslasher, nslasherj, nslashers: Alpha blending for message windows is missing. (jkm900)
- 05554: [DIP/Input] (nbmj8991.cpp) hyouban: DIP settings are resolved, on Mame most are undefined. (kamilz)
MAME - 0.219
Feb 29, 2020
- 07562: [Graphics] (seibuspi.cpp) rdft: Water graphics glitch regression (MetalliC)
- 07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: player-2 smart bomb doesn't work properly (dink)
- 07557: [DIP/Input] (karnov.cpp) wndrplnt: Coin inputs broken (MetalliC)
- 06790: [Graphics] (surpratk.cpp) suratk: Missing star field background rotation (MetalliC)
MAME - 0.218
Feb 2, 2020
- 05993: [Core] prescale option is now limited to 3 (1329bdb) (hap)
- 06969: [Crash/Freeze] (konmedal.cpp) All machines in konmedal.cpp: [debug] Fatal error: assert: ../../../../../src/mame/video/k054156_k054157_k056832.cpp:1152: offset < ARRAY_LENGTH(m_regsb)
 - 06818: [Misc.] (konmedal.cpp) ddboy: runtime error: index out of bounds
- 06871: [Gameplay] (twinkle.cpp) all games in twinkle.cpp: Offsync in all songs in beatmania IIDX
- 07368: [Graphics] (pong.cpp) pongd: Tennis net is missing (couriersud)
- 07533: [Graphics] (bnstars.cpp) bnstars1: Broken Sprites, missing graphics (jkm900)
- 07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5 (Angelo Salese)
- 06897: [Graphics] (stfight.cpp) empcity: Red Screen During Transitions (sasuke)
- 07531: [Crash/Freeze] (pong.cpp) breakout: Crashes with exception with -video bgfx (couriersud)
- 04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: Dip switch reversed for "Short Scenes" (italiandoh)
MAME - 0.217
Dec 25, 2019
- 07528: [Crash/Freeze] (dec0.cpp) assorted drivers: Can't start emulation due to ACCESS VIOLATION when using -verbose
- 07524: [DIP/Input] (subsino2.cpp) new2001, queenbee, squeenb: Cannot change inputs (hap)
- 04344: [Graphics] (galivan.cpp) ninjemak and clones: Countdown at Game Over corrupted (sasuke)
- 07502: [Sound] (ms32.cpp) f1superb: MACHINE_NO_SOUND flag is incorrect (FMecha - aka ArtLine)
- 07510: [Cheat System] An unnecessary separator is displayed at the top of the cheat menu. (kunikuni)
- 07501: [Sound] (snk6502.cpp) nibbler: Snake sound missing when materializing in 2-player game (hap)
- 00232: [Graphics] (skyfox.cpp) exerizerb, skyfox: Recently I have played an Exerizer bootleg pcb and I have noticed there is a parallax effect missing in mame. (sasuke)
- 07196: [Timing] (snk6502.cpp) nibbler: 2-player Slow Down (AJR)
- 05387: [Timing] (snk6502.cpp) nibbler: Some animations run too fast. (AJR)
- 07494: [Graphics] (terracre.cpp) horekid, horekidb, boobhack: Coffee break doesn't show (sasuke)
- 06946: [Misc.] (galivan.cpp) dangar, dangara, dangarb, dangarbt, dangarj: missing black screen between areas (black hole warp) (sasuke)
- 07493: [Graphics] (galivan.cpp) dangar, dangara, dangarb, dangarj, galivan, galivan2, galivan3: Some text displays red, but actial is white (sasuke)
MAME - 0.216
Nov 27, 2019
- 07489: [Documentation] tekken4 and clones: Incorrect release year (PepsiBoy428)
- 03829: [Graphics] (megaplay.cpp) megaplay: [possible] Text shifted to right (jkm900)
- 07492: [DIP/Input] (ssrj.cpp) ssrj: Difficulty setting inputs is incorrect (sasuke)
- 05600: [Graphics] (popeye.cpp) popeye and clones: Final game resolution output is different at original game (couriersud)
- 07479: [Graphics] (cave.cpp) ddonpach, ddonpachj, donpacha: Graphical bug in attract mode (jkm900)
- 07495: [Crash/Freeze] (segas32.cpp) spidmanj: crash in few seconds (Ryan Holtz)
- 07386: [DIP/Input] (qix.cpp) zookeep, kram and clones: Unable to start game or use first coin slot (Olivier Galibert)
- 07487: [Core] (30test.cpp) 30test: Input, sound and gameplay issues (AJR)
- 07473: [Graphics] (snesb.cpp) All machines in snesb.cpp: Black screen (Osso)
MAME - 0.215
Oct 30, 2019
- 01070: [Sound] (stadhero.cpp) stadhero: The back ground music should vary randomly inning by inning. (AJR)
- 07026: [Gameplay] (model1.cpp) vr: vr gameplay calculations and physics issues (Olivier Galibert)
- 07463: [DIP/Input] (mystwarr.cpp) metamrph and clones, viostorm and clones: Coins 3 and 4 are not defined. (Zach S.)
- 07457: [DIP/Input] (m107.cpp) dsoccr94: Coin3 and Coin4 keys are wrong (MetalGod)
- 07456: [Crash/Freeze] (segas16b.cpp) eswat: Segmentation fault (smf)
- 07452: [Crash/Freeze] (eprom.cpp) eprom, eprom2: The control test will not load (AJR)
- 07372: [Crash/Freeze] X11 Lightgun routine does not check for valid X11 display, resulting in crash (segmentation fault) (GeorgeMcMullen)
- 07454: [Plugins] (dooyong.cpp) flytiger: Some peculiar properties of hi-score support in this game causes a strange behaviour of demo play. (crazyc)
- 04531: [Sound] (segas32.cpp) f1en: Engine noise loops/resets (Tafoid)
- 07442: [DIP/Input] (gaelco.cpp) biomtoy, biomtoya, biomtoyb, biomtoyc, bioplayc: "Lives" DIP Switch shows badly the amount of lives (girosintornillos)
- 07444: [DIP/Input] (seta.cpp) blandia, blandiap: "Lives" DIP Switch shows badly the amount of lives of Test Mode (girosintornillos)
- 07445: [DIP/Input] (model2.cpp) sgt24h, overrevb: Gas and brake pedals are mixed up. (VasiliyFamiliya)
- 07448: [Gameplay] (taito_z.cpp) sci, scia, scij, scin, sciu: Turbo is activated when toggle speed with Shifter (girosintornillos)
- 07447: [Graphics] (cninja.cpp) cninja and clones: Wrong priority in level 4 fall (Osso)
- 07025: [Graphics] (model1.cpp) vr: Virtual Racing graphic glitches (Olivier Galibert)
- 07438: [Graphics] (m72.cpp) imgfightj, mrheli, nspiritj: Doesn't show "for use in Japan" messages on POST correctly (Angelo Salese)
MAME - 0.214
Sep 25, 2019
- 00389: [Sound] (cbuster.cpp) cbuster: The tempo of the music played by one of the OKI6295's (#1 I think) speeds up when the flamethrower is used (AJR)
- 07427: [Crash/Freeze] (arkanoid.cpp) arkgcbl, arkgcbla, arkangc2, arkbloc2, arkbloc3, block2, paddle2: Crashing to starting the game (Robbbert)
- 07416: [Graphics] (legionna.cpp) denjinmk: Broken backgrounds in 2 game endings (Angelo Salese)
- 07412: [Crash/Freeze] (vgmplay.cpp) vgmplay [chaotixju_md]: Crash attempting to play 32x audio pack (jkm900)
- 03635: [Gameplay] (igspoker.cpp) cpoker, cpokert: Games freezing during play (Roberto Fresca)
- 07413: [Crash/Freeze] (exidy440.cpp) yukon, yukon1: The games crash or get stuck during the initial checks (AJR)
- 00130: [Sound] (darkseal.cpp) darkseal: When using your weapon the music playback would ever so slightly increase. (AJR)
- 02108: [Sound] (vaportra.cpp) vaportra, vaportrau, kuhga: Data East Vapor Trail Sound Driver messed up during game play, tempo all wrong when firing. (AJR)
- 07408: [Plugins] "autofire" plugin is not working properly. (Bletch)
MAME - 0.213
Sep 4, 2019
- 05461: [Documentation] (dec0.cpp) hbarrel, hbarrelw: wrong ROM labels
- 07401: [Graphics] (nemesis.cpp) salamand and clones: Sprite flickers randomly (hap)
- 07400: [Interface] clickable artwork: dummy input listener is ignored (hap)
- 07398: [Crash/Freeze] (goldstar.cpp) mbs2euro: Exception at emulation start (AJR)
- 07379: [Interface] artwork: group autobounds doesnt always work if origin is higher than 0 (cuavas)
- 07396: [DIP/Input] (tmnt.cpp) tmnt24pu: Start buttons do not work (Tafoid)
- 07382: [Debugger] Hang and memory leak using save (hap)
- 00148: [Sound] (mappy.cpp) todruaga: The sound of the first credit is not played. (Angelo Salese)
MAME - 0.212
Aug 3, 2019
- 06677: [Interface] UI: Exception at new machine selection (AmatCoder)
- 03862: [DIP/Input] (vsnes.cpp) vsgshoe: [possible] Shots hit multiple targets (enik2)
- 07385: [Interface] (wrally.cpp) wrally: Coin 1+Coin 2 do not function (Olivier Galibert)
- 07331: [DIP/Input] (vsnes.cpp) pc_duckh, pc_hgaly, pc_wgnmn, duckhunt, hogalley: Lightgun games doesn't work (enik2)
- 04159: [DIP/Input] (segas24.cpp) sgmast, sgmastc, sgmastj: Controller does not emulate correctly, game unplayable (Angelo Salese)
- 00349: [Graphics] (shaolins.cpp) kicker: After you enter service mode and go through the tests, 6 coloured boxes stay on the bottom of the screen. (Angelo Salese)
- 06655: [Interface] cgenie, coco3: Unloading and big changes in interface slots can cause CRASH (AmatCoder)
- 06654: [Interface] (c64.cpp) c64: In some cases, changing slots and choosing RESET crashes MAME (AmatCoder)
- 07373: [Gameplay] (iteagle.cpp) gtfore02, gtfore03, gtfore04, gtfore05, gtfore06 and clones: Attempted booting fails and attempts offsite connection
- 07098: [Sound] (itech32.cpp) gt3d, gt97, gt98, gt99, gt2k, gtclassc: Incorrect sounds playing during gameplay (AJR)
- 02060: [Graphics] (aerofgt.cpp) spinlbrk, spinlbrku, spinlbrkj: Priorities wrong (Osso)
- 07370: [Crash/Freeze] (namconb1.cpp) sws95, sws96, sws97: Crash during attract mode (hap)
- 07188: [DIP/Input] (zr107.cpp) jetwave and clones: Analog controls do not respond in game. (Hydreigon)
- 07357: [Crash/Freeze] (taitojc.cpp) All sets in taitojc.cpp: Reset loop after startup screen (AJR)
MAME - 0.211
Jun 27, 2019
- 06264: [Interface] UI: Hitting ALT+TAB causes assert message (hap)
- 07347: [Flip Screen/Cocktail] (galaxian.cpp) skybase: Inverted upright and cocktail switches (MetalGod)
- 07354: [Flip Screen/Cocktail] (taitosj.cpp) spacecr: Upright mode dipswitch does exactly the same as cocktail mode (MetalGod)
- 07351: [DIP/Input] (subsino2.cpp) ptrain: pay button does not work (Duke)
- 07345: [Graphics] (dec0.cpp) birdtry: sprite problems on the title screen and during gameplay (jkm900)
- 07343: [Gameplay] (carpolo.cpp) carpolo: Unable to Move + Issues with collision detection (hap)
- 07333: [Gameplay] (bbusters.cpp) bbusters and clones: Strange players AI behaviour in attract mode of Beast Busters world version. (Duke)
MAME - 0.210
May 30, 2019
- 07332: [Gameplay] (galaxian.cpp) zigzagb, zigzagb2: Game will hang when you play a 2 player game (AJR)
- 07325: [Graphics] (sbowling.cpp) sbowling: Player 2 screen graphics are bugged (Osso)
- 07315: [Misc.] (model2.cpp) rchase2, gunblade, topskatr, srallyc, manxtt: Some model 2 games can't keep any change in test menu options after power down and restart (Duke)
- 05553: [DIP/Input] (royalmah.cpp) mjdiplob: DIP settings are resolved, on Mame some are unknown or '?' (kamilz)
- 02932: [Graphics] (tutankhm.cpp) tutankhm, tutankhms: Background stars missing in attract mode (couriersud)
- 07316: [Crash/Freeze] (vgmplay.cpp) vgmplay: crashes when sliders selected (jkm900)
- 07323: [Graphics] (alpha68k.cpp) timesold and clones: Title screen corrupted (Olivier Galibert)
- 07314: [Crash/Freeze] (homedata.cpp) mjikaga: Game boots and immediately gets stuck at a white screen (Osso)
- 07310: [Graphics] (route16.cpp) route16, route16a, route16c: Missing or shifted map graphics (Robbbert)
- 07309: [Crash/Freeze] (8080bw.cpp) invrvnge, invrvngegw: watchdog bites a few seconds after starting a game (AJR)
- 07297: [DIP/Input] (namcos22.cpp) aquajet, dirtdash, tokyowar: Namco SS22 analog controls unresponsive (AJR)
MAME - 0.209
Apr 24, 2019
- 07075: [Sound] (m72.cpp) hharry: Victory scream is too low compared to previous mame releases and arcade pcb (060abb5) (jkm900)
- 07242: [Crash/Freeze] (vegas.cpp) sf2049: Strange freeze in attract mode
- 07275: [Core] Weird pacing issue on Windows (hap)
- 03130: [Graphics] (ccastles.cpp) ccastles: Visible resolution is incorrect (Duke)
- 07270: [Crash/Freeze] (cps1.cpp) sf2ceea: Debugger crashes when accessing memory under certain conditions (hap)
- 07265: [DIP/Input] (tsamurai.cpp) tsamuraih: Lives DIP selection amount is incorrect. (chaneman)
- 07266: [Sound] (snk6502.cpp) sasuke: Initial game music plays partially or not at all after hitting Start (Osso)
- 03122: [DIP/Input] (ltcasino.cpp) mv4in1, ltcasino, ltcasinn: Service Mode DIP does not work (Duke)
MAME - 0.208
Mar 27, 2019
- 07263: [Gameplay] (galaxian.cpp) tenspot: Only half of the games are accessible. (Robbbert)
- 07260: [Sound] (topspeed.cpp) topspeed: Top Speed engine sounds are again missing. (Osso)
- 07258: [Original Reference] (micro3d.cpp) f15se21: Rom names for F-15 Strike Eagle (chaneman)
- 07254: [Multisession] NETLIST: Running any machine using netlist components back to back from UI will cause Fatal error (couriersud)
- 07250: [DIP/Input] (segas16b.cpp) dunkshot, dunkshota: Unused DIP 1 & DIP 8 are used in this game. (chaneman)
- 07251: [Documentation] (brkthru.cpp) brkthru: Undocumented Test Mode (chaneman)
- 07240: [DIP/Input] (cps1.cpp) sf2rules: Kick buttons do not seem to be hooked up (Osso)
MAME - 0.207
Feb 27, 2019
- 07230: [DIP/Input] (taito_l.cpp) horshoes: Broken controls (Osso)
- 07225: [Sound] (snk6502.cpp) Most machines in snk6502.cpp: Music playing incorrectly (Osso)
MAME - 0.206
Jan 30, 2019
- 07104: [DIP/Input] (iteagle.cpp) bbh, bbhsc, bbhsca, bbh2sp, bbh2spa, bbh2spb: Targeting is off (Osso)
- 07214: [Crash/Freeze] (snes.cpp) SNES emulation crashes on initialization if no cartridge is selected. (AJR)
- 06300: [Color/Palette] (galaxian.cpp) eagle, eagle2: Incorrect color palette (cuavas)
- 07205: [Sound] (neopcb.cpp) svcpcb: Cracking/distortion/buzzing sound (Osso)
- 07015: [Gameplay] (model1.cpp) vr, vformula: Undetected communication board. (Hydreigon)
- 07189: [Crash/Freeze] (cinemat.cpp) qb3: Black Screen / Exception after OK (Osso)
- 07185: [Sound] (mario.cpp) mario and clones: Missing all audio outside of walking sounds (Ryan Holtz)