MAME - Change Log (Page 1 of 11 : 0.244 - 0.215)

MAME - 0.244
2 days ago
- 08326: [Graphics] (slapfght.cpp) slapfght: wrong graphics in high score input name (c5b07e0) (Olivier Galibert)
- 06443: [Misc.] (system1.cpp) wbml: "Wonder Boy in Monster Land" title should be "Wonder Boy: Monster Land" (9b571e7) (kmg)
- 08321: [Documentation] (system1.cpp) wbml and clone: wrong title (9b571e7) (kmg)
- 08315: [DIP/Input] (nemesis.cpp) salamand and clones: When press credit button sometimes gets 2 credits. (34b4b45) (kmg)
- 08316: [Gameplay] (wmg.cpp) wmg: when a game is chosen from the menu, it has a black screen or resets (ffdc90a) (Robbbert)
- 01288: [DIP/Input] (exidy.cpp) venture, mtrap: Coin 1 and 2 are listed twice in the key mapping. (3da1e6f) (cuavas)
- 07768: [Gameplay] (namcos2.cpp) bubbletr: Score LEDs not hooked up in Bubble Trouble: Golly Ghost II (7c67c12) (hap)
- 08261: [Crash/Freeze] (spcforce.cpp) spcforce, spcforc2, meteor, meteors: Pressing F3 Reset causes lockup. (c84a8f3) (AJR)
- 08303: [DIP/Input] (system1.cpp) ufosensi, ufosensib: Unknown DIP switch is Demo sound in this game (ee21ea9) (kmg)
- 03729: [Color/Palette] (galaxian.cpp) gmgalax: Wrong colors (90c2542) (Robbbert)
- 08307: [Crash/Freeze] (konmedal68k.cpp) spcpokan: [debug] Assertion failed (082bb57) (R. Belmont)
- 08306: [Crash/Freeze] (usgames.cpp) All machines in usgames.cpp: [debug] Assertion failed (86a7521) (Osso)
MAME - 0.243
28 days ago
- 03289: [Graphics] (m92.cpp) rtypeleo: The player's ship doesn't flicker correctly when invulnerable (ba7824c) (David Haywood)
- 08289: [Sound] (looping.cpp) looping: Most sounds are gone. (9afc601) (AJR)
- 08297: [Crash/Freeze] (suna16.cpp) sunaq: MAME crashes when answering the quiz. (baf088c) (Osso)
- 08298: [Documentation] (vegas.cpp) warfa, warfaa, warfab, warfac: Game title is incorrect (96c12e5) (mmarino4)
- 08285: [DIP/Input] (galaxold.cpp) trvchlng: DIPS for Coinage, True False Bonus and Attract Mode (1e127d7) (Steve Coomber)
- 08294: [Crash/Freeze] (nmk16.cpp) mustangb3: Crashes mame (25259fd) (Osso)
- 08203: [Graphics] (metro.cpp) karatour, karatourj, ladykill, 3kokushi: Graphics and speed issue. (11e2d67) (Angelo Salese)
- 08284: [DIP/Input] (wink.cpp) wink, winka: Unknown DIPS For Coinage, Credit Award, Audits Clear (bc88265) (Steve Coomber)
- 08064: [Graphics] (vegas.cpp) gauntleg, gauntleg12, gauntdl, gauntdl24: Screen Tearing & Choppy Frame Rate (146b317) (tedgreen)
- 08286: [DIP/Input] (galaxian.cpp) takeoff: Lives, Bonus Life and Service DIPS no longer correct. (dda43f2) (Steve Coomber)
- 07823: [DIP/Input] (vegas.cpp) nbanfl, nbagold: Watchdog reset after selecting "NFL Main Menu" or "NBA Main Menu" in their respective test menus. (30ec2aa) (tedgreen)
- 07568: [Crash/Freeze] (seattle.cpp) hyprdriv: Game randomly soft freezes (f95883a) (tedgreen)
- 08280: [DIP/Input] (galaxian.cpp) thepitm: Unknown DIPS For Coinage, Game Speed and Game Time (90d8eb4) (Steve Coomber)
- 08283: [DIP/Input] (galaxold.cpp) bullsdrtg: Identified coinage, award and cabinet type inputs. (98623d6) (Steve Coomber)
- 08274: [DIP/Input] (astrocde.cpp) spacezap: Number of Bases DIP (a679361) (Steve Coomber)
- 08276: [DIP/Input] (ddragon.cpp) ddragon2, ddragon2j: Dip switch wrong naming (ceb0984) (Augusto)
- 05533: [Crash/Freeze] (rastersp.cpp) fbcrazy: Crash about 8 seconds into startup (209b0bf)
MAME - 0.242
Apr 1, 2022
- 08272: [Crash/Freeze] Mame reports missing BGFX files and crashes (arch linux only)
- 08250: [DIP/Input] (r2dtank.cpp) r2dtank: Bonus Life DIP (cb3f529) (Steve Coomber)
- 05102: [Misc.] (playch10.cpp) playch10.c games, jantouki, janyuki: Top and bottom screen reversed (91526a0) (enik)
- 08267: [DIP/Input] (8080bw.cpp) rollingc: Bonus Life DIP (9a14087) (Steve Coomber)
- 08268: [DIP/Input] (galaxian.cpp) sfx, skelagon: Missing "Attract Sound" DIP (562be61) (Steve Coomber)
- 08263: [DIP/Input] (alinvade.cpp) alinvade: Bonus Life DIP (db4f9b6) (Steve Coomber)
- 08262: [DIP/Input] (galaxian.cpp) aracnis: Aracnis Lives DIP settings (84309e9) (Steve Coomber)
- 08259: [DIP/Input] (galaxian.cpp) mimonkey, mimonscr, mimonsco, mimonscra: "Unknown" DIP is for "Rapid Fire" or "Single Fire" (9091f5c) (Steve Coomber)
- 08254: [DIP/Input] (8080bw.cpp) claybust: Number of "Flings" DIP Settings (6cb570a) (Steve Coomber)
- 08251: [DIP/Input] (8080bw.cpp) skylove: Bonus Life DIPS (6cb570a) (Steve Coomber)
- 08257: [DIP/Input] (vicdual.cpp) alphaho: "Bonus Life" DIP (f1214e0) (Steve Coomber)
- 08256: [DIP/Input] (vicdual.cpp) wantsega: "Bonus Life" DIP (f1214e0) (Steve Coomber)
- 08209: [DIP/Input] (statriv2.cpp) hangman: Correct DIP switches/functions (1d3428d) (Steve Coomber)
- 08245: [DIP/Input] (galaxian.cpp) spacempr: Most are DIPS are mixed up. (bf7319e) (Steve Coomber)
- 08236: [DIP/Input] (zodiack.cpp) bounty: "The Bounty" Bonus Life DIPS (7c85af7) (Steve Coomber)
- 08242: [Plugins] LUA error on Clang builds (dd1e5b1) (cuavas)
- 08244: [DIP/Input] (taito_l.cpp) raimais, raimaisj, raimaisjo: Inaccurate "Bonus Life" DIPSW (6eb7e25) (Steve Coomber)
- 07190: [Documentation] (jpmsys5sw.cpp) j5hilos: The description of the game is wrong. the hyphen between "Hi" and "Lo" is missing. (d7ca4e0)
- 08210: [Crash/Freeze] (actfancr.cpp) actfancr, triothep: Segmentation fault (d8a7d88) (AmatCoder)
- 07800: [Gameplay] (model2.cpp) vf2 and clones: Activating the debug mode crashes MAME (79f0fe8)
- 08238: [Graphics] (namcos2.cpp) valkyrie: Missing shadows (c03c6a4) (hap)
- 08226: [Core] artwork: Color overflow on disk element with some value of alpha (fba39f5) (hap)
- 08227: [Gameplay] lrescuem2: Collision detection is broken. (629ff52) (AJR)
MAME - 0.241
Feb 23, 2022
- 00537: [DIP/Input] (vsnes.cpp) pc_wgnmn, hogalley, duckhunt: If you shoot the white part of a target, the shot will not register. (0d8ac5b) (kmg)
- 08201: [Gameplay] (mrdo.cpp) mrdo, mrdoy, mrdobl, yankeedo: After the "EXTRA" demo, only the "E" turns gray and the others remain yellow. (8cc6459) (hap)
- 08195: [Documentation] (namcos2.cpp) bubbletr: Incorrect game title (0a43eb4) (M.A.S.H.)
- 08197: [Crash/Freeze] (wardner.cpp) wardner, wardnerj, pyros: Freeze/Corruption after reset (da9bf2d) (AJR)
- 08198: [Flip Screen/Cocktail] (gei.cpp) gtsers12a, gtsers14a: Games play sideways. (cb97ea3) (Steve Coomber)
- 06721: [Sound] (playch10.cpp) pc_drmro, pc_mtoid, pc_ttoon: Audio loop (64c9f31) (kmg)
- 02646: [Graphics] (playch10.cpp) pc_tenis: When starting a game, the screen quickly flashes garbage (93bcb22) (kmg)
MAME - 0.240
Jan 30, 2022
- 08110: [Image Enhancement] (dkong.cpp) dkong, pacman, 1942: -autostretchxy causing cropping in some vertical games (7a6749a) (Calamity)
- 08187: [DIP/Input] (nemesis.cpp) gradiusb: Bonus Life DIP Switches are wrong (268e490) (kmg)
- 08181: [Documentation] (jpmimpct.cpp) monspdr: ACE games year of release (592d333) (M.A.S.H.)
- 08143: [Documentation] (naomi.cpp) keyboard: Missing G.rev as additional manufacturer (5342d0e) (Angelo Salese)
- 07892: [Gameplay] (galaga.cpp) sxeviousj: Inserting coin automatically start 2 player game with issues (a6addb1) (hackbar)
- 08164: [DIP/Input] (segas32.cpp) slipstrm, slipstrmh: Third DIP Switch labeled "Unknown" freezes game (7b4c7fe) (Steve Coomber)
- 08167: [Misc.] Browsing folders are sorted by date (e14fec6) (cuavas)
- 08175: [Crash/Freeze] (royalmah.cpp) royalmah: MAME crashes with Exception (50f46bc) (Osso)
- 05237: [Crash/Freeze] (cosmic.cpp) cosmicg: Demonstration stops at end of 2nd loop (e3dd459) (peterferrie)
- 08173: [Color/Palette] (vicdual.cpp) samurai: Wrong colors on title sequence and player select screens (0607202) (AJR)
- 03252: [Crash/Freeze] (tmaster.cpp) tm, tm2k, tm3k, tm4k, tm5k, tm7k, tm8k: Emptying any column in Solitaire. (5857dd9) (peterferrie)
- 08160: [DIP/Input] (taito_b.cpp) sbm, sbmj: Dip switch information for both the US and JP sets. (4d89e7c) (Steve Coomber)
MAME - 0.239
Dec 29, 2021
- 07066: [Sound] (alpha68k.cpp) gangwars, gangwarsu and gangwarsj: Sound is slow if comparing with arcade (Aaron Giles)
- 06437: [Sound] (nemesis.cpp) nemesis, gwarrior, twinbee: Sounds are heavily distorted since the RC filters were added.
- 08146: [Sound] (contra.cpp) contra and clones: Sound and music is slightly too slow (d187a28) (Aaron Giles)
 - 01232: [Sound] (aliens.cpp) aliens: Comparing to the pcb, the music in mame is slower. (d187a28) (Aaron Giles)
 - 04825: [Sound] (vendetta.cpp) vendetta: In MAME the music tempo is slower than real PCB (d187a28) (Aaron Giles)
 - 03754: [Sound] (thunderx.cpp) scontra, scontraj: Flaws in sound emulation (d187a28) (Aaron Giles)
- 08166: [DIP/Input] (zr107.cpp) midnrun: "Transmission Type" DIP switch labeled backwards (b0a7a13) (Steve Coomber)
- 01080: [Interface] (asteroid.cpp) The \ctrl files don't override driver specific mappings. (7d1ff26) (cuavas)
- 07191: [Documentation] (maygayep.cpp) ep_ijob: "The" is missing in the description. (51c083a) (AntoPISA)
- 08159: [Interface] (vegas.cpp) sf2049, sf2049se: Screen #0 setting reverts back to default (c0e2654) (cuavas)
- 08162: [DIP/Input] (cyclemb.cpp) skydest: Up and Down joystick inputs are reversed (b25d44b) (Steve Coomber)
- 07078: [Sound] (tmnt.cpp) tmnt, tmntua, tmntj: Sound or gameplay is slow if comparing with arcade (d187a28) (Aaron Giles)
- 00413: [Sound] (crimfght.cpp) crimfght: The speed of the music is playing ever so slightly too slowly. (d187a28) (Aaron Giles)
- 08148: [DIP/Input] (cinemat.cpp) spacewar, spaceshp: Missing input for reset button (6d9b8c9) (kmg)
- 03737: [Speed] (nemesis.cpp) salamand, lifefrce: Music speed is slow. (d187a28) (Aaron Giles)
- 06764: [Misc.] (deco32.cpp) captaven and clones: Credits sequence out of sync (d187a28) (Aaron Giles)
- 03232: [Crash/Freeze] (gaelco.cpp) thoop: Black screen when you continue on 4 stage (edc0dfb) (David Haywood)
- 08147: [Documentation] (vsnes.cpp) balonfgt: DIP Switches for Extra Lives are labeled wrong (f4ee98d) (kmg)
- 07839: [Gameplay] (vendetta.cpp) vendetta and all clones: All demo sequence broken (4d1fdd2) (Angelo Salese)
- 06393: [Gameplay] (vendetta.cpp) vendetta (all versions): Hit boxes for some grounded enemies are incorrect (4d1fdd2) (Angelo Salese)
- 08145: [Crash/Freeze] (segas32.cpp) f1lap: F3 soft reset causes the emu/game to crash if NVRAM is empty; changing game settings can cause the game to fail (90a5889) (Osso)
- 07153: [DIP/Input] (asteroid.cpp) Apparently all systems: Per-system input (ctrlr) customization is not being picked up for Asteroids, probably other systems (7d1ff26) (cuavas)
- 05919: [Graphics] (gaelco.cpp) thoop: Sprite priority bugs with background objects (22fd521) (David Haywood)
- 08135: [DIP/Input] (taito_f2.cpp) qzquest: Dip switches 2-3 and 2-4 are used. (e369df8) (Steve Coomber)
- 08139: [Core] emumem: Memory leak after MAME hard reset (a7e18d4) (Olivier Galibert)
MAME - 0.238
Nov 24, 2021
- 03046: [Interface] Master Volume values set from tilde bar and slider controls menu don't agree (b23bf4a) (cuavas)
- 07570: [Interface] If you use the key "`" (left to number 1 key) when the Slider controls is closed this block (d64ea53) (cuavas)
- 08137: [Interface] UI: Selecting "Favorites" system filter without having any entries causes segmentation fault (5668590) (cuavas)
- 08132: [DIP/Input] (cop01.cpp) cop01, cop01a: "Unused" dip switches are actually invulnerability cheat (b991f0e) (Steve Coomber)
- 08127: [Documentation] (taitotx.cpp) goketsuj: Wrong title (f8a2d61) (J.J.Boy)
- 08118: [Crash/Freeze] Core: The emulator freezes even before the launch of emulation process by itself. (5c8e06b) (cuavas)
- 07685: [DIP/Input] sonic, cabalus, possibly others using upd4701a: mapping joystick to trackball causes input to go haywire (d29287e) (cuavas)
- 08121: [Interface] UI: Mame UI doesn't realize the machine has started (d64ea53) (cuavas)
- 08119: [Interface] Lua console: tab completion causing segmentation fault (cee44b0) (crazyc)
- 08120: [Interface] Program/Copyright info overflows UI frame (e3d8cb0) (hap)
MAME - 0.237
Oct 27, 2021
- 07928: [Interface] UI: Show DATs View icon not working on softlist items (22bc348) (cuavas)
- 00763: [Graphics] (namconb1.cpp) vshoot: Some garbage in the left upper corner. (eca8831) (David Haywood)
- 06695: [Sound] (arsystems.cpp) ar_sdwr, ar_sprg: Sounds issue. (Angelo Salese)
- 07601: [Sound] (arsystems.cpp) ar_sdwr, ar_sdwr2: Sound problems (Angelo Salese)
- 06601: [Sound] (upscope.cpp) upscope: Missing sound effects (b3e2000) (Angelo Salese)
- 08068: [Crash/Freeze] (marineb.cpp) changes, changesa, hopprobo, looper, marineb, springer: Pressing reset freezes the game (02c66ad) (AJR)
- 08107: [Misc.] (cobra.cpp) bujutsu: bujutsu: wrong game name (7667e06) (J.J.Boy)
- 08096: [Documentation] (neogeo.cpp) legendos: Manufacturer should really be Wave Corp. / SNK (bb9cc7e) (Angelo Salese)
- 08095: [DIP/Input] (8080bw.cpp) gunchamp: "Unknown" dip switch role found (d9f1bb5) (Wulfaz)
- 08093: [Documentation] (champbas.cpp) talbot: missing DIP switch settings (2c92e03) (jkburks)
MAME - 0.236
Sep 29, 2021
- 08090: [Documentation] (polepos.cpp) polepos2: Turning ON DIP Switch Unknown pauses/freezes game (7cc72c1) (Cow)
- 04022: [Sound] (segas16b.cpp) altbeastj: Music does not stop when the sequence of transformation begins. (0fb4ca2)
- 08081: [Sound] (srmp2.cpp) srmp2, srmp3: No Character voices (6d51055) (kmg)
- 07883: [Color/Palette] BGFX: -bgfx_backend d3d9 not working (Ryan Holtz)
- 08059: [DIP/Input] (taito_f2.cpp) deadconx, deadconxj: Dip switches are mislabled and misassigned. (b948a81) (GoldS_TCRF)
- 08074: [Media Support] FILE MANAGER: Attempted loading of loose software does not work. (4f49599) (cuavas)
- 08078: [DIP/Input] (vigilant.cpp) vigilant and clones: Inverted buttons (fbd121c) (abelardator2)
- 08077: [DIP/Input] (darius.cpp) dariusu: Second dip switch labeled as "unknown" is used. (fbd121c) (GoldS_TCRF)
- 08076: [Sound] (tubep.cpp) rjammer: Broken sound test (827ea58) (AJR)
- 08065: [Graphics] (segas16b.cpp) altbeast, altbeast6: Random graphics flickering (f686bcd) (hap)
- 08075: [Gameplay] (changela.cpp) changela: randomly steers to the right (3e2c155) (hap)
MAME - 0.235
Aug 27, 2021
- 07760: [Core] BGFX: Rendering for Laserdisc games is flawed (190f50e) (Ryan Holtz)
- 08051: [DIP/Input] portera: Down button is not working. Can't climb down ladders. (ec007c1) (Tafoid)
- 08053: [DIP/Input] (taito_f2.cpp) yuyugogo: One of the dip switches labeled as "Unused" is used. (87993c3) (GoldS_TCRF)
- 07002: [Crash/Freeze] (viper.cpp) p911 and clones: MAME closes with error (windyfairy)
- 08050: [Sound] (ginganin.cpp) ginganin: missing pcm samples (45545a3) (Robbbert)
- 08046: [Original Reference] (timelimt.cpp) progress, timelimt: Reference PCB video (f6c71a1) (hap)
- 08042: [Graphics] (namcofl.cpp) finalapr, finalapr1, finalaprj: Flagman doesn't do his job (e4963f1) (Angelo Salese)
MAME - 0.234
Jul 28, 2021
- 08030: [Gameplay] (sslam.cpp) sslam and clones: When starting a game, there appears to be memory corruption (3e29156) (crazyc)
- 08033: [Sound] (lordgun.cpp) aliencha, alienchac: No BGMs during gameplay (3d450c4) (Aaron Giles)
- 08034: [Sound] (snk.cpp) fsoccer: No voice samples except for "Kick Off" (6bb6d3d) (Aaron Giles)
- 05978: [Graphics] (namcofl.cpp) finalapr: AI cars are never reflected in the rear mirrors. (b04adc1) (Ryan Holtz)
- 06904: [Graphics] (namcofl.cpp) finalapr, finalapro, finalaprj: Corrupted Graphics (b04adc1) (Ryan Holtz)
- 05358: [Graphics] (namcofl.cpp) finalapr and clones: Objects in the side of the track are not shown (b04adc1) (Ryan Holtz)
- 06381: [Gameplay] (zr107.cpp) windheat, windheatj, windheatu, windheata: The AI cars are always Toyota Truenos in standard mode (3f30f6e)
- 07174: [Gameplay] (cobra.cpp) bujutsu: the game doesn't get to the title screen anymore (af270a5)
- 06944: [Graphics] (namcos2.cpp) burnforc: Part of the water line stays in place (30e547b) (David Haywood)
- 06666: [Graphics] (namconb1.cpp) nebulray: Raster effects issue (30e547b) (David Haywood)
- 05261: [Graphics] (namcos2.cpp) burnforc: Missing waterline (30e547b) (David Haywood)
- 07490: [Crash/Freeze] (zr107.cpp) windheat and clones: Game hangs during race (sticky 3d graphics). (3f30f6e)
- 07801: [Gameplay] (model2.cpp) motoraid, motoraiddx: Track collision issues (67a24b1) (Ryan Holtz)
- 02356: [Graphics] (batman.cpp) batman: [possible] Glitch on some of the ending screens (94064e4) (David Haywood)
- 08027: [Documentation] (neogeo.cpp) mslug4: Missing Noise Factory as additional manufacturer (c05e33b) (Angelo Salese)
- 08023: [Documentation] (cosmic.cpp) nomnlnd: Incorrect game title (c05e33b) (jkburks)
- 07432: [Timing] (gticlub.cpp) gticlub, jetwave and clones: The player vehicle skips/jitters during the end sequence.
- 08018: [Save/Restore] All games/systems using OPM/N FM synth.: FM-synthesised melody stucks on single note. (e49f9a5) (Aaron Giles)
- 05617: [Graphics] (zr107.cpp) midnrun, jetwave, waveshrk, windheat and clones: Display 'blanks out' at even intervals.
MAME - 0.233
Jul 1, 2021
- 08016: [DIP/Input] (playmark.cpp) bigtwinb: Controls Axis Swapped X and Y (8c12c61) (Tafoid)
- 08015: [DIP/Input] (chanbara.cpp) chanbara: The left and right joystick inputs are reversed (a4a2b6e) (Steve Coomber)
- 08006: [Sound] (neogeo.cpp) mslug: Background music has missing parts (102f311) (Aaron Giles)
- 07996: [Sound] (neogeo.cpp) nitd and bootleg, arcade and aes modes: Sound isn't correct when players character (gravedigger) lands on platform or floor after a jump action (86d1ef2) (Aaron Giles)
- 07998: [DIP/Input] (vegas.cpp) sf2049se: Pressing Y on XBOX One controller or Logitech G920 also presses Keypad digit #4 (6addf73) (hap)
- 08007: [DIP/Input] (mitchell.cpp) spangbl: Test Screen can't be accessed (5a8f562) (Osso)
- 06604: [Graphics] (hornet.cpp) gradius4: Flip Screen (V) dipswitch doesn't completely flip text layer (78500ef)
- 08008: [Gameplay] (starwars.cpp) esb: Game tends to soft reset during gameplay (be5fc95) (Olivier Galibert)
- 06605: [Gameplay] (hornet.cpp) gradius4: Crash during Test Mode Rom Check with -video d3d (83e21e9)
- 07968: [Core] (hornet.cpp) All machines in hornet.cpp: Sound devices fail self test (e8d9d51)
- 07256: [Graphics] (hornet.cpp) nbapbp: 2d graphics glitches (da36cac)
- 00125: [Graphics] (hornet.cpp) gradius4: 24KHz and 15KHz display issue. (da36cac)
- 08003: [DIP/Input] (segas16a.cpp) quartet and clones: The default fire and jump buttons are mapped differently between quartet and quartet 2 (9cc3719) (Steve Coomber)
- 07000: [Gameplay] (taitosj.cpp) tinstar: Tinstar - Tripping over invisible barrel? (7d65e37) (Olivier Galibert)
- 05385: [Gameplay] (seta.cpp) downtown: After entering a high score, the high scores are reset to zero (80cfd04) (Angelo Salese)
- 07992: [Graphics] (junofrst.cpp) junofrst: No screen colour change during key actions (66d04a6) (Olivier Galibert)
- 03067: [Graphics] (gameplan.cpp) leprechn, leprechp, potogold: Graphics corruption during Rainbow Screen (565e938) (Olivier Galibert)
- 07893: [Crash/Freeze] (atetris.cpp) atetrisb2, atetrisb3: Game stucks at black screen (16e300e) (AJR)
- 07997: [Sound] (namcos2.cpp) assault, assaultj: Tank engine sound stops after less than 1 second after game starts (80f1aec) (hap)
- 07993: [Documentation] (seta.cpp) drgnunit: Manufacturer should really be Athena / Seta U.S.A. Inc. (35ae1e8) (Angelo Salese)
- 07989: [Interface] (ksys573.cpp) pcnfrku: Wrong title (3b4d7ce) (AriaOTP)
MAME - 0.232
May 27, 2021
- 05692: [Crash/Freeze] (gticlub.cpp) slrasslt: Stage 3 crashes the emulator.
- 07982: [DIP/Input] (dacholer.cpp) itaten: Incorrect default difficulty setting (97b65aa) (jkburks)
- 07772: [Sound] (namcos2.cpp) luckywld, luckywldj: Lucky and Wild aren't talkitive + some missing sound effects. (041c296) (Angelo Salese)
- 07956: [Sound] (neogeo.cpp) mslug, mslugx, garou: lower volume on parts of music (e825cb3) (Aaron Giles)
- 00774: [Sound] (namcos2.cpp) sgunner2, sgunner2j: Machine gun samples do not seem to play ingame, (041c296) (Angelo Salese)
- 02778: [Sound] (namcos2.cpp) suzuka8h, suzuk8h2, finallap, finalap2, finalap3, fourtrax + clones: buzz/humming sound in background (041c296) (Angelo Salese)
- 07978: [Interface] UI: File Manager crashes MAME in spectacular ways (eb5fc0c) (AJR)
- 07969: [Gameplay] (galaxian.cpp) offensiv: Loses sound after stage 1 and is not possible to complete because of bar at stage 5 (cdb476e) (Tafoid)
- 00147: [Graphics] (taito_f3.cpp) arabianm: Just before round 1 starts, there's a vertical line in the black screen that disappears when you enter the game (d4c5b61) (dink)
- 07960: [Sound] (timelimt.cpp) timelimt: Sound broken after game over (b9ad425) (AJR)
MAME - 0.231
Apr 28, 2021
- 05556: [Interface] mame -verifyroms lists nonexistent roms / clones as bad
- 00355: [Sound] (megasys1.cpp) soldam, soldamj: During attract mode, when changing screens, the last music note keeps on ringing. (5a63d0e) (AJR)
- 07881: [Sound] (ksys573.cpp) dstage: CDDA playback is later than should (2caa566) (windyfairy)
- 01086: [Sound] (travrusa.cpp) shtrider: [possible] Sound and graphic desync at the start of the game. (c115cf1) (David Haywood)
- 03911: [Sound] (stfight.cpp) stfight, empcity: Music pitch is too low (e5ae9d5) (sasuke)
- 07930: [Sound] (segas16b.cpp) shinobi2: Missing Instrument and bad helicopter sound. (782d827) (Aaron Giles)
- 07950: [Sound] (neogeo.cpp) twinspri: Incorrect sound on game mode / character select screens (e1bd766) (Aaron Giles)
- 07948: [Documentation] (dogfgt.cpp) dogfgtj: Game title name is wrong (0005d95) (sasuke)
- 05725: [Gameplay] (contra.cpp) contra and clones: Rolling mines behavior is inaccurate. (c1bf2b9) (furrtek)
- 07941: [DIP/Input] (omegrace.cpp) omegrace: Omega Race p2 inputs (coctail) scrambled (f733062) (dink)
- 07934: [Known Issues/To-Do's] (galivan.cpp) ninjemak : Color proms for Ninja Emaki do not need a redump in driver. (vidpro1)
- 07927: [Sound] (jackal.cpp) jackal and clones: Music stops playing in game (fdf4fd9) (Osso)
- 07929: [Sound] (kikikai.cpp) kikikai: The name entry tune is broken. (52f0acb) (Aaron Giles)
- 07773: [Sound] (tiamc1.cpp) kot: sound is corrupted (17c64fa) (hap)
- 07924: [Sound] (namcos86.cpp) rthunder : Music plays incorrectly during Rolling Thunder cutscenes (52f0acb) (Aaron Giles)
- 07926: [Sound] (gauntlet.cpp) gaunt2 and clones: Pops and cracks heard during title music (52f0acb) (Aaron Giles)
- 03161: [Color/Palette] (namconb1.cpp) gslgr94u, gslgr94j: Some colors aren't correct on the pre-game screens. (0d897d0) (dink)
- 07607: [Sound] (segas32.cpp) scross, scrossa, scrossu: No engine sound (289efaf) (dink)
- 07917: [Misc.] (cps2.cpp) pzloop2jd: Manufacturer is wrong (idimom)
MAME - 0.230
Mar 31, 2021
- 07824: [Interface] UI: Incorrect message when enabling/disabling UI on systems with emulated keyboard (4cf96da) (cuavas)
- 06809: [Crash/Freeze] (twinkle.cpp) bmiidx6, bmiidx8, bmiidxc2: Beatmaina iidx games crashing in Expert mode (windyfairy)
- 07887: [Crash/Freeze] (divebomb.cpp) divebomb: [debug] Assert shortly after launch (ae6a974) (Osso)
- 05580: [DIP/Input] (royalmah.cpp) cafetime: DIPSW settings resolved (kamilz)
- 07916: [Crash/Freeze] (playch10.cpp) pc_pinbt: Exception attempting use of single screen bios (Osso)
- 07909: [Sound] (tecmo16.cpp) ginkun: Level Select, Minigame Select and Credits musics doesn't play (d4c1813) (David Haywood)
- 06789: [Graphics] (namconb1.cpp) vshoot: black screen after winning first match (1e0c736) (Olivier Galibert)
- 07898: [Interface] (gaelco3d.cpp) speedup: Speed up is missing a shifter ICON (516b085) (Osso)
- 07831: [Sound] (gaelco3d.cpp) surfplnt, surfplnt40, speedup: Sound has repeating distortion/crackling (Osso)
- 06740: [Sound] (dec0.cpp) slyspy, bouldash: Sound randomly speeds up and eventually dies (95869d5) (Aaron Giles)
- 07389: [Sound] (williams.cpp) inferno: Wrong DAC sound (9097e89) (Osso)
- 07849: [DIP/Input] (taitosj.cpp) sfposeid: Function of some Unknown DIPs in DSW1 (4bd7c96) (jkburks)
- 07856: [Core] (ksys573.cpp) ddr2mla, ddrbocd, any 573 Analog DDR game exccluding JP Dancing Stage series: Songs run at halved framerate(?) ingame (e6caf6f) (windyfairy)
- 05785: [DIP/Input] (cabal.cpp) cabal and clones (except cabalbl): Coins don't work when Demo Sound dipswitch is off (f0443b5) (AJR)
- 05875: [Misc.] (magictg.cpp) magictg: AddressSanitizer: heap-buffer-overflow (0633a88) (Robbbert)
- 07161: [Sound] (dec0.cpp) baddudes: Missing sound in stage 3 boss transformation (95869d5) (Aaron Giles)
- 06930: [Sound] (dec0.cpp) robocop, robocopu, robocopw: The sound effect of the van's backdoor cuts off suddenly (95869d5) (Aaron Giles)
MAME - 0.229
Feb 24, 2021
- 06935: [Misc.] BFGX Shadow Mask not appearing in slider controls when more than one artpath present in mame.ini. (f806cfd) (AJR)
- 07795: [Debugger] Qt debugger: Disassembly view glitch on bottom line (86666f3) (cuavas)
- 07860: [Compiling] N/A: Compiler error on Raspberry Pi (9c10767) (belegdol)
- 06668: [Graphics] (mhavoc.cpp) mhavoc, mhavoc2, mhavocp, mhavocrv: Some graphics disappear or are not drawn at all (96e0293) (Robbbert)
- 07874: [Save/Restore] (gottlieb.cpp) cobram3, cobram3a: The games only show a black screen when a NVRAM is present (Osso)
- 06650: [Graphics] (m58.cpp) 10yard: Misplaced graphics (Osso)
- 07866: [Crash/Freeze] (atarig1.cpp) pitfight3: Game crashes randomly in later matches (Olivier Galibert)
- 07863: [Interface] (ksys573.cpp) pcnfrk4mk: Wrong title name (AriaOTP)
MAME - 0.228
Jan 26, 2021
- 07845: [Graphics] (metro.cpp) bangball, msgogo, puzzli, probably others: Wrong offsets cause bad graphics on screen margins (a3274c2) (jkm900)
- 07834: [Gameplay] (gauntlet.cpp) gauntlet, gaunt2 and clones: Protection issues when finishing a level (Olivier Galibert)
- 07713: [Sound] (ksys573.cpp) ddrs2kj: Silence during Dancemania promo screens
- 05379: [DIP/Input] (xybots.cpp) xybots: Coin inputs are backwards. (Osso)
- 07838: [Graphics] (btoads.cpp) btoads: Garbled graphics (David Haywood)
- 07830: [Plugins] Lua Cheat Plugin: Cheats show errors attempting to activate (crazyc)
- 07837: [Gameplay] (namcos21_c67.cpp) starblad, starbladj: Coin counter does not work (185437b) (AJR)
- 07842: [DIP/Input] (namcos2.cpp) luckywld, sgunner2: Credit buttons doesn't work (AJR)
- 07846: [Gameplay] (itech32.cpp) wcbowl: Game resets itself during gameplay (Osso)
- 07841: [Sound] (taito_f3.cpp) kaiserkn and clones: Loss of sound (AJR)
- 07843: [Interface] (undrfire.cpp) cbombers: Gear Shifter HUD doesn't work but in-game works. (Tafoid)
- 07836: [DIP/Input] (wrally.cpp) wrally : analog controls don't work (Osso)
- 07833: [Color/Palette] (tickee.cpp) ghoshunt, mouseatk, tickee, tutstomb: Random chance of launching with missing colors (AJR)
MAME - 0.227
Dec 31, 2020
- 06121: [Crash/Freeze] (konamigx.cpp) konamigx: System GX BIOS crashed
- 07318: [Crash/Freeze] (konamigx.cpp) racinfrc, racinfrcu: crashes in attract mode after a while (1e4d229) (Olivier Galibert)
- 01550: [Sound] (cabal.cpp) cabal, cabala, cabalus, cabalus2: Cabal uses msm5205 chips instead of the custom adpcm (jkm900)
- 01807: [Graphics] (undrfire.cpp) cbombers: missing graphics in attract mode (jkm900)
- 07746: [Compiling] macOS 11: Compiling on the Apple DTK fails (micko)
- 04905: [Flip Screen/Cocktail] (champbwl.cpp) champbwl: Flip Screen offset left (Osso)
- 07119: [Gameplay] (rampart.cpp) rampart, maybe rampartj and rampart2p: Late-game (level 4) internal game board different from that on screen, ultimately causes hangup (Olivier Galibert)
- 07820: [DIP/Input] (model1.cpp) wingwar360: Throttle (Pedal 1) doesn't work at all. (Osso)
- 07812: [DIP/Input] (quizpun2.cpp) quizpun2: Test mode doesn't work (AJR)
- 07817: [Crash/Freeze] (stfight.cpp) empcityfr: Game locked at start (Osso)
- 07815: [Sound] (balsente.cpp) sentetst: Sente Diagnostic Cartridge: Fails Sound Board Test. (AJR)
- 07813: [DIP/Input] (ksys573.cpp) gchgchmp: Player 2 Inputs Up and Right are swapped (danylopez123)
- 07808: [Sound] (bwidow.cpp) spacduel, spacduel0, spacduel1: Sounds missing (MAME not invoking second pokey?) (Tafoid)
- 07803: [Sound] (m63.cpp) fghtbskt: AY-3-8910 sound is missing (Osso)
- 07792: [Graphics] (segas16a.cpp) quartet, quarteta, quartet2, quartet2a: The moving floors that appear after the 15th stage are not displayed. (David Haywood)
- 07799: [Gameplay] (seattle.cpp) blitz99: Attract mode constantly skips (tedgreen)
- 07796: [Misc.] (megasys1.cpp) stdragon: high scores higher than 1.000.000 points are not displayed correctly at the high scores table (crazyc)
- 07778: [Crash/Freeze] (vicdual.cpp) carnivalh, carnivalha: Game crashes after clearing first round. (David Haywood)
- 07790: [Graphics] (namcos22.cpp) propcycl: Misaligned zoom effect in score entry screen (hap)
- 07786: [Documentation] (metro.cpp) karatourj: title suggestion for karatourj (J.J.Boy)
- 07784: [Gameplay] (vulgus.cpp) vulgus and clones: gameplay too slow shot the cannon (only UI port) (Robbbert)
- 07757: [Documentation] (vegas.cpp) nbashowt: Incorrect release year (PepsiBoy428)
- 07783: [DIP/Input] (meadows.cpp) bowl3d: Function of DIPs labelled as Unused, some unassigned functions (terencew)
- 07782: [Documentation] (stv.cpp) ffreveng, ffrevng10: This game present 2 titles for 2 different market (Fortuna)
- 07785: [Documentation] (neogeo.cpp) marukodq: title suggestion for marukodq (J.J.Boy)
- 07435: [Save/Restore] Vector: Vector Many games do not return stably from save state (cuavas)
- 05701: [Documentation] (model2.cpp) daytona and clones: Hacked versions are not marked bootleg, and some games have "(Japan)" in them despite the region is changeable. (FMecha - aka ArtLine)
MAME - 0.226
Oct 28, 2020
- 07550: [Crash/Freeze] UI: Access Violation changing bios for slot device in UI (1532827) (cuavas)
- 07764: [Gameplay] (galaga.cpp) galaga and clones: Strange players behaviour in attract mode. (hap)
- 07136: [Sound] (exidy.cpp) mtrap and clones: Digital Audio Priority problem (Lord Nightmare)
- 02082: [Graphics] (megaplay.cpp) Many sets in megaplay.c: "coin interface" from megaplay remains on-screen and credits never decrease
- 01157: [Sound] (exidy.cpp) mtrap: [possible] Hissing noise playing in the background during the boot-up test and throughout the game. (Lord Nightmare)
- 03181: [Graphics] (enigma2.cpp) enigma2: Colors are possibly incorrect
- 07769: [Sound] (gradius3.cpp) gradius3js: gradius3js sound glitch (Osso)
- 06675: [Interface] UI: Selection of BIOS from a device results in an exception. (cuavas)
- 07765: [Sound] (seattle.cpp) sfrush, sfrushrk and clones: Distorted sound when loading from save state (Aaron Giles)
- 02508: [Color/Palette] (bagman.cpp) bagmans: Incorrect colors on Stern/Seeburg logo
- 07410: [Interface] verifyroms: romset may report as bad if checksums are same as parent (cuavas)
MAME - 0.225
Sep 30, 2020
- 07036: [Sound] (taitosj.cpp) junglek: DAC_8BIT_R2R sound broken (c1bd56f) (Aaron Giles)
- 07468: [Crash/Freeze] (taitogn.cpp) Most machines in taitogn.cpp: [debug] Assert: basesample >= input_stream.m_output_base_sampindex
- 06462: [Sound] (gottlieb.cpp) qbert, qbertj, myqbert, qberta, qbertqub: Sound incorrect in all Qbert sets (Olivier Galibert)
- 07756: [Interface] UI: ROM sets incorrectly reported as not found. (cuavas)
- 07375: [Interface] clickable artwork: Rotating view does not rotate clickable part (cuavas)
- 07749: [Sound] (cyberbal.cpp) cyberbal, cyberbalt: Sampled audio does not play. (AJR)
- 07745: [Graphics] MAME Gameplay position is offset when Windows taskbar is moved to top of screen (cuavas)
- 07733: [Interface] (galaga.cpp) galaga (others?): Console output no longer shows for LEDs (AJR)
MAME - 0.224
Aug 26, 2020
- 07140: [Interface] Save State Menu saves too quickly if activated by Joystick buttons (f5fb44a) (cuavas)
- 07717: [Graphics] (renegade.cpp) renegade, kunio: glitch in both side of screen
- 07724: [Save/Restore] (seattle.cpp) sfrush, sfrushrk and clones:: No sound when loading from save state (Osso)
- 07730: [Graphics] (nmk16.cpp) hachamf and clones: Character's Colors at the Title screen are Wrong (jkm900)
- 03228: [Misc.] (midxunit.cpp) revx: Custom chip fails in POST (AJR)
- 07103: [Documentation] (segag80v.cpp) tacscan: Tac-Scan Sega Universal Sound Board Emulation (Aaron Giles)
- 07729: [DIP/Input] (meadows.cpp) bowl3d: Unable to credit (AJR)
- 07552: [Sound] (midwunit.cpp) wwfmania, wwfmaniab, wwfmaniac, wwfmaniap: Sound stops working during attract mode (MetalliC)
- 03090: [Sound] (tankbatt.cpp) tankbatt: Tank Battalion sound issues (Ryan Holtz)
MAME - 0.223
Aug 6, 2020
- 07693: [DIP/Input] (dooyong.cpp) sadari: missing 3rd button (hap)
- 02603: [Sound] (cinemat.cpp) tailg: One sample plays incorrectly (Aaron Giles)
- 03307: [Sound] (cinemat.cpp) ripoff: Issues with sound samples (Aaron Giles)
- 03720: [Sound] (cinemat.cpp) speedfrk, wotw, wotwc: Incomplete sound samples implementation (Aaron Giles)
- 07708: [DIP/Input] (segas18.cpp) wwallyj, lghost, and clones: controls do not work (Osso)
- 07537: [Sound] (nemesis.cpp) twinbee: Speech does not play. (AJR)
- 07687: [Compiling] Unable to compile MAME 0.222 for ARM processor (Rasbian Buster) - armarchdata_p.h: No such file or directory (belegdol)
- 07690: [Crash/Freeze] (kingdrby.cpp) cowrace: [debug] Assert upon start (AJR)
- 07691: [Crash/Freeze] (eprom.cpp) eprom, eprom2: Game freezes upon end of demonstration (AJR)
- 07696: [Graphics] (taito_l.cpp) fhawk, fhawkj: Background graphics garbled (hap)
- 06033: [Gameplay] (sothello.cpp) sothello: Unable to play properly (hap)
- 07340: [DIP/Input] (vegas.cpp) nbagold, nbanfl and nbashowt: Missing digital joystick inputs, working status incorrect (tedgreen)
- 07689: [Sound] (s8a.cpp) scrzy_l1: Loss of sound (Robbbert)
- 06896: [Gameplay] (gottlieb.cpp) krull: Mysterious deaths in Krull cave scene (dink)
MAME - 0.222
Jun 26, 2020
- 07536: [Graphics] Prescale option does not work properly on D3D renderer (Ryan Holtz)
- 07656: [Known Issues/To-Do's] (atarisy1.cpp) Atari System1 bad ROM dumps: Atari System1 bad ROM dumps (TTL and LSI) (hap)
- 07667: [Crash/Freeze] (pengo.cpp) schick: [debug] Assert upon start (David Haywood)
- 07673: [Sound] All: Recorded mng and wav files are out of sync. (hap)
- 00783: [Misc.] (nycaptor.cpp) nycaptor: When you get a high score, the initials screen only pops up for a sec and disappears before you can enter anything. (GoldS_TCRF)
- 01731: [Graphics] (atarifb.cpp) atarifb, atarifb1, atarifb4, abaseb, abaseb2: LED errors in driver (hap)
- 00480: [Graphics] (galaga.cpp) bosco and clones: About the graphic of title screen. (hap)
- 07678: [DIP/Input] (btime.cpp) btime3: Description of Bonus Life DIP in MAME is incorrect. (Tafoid)
- 07675: [DIP/Input] (gaelco2.cpp) wrally2, wrally2a: analog controls don't work (Osso)
- 07676: [Sound] (gaelco2.cpp) wrally2, wrally2a: audio channels are flipped (Osso)
- 07671: [DIP/Input] (atarisy1.cpp) roadblst and clones: No autocenter on steering wheel (Tafoid)
- 07640: [Graphics] (armedf.cpp) armedf and clones: Resolution is narrower than PCB (sasuke)
- 07668: [Crash/Freeze] (seattle.cpp) sfrush, sfrushrk and clones: [debug] Assert upon start (AJR)
- 07664: [Crash/Freeze] (skylncr.cpp) All machines in skylncr.cpp: [debug] Assert upon start (AJR)
- 07620: [Gameplay] (tubep.cpp) tubep, tubepb: "GAME OVER" display is skipped (hap)
- 05766: [Documentation] (armedf.cpp) armedf, armedff: Armed Formation(armedf) need rename to "Armed F" (J.J.Boy)
- 00434: [Graphics] (gaplus.cpp) gaplus: In the reverse scrolling stage after the challenging stage, the background should scroll more quickly. (sasuke)
- 07663: [Graphics] (gaplus.cpp) gaplus and clones: Display range of background stars is different from PCB. (sasuke)
- 07269: [Graphics] (seta2.cpp) penbros and clones: Wierd scrolling screen (David Haywood)
- 06456: [Graphics] (seta2.cpp) mj4simai: Missing transition graphical zoom/spin effect (David Haywood)
- 07369: [Graphics] (namconb1.cpp) machbrkr: Glitched animations (jkm900)
- 07653: [Documentation] (galaxian.cpp) galaxiani: Incorrect manufacturer and game title (jkburks)
- 07648: [DIP/Input] (dkong.cpp) dkong3: Description of DIPs in MAME does not match arcade manual (xelnia)
- 07652: [Documentation] (m10.cpp) andromed: Incorrect release year, company & game title (jkburks)
- 07651: [Documentation] (warpwarp.cpp) sos: Incorrect release year, company & game title (jkburks)
- 06898: [Documentation] (8080bw.cpp) spclaser and clones: Parent / clone relationship needs fixing (GoldS_TCRF)
- 07198: [Documentation] (slapfght.cpp) tigerh, tigerhb1, tigerhb2, tigerhb3, tigerj: In the description of the games listed there is no hyphen between the words "Tiger" and "Heli". (AntoPISA)
- 07591: [DIP/Input] (pacman.cpp) crush, maketrax: Games constantly add to the coin counter in the background (dukdukgoos)
- 07629: [Documentation] (ladybug.cpp) snapjack: Incorrect release year (jkburks)
- 07634: [DIP/Input] (subsino2.cpp) mtrain: Dip switch wording reversed for "Double Up" (joepublic)
- 07635: [DIP/Input] (subsino2.cpp) mtrain: Incomplete input information for Stop2/Big and Stop3/Small keys (joepublic)
MAME - 0.221
May 19, 2020
- 06635: [Speed] (renegade.cpp) renegade and clones: [possible] Possible speed issues (Angelo Salese)
- 07616: [Sound] (segas32.cpp) radr, radrj, radru: Wrong sounds. (zozo)
- 07617: [Graphics] (rungun.cpp) rungun: Graphic/Sprite offsets
- 07615: [Documentation] (cninja.cpp) mutantf, mutantf2, mutantf3, mutantf4, deathbrd: Incorrect release year (jkburks)
- 07560: [Crash/Freeze] (cave.cpp) hotdogst: memdump command causes MAME crash (Olivier Galibert)
MAME - 0.220
Apr 6, 2020
- 07229: [DIP/Input] (taito_z.cpp) enforceja: Analog controls are not mapped (Angelo Salese)
- 02343: [Crash/Freeze] (segac2.cpp) ribbit: Game freezes on later levels (MetalliC)
- 06913: [DIP/Input] (esripsys.cpp) turbosub: Inverted input (M.A.S.H.)
- 07518: [Sound] (spiders.cpp) spiders: Web Sound and Spiders moving sound fix submission (vidpro1)
- 05331: [DIP/Input] (nemesis.cpp) konamigt, rf2: Steering controls stuck either all the way to the left or right after race countdown (mmarino4)
- 07592: [Plugins] (neogeo.cpp) viewpoin: hiscore: hiscore.dat parse error (crazyc)
- 07581: [Gameplay] (segahang.cpp) sharrier, sharrier1: Constantly increasing game difficulty due to time delayed protection
- 07038: [Sound] (segahang.cpp) sharrier: High score entry music does not stop when end of entry (cmonkey)
- 00954: [Graphics] (tecmo16.cpp) fstarfrc: In the intro, when the screen scolls very fast, some garbage will float by a few times. (Tahg)
- 03708: [Graphics] (deco32.cpp) nslasher, nslasherj, nslashers: Alpha blending for message windows is missing. (jkm900)
- 05554: [DIP/Input] (nbmj8991.cpp) hyouban: DIP settings are resolved, on Mame most are undefined. (kamilz)
MAME - 0.219
Feb 29, 2020
- 07562: [Graphics] (seibuspi.cpp) rdft: Water graphics glitch regression (MetalliC)
- 07079: [Gameplay] (suna8.cpp) sparkman, sparkmana: player-2 smart bomb doesn't work properly (dink)
- 07557: [DIP/Input] (karnov.cpp) wndrplnt: Coin inputs broken (MetalliC)
- 06790: [Graphics] (surpratk.cpp) suratk: Missing star field background rotation (MetalliC)
MAME - 0.218
Feb 2, 2020
- 05993: [Core] prescale option is now limited to 3 (1329bdb) (hap)
- 06969: [Crash/Freeze] (konmedal.cpp) All machines in konmedal.cpp: [debug] Fatal error: assert: ../../../../../src/mame/video/k054156_k054157_k056832.cpp:1152: offset < ARRAY_LENGTH(m_regsb)
 - 06818: [Misc.] (konmedal.cpp) ddboy: runtime error: index out of bounds
- 06871: [Gameplay] (twinkle.cpp) all games in twinkle.cpp: Offsync in all songs in beatmania IIDX
- 07368: [Graphics] (pong.cpp) pongd: Tennis net is missing (couriersud)
- 07533: [Graphics] (bnstars.cpp) bnstars1: Broken Sprites, missing graphics (jkm900)
- 07516: [Crash/Freeze] (twins.cpp) twins, twinsed2: Games lock up or reset after level 1-5 (Angelo Salese)
- 06897: [Graphics] (stfight.cpp) empcity: Red Screen During Transitions (sasuke)
- 07531: [Crash/Freeze] (pong.cpp) breakout: Crashes with exception with -video bgfx (couriersud)
- 04300: [DIP/Input] (cliffhgr.cpp) cliffhgr, cliffhnga: Dip switch reversed for "Short Scenes" (italiandoh)
MAME - 0.217
Dec 25, 2019
- 07528: [Crash/Freeze] (dec0.cpp) assorted drivers: Can't start emulation due to ACCESS VIOLATION when using -verbose
- 07524: [DIP/Input] (subsino2.cpp) new2001, queenbee, squeenb: Cannot change inputs (hap)
- 04344: [Graphics] (galivan.cpp) ninjemak and clones: Countdown at Game Over corrupted (sasuke)
- 07502: [Sound] (ms32.cpp) f1superb: MACHINE_NO_SOUND flag is incorrect (FMecha - aka ArtLine)
- 07510: [Cheat System] An unnecessary separator is displayed at the top of the cheat menu. (kunikuni)
- 07501: [Sound] (snk6502.cpp) nibbler: Snake sound missing when materializing in 2-player game (hap)
- 00232: [Graphics] (skyfox.cpp) exerizerb, skyfox: Recently I have played an Exerizer bootleg pcb and I have noticed there is a parallax effect missing in mame. (sasuke)
- 07196: [Timing] (snk6502.cpp) nibbler: 2-player Slow Down (AJR)
- 05387: [Timing] (snk6502.cpp) nibbler: Some animations run too fast. (AJR)
- 07494: [Graphics] (terracre.cpp) horekid, horekidb, boobhack: Coffee break doesn't show (sasuke)
- 06946: [Misc.] (galivan.cpp) dangar, dangara, dangarb, dangarbt, dangarj: missing black screen between areas (black hole warp) (sasuke)
- 07493: [Graphics] (galivan.cpp) dangar, dangara, dangarb, dangarj, galivan, galivan2, galivan3: Some text displays red, but actial is white (sasuke)
MAME - 0.216
Nov 27, 2019
- 07489: [Documentation] tekken4 and clones: Incorrect release year (PepsiBoy428)
- 03829: [Graphics] (megaplay.cpp) megaplay: [possible] Text shifted to right (jkm900)
- 07492: [DIP/Input] (ssrj.cpp) ssrj: Difficulty setting inputs is incorrect (sasuke)
- 05600: [Graphics] (popeye.cpp) popeye and clones: Final game resolution output is different at original game (couriersud)
- 07479: [Graphics] (cave.cpp) ddonpach, ddonpachj, donpacha: Graphical bug in attract mode (jkm900)
- 07495: [Crash/Freeze] (segas32.cpp) spidmanj: crash in few seconds (Ryan Holtz)
- 07386: [DIP/Input] (qix.cpp) zookeep, kram and clones: Unable to start game or use first coin slot (Olivier Galibert)
- 07487: [Core] (30test.cpp) 30test: Input, sound and gameplay issues (AJR)
- 07473: [Graphics] (snesb.cpp) All machines in snesb.cpp: Black screen (Osso)
MAME - 0.215
Oct 30, 2019
- 01070: [Sound] (stadhero.cpp) stadhero: The back ground music should vary randomly inning by inning. (AJR)
- 07026: [Gameplay] (model1.cpp) vr: vr gameplay calculations and physics issues (Olivier Galibert)
- 07463: [DIP/Input] (mystwarr.cpp) metamrph and clones, viostorm and clones: Coins 3 and 4 are not defined. (Zach S.)
- 07457: [DIP/Input] (m107.cpp) dsoccr94: Coin3 and Coin4 keys are wrong (MetalGod)
- 07456: [Crash/Freeze] (segas16b.cpp) eswat: Segmentation fault (smf)
- 07452: [Crash/Freeze] (eprom.cpp) eprom, eprom2: The control test will not load (AJR)
- 07372: [Crash/Freeze] X11 Lightgun routine does not check for valid X11 display, resulting in crash (segmentation fault) (GeorgeMcMullen)
- 07454: [Plugins] (dooyong.cpp) flytiger: Some peculiar properties of hi-score support in this game causes a strange behaviour of demo play. (crazyc)
- 04531: [Sound] (segas32.cpp) f1en: Engine noise loops/resets (Tafoid)
- 07442: [DIP/Input] (gaelco.cpp) biomtoy, biomtoya, biomtoyb, biomtoyc, bioplayc: "Lives" DIP Switch shows badly the amount of lives (girosintornillos)
- 07444: [DIP/Input] (seta.cpp) blandia, blandiap: "Lives" DIP Switch shows badly the amount of lives of Test Mode (girosintornillos)
- 07445: [DIP/Input] (model2.cpp) sgt24h, overrevb: Gas and brake pedals are mixed up. (VasiliyFamiliya)
- 07448: [Gameplay] (taito_z.cpp) sci, scia, scij, scin, sciu: Turbo is activated when toggle speed with Shifter (girosintornillos)
- 07447: [Graphics] (cninja.cpp) cninja and clones: Wrong priority in level 4 fall (Osso)
- 07025: [Graphics] (model1.cpp) vr: Virtual Racing graphic glitches (Olivier Galibert)
- 07438: [Graphics] (m72.cpp) imgfightj, mrheli, nspiritj: Doesn't show "for use in Japan" messages on POST correctly (Angelo Salese)