015F46: 41FB 0046 lea ($46,PC,D0.w), A0 ;Set A0 to Kill Table offset. 015F4A: 102D 1C66 move.b ($1c66,A5), D0 ;Set D0 to Dip Switch 2. 015F4E: 0240 0003 andi.w #$3, D0 ;Strip all but 2-1 and 2-2. 015F52: E340 asl.w #1, D0 ;Multiply by 2. 015F54: 3030 0000 move.w (A0,D0.w), D0 ;Get result from table, store in D0. 015F58: 3B40 AA2E move.w D0, (-$55d2,A5) ;Set Kill Count #1 to D0. 015F5C: 3B40 AA30 move.w D0, (-$55d0,A5) ;Set Kill Count #2 to D0. (...) 015F7E: 0C6D 0002 B53C cmpi.w #$2, (-$4ac4,A5) ;Check if this a 2 player game. 015F84: 6606 bne $15f8c ;If not, branch. 015F86: 066D 0014 AA2E addi.w #$14, (-$55d2,A5) ;Add 20 to Kill Count #1. 015F8C: 4E75 rts ;End of subroutine. #KILL TABLE 015F8E: 0032 0028 0019 001E #ROUND 1: 50 / 40 / 25 / 30 015F96: 003C 0032 0023 0028 #ROUND 2: 60 / 50 / 35 / 40 015F9E: 0046 003C 002D 0032 #ROUND 3: 70 / 60 / 45 / 50 015FA6: 0050 0046 0037 003C #ROUND 4: 80 / 70 / 55 / 60 015FAE: 0050 0046 0037 003C #ROUND 5: 80 / 70 / 55 / 60 015FB6: 0050 004B 003C 0041 #ROUND 6: 80 / 75 / 60 / 65 015FBE: 0050 004B 003C 0041 #ROUND 7: 80 / 75 / 60 / 65 015FC6: 005A 0050 0041 0046 #ROUND 8: 90 / 80 / 65 / 70