Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07346||DIP/Input||Minor||Always||May 31, 2019, 13:04||May 31, 2019, 19:18|
|Tester||rsarson||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Resolution||Open||OS||Linux (64-bit)|
|Version||0.210||Fixed in Version||Build||64-bit|
|Summary||07346: vic20 [dkong, others]: several games freeze at the title screen|
Several VIC-20 cartridges in the software list freeze once their title screen loads.
Battle Zone, Donkey Kong, Moon Patrol, Ms. Pac-Man, Pole Position (Atarisoft), and Cloudburst, Outworld, Spider of Mars (UMI) are some examples.
|Steps To Reproduce||
mame vic20 -cart vic1001_cart:mspacman:cart
- game will load but then freezes at title screen
When I made the Progetto snaps & title screen shots for all 295 games/programs in the VIC-20 software list, I tested each one (in both PAL and NTSC) to see if they would actually run in the current version of MAME (0.197 at the time). I made a detailed spreadsheet listing the status of all programs, including any workarounds needed to get the program working, if possible. There are about 24 programs I could not get working, even with trying workarounds and most of them suffer the same bug - they freeze at the title screen. If anyone would like more details, please message me.
An example of a workaround:
Defender, when loaded as above, freezes at the title screen but the following will get the game to work as expected:
- manually set blocks 3 & 5 to 8k:
mame vic20 -exp exp -exp:exp:slot1 8k -exp:exp:slot2 8k, then set the memory locations to slot1:$6000 and slot2:$A000 in the Dip Switches page of the UI menu (this step can't be done from the command line), then reset the machine
- quickload the two .prgs (Defender-6000 & a000.prg from Zimmers.net) using the UI menu
- enter SYS64802 to soft reset the machine
- the game should be loaded and now F1 will allow you to continue playing
|Affected Sets / Systems||vic20 [dkong, others]|
|There are no relationship linked to this issue.|
May 31, 2019, 14:35
edited on: May 31, 2019, 14:37
We'd love the spreadsheet to make sure our software lists represent state (working or not). It would also serve as great examples to Developer(s) who might happen to take this on. I only checked to starting the game here - the lack of ability to type F1 or have it recognized might be separate input issue.
After some time I have determined the regression date/version where you were no longer able to start these carts (using dkong and spidmars). h
There was a pretty major refactoring/modernization of the driver on that day, September 6, 2012, so it could be any little thing.
May 31, 2019, 19:18
I put a copy of the spreadsheet here: https://www.dropbox.com/s/xbeloycrxxxuyc6/softlist-vic20.ods?dl=1
Please take it with a grain of salt, as it was never intended to be something other than for myself when I was making the Progetto snaps. If there are any glaring errors/omissions or if you have any questions, please let me know.