Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|07861||Sound||Major||Always||Jan 28, 2021, 18:52||Jan 28, 2021, 19:55|
|Tester||Kale||View Status||Public||Platform||MAME (Self-compiled)|
|Assigned To||Resolution||Open||OS||Windows Vista/7/8 (64-bit)|
|Version||0.228||Fixed in Version||Build||64-bit|
|Fixed in Git Commit||Github Pull Request #|
|Summary||07861: gunlock, rayforce, rayforcej: Sound glitches badly after the first game over|
|Description||After the first game over and starting a new game sound starts to glitch badly, for example by not playing back the Top Landing-esque sample in stage 1 "this is the control tower [...]" or start to hiccup the player death explosion when you lose a life.|
|Steps To Reproduce||Game over once (don't continue), then start a new play.|
Originally posted at https://github.com/mamedev/mame/issues/7171
Needs regression version.
Apparently a sound channel never goes key off?
|Affected Sets / Systems||gunlock, rayforce, rayforcej|
|There are no relationship linked to this issue.|
Jan 28, 2021, 19:55
As tested, it appears the regression happens here:
It is to be noted that there were acknowledged issues with this commit as the device was flagged as having "imperfect sound" but they have not been resolved or even looked at since that time.