Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|08058||DIP/Input||Trivial||Always||Aug 18, 2021, 22:24||Nov 26, 2022, 15:34|
|Tester||Hydreigon||View Status||Public||Platform||MAME (Official Binary)|
|Version||0.234||Fixed in Version||0.250||Build||64-bit|
|Fixed in Git Commit||4734781||Github Pull Request #||#10591|
|Summary||08058: nbapbp, nbapbpa: Lack of player 3 and 4 inputs.|
|Description||Only player 1 and 2 inputs are present. Players 3 and 4 require an additional I/O board that isn't hooked up. Submitting this because of no "IMPERFECT CONTROLS" flag present.|
|Steps To Reproduce||Tab and input in game (see that no inputs for p3 and p4 are present).|
Known issue. Requires hookup or HLE of a JVS I/O board connected through the main cpu's serial port. It's current implementation isn't known to do much.
Also this command in the driver init "m_maincpu->ppc4xx_spu_set_tx_handler(write8smo_delegate(*this, FUNC(hornet_state::jamma_jvs_w)));" should only be for gradius4 and nbapbp because the rest of the games never came packaged with a JVS I/O board for controls. In fact, it's possible plugging in a JVS I/O board for the games not meant for JVS can cause problems ingame (even on actual hardware).
nbapbp's 4p kit manual: http://antelopearcade.com/files/Arcade%20Manuals/NBN_PLAY_BY_PLAY_PCB_FOR_4P.PDF
Konami JVS I/O board from Windy II cab: https://www.gamestone.co.uk/gsrcade/arcade_information/konami_windy_ii/pcb/windy_ii_joystick_pod_konami_jvs_board_top.jpg
|Affected Sets / Systems||nbapbp, nbapbpa|
|There are no relationship linked to this issue.|
|There are no notes attached to this issue.|