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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
---|---|---|---|---|---|
08058 | DIP/Input | Trivial | Always | Aug 18, 2021, 22:24 | Nov 26, 2022, 15:34 |
Tester | Hydreigon | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | windyfairy | Resolution | Fixed | OS | |
Status [?] | Resolved | Driver | |||
Version | 0.234 | Fixed in Version | 0.250 | Build | 64-bit |
Fixed in Git Commit | 4734781 | Github Pull Request # | #10591 | ||
Summary | 08058: nbapbp, nbapbpa: Lack of player 3 and 4 inputs. | ||||
Description | Only player 1 and 2 inputs are present. Players 3 and 4 require an additional I/O board that isn't hooked up. Submitting this because of no "IMPERFECT CONTROLS" flag present. | ||||
Steps To Reproduce | Tab and input in game (see that no inputs for p3 and p4 are present). | ||||
Additional Information |
Known issue. Requires hookup or HLE of a JVS I/O board connected through the main cpu's serial port. It's current implementation isn't known to do much. Also this command in the driver init "m_maincpu->ppc4xx_spu_set_tx_handler(write8smo_delegate(*this, FUNC(hornet_state::jamma_jvs_w)));" should only be for gradius4 and nbapbp because the rest of the games never came packaged with a JVS I/O board for controls. In fact, it's possible plugging in a JVS I/O board for the games not meant for JVS can cause problems ingame (even on actual hardware). nbapbp's 4p kit manual: http://antelopearcade.com/files/Arcade%20Manuals/NBN_PLAY_BY_PLAY_PCB_FOR_4P.PDF Konami JVS I/O board from Windy II cab: https://www.gamestone.co.uk/gsrcade/arcade_information/konami_windy_ii/pcb/windy_ii_joystick_pod_konami_jvs_board_top.jpg |
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Regression Version | |||||
Affected Sets / Systems | nbapbp, nbapbpa | ||||
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