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Viewing Issue Advanced Details
ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
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08152 | Gameplay | Critical (emulation) | Have not tried | Dec 17, 2021, 03:01 | Dec 18, 2021, 12:19 |
Tester | Kale | View Status | Public | Platform | MAME (Official Binary) |
Assigned To | Resolution | Open | OS | Windows 10/11 (64-bit) | |
Status [?] | Acknowledged | Driver | |||
Version | 0.238 | Fixed in Version | Build | 64-bit | |
Fixed in Git Commit | Github Pull Request # | ||||
Summary | 08152: usagiym: [possible] Hangs on chombo situations | ||||
Description |
This is very specific and may even be by game design. I wanted to do a full open Toi Toi but brain farted and instead called chi on last tile. This causes my hand to be invalid. But then game froze without giving any actual option to suppress my original error? |
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Steps To Reproduce |
Needs specific mahjong domain knowledge. Save state provided as proof of concept. |
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Additional Information |
Hang snippet:0C090FF2: 65E3 MOV R14,R5 May be unhandled exception so that user loses credit off the bat? http://mamedev.emulab.it/kale/fast/files/chombo_penalty.zip -> Save state on the affecting situation. https://riichi.wiki/Chombo -> Chombo Rules in mahjong. |
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Github Commit | |||||
Flags | Possible | ||||
Regression Version | |||||
Affected Sets / Systems | usagiym | ||||
Attached Files
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0008.png (195,071 bytes) Dec 18, 2021, 12:19 Uploaded by Kale
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