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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06527 Sound Minor Always Mar 28, 2017, 04:45 Nov 12, 2017, 15:36
Tester jaw970 View Status Public Platform MAME (Official Binary)
Assigned To hap Resolution Fixed OS Windows 10 (64-bit)
Status [?] Resolved Driver
Version 0.183 Fixed in Version 0.192 Build 64-bit
Fixed in Git Commit Github Pull Request #
Summary 06527: elevator: Elevator Action sound
Description Hello,

An MCU was recently added during last release as well. Perhaps this is the reason.

Game:
Elevator Action

driver:
taitosj

set:
elevator

MAME version:
Official 0.183 from official site

Issue:
- Insert coin sound and game music plays very loud
- Sound effects are very low.

Examples:
- During game's opening sequence, and throughout the game, the game's sound is very low
- During game play, when player jumps you cannot hear the jump sound (unless it's very low and I just cannot hear it).

Troubleshooting:
- deleted CFG and INI file
- deleted MAME and re-downloaded official mamedev.org

Thank you.
Jason
Steps To Reproduce
Additional Information
Github Commit
Flags
Regression Version 0.178
Affected Sets / Systems elevator
Attached Files
 
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There are no relationship linked to this issue.
Notes
8
User avatar
No.13731
Tafoid
Administrator
Mar 28, 2017, 09:35
Not sure when the volumes got adjusted, but it was better in the past (at least from memory)
User avatar
No.13733
Tafoid
Administrator
Mar 28, 2017, 17:02
In some quick release binary testing, MAME 0.178 first shows these disproportionate volume levels for music/sound.
User avatar
No.13735
Augusto
Tester
Mar 28, 2017, 19:03
The dev had added MCU and sounds how if him is working in that driver.
DAC is very high.
User avatar
No.13773
ozfalcon
Tester
Apr 6, 2017, 12:20
edited on: Apr 8, 2017, 04:27
Never noticed this before, But found the following values to sound ok.

0.5 ay1 (Ch0,1,2) = Start music
2.0 ay2 = Grapple Hook/Shot hit/Light drop/Jump/Squash/Door/Death tune
2.0 ay3 = Footsteps/Elevator/End tune
2.0 ay4 = Gun shot/Shot miss
0.5 DAC = Coin drop/Jump Attack
User avatar
No.13779
Augusto
Tester
Apr 8, 2017, 23:42
DAC using high values the sound is distorted. Less of 0.40 is good.
All others adjust are good and sounds how before when MCU was added.
User avatar
No.14193
rcoltrane
Tester
Sep 25, 2017, 19:19
I've played this game yesterday and I can confirm that the sounds are messed up. At the end of the level, when you jump in the car to leave the building, the sound volume is drastically reduced when the car is drifting.
User avatar
No.14424
estefan3112
Tester
Nov 9, 2017, 14:43
Confirmed as well for MAME 0.191 (Mac Binary). The sound adjustments described by ozfalcon above work nicely for me, though.
User avatar
No.14428
hap
Developer
Nov 12, 2017, 15:36
The regression was because MCFG_AY8910_OUTPUT_TYPE(AY8910_SINGLE_OUTPUT) changes volume output, and volume balance was left unchanged when that line was added.