Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
02031 DIP/Input Major Always Jul 21, 2008, 08:02 Jul 30, 2017, 17:31
Tester john_iv View Status Public Platform
Assigned To Resolution Duplicate OS
Status [?] Closed Driver seattle.cpp
Version 0.126u1 Fixed in Version Build 64-bit
Summary 02031: sfrush: Calibration for sfrush not persistent through launches.
Description Everytime sfrush is run it appears that you have to go through the calibration; I didn't think it used to do that.
Steps To Reproduce 1. Luanch sfrush.
2. Calibrate w/ mouse, ctrl, right ctrl, and 'a' keys.

Get into demo, quit, repeat step 1.
Note the need to calibrate again.

cfg, nvram, and diffs are being written but apparently they don't contain the saved calibration.
Additional Information
Regression Version
Affected Sets / Systems sfrush
Attached Files
png file icon first boot.png (9,056 bytes) Jul 22, 2008, 00:28
png file icon second boot.png (5,336 bytes) Jul 22, 2008, 00:28
related to 02039Resolvedtedgreen sfrush: Second launch of sfrush after calibration hits an abort waiting for user input. 
User avatar
Jul 22, 2008, 00:32
edited on: Jul 22, 2008, 06:07
It works properly for me.

I uploaded two screen shots. One is a screen requiring calibration at the first boot. The second one is the game is checking response of the steering wheel, and reporting an error in MAME but not a calibration screen.

User avatar
Senior Tester
Jul 22, 2008, 07:52
edited on: Jul 22, 2008, 07:55
Ah ok, good, the second screen even though it shows calibration information actually keeps it. I thought at one time it headed into the game automatically. I found too that if you hit '1' before you get the error message you head into the game. Resolving as 'By Design'.

User avatar
Senior Tester
Jul 22, 2008, 07:54
Hmm, wonder if we should bug the error message though and not heading straight into the game.. Aaron?
User avatar
Jul 30, 2017, 17:31
Same as MT 02039.
In a real game the force feedback is used to turn the steering wheel during initial tests.
There is no way of adding force feedback to the game so this message will always occur.