Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|02031||DIP/Input||Major||Always||Jul 21, 2008, 08:02||Jul 30, 2017, 17:31|
|Version||0.126u1||Fixed in Version||Build||64-bit|
|Summary||02031: sfrush: Calibration for sfrush not persistent through launches.|
|Description||Everytime sfrush is run it appears that you have to go through the calibration; I didn't think it used to do that.|
|Steps To Reproduce||
1. Luanch sfrush.
2. Calibrate w/ mouse, ctrl, right ctrl, and 'a' keys.
Get into demo, quit, repeat step 1.
Note the need to calibrate again.
cfg, nvram, and diffs are being written but apparently they don't contain the saved calibration.
|Affected Sets / Systems||sfrush|
first boot.png (9,056 bytes) Jul 22, 2008, 00:28
second boot.png (5,336 bytes) Jul 22, 2008, 00:28
Jul 22, 2008, 00:32
edited on: Jul 22, 2008, 06:07
It works properly for me.
I uploaded two screen shots. One is a screen requiring calibration at the first boot. The second one is the game is checking response of the steering wheel, and reporting an error in MAME but not a calibration screen.
Jul 22, 2008, 07:52
edited on: Jul 22, 2008, 07:55
Ah ok, good, the second screen even though it shows calibration information actually keeps it. I thought at one time it headed into the game automatically. I found too that if you hit '1' before you get the error message you head into the game. Resolving as 'By Design'.
Jul 22, 2008, 07:54
|Hmm, wonder if we should bug the error message though and not heading straight into the game.. Aaron?|
Jul 30, 2017, 17:31
Same as MT 02039.
In a real game the force feedback is used to turn the steering wheel during initial tests.
There is no way of adding force feedback to the game so this message will always occur.