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Viewing Issue Advanced Details
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update |
|---|---|---|---|---|---|
| 04242 | Graphics | Minor | Always | Feb 10, 2011, 21:00 | Jul 26, 2011, 21:58 |
| Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) |
| Assigned To | hap | Resolution | Fixed | OS | Windows XP (32-bit) |
| Status [?] | Resolved | Driver | |||
| Version | 0.141u2 | Fixed in Version | 0.143u2 | Build | Normal |
| Fixed in Git Commit | Github Pull Request # | ||||
| Summary | 04242: All sets in m62.c and phoenix.c: Colors appears "washed out" | ||||
| Description | Compared to previous screens as far back as I can test, the colors for all games in the driver all seem to suffer from colors that have faded or "washed out" | ||||
| Steps To Reproduce | |||||
| Additional Information |
I'm setting to possible until such time we can be 100% certain this is not how they are supposed to be. r11392 is the offending revision - having to do with palette.c changes. |
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| Github Commit | |||||
| Flags | |||||
| Regression Version | 0.141u2 | ||||
| Affected Sets / Systems | All sets in m62.c and phoenix.c | ||||
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Attached Files
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Kung Fu Master - 0.141u1
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Kung Fu Master - 0.141u2
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Relationships
| There are no relationship linked to this issue. |
Notes
6
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No.07187
moa Tester
Feb 11, 2011, 06:59
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Phoenix seems affected too |
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No.07258
hap Developer
Feb 22, 2011, 21:16
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kungfum_pre_normalize.png is the palette fed to palette_normalize_range |
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No.07259
hap Developer
Feb 22, 2011, 21:19
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drivers that use palette_normalize_range: dkong.c, m62.c, mario.c, phoenix.c, popper.c. IMHO visible degradation only in m62.c and phoenix.c |
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No.07261
Robbbert Moderator
Feb 23, 2011, 09:41
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for info: MESS also has a problem with palette_normalize_range: samcoupe is now only shades of grey instead of full colour. By replacing a few lines near the end of that routine with what used to be there, it can work again. |
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No.07654
hap Developer
Jul 24, 2011, 10:10
edited on: Jul 24, 2011, 10:20 |
btw It looks better if you remove palette_normalize_range from m62 and increase contrast to 1.5 adding some pics and info by Stefan Lindberg from this thread: http://www.mameworld.info/ubbthreads/showflat.php?Cat=6&Number=117256&page=&view=&sb=5&o=&vc=1 This confirms that at least kungfum colors are not supposed to be washed out. It's easy to tell on the red "thomas" text. I'm disregarding the gfx artifacts here; lines like the kidniki hair sprite. The resistors on the pic are the same as in video/m62.c, so that part is at least correct in mame. |
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No.07655
hap Developer
Jul 26, 2011, 21:58
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phoenix.c: it was a bug in the color prom resnet m62.c: increased default contrast to fix it |