| Viewing Issue Advanced Details [ Jump to Notes ] | [ View Source: m62.c ] | ||||||||||||
| ID | Category [?] | Severity [?] | Reproducibility | Date Submitted | Last Update | ||||||||
| 04242 | Graphics | Minor | Always | 2011-02-10 21:00 | 2011-07-26 21:58 | ||||||||
| Tester | Tafoid | View Status | Public | Platform | MAME (Self-compiled) | ||||||||
| Assigned To | hap | Resolution | Fixed | OS | Windows XP (32-bit) | ||||||||
| Status [?] | Resolved | Driver | m62.c | ||||||||||
| Version | 0.141u2 | Fixed in Version | 0.143u2 | Build | Normal | ||||||||
| Summary | 04242: All sets in m62.c and phoenix.c: Colors appears "washed out" | ||||||||||||
| Description | Compared to previous screens as far back as I can test, the colors for all games in the driver all seem to suffer from colors that have faded or "washed out" | ||||||||||||
| Steps To Reproduce | |||||||||||||
| Additional Information |
I'm setting to possible until such time we can be 100% certain this is not how they are supposed to be. r11392 is the offending revision - having to do with palette.c changes. |
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| Flags | |||||||||||||
| Regression Version | 0.141u2 | ||||||||||||
| Affected Sets / Systems | All sets in m62.c and phoenix.c | ||||||||||||
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Attached Files
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Kung Fu Master - 0.141u1 | ||||||||||||
Kung Fu Master - 0.141u2 | |||||||||||||
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moa (Tester) 2011-02-11 06:59 |
Phoenix seems affected too |
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hap (Developer) 2011-02-22 21:16 |
kungfum_pre_normalize.png is the palette fed to palette_normalize_range |
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hap (Developer) 2011-02-22 21:19 |
drivers that use palette_normalize_range: dkong.c, m62.c, mario.c, phoenix.c, popper.c. IMHO visible degradation only in m62.c and phoenix.c |
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Robbbert (Developer) 2011-02-23 09:41 |
for info: MESS also has a problem with palette_normalize_range: samcoupe is now only shades of grey instead of full colour. By replacing a few lines near the end of that routine with what used to be there, it can work again. |
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hap (Developer) 2011-07-24 10:10 edited on: 2011-07-24 10:20 |
btw It looks better if you remove palette_normalize_range from m62 and increase contrast to 1.5 adding some pics and info by Stefan Lindberg from this thread: http://www.mameworld.info/ubbthreads/showflat.php?Cat=6&Number=117256&page=&view=&sb=5&o=&vc=1 This confirms that at least kungfum colors are not supposed to be washed out. It's easy to tell on the red "thomas" text. I'm disregarding the gfx artifacts here; lines like the kidniki hair sprite. The resistors on the pic are the same as in video/m62.c, so that part is at least correct in mame. |
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hap (Developer) 2011-07-26 21:58 |
phoenix.c: it was a bug in the color prom resnet m62.c: increased default contrast to fix it |