Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|04712||Graphics||Minor||Always||Mar 1, 2012, 03:08||Mar 24, 2012, 21:55|
|Tester||Firewave||View Status||Public||Platform||MAME (Unofficial Binary)|
|Assigned To||Haze||Resolution||Fixed||OS||Windows Vista/7 (64-bit)|
|Version||0.145u3||Fixed in Version||0.145u5||Build||64-bit|
|Summary||04712: fncywld, pangpang: characters offset is wrong|
|Description||The characters and items are not placed on the platforms, but are way lower than they should be.|
|Steps To Reproduce|
|Affected Sets / Systems||fncywld, pangpang|
0001.png (21,448 bytes) Mar 1, 2012, 03:08 Uploaded by Firewave
fncywld 0.145-0.145u1.gif (41,637 bytes) Mar 3, 2012, 23:25 Uploaded by M.A.S.H.
pangpang 0.145-0.145u1.gif (41,313 bytes) Mar 3, 2012, 23:41 Uploaded by M.A.S.H.
jumpkids 0.145-0.145u1.gif (52,358 bytes) Mar 3, 2012, 23:41 Uploaded by M.A.S.H.
jumppop 0.145-0.145u1.gif (86,856 bytes) Mar 3, 2012, 23:41 Uploaded by M.A.S.H.
|There are no relationsihp linked to this issue.|
Mar 1, 2012, 03:40
Breaking revision seems to be r15254:
Converted Boogie Wings to generic sprite device plus added manual mixing. Converted various bootleg implementations of the chip to use the common code as well. (tumbleb.c, esd16.c, crospang.c, nmg5.c) [David Haywood]
Mar 1, 2012, 03:53
|hmm maybe something uninitialized, this was a very specific test case|
Mar 3, 2012, 23:43
|Added animated GIFs from other Tumble Pop driver games.|
Mar 4, 2012, 14:36
yes, I'm aware of the left/right by one shift on the sprites, there was previous what looked like a sprite positioning hack there, so I removed that, I see little evidence for it.
Fancy World is a different problem, it actually looks like the tilemaps have moved which shouldn't have happened at all, probably introduced during late cleanups, not actually related to the sprite reworking.