|Viewing Issue Advanced Details||champbas.cpp|
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|05026||Graphics||Major||Always||Sep 27, 2012, 16:30||Sep 27, 2012, 22:33|
|Tester||sea7||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows Vista/7 (64-bit)|
|Version||0.147||Fixed in Version||Build||64-bit|
|Summary||05026: exctscc2: graphic glitches maybe priority issue|
|Description||After scoring the opponent team the cheerleaders overrun in the game field while after a second goal they disappear leaving black holes (sprite priority?)|
|Steps To Reproduce||Just score the opponent team|
|Affected Sets / Systems||exctscc2|
| exctscc2.zip (58,853 bytes) Sep 27, 2012, 16:30 by sea7|
screenshots and inp file
| 0000.png (5,919 bytes) Sep 27, 2012, 17:18 by Kale
| 0002.png (5,732 bytes) Sep 27, 2012, 17:18 by Kale
Sep 27, 2012, 18:29
if the cheerleaders are part of the tilemap it's unlikely to be a sprite priority issue.
more likely a mirror not being handled correctly, a real game bug, or something with the protection?
Sep 27, 2012, 22:33
edited on: Sep 27, 2012, 22:36
The correct tiles are written to the tilemap.
It uses colour $0E, which happens to be all black (palette $70-$77 i think).
*edit* so, next likely cause is PROM contents. Did MAME lazily borrow exctscc2 prom dumps from exctsccr assuming it was the same?