|Viewing Issue Advanced Details||megadriv.cpp|
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|05049||Sound||Minor||Always||Oct 28, 2012, 18:06||Jul 23, 2014, 19:44|
|Version||0.147u1||Fixed in Version||0.154||Build|
|Summary||05049: megadriv [sor2]: Some of the sound effects are off.|
Some of the sound effects are wrong compared to the console/cartridge. Several emulators do it correctly, like Kega and genplus-gx. genplus-gx source may be useful in this case, since it shares cores with MESS/MAME. I'm assuming it is the FM chip, but it can of course be something else.
The attached recordings contain two examples. One is the selection sound when choosing a character, other is the sound when you (Axel in this case) punches in the air. Kega sounds more like the real thing. I didn't bother recording it on my real Megadrive, sorry about that, I'm lazy sometimes. :) | did doublecheck it though, and you'll just have to trust me that Kega sounds more accurate.
|Steps To Reproduce||
Play the game and keep your ears open.
also works with: mame mp_sor2
|Affected Sets / Systems||megadriv [sor2]|
| sor2_mess.ogg (209,932 bytes) Oct 28, 2012, 18:07 by hap|
|sor2_kega.ogg (176,315 bytes) Oct 28, 2012, 18:07 by hap|
Oct 31, 2012, 13:31
|I've seen it mentioned before that this is something to do with the way MAME resamples the final output, rather than the chip emulations themselves, making it sound less harsh. I confess I have never studied the MAME sound code at all tho, so that could be complete nonsense :-)|
Jul 23, 2014, 18:01
|Is MT #5049 fixed? MAME r29759 and whatsnew-0154.txt says yes!|
Jul 23, 2014, 19:44
|Appears so. Thanks for the good eye.|