Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
05085 Graphics Major Always Dec 16, 2012, 19:32 Dec 17, 2016, 02:20
Tester haynor666 View Status Public Platform MAME (Self-compiled)
Assigned To Resolution Open OS
Status [?] Confirmed Driver videopin.cpp
Version 0.147u3 Fixed in Version Build 64-bit
Summary 05085: videopin: pinball mechanical parts not visible with artwork and GDI
Description Recently added artwork does not work correctly when ddraw is enabled - missing "mechanical" parts of fliper.
In D3D everything is ok.

Also screenshot from DDRAW missing those parts (that's weird).
Steps To Reproduce
Additional Information Removed reference to DDRAW because it's been removed from MAME. However, the problem exists with GDI, so changed summary to that.
Regression Version
Affected Sets / Systems videopin
Attached Files
png file icon videopind3d.png (180,727 bytes) Dec 16, 2012, 19:32 Uploaded by haynor
png file icon videopinddraw.png (193,964 bytes) Dec 16, 2012, 19:33 Uploaded by haynor
related to 03609Confirmed deadeye: Artwork covers main playfield, main character is not visible in -video ddraw/gdi 
User avatar
Mr. Do
Sep 17, 2013, 07:44
Played with this today. In the LAY file, the screen has an alpha channel of 0.7. Setting this to 1.0, or deleting that line, "fixes" the problem.

Also... if backdrops are simply disabled, then the screen is visible... almost like it's being displayed behind the backdrop?

It seems like ddraw just doesn't like transparencies... similar to Gypsy Juggler/Dead Eye.

But then, if you use the external artwork for Gee Bee... it works fine. ???