|Viewing Issue Advanced Details||scramble.cpp|
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|05428||Graphics||Minor||Always||Jan 18, 2014, 02:24||Dec 4, 2015, 09:13|
|Assigned To||Haze||Resolution||Fixed||OS||Windows XP|
|Version||0.152||Fixed in Version||0.166||Build||Normal|
|Summary||05428: newsin7: sprites cut off/not displayed at top of play area|
- New Sinbad 7 -
the player, enemies, and player shots/explosions are not displayed when drawn at the top of the play area.
the enemies bullets however are displayed.
(see first screenshot below).
i played the first few levels of the game and the issue occurs on all levels.
in mame 0.141 and earlier, this bug did not exist (see second screenshot below).
in mame 0.142 this game hangs/black screen when attempting to load.
in mame 0.143 onwards, the bug is present.
|Steps To Reproduce|
|Affected Sets / Systems||newsin7|
| incorrect.png (2,650 bytes) Jan 18, 2014, 02:24 by zaxxon|
| correct.png (2,763 bytes) Jan 18, 2014, 02:25 by zaxxon|
Jan 18, 2014, 14:41
edited on: Jan 18, 2014, 14:42
With r12096, the VIDEO_START for newsin7 was removed and in the process the following lines were lost:
spritevisiblearea = &_spritevisibleareaflipx;
spritevisibleareaflipx = &_spritevisiblearea;
If you invert spritevisiblearea & spritevisibleareaflipx, newsin7 works fine again.
This seems a bit hackish, so I'm not going to commit it.
Dec 3, 2015, 15:56
This is supposedly fixed, according to the messageboards.
Dec 4, 2015, 09:12
|I can confirm it's fixed here.|