Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|05528||Sound||Minor||Always||Apr 16, 2014, 17:58||Apr 18, 2014, 00:42|
|Tester||zaxxon||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows XP|
|Version||0.153||Fixed in Version||Build||Normal|
|Summary||05528: Pleiads: player shot sound missing: .wav sample request (provided)|
hi, although it is already reported on mametesters that pleiads has sound issues, would it please be possible to add in the sound of the player laser shot sound via a .wav sample file (which i have provided). note that there are several other games currently in mame which (although they have most of their sound working) additionally use a single .wav sample file where necessary. examples are gaplus (uses a single explosion .wav file in the samples folder) and rally x (uses a single boom/crash .wav file in the samples folder).
i have attached a recording (.wav sample file) from the original pleiads arcade pcb of the player laser shot sound, which i believe should not need any alterations and can be used as is (eg. the volume of the .wav file i believe is set at a good level in relation to the volume of the other sounds which you currently hear in the mame version).
please note there are several youtube videos available of the arcade pcb version, where you can hear for yourself that the .wav file i have provided is a genuine pleiads pcb recording and not an imitation/something else.
below: youtube example of the player shot sound as found on the pleiads pcb:
|Steps To Reproduce|
|Affected Sets / Systems||Pleiads|
pleiads-shoot.wav (80,870 bytes) Apr 16, 2014, 17:58 Uploaded by zaxxon
pleiads - player shot sound (pcb recording)
|There are no relationsihp linked to this issue.|
Apr 18, 2014, 00:42
|Thank you for the submission.|