Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06149 Speed Major Always Mar 4, 2016, 21:16 Oct 12, 2017, 03:41
Tester Solstar View Status Public Platform MAME (Official Binary)
Assigned To Resolution Open OS Windows Vista/7/8 (64-bit)
Status [?] Acknowledged Driver stv.cpp
Version 0.171 Fixed in Version Build 64-bit
Summary 06149: diehard dnmtdeka: Huge slowdown during quicktime events
Description Everytime there's a quicktime event where you have to press kick or jump or punch,the game slows down to a crawl.when the event finishes,the game reprise its regular speed
Steps To Reproduce just play the first few couple of minutes to see one of those
Additional Information pc spec

I5 3.20 ghz

8 gb ram

win 10 x64

used messui with both mess and mame
Regression Version
Affected Sets / Systems diehard dnmtdeka
Attached Files
There are no relationsihp linked to this issue.
User avatar
Mar 5, 2016, 08:50
I remember quite some years ago, the entire game playing that slow.

While I can confirm the same behavior this game and driver are marked Graphics and Sound Imperfect.
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Senior Tester
Mar 5, 2016, 22:08
I'm not entirely convinced that this is acceptable as a bug either. The entire game runs really slow for me now on an i5-2520M. I'll leave it open for now, see if any devs have an opinion on it.
User avatar
Mar 5, 2016, 23:08
edited on: Mar 5, 2016, 23:09
on my pc with the spec said above,(I5 4460,3.20,ghz)game runs perfectly fine,beside those quicktime events i said earlier.

i'll make a video tomorrow so you can see it

User avatar
Mar 6, 2016, 09:45
A video is not necessary as it's easy to see exactly what the issue is.

If there is an older version of MAME where the slowdown isn't present then this report is valid. However, I believe the reported behavior has always been this way.
User avatar
Oct 11, 2017, 18:53
edited on: Oct 11, 2017, 18:55
I didn't mean to bump this, I thought it was recent (it was on the first page of view and search). I thought this issue was caused by the threaded or multi-threading option because I had this problem years ago and disabling that fix it, but I can't seem to find the option in the config file for .190 to test it.

User avatar
Oct 12, 2017, 01:24
MT has been removed since MAME 0.173
User avatar
Oct 12, 2017, 03:41
edited on: Oct 12, 2017, 04:11
I remember that and the reason it was.

As for this game, I also remembered that it wasn't the quick time events causing the issue, but whenever a transparent object appeared onscreen like the Die Hard Title logo during the demos. Of course my computer just may not be powerful enough that effect anymore with all the changes to mame since then, so I'll leave it at that.