Viewing Issue Advanced Details
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06210 Sound Minor Always May 12, 2016, 14:45 May 12, 2016, 19:20
Tester StHiryu View Status Public Platform MAMEUI
Assigned To Resolution Bugs That Aren't Bugs OS Windows Vista/7/8 (64-bit)
Status [?] Resolved Driver segas16b.cpp
Version 0.173 Fixed in Version Build 64-bit
Summary 06210: altbeast: [possible] Final stage boss smoke sound cuts off suddenly with a "crap" at stages 3,4 and 5
Description when you reach the final boss, the monk character gets big and starts to explode with some smoke balls. That smoke balls has their own sound effect, that ends at stages and two when that boss finish his transformation. However, at stages 3, 4 and 5, those sound effects cuts off suddenly after hearing a "crap". I'm not sure it's a bug, but comparing with genesis/megadrive version and arcade stages 1 and 2, you'll realize that something is wrong.
Steps To Reproduce Reach at the final bosses at stages 3, 4 or 5 with all the power balls collected in beast form.
Additional Information As usual I attach a video link with the gameplay where you can notice this bug. I can't compare with a real pcb, so I also attach another video link with the genesis/megadrive version where the sound effect plays well (sorry I can't provide more accuracy info).

Arcade version:
Final bosses at 3:03, 6:33, 10:23, 14:57 and 20:02

Genesis/Megadrive version:
Final bosses at 1:57, 3:35, 5:11, 6:52 and 9:43
Flags Possible
Regression Version
Affected Sets / Systems altbeast
Attached Files
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User avatar
May 12, 2016, 17:30
I'm going to call this as arcade original behavior based on this video. Would you agree?
Recorded at the Galloping Ghost arcade late 2014 with a pretty good score and original hardware (as all games are in original cabinets):
Final Bosses at 1:15, 3:10, 4:55, 7:50, 10:10
User avatar
May 12, 2016, 17:38
Yes, I'd never expected it was existing in the original board....The behaviour is the same. but you need good ears... :)