Viewing Issue Advanced Details
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06463||Interface||Minor||Always||Dec 29, 2016, 12:10||Dec 29, 2016, 15:05|
|Tester||Tatsuya79||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||No change required||OS||Windows Vista/7/8 (64-bit)|
|Version||0.181||Fixed in Version||Build||64-bit|
|Summary||06463: Brightness & Contrast values in custom ini files get ignored|
|Description||Outside of mame.ini, when using a particular game / driver ini, brightness and contrast values aren't working.|
|Steps To Reproduce||
I tried to create a segas16a.ini with:
I launched aliensynjo and looked at slider option; brightness and contrast are at 1.0 unaffected.
I made an aliensynjo.ini with those same values.
Got the contrast value working once, then nothing at a second launch! Brightness is ignored.
Same behaviour in opengl or bgfx.
|Affected Sets / Systems|
|There are no relationsihp linked to this issue.|
Dec 29, 2016, 14:06
As far as I am aware in your instance, the segas16a.ini should be in a "source" subfolder in order to be taken correctly.
This differential was needed due to some source/driver names being the same as setnames and still requiring separation of the two.
From 0.179 development we had this commit:
It addressed a long standing issue of what I mentioned above - same setname/driver instances and the need to separate them, as noted in 03045
So, just create a folder in your INI called "source" and place the sega16a.ini file in there and it should work as expected.
Dec 29, 2016, 14:48
Oh thanks that's working!
It's hard to notice such changes sometimes.
I notice that the game ini works now if I remove the misplaced segas16a.ini.
Dec 29, 2016, 15:04
Since this isn't a bug, I'm closing the report.
Glad it is working for you now.