|Viewing Issue Advanced Details||megadriv.cpp|
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06505||Graphics||Trivial||Always||Feb 16, 2017, 15:46||Feb 16, 2017, 21:54|
|Tester||StHiryu||View Status||Public||Platform||MAME (Unofficial Binary)|
|Assigned To||Resolution||Bugs That Aren't Bugs||OS||Windows Vista/7/8 (64-bit)|
|Version||0.182||Fixed in Version||Build||64-bit|
|Summary||06505: ghouls: BTANB: Sprite priority in Megadrive/Genesis Ghouls'n Ghost|
As you know, the emulated sprite priority in the Megadrive/Genesis is not perfect yet (Castle of Illusion and Streets Of Rages as far as I know). So when I recently played Ghoul'n Ghost, I thought this was another game with the same problem.
This can be seen clearly in stage 3, when the enemies appears on the score and not behind, like happens at the arcade from Capcom.
But after testing it with my original cartridge, I can say this is the real behaviour of the game, so I want to report it to acknowledge to all of you.
(Shoul be interesting to add a category in Mametester called BTANB for cases like this).
|Steps To Reproduce||Play until level 3.|
Video link showing the level 3 (At 6:50):
|Flags||Verified with Original|
|Affected Sets / Systems||ghouls|
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