Viewing Issue Advanced Details Jump to Notes ] megadriv.cpp
ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06505 Graphics Trivial Always 10 days ago 9 days ago
Tester StHiryu View Status Public Platform MAME (Unofficial Binary)
Assigned To Resolution Bugs That Aren't Bugs OS Windows Vista/7/8 (64-bit)
Status [?] Resolved   Driver megadriv.cpp
Version 0.182 Fixed in Version Build 64-bit
Summary MESS-specific 06505: ghouls: BTANB: Sprite priority in Megadrive/Genesis Ghouls'n Ghost
Description As you know, the emulated sprite priority in the Megadrive/Genesis is not perfect yet (Castle of Illusion and Streets Of Rages as far as I know). So when I recently played Ghoul'n Ghost, I thought this was another game with the same problem.

This can be seen clearly in stage 3, when the enemies appears on the score and not behind, like happens at the arcade from Capcom.

But after testing it with my original cartridge, I can say this is the real behaviour of the game, so I want to report it to acknowledge to all of you.

(Shoul be interesting to add a category in Mametester called BTANB for cases like this).
Steps To Reproduce Play until level 3.
Additional Information Video link showing the level 3 (At 6:50):
Flags Verified with Original
Regression Version
Affected Sets / Systems ghouls
Attached Files
 


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