|Viewing Issue Advanced Details||taitosj.cpp|
|ID||Category [?]||Severity [?]||Reproducibility||Date Submitted||Last Update|
|06527||Sound||Minor||Always||Mar 28, 2017, 04:45||Apr 8, 2017, 23:42|
|Tester||jaw970||View Status||Public||Platform||MAME (Official Binary)|
|Assigned To||Resolution||Open||OS||Windows 10 (64-bit)|
|Version||0.183||Fixed in Version||Build||64-bit|
|Summary||06527: elevator: Elevator Action sound|
An MCU was recently added during last release as well. Perhaps this is the reason.
Official 0.183 from official site
- Insert coin sound and game music plays very loud
- Sound effects are very low.
- During game's opening sequence, and throughout the game, the game's sound is very low
- During game play, when player jumps you cannot hear the jump sound (unless it's very low and I just cannot hear it).
- deleted CFG and INI file
- deleted MAME and re-downloaded official mamedev.org
|Steps To Reproduce|
|Affected Sets / Systems||elevator|
Mar 28, 2017, 09:35
|Not sure when the volumes got adjusted, but it was better in the past (at least from memory)|
Mar 28, 2017, 17:02
In some quick release binary testing, MAME 0.178 first shows these disproportionate volume levels for music/sound.
Mar 28, 2017, 19:03
The dev had added MCU and sounds how if him is working in that driver.
DAC is very high.
Apr 6, 2017, 12:20
edited on: Apr 8, 2017, 04:27
Never noticed this before, But found the following values to sound ok.
0.5 ay1 (Ch0,1,2) = Start music
2.0 ay2 = Grapple Hook/Shot hit/Light drop/Jump/Squash/Door/Death tune
2.0 ay3 = Footsteps/Elevator/End tune
2.0 ay4 = Gun shot/Shot miss
0.5 DAC = Coin drop/Jump Attack
Apr 8, 2017, 23:42
DAC using high values the sound is distorted. Less of 0.40 is good.
All others adjust are good and sounds how before when MCU was added.