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ID Category [?] Severity [?] Reproducibility Date Submitted Last Update
06784 Sound Minor Always 13 days ago 12 days ago
Tester jaw970 View Status Public Platform MAME (Official Binary)
Assigned To AJR Resolution Fixed OS Windows 10 (64-bit)
Status [?] Resolved Driver bagman.cpp
Version 0.192 Fixed in Version 0.193GIT Build 64-bit
Summary 06784: bagman, sbagman: bagman dying sound plays repetitively when game starts
Description load game (bagman or sbagman)
add coins
start game
move to ladder and press up to climb it
bagman dying sound plays repetitively
it will stop after about 4-5 seconds and sound returns to normal

this happens more consistently sbagman than bagman, though both exhibit this behavior
Steps To Reproduce
Additional Information
Flags
Regression Version 0.189
Affected Sets / Systems bagman, sbagman
Attached Files
 
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There are no relationsihp linked to this issue.
Notes
2
User avatar
No.14489
Tafoid
Administrator
12 days ago
Regression appears to start on July 25, 2017 - shortly after 0.188 was released.
https://github.com/mamedev/mame/commit/dab683e78f0bed3f786a9206d905027c1ffba9a6
User avatar
No.14490
AJR
Developer
12 days ago
The schematic doesn't make sense, but I've taken a closer look at the screwy abstraction that is tmsprom_device and found a way to work around this issue.